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Summoners War Dragons Lair Guide

Summoners War Dragons Lair Guide

Introduction to Dragon’s Lair B10

Dragon’s Lair, specifically the B10 level (DB10), is a crucial dungeon in Summoners War: Sky Arena, where players can farm some of the game’s most coveted high-end runes. Along with the later levels of the Giant’s Keep, DB10 is one of the primary locations to acquire 6* runes, making it an essential part of rune farming alongside the Wishing Well and the Magic Shop. This Summoners War Dragons Lair Guide will focus on the B10 level, assuming the reader has a basic understanding of the game. The primary objective is to provide a clear strategy for efficiently farming this level of the Dragon’s Lair.

Farmers targeting Dragon’s Lair typically aim to obtain specific rune sets such as Endure, Violent, Guard, Will, Nemesis, Shield, Revenge, and Vampire. While other valuable items such as Unknown Scrolls, Mystic Scrolls, Summoning Stones, and Rainbowmons may also drop, the focus remains on acquiring these powerful runes, which are pivotal for progressing in the game.

The reason players prioritize farming B10 over other levels like B8 or B9 is due to the significantly higher chances of obtaining the desired runes, particularly 6* runes. Data on rune drop rates clearly illustrates the advantage B10 offers in terms of rune quality. In comparison:

As these statistics demonstrate, B10 offers a significantly higher chance of dropping 6* runes compared to B8, despite both dungeons consuming the same amount of energy. Even if you are capable of manually clearing the dungeon, it is highly recommended to develop an auto team capable of consistently farming B10 without requiring direct intervention.

Another key advantage of farming Dragon’s Lair B10 is the substantial mana rewards. B10 is one of the most efficient locations for earning mana, as most of the runes you collect can be sold for at least 10k mana, with higher-quality runes fetching upwards of 30k. This allows you to easily accumulate 200k+ mana after completing around 10 runs, which can significantly boost your resources for other aspects of the game.

According to progression guidelines in Summoners War, farming Dragon’s Lair B10 should be your fourth major objective, following the completion of Scenarios, Giant’s Keep B10 (GB10), and Tower of Ascension Normal (ToAN). This is due to the valuable Violent runes that drop in DB10, which are considered the most essential and widely used rune set in the game. Additionally, other useful sets like Revenge and Shield can be helpful for progressing toward the Necropolis dungeon (NB10).

After assembling a reliable GB10 team, your next focus should be on building a team that can consistently farm Dragon’s Lair B10 to unlock the potential of powerful Violent runes. The ultimate goal is to achieve a 100% success rate with your DB10 team, ensuring efficient and consistent rune farming.

Understanding the Dungeon

Summoners War Dragons Lair Guide DB10

Dragon’s Lair B10 is a challenging dungeon that consists of five rounds, each with unique mechanics and enemy types. The dungeon’s design revolves around both mini-boss encounters and a final boss, each posing their own set of threats and requiring specific strategies to overcome.

The dungeon breakdown by round is as follows: Round 1 features 2 large fire Crystals and 2 small fire Crystals, all at level 72. Round 2 contains 3 large fire Crystals, all at level 72. Round 3 introduces the mini-boss, Zaiross (fire), along with 2 large fire Crystals, all at level 75. Round 4 consists of 3 large fire Crystals and 2 small fire Crystals, all at level 75. Round 5 culminates with the final encounter against the Legendary Dragon (fire boss), supported by one Poisonous Crystal Tower and one Immunity Crystal Tower, all at level 75.

Summoners War Dragons Lair Guide Zaiross

Throughout the dungeon, you’ll face four primary types of enemies, each contributing to the difficulty. The Attack Crystals (both large and small fire Crystals) deal significant single-target damage and can apply a dangerous combination of defense break and attack debuffs. Although they appear red, they do not possess an elemental affinity, meaning they cannot be baited using wind units. Zaiross, the mini-boss, is a formidable foe found in round 3. He is known for his powerful Area of Effect (AoE) damage and applies damaging AoE Damage over Time (DoT) effects.

Zaiross becomes especially dangerous if one of your monsters has a defense break debuff, as he may change his target to that unit. The Support Crystal Towers play a pivotal role during the final boss fight. The Poisonous Crystal Tower (left) inflicts continuous damage on all enemies for 3 turns, while the Immunity Crystal Tower (right) removes harmful effects from the boss and grants it immunity for 3 turns, making it critical to manage as it can prevent the application of DoTs and defense breaks.

Summoners War Dragons Lair Guide Legendary Dragon

The final challenge is the Legendary Dragon (fire boss). This boss has several devastating abilities. Enraged Roar (or Furious Roar) damages all enemies and inflicts continuous damage for 3 turns. The damage increases based on the number of harmful effects on the enemies. Disaster is a key mechanic of the fight, where the dragon counterattacks any enemy who destroys one of the Crystal Towers with a deadly attack capable of eliminating a unit in one hit. Timing and strategy are essential when dealing with the towers. The Dragon’s Fury (Passive) ability increases the Dragon’s attack power dramatically when its HP drops below 30%, adding an extra layer of difficulty to the fight.

In terms of elemental considerations, Dragon’s Lair B10 is a fire-based dungeon, meaning both the bosses (Zaiross and the Legendary Dragon) are of the fire element. Therefore, it is generally recommended to avoid using wind units, as they are at a disadvantage and will take increased damage. However, tanky or healer units with significant HP, such as Briand, Chasun, or Eladriel, may still be viable despite the elemental disadvantage. Additionally, the attack crystals, which lack an element, cannot be baited using wind units, so this strategy is ineffective.

The best approach in this dungeon is to leverage water units, which exploit the fire enemies’ elemental weakness. Lastly, understanding the Immunity Crystal Tower is crucial. If you plan to directly attack the boss, you must have a way to remove its immunity buff, such as using a buff strip, to ensure your debuffs and DoTs are effective during the fight.

Building Your DB10 Team

Summoners War Dragons Lair Guide

Successfully auto-farming Dragon’s Lair B10 requires a well-constructed team that can effectively counter the dungeon’s major threats. These threats primarily consist of devastating single-target damage from the attack crystals, which can also apply a defense break and attack combo, as well as devastating AoE damage from Zaiross and the Legendary Dragon. The dungeon also features a substantial amount of AoE DoTs, the Disaster skill from the boss upon tower destruction, and the boss’s immunity buff if the right tower is not dealt with.

When building your auto team, keep in mind that the AI will control your units, so it’s important to use monsters with universal abilities that are effective even when used automatically. Avoid relying on niche abilities that require precise timing.

There are various ways to structure your DB10 auto team, and common compositions include Cleanser/Immunity, Cleanser/Immunity, ATB Booster, Healer, DPS; ATB Booster, ATB Booster, Cleanser/Immunity/Healer, DPS, DPS; or Cleanser/Immunity, Cleanser/Immunity, Healer, Healer, DPS. The best composition for you will depend on the units you have available and their rune quality.

There are three main approaches to tackling the boss round. The first approach is taking out both towers before attacking the boss, which is generally recommended for beginners as it eliminates continuous damage and immunity, making the boss more manageable. However, be mindful of the Disaster counterattack, as killing towers with DoTs can prevent this.

The second approach is taking out one tower, usually the right immunity tower, before attacking the boss. This is a faster method for more developed teams that can sustain the continuous damage but need to remove the immunity. The third approach is going straight to the boss, which is the fastest method but requires a specific set of monsters with very high rune quality and damage output to defeat the boss before it can wipe your team.

Summoners War Dragons Lair Guide-Veromos

Several monsters are particularly useful for building a DB10 team. Veromos (Dark Ifrit) is a fusion monster that provides HP scaling damage, defense break cleanse, DoTs, AoE stun, and a large HP leader skill. He is very helpful for early DB10 teams due to his cleansing capabilities. However, some newer strategies prioritize other cleansers like Loren.

Summoners War Dragons Lair Verdehile

Verdehile (Fire Vampire) is crucial for ATB boosting on every skill, allowing your team to take more turns. He often serves as the leader for the speed bonus and should ideally have a high crit rate (70-100%).

Summoners War Dragons Lair Guide Belladeon

Belladeon (Light Inugami) is a farmable monster with smart healing, ATB boost, defense break, and ATB reduction on enemies.

Summoners War Dragons Lair Guide Sigmarus

Sigmarus (Water Phoenix) is a fusion monster with HP scaling damage, freeze, ATK break, and a big HP leader skill. He is a strong damage dealer for DB10, especially utilizing elemental advantage.

Summoners War Dragons Lair Guide Loren

Loren (Light Cowgirl) is key for preventing the mid-boss and final boss from taking turns due to ATB strip on every skill, and she also provides buff strip and defense break. She needs high accuracy (55%) and should be fast.

Summoners War Dragons Lair Guide Raoq

2A Raoq (Fire Inugami) provides defense break and can team up with allies to grant extra attacks to key units like Verdehile and Loren, while also dealing solid damage.

Summoners War Dragons Lair Guide Megan

Megan (Water Mystic Witch) provides attack and defense buffs and has DoTs, making her a useful support unit for early teams.

Summoners War Dragons Lair Guide Spectra

Spectra (Fire Griffon) offers ATB reduction and HP-based damage, and can be used as an alternative to Verdehile in some safer compositions.

Summoners War Dragons Lair Guide lapis

Lapis (Water Magic Knight), after recent buffs, can prevent the immunity tower from buffing the boss and provides ATB reduction and defense break. She can enable safer and faster runs without relying on a strip but requires good speed and accuracy.

Summoners War Dragons Lair Guide Galleon

Galleon (Water Pirate) provides both attack and defense buffs, making him a valuable asset for faster teams once you have the runes to support a more damage-oriented approach. However, he requires skill-ups for maximum reliability.

Summoners War Dragons Lair Guide Julie

Julie (Water Pierret) offers strip, big AoE damage, and freeze, and is used in some newer team compositions for damage and stripping capabilities.

When building your team, prioritize using water units to exploit the fire element of the Dragon and its allies. Avoid wind units, as they will be at an elemental disadvantage. Meeting the minimum stat requirements is crucial for consistent success. Focus on speed, HP, defense, and accuracy as needed for your chosen monsters and roles. The turn order of your monsters can be critical, especially for speed teams.

Typically, ATB boosters go first, followed by debuffers, damage dealers, and healers, but some strategies may require specific units to move before or after others for optimal skill usage. Your initial DB10 team will likely be slower and more focused on survivability. As you farm better runes, you can transition to faster and more damage-oriented teams.

Tactics for Auto-Farming the Boss

Summoners War Dragons Lair Guide

There are three main ways to approach the boss round when auto-farming Dragon’s Lair B10: taking out both towers before attacking the boss, taking out one tower before attacking the boss, or going straight to the boss. The best tactic for your team will depend on its composition, rune quality, sustain capabilities, and damage output.

Summoners War Dragons Lair Guide

The first approach, taking out both towers, is generally recommended for teams that are just starting to auto B10. The typical order is to first take out the left (poisonous) tower, then the right (immunity) tower, and finally attack the boss. By eliminating both towers, you remove the continuous damage inflicted by the left tower and the immunity buff granted to the boss by the right tower, making the boss fight more manageable and safer for less optimized teams.

However, the boss’s Disaster skill triggers each time a crystal tower is destroyed, so it’s important to mitigate the risk of a key monster being one-shotted by Disaster. This can be done by killing the towers with Damage over Time (DoTs), as this won’t trigger Disaster, or by bringing a monster with a revive skill.

The second strategy is taking out one tower, usually the right immunity tower, before attacking the boss. As your team becomes stronger and better able to sustain damage, you can attempt to skip the left tower altogether and focus on eliminating the right tower first. This removes the immunity buff, allowing your debuffs like defense break and DoTs to land on the boss and increasing your damage output. This strategy tends to offer a faster clear time than the first one since you’re focusing damage on the boss sooner. However, your team must be capable of sustaining the continuous damage from the left tower while you focus on the right tower and then the boss.

Summoners War Dragons Lair Guide

The final tactic, going straight to the boss, is the most advanced and fastest method for auto-farming DB10. It involves ignoring both crystal towers and focusing all damage directly on the Legendary Dragon. This strategy requires a specific set of monsters with high rune quality and damage output to defeat the boss quickly before it can overwhelm your team with its powerful attacks and accumulated DoT damage.

Teams using this approach often need at least one unit capable of consistently stripping buffs to remove the immunity from the right tower. Some teams with extremely high damage may attempt to kill the boss before the immunity becomes a significant issue. Teams employing this tactic may rely on buff removal, Attack Bar (ATB) reduction, and overwhelming damage. Premium speed teams often fall into this category, focusing purely on damage and speed, and require “godly” runes with high speed and critical hit damage.

Finally, it’s important to prioritize elemental advantage by using water units against the fire-based Dragon and avoid using wind units. Initially, focus on building a team that can consistently clear DB10 with a high success rate, even if the runs are slower. As you acquire better runes and monsters, you can experiment with different strategies for tackling the boss to optimize your team for faster clear times.

Conclusion

Summoners War Dragons Lair Guide

In conclusion, Dragon’s Lair B10 is a pivotal dungeon in Summoners War, as it serves as the primary source of Violent runes, which are essential for many end-game strategies. Farming DB10 should be considered a major milestone, following completion of scenarios, Giant’s Keep B10, and the Tower of Ascension Normal. Successfully auto-farming this dungeon will significantly boost your rune collection and overall progression in the game.

Building a reliable auto-farming team for DB10 requires a good understanding of the dungeon’s mechanics and the threats it presents. The Dragon and its associated crystals create challenges with devastating single-target and AoE damage, as well as continuous damage and immunity buffs. Thus, your team should incorporate debuff cleansers or immunity providers, healers, Attack Bar (ATB) manipulation, and sufficient damage output to manage these threats effectively.

There are various strategies for tackling the boss, ranging from eliminating both crystal towers for safety to going straight for the boss for faster clears. Your initial focus should be on assembling a safe and consistent team that achieves a high success rate, even if it results in slower clear times. Early-game teams often benefit from taking down the left (poison) tower first, then the right (immunity) tower, before targeting the boss.

Key units often recommended for early DB10 teams include Veromos and Konamiya for cleansing, Belladeon for healing and defense break, and damage dealers like Sigmarus. More recent strategies highlight the effectiveness of Loren for controlling the boss and applying critical debuffs, reducing the reliance on Veromos in some setups.

As your runes and monsters improve, you can begin to optimize your team for faster clears, potentially progressing to eliminating only the immunity tower or even going straight for the boss. Speed teams require high-quality runes and often rely on units with buff removal and strong damage output, such as Galleon and high-damage dealers. However, it’s important to first establish a stable and consistent team before focusing on speed.

To succeed, be sure to balance your team’s elements, favoring water units to counter the fire-based Dragon. Meeting certain minimum stat requirements for your monsters will also significantly improve your chances of success. Experimentation and adaptation based on the monsters in your collection and the quality of your runes are crucial to building an efficient and reliable auto-farming team for Dragon’s Lair B10.

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