Once Human Areas: Introduction

In Once Human, exploring the diverse regions is key to obtaining valuable resources and gear. If you’re hunting for specific items or chests, the interactive map is an essential tool to guide you through these treacherous terrains. Below is a breakdown of each area, including their unique features, difficulty levels, and points of interest (POIs) that are pivotal to your journey. This is all part of the Once Human Areas Guide for navigating the world effectively. In Once Human, the diverse regions each offer unique challenges and rewards, making exploration essential for progression.
From the humid Dayton Wetlands with its water-based resources and hidden treasures, to the shifting tides of Broken Delta filled with aquatic loot and fishing gear, each area demands different strategies. The Iron River provides mining opportunities for rare ores, while the freezing heights of Chalk Peak test your survival skills with cold-resistant gear and high-altitude flora. Red Sands offers desert plants and fire-resistant materials amidst scorching conditions, and the cursed Blackheart Region challenges players with dark energy, supernatural forces, and valuable cursed treasures. To navigate these regions effectively, the interactive map and Once Human Areas Guide are invaluable tools, pinpointing places of interest (POIs), loot locations, and hidden chests to enhance your journey and ensure survival.
Once Human Areas: Manibus

Regions
This scenario takes place in the south-east of an island called Nalcott, in which there are 6 regions to be explored.
Dayton Wetlands
Broken Delta
Iron River
Chalk Peak
Red Sands
Blackheart Region
🌿 Dayton Wetlands
Dayton Wetlands
Dayton Wetlands is the starting area, where the player is dropped after the prologue. Here you will find the first Stronghold, Deadsville.
Dayton Wetlands is the starting area, where the player is dropped after the prologue. Here you will find the first Stronghold, Deadsville.
Named POIs
| Area | Type | Level |
|---|---|---|
| Deadsville | Settlement | 2 |
| Throughville | Stronghold | 2 |
| Overlook Town | Stronghold | 3 |
| Citrus County | Stronghold | 4 |
| Rotten Manor | Stronghold | 4 |
| Sutherland Family Orchard | Stronghold | 5 |
| Coastside Plaza | Stronghold | 7 |
| Dayton Hospital | Stronghold | 7 |
| Brookham | Stronghold | 8 |
| Monolith of Greed | Monolith | 9 |
Characteristics
You will find fishing towns, industrial areas, and forest.
Level
Enemies in this region are between levels 6-10.
🌊 Broken Delta
Broken Delta
Here you will find the second Stronghold, Meyer’s Market. The area is characterized by vast flooded zones, broken infrastructure, and unstable terrain. Once a bustling hub of civilization, the Broken Delta is now home to deadly mutated creatures and scattered remnants of humanity’s failed attempts at survival.
Here you will find the second Stronghold, Meyer’s Market.
Named POIs
| Area | Type | Level |
|---|---|---|
| Hearts Industries | Stronghold | 11 |
| Harborside | Stronghold | 12 |
| High Banks | Stronghold | 13 |
| Sutherland Chemical Plant | Stronghold | 14 |
| Eastern Railway Junction | Workshop | 14 |
| Eastern Railway Junction | Stronghold | 14 |
| Securement Silo – SIGMA | Silo | 15 |
| Meyer’s Market | Settlement | 15 |
| Sunbury Middle School | Stronghold | 15 |
| Sunbury | Stronghold | 15 |
| Gaia Cliff Monolith Exclusion Zone | Monolith | 15 |
| Gaia Research Center Ruins | Stronghold | 18 |
| Junkyard | Stronghold | 19 |
Characteristics
You will find fishing towns, industrial areas, and forest.
Level
Enemies in this region are between levels 6-10.
🛠️ Iron River
Iron River
The Iron River, once a critical lifeline for nearby settlements, now flows through a desolate, post-apocalyptic landscape. This area is a stark reminder of humanity’s failed attempts to harness nature’s power. The river, once bustling with activity, is now tainted by contamination and the presence of hostile mutated creatures.
Here you will find the third Stronghold, Greywater Camp.
Named POIs
| Area | Type | Level |
|---|---|---|
| Highland | Stronghold | 21 |
| Refinery Pollution Point | Stronghold | 23 |
| Refinery Pollution Point Workshop | Workshop | 23 |
| Greywater Industrial Zone | Stronghold | 23 |
| Rippleby Market Workshop | Stronghold | 25 |
| East Blackfell Junction | Stronghold | 25 |
| Securement Silo – PHI | Stronghold | 25 |
| Greywater Camp | Settlement | 25 |
| Alkirk | Stronghold | 26 |
| Ricci Securement Point | Stronghold | 27 |
| Rippleby | Stronghold | 29 |
| Mirage Monolith Exclusion Zone | Stronghold | 30 |
Characteristics
The area is similar to last region with a big river and more cliffs.
Level
Enemies in this region are between levels 20-30.
🏔️ Chalk Peak
Chalk Peak
Chalk Peak stands as a towering reminder of the earth’s natural beauty and its terrifying power. The area is home to jagged cliffs and sharp rock formations, with snow-capped peaks that seem almost otherworldly against the apocalyptic backdrop. The harsh winds and cold temperatures here make survival a constant challenge. Mutated creatures prowl the craggy terrain, their eerie howls echoing through the mountains as they stalk any who dare to venture too close. Despite its dangers, Chalk Peak remains a place of high strategic importance, with hidden resources that can be key to survival in this unforgiving landscape.
Here you will find the fourth Stronghold, Tall Grass Inn.
Named POIs
| Area | Type | Level |
|---|---|---|
| Holt Town | Stronghold | 30 |
| Gaia Military Base | Stronghold | 32 |
| Furnace Lair | Stronghold | 32 |
| Furnace Lair Workshop | Workshop | 32 |
| Brewery Workshop | Workshop | 33 |
| Evergreen Vineyard | Stronghold | 34 |
| Securement Silo – EX1 | Silo | 35 |
| Tall Grass Inn | Settlement | 35 |
| Rotten Saddle | Stronghold | 35 |
| Securement Silo – ALPHA | Silo | 35 |
| ALPHA Institute | Stronghold | 37 |
| Greenlake Hill | Stronghold | 37 |
| Monolith of Thirst Exclusion Zone | Monolith | 38 |
| Silvershore Resort | Stronghold | 39 |
Characteristics
This area is the biggest area, mostly forest with bears and a lot of mountainous areas.
Level
Enemies in this region are between levels 30-40.
🔥 Red Sands
Red Sands
The Red Sands, a barren wasteland of scorched earth, is a dangerous stretch of desert that was once a thriving region. Now, it is an inhospitable place, where the sun’s merciless heat bakes the cracked soil, and dust storms whip through the barren landscape. The area is home to vicious mutated creatures, scavengers, and dangerous remnants of humanity’s last desperate efforts to survive. Despite the harsh conditions, valuable resources can still be found within the desert’s treacherous expanse, making it a coveted area for those daring enough to brave its dangers.
Here you will find the fifth and last Stronghold, Blackfell.
Named POIs
| Area | Type | Level |
|---|---|---|
| Evergreen | Stronghold | 42 |
| Blackfell Oil Fields | Stronghold | 43 |
| Blackfell Oil Fields Workshop | Workshop | 43 |
| Securement Silo – PSI | Silo | 45 |
| Fort Eyrie | Stronghold | 45 |
| 73 Source Extraction Point | Stronghold | 45 |
| Blackfell | Settlement | 45 |
| Blackfell Fallen Zone | Stronghold | 45 |
| Securement Silo – THETA | Silo | 45 |
| Alternate Reality Research Institute | Stronghold | 49 |
| Forsaken Monolith | Monolith | 50 |
| LEA Research Lab | Monolith | 60 |
Characteristics
This area is a desert, except for a big city on one side of Blackfell, and several military bases scattered throughout the area.
Level
Enemies in this region are between levels 40-50.
⚫ Blackheart Region
Blackheart Region
The Blackheart Region is a forsaken and eerie expanse where the very land seems cursed. Once a thriving hub of civilization, it now lies in ruin, haunted by the remnants of a great catastrophe. The air is thick with a sense of foreboding, and the land is dotted with decaying structures and abandoned outposts. Mutated creatures that once thrived here are now twisted shadows of their former selves, and the darkness that envelopes the area seems to grow with each passing day. For those who dare to enter, the Blackheart Region offers few rewards but many dangers, including poisonous gases and hostile wildlife, making it a perilous place to explore.
There are no Strongholds here.
Named POIs
| Area | Type | Level |
|---|---|---|
| Sunshine Farm | Stronghold | 55 |
| Sunshine Farm Workshop | Workshop | 55 |
| White Cliff | Stronghold | 60 |
Characteristics
As the name Red Sands suggests, it is mostly desert.
Level
Enemies in this region are level 50.
Once Human Areas: Way of Winter

Regions
This scenario takes place in the north of an island called Nalcott, in which there are 3 regions to be explored.
Onyx Tundra
Vena Fjord
Ember Strand
🧊 Onyx Tundra
Onyx Tundra
The Onyx Tundra is an unforgiving wasteland of frost and snow, where the freezing winds whip across barren landscapes and ice-covered peaks rise ominously on the horizon. Survival here requires resilience, as the harsh elements are only one of the many challenges the tundra presents. The frigid temperatures make it a constant struggle to stay warm, while the dangerous wildlife, including massive mutated creatures adapted to the cold, stalk the icy wilderness. In addition to these threats, the tundra holds hidden secrets and ancient ruins buried beneath layers of ice, waiting to be uncovered by those brave enough to endure its extreme conditions.
Onyx Tundra is one of the starting areas, where the player can drop after the prologue. Here you will find the Stronghold, Camp Igloo.
Named POIs
| Area | Type | Level |
|---|---|---|
| Camp Igloo | Settlement | 1 |
| Column Outpost | Stronghold | 1 |
| Derelict Wharf | Stronghold | 1 |
| Vale Residence | Stronghold | 1 |
| Abandoned Water Tower | Stronghold | 2 |
| Lookout | Stronghold | 3 |
| Cave Mouth Camp | Stronghold | 3 |
| Seaside Hut | Stronghold | 3 |
| Abandoned Hideout | Stronghold | 3 |
| Pine Hunting Ground | Stronghold | 4 |
| Desolate Dock | Stronghold | 4 |
| Tidal Farm Workshop | Workshop | 5 |
| Tidal Farm | Stronghold | 5 |
| Thawbreak Harbor | Stronghold | 5 |
| Woodland Ranch | Stronghold | 6 |
| Mousseville | Stronghold | 6 |
| Sweet Factory Warehouse | Stronghold | 7 |
| Mousseville Sweet Factory | Stronghold | 9 |
| Nestwood Overlook | Stronghold | 10 |
| Mousseville Suburban Station Workshop | Workshop | 10 |
| Deserted House | Stronghold | 10 |
| Securement Silo – DELTA | Silo | 10 |
| Smokemist Resort | Stronghold | 11 |
| Wish Land East Entrance | Stronghold | 13 |
| Obsidian Lighthouse | Stronghold | 13 |
| Rosetta Outpost | Stronghold | 14 |
| Fort Obsidian | Stronghold | 14 |
| Wish Land East | Stronghold | 15 |
| Emberglow Cavern | Stronghold | 15 |
| TAIGA Containment Center | Stronghold | 17 |
| Inspection Point 653 | Stronghold | 18 |
| Tundra Exclusion Zone | Stronghold | 19 |
| Tundra Monolith | Monolith | 19 |
| Securement Silo – EX1 | Silo | 20 |
Characteristics
The area is cold; players can find areas between 0°C and -15°C.
Level
Enemies in this region are between levels 10-20.
🐋 Vena Fjord
Vena Fjord
Vena Fjord is a stark, breathtaking region where glacial waters meet jagged cliffs, surrounded by frozen forests and snow-laden terrain. The land here is harsh, with temperatures that drop below freezing even in the summer, making it a hostile place to survive. Yet, beneath its icy veneer, Vena Fjord holds valuable resources, making it an important region for scavengers and survivors alike. The area is home to mutated creatures adapted to the bitter cold, and its isolated location adds an aura of mystery to this wintry expanse. The fjord’s glaciers create natural barriers, but those daring enough to venture within will find the region both dangerous and beautiful in equal measure.
Vena Fjord is one of the starting areas, where the player can drop after the prologue. Here you will find the Strongholds, Whalebone and Bear’s Den.
Named POIs
| Area | Type | Level |
|---|---|---|
| Whalebone | Settlement | 1 |
| Whalebone | Stronghold | 1 |
| Barque Farmstead Workshop | Workshop | 1 |
| Cable Warehouse | Stronghold | 1 |
| Abandoned Farm | Stronghold | 1 |
| Forgotten Camp | Stronghold | 2 |
| Cable Camp | Stronghold | 2 |
| Whalebone Ruins | Stronghold | 3 |
| Lookout Point | Stronghold | 3 |
| Boardwalk Cabin | Stronghold | 3 |
| Roadside Picnic | Stronghold | 4 |
| Barque Farmstead | Stronghold | 5 |
| Shanty House | Stronghold | 6 |
| Broken Bridge | Stronghold | 6 |
| Survey Camp | Stronghold | 8 |
| Cliffside Ruins | Stronghold | 10 |
| Fiskur Harbor | Stronghold | 12 |
| Ghost Village | Stronghold | 12 |
| Bear’s Den | Settlement | 15 |
| Zipline Camp | Stronghold | 16 |
| Wish Land West | Stronghold | 18 |
| Dangling Vessel Cove | Stronghold | 18 |
| Cedar Cabin | Stronghold | 19 |
| Fortress Perch | Stronghold | 20 |
| Snowfield Checkpoint | Stronghold | 21 |
| Hiverail Restricted Area | Stronghold | 23 |
| Flame Sanctuary | Stronghold | 23 |
| Avalanche Exclusion Zone | Stronghold | 25 |
| Avalanche Monolith | Monolith | 25 |
| Warm Hearth Camp | Stronghold | 25 |
| Frost Forge | Stronghold | 29 |
| “Zone of Haze” Door | Monolith | 29 |
| Fire Ascent | Stronghold | 29 |
| Securement Silo – PSI | Silo | 30 |
Characteristics
The area is cold; players can find areas between 0°C and -15°C.
Level
Enemies in this region are between levels 10-30.
🔥 Ember Strand
Ember Strand
Ember Strand is a land of fire and ash, where molten rivers cut through scorched earth and the air is thick with heat and smoke. The region is dominated by volcanic activity, with eruptions that can reshape the landscape in the blink of an eye. The harsh environment and extreme temperatures make survival a formidable challenge, but the region is not without its rewards. Valuable resources, such as rare minerals and metals, can be found in the lava flows and rock formations. However, this fiery land is also home to deadly mutated creatures, drawn to the intense heat, making Ember Strand a perilous place to explore and conquer.
Ember Strand is the final area, where the player can only go after the scenario reaches Phase 2: Tame the Staroid. Here you will find the Strongholds, Ground Unfallen and Oblivion.
Named POIs
| Area | Type | Level |
|---|---|---|
| Column Lookout | Stronghold | 30 |
| Sulphur Quarry | Stronghold | 33 |
| Charred Wasteland | Stronghold | 35 |
| Hot Spring Inn | Stronghold | 35 |
| Scorchwind Observatory | Stronghold | 36 |
| Fire God Research Center | Stronghold | 37 |
| Firethroat Outskirts | Stronghold | 38 |
| Emberdust Exclusion Zone | Stronghold | 39 |
| Emberdust Monolith | Monolith | 39 |
| Ground Unfallen | Settlement | 40 |
| Oblivion | Settlement | 40 |
| Securement Silo – Taurus | Silo | 40 |
| Ashenton | Stronghold | 42 |
| Serpent’s Tail Camp | Stronghold | 42 |
| Ashenton Bus Station Workshop | Workshop | 44 |
| Abandoned Refinery | Stronghold | 44 |
| Ashenton Bus Station | Stronghold | 44 |
| Fire Throat Fortress | Stronghold | 45 |
| Ripe Earth Farmstead Workshop | Workshop | 45 |
| Ripe Earth Farmstead | Stronghold | 46 |
| Strangefire Wharf | Stronghold | 46 |
| Gloomsport | Stronghold | 47 |
| Firethroat Slums | Stronghold | 47 |
| Sunshroud Cave | Stronghold | 48 |
| Serpent’s Gaze Lookout | Stronghold | 48 |
| Fire Throat Sanctum | Stronghold | 50 |
| Serpent’s Belly Cave | Stronghold | 50 |
Characteristics
The area is hot; players can find areas between 5°C and 45°C.
Level
Enemies in this region are between levels 30-50.
Once Human Areas: Prismverse’s Clash

Regions
This scenario takes place in the south east of an island called Nalcott, in which there are 6 regions to be explored.
Mayfly Base Safe Zone
Central Blackfell
Public Safe Zone
East Blackfell
Rosetta Base Safe Zone
West Blackfell
🛡️ Mayfly Base Safe Zone
Mayfly Base Safe Zone
Mayfly Base is one of the last known safe havens in the desolate, post-apocalyptic world. Tucked away in a relatively untouched area, it stands as a bastion of hope amidst the chaos. The base offers protection from the mutated creatures and harsh environmental conditions that have ravaged the world. It is a place where survivors can regroup, trade, and plan their next moves in a world that seems to be falling apart. However, resources within the base are limited, and the constant threat of invasion keeps everyone on edge. The people of Mayfly Base live in a delicate balance between survival and the ever-present fear of what lies beyond their walls.
Named POIs
| Area | Type | Level |
|---|---|---|
| Inspection Point 3771 | Stronghold | 1 |
| Inspection Point 7802 | Stronghold | 1 |
| Deadsville | Settlement | 2 |
| Aiden’s Hideout | Stronghold | 3 |
| Thoughville Substation | Stronghold | 3 |
| Mola Island Visitor Center | Stronghold | 3 |
| Overlook Town | Stronghold | 3 |
| Cape Manor | Stronghold | 4 |
| Citrus County | Stronghold | 4 |
| Aiden’s Auto Repair | Stronghold | 5 |
| Sutherland Family Orchard | Stronghold | 5 |
| Misc Abandoned Water Tower Vultures | Stronghold | 5 |
| Brookham Guardhouse | Stronghold | 6 |
| Petit Harbor | Stronghold | 6 |
| Cliffside Camp | Stronghold | 6 |
| Coastside Plaza | Stronghold | 7 |
| Monolith of Greed | Monolith | 7 |
| Brookham | Stronghold | 8 |
| Hearst | Stronghold | 9 |
| Hearst Mudflats | Stronghold | 10 |
| Lakeheart Camp | Stronghold | 10 |
| Hearst Industries | Stronghold | 11 |
| Meyer | Stronghold | 11 |
| Ridge Camp | Stronghold | 12 |
| Harborside | Stronghold | 12 |
| Highbank | Stronghold | 13 |
| Sutherland Chemical Plant | Stronghold | 14 |
| Meyer’s Market | Settlement | 15 |
| Sunbury Farm | Stronghold | 15 |
| Wild Dog Isle Outpost | Stronghold | 17 |
Characteristics
The area is swamplands and farmlands, fishing towns, industrial areas, and forest.
Level
Enemies in this region are between levels 5–20.
🏙️ Central Blackfell
Central Blackfell
Central Blackfell is a grim and desolate region that serves as the heart of a once-thriving civilization now reduced to rubble. The area is marked by a twisted landscape of blackened earth, destroyed buildings, and a sky perpetually overcast with ash and smoke. The cold winds carry the scent of decay and rot, and the ever-present sounds of distant growls and howls keep survivors on high alert. Mutated creatures roam freely here, and the remnants of human life are scattered in eerie silence. Despite its dangers, the region remains a strategic point for those willing to venture into the heart of the apocalypse, with hidden resources and shelter for those brave enough to seek them out.
Named POIs
| Area | Type | Level |
|---|---|---|
| North Shore Camp | Stronghold | 6 |
| Dayton Hospital | Stronghold | 7 |
| Dayton Warehouse | Stronghold | 7 |
| Knight Vehicle Repairs | Stronghold | 12 |
| Ridge Transfer Station | Stronghold | 12 |
| Abandoned Hideout | Stronghold | 12 |
| Highbank Nest | Stronghold | 12 |
| Eastern Railway Junction | Stronghold | 14 |
| Inspection Point 9043 | Stronghold | 14 |
| Sunbury Middle School | Stronghold | 15 |
| Securement Silo – SIGMA | Silo | 15 |
| Waterfall Plaza | Stronghold | 15 |
| Sunbury | Stronghold | 15 |
| Tab-6A Camp | Stronghold | 16 |
| Sunken House | Stronghold | 17 |
| Inspection Point 024 | Stronghold | 17 |
| Gaia Research Center Ruins | Stronghold | 18 |
| Gaia Cliff Monolith | Monolith | 19 |
| Junkyard | Stronghold | 19 |
| Highland Residential Zone | Stronghold | 20 |
| Overlook Lumberyard | Stronghold | 20 |
| Ransacked Camp | Stronghold | 20 |
| Highland | Stronghold | 21 |
| Riverhart Harbor | Stronghold | 23 |
| Norton Farm | Stronghold | 30 |
| Holt Town | Stronghold | 30 |
| Davis Point 31 | Stronghold | 31 |
| Holt Power Station | Stronghold | 31 |
| Gaia Military Base | Stronghold | 32 |
| Gaia Communication Array | Stronghold | 32 |
| Securement Silo – EX1 | Silo | 35 |
| Misc Abandoned Wind Power Vultures | Stronghold | 45 |
| 73 Source Extraction Point | Stronghold | 45 |
| Sunshine Farm | Stronghold | 55 |
Characteristics
This section spans through the entire center of the map, causing player’s to venture through it in order to reach the other side.
Level
Enemies in this region are between levels 10-50.
🏘️ Public Safe Zone
Public Safe Zone
The Public Safe Zone is one of the last bastions of relative safety in an otherwise hostile world. Located within a heavily fortified area, it offers shelter and protection from the mutated creatures that roam the wilds. The zone is filled with survivors who have made it their home, rebuilding a semblance of society amidst the chaos. Despite the relative peace within, tensions simmer as resources are scarce, and some factions vie for control. The Public Safe Zone is also a hub for trade, with merchants offering rare and valuable items. However, the safety it provides is constantly under threat, and the zone’s defenses are always being tested by those who would disrupt the fragile peace.
Named POIs
| Area | Type | Level |
|---|---|---|
| Hilly Homestead | Stronghold | 31 |
| Paisley Plaza | Stronghold | 31 |
| Inspection Point 266 | Stronghold | 32 |
| Believer Colony | Stronghold | 32 |
| Furnace Lair | Stronghold | 32 |
| Saddlefront Camp | Stronghold | 33 |
| Rotten Saddle | Stronghold | 35 |
| Tall Grass Inn | Settlement | 35 |
| Mining Town | Stronghold | 36 |
| Monolith of Thirst | Monolith | 38 |
Characteristics
A small section of land found to the southwest of the map, sandwiched between West Blackfell and Central Blackfell.
Level
Enemies in this region are between levels 30-40
🧭 East Blackfell
East Blackfell
East Blackfell is a region of desolate beauty, where the land is scarred by ancient battles and harsh conditions. The environment is a vast expanse of bleak, craggy hills and dried-out riverbeds, where the remnants of the past collide with the brutality of the present. Dangerous mutated creatures roam the area, and survival here depends on both skill and luck. The area’s strategic importance lies in its proximity to the Blackfell’s borders, making it a coveted location for survivors looking to gain control over the surrounding regions. Hidden resources can be found here, but those who venture too far into East Blackfell risk running afoul of both hostile wildlife and rival factions.
Named POIs
| Area | Type | Level |
|---|---|---|
| Misc Pumpkin Farmer’s House | Stronghold | 21 |
| Winding Ridge Farmland | Stronghold | 24 |
| Depleted Oil Well | Stronghold | 24 |
| East Blackfell Junction | Stronghold | 25 |
| Shoal Park | Stronghold | 26 |
| Inspection Point 023 | Stronghold | 26 |
| Alkirk | Stronghold | 26 |
| Ricci Securement Point | Stronghold | 27 |
| Secret Harbor | Stronghold | 27 |
| Mirage Monolith Danger Zone | Stronghold | 27 |
| Clifton | Stronghold | 27 |
| Breeze Shores Resort | Stronghold | 27 |
| Rippleby Market | Stronghold | 28 |
| Wind Farm | Stronghold | 28 |
| Mirage Monolith | Monolith | 28 |
| Rippleby | Stronghold | 29 |
| Misc Vultures Hideaway | Stronghold | 45 |
| Securement Silo – THETA | Silo | 45 |
| Alternate Reality Research Institute | Stronghold | 49 |
| HP Evolution Institute | Stronghold | 50 |
Characteristics
Found at the most eastern side of the map, East Blackfell engulfs the vast majority of the eastern coast line.
Level
Enemies in this region are between levels 20-50.
🏰 Rosetta Base Safe Zone
Rosetta Base Safe Zone
The Rosetta Base Safe Zone serves as a vital sanctuary amidst the chaos, offering respite from the dangerous world beyond its walls. It’s a hub for survivors, providing essential resources, safety, and a sense of community in the midst of an unforgiving environment. The base is well-fortified, with advanced defensive systems and a reliable supply of food, water, and medical aid. While the safety of Rosetta Base is unmatched, it also serves as a focal point for potential conflict, with groups vying for control over the resources it offers. Its strategic location makes it an essential part of any long-term survival plan in this harsh world.
Named POIs
| Area | Type | Level |
|---|---|---|
| Refinery Pollution Point | Stronghold | 23 |
| Pollution Inspection Point 77 | Stronghold | 23 |
| Riverside Souvenirs | Stronghold | 23 |
| Greywater Industrial Zone | Stronghold | 23 |
| Securement Silo – PHI | Silo | 25 |
| Blackfell Fallen Zone | Stronghold | 41 |
| Evergreen | Stronghold | 42 |
| Blackfell Oil Fields | Stronghold | 43 |
| Greywater Camp | Settlement | N/A |
| Blackfell | Settlement | N/A |
Characteristics
Found at the most northern side of the map, the Rosetta Base Safe Zone is sandwiched between the northern parts of East Blackfell and and Central Blackfell.
Level
Enemies in this region are between levels 30-40
🏞️ West Blackfell
West Blackfell
West Blackfell is a region marked by rugged terrain and hostile weather, a bleak reminder of a world that has spiraled into chaos. With jagged mountains and deep valleys, the region is treacherous to navigate. The landscape is scarred by the remains of once-thriving settlements, now abandoned and overrun by mutated creatures. Few dare to venture into West Blackfell, as it’s known for its severe climate and dangerous wildlife. However, it holds valuable resources, making it a coveted but perilous destination for those brave enough to seek out its hidden secrets.
Named POIs
| Area | Type | Level |
|---|---|---|
| The Boss’s Playground | Stronghold | 33 |
| Brewery Estate | Stronghold | 33 |
| High Banks Inspection Point | Stronghold | 33 |
| Evergreen Vineyard | Stronghold | 34 |
| Securement Silo – ALPHA | Silo | 35 |
| Inspection Point 091 | Stronghold | 36 |
| Grandma’s Nina Diner | Stronghold | 36 |
| Inspection Point 384 | Stronghold | 36 |
| Greenlake Hill | Stronghold | 37 |
| Greenlake Visitor Center | Stronghold | 37 |
| Alpha Institute | Stronghold | 39 |
| Fort Eyrie | Stronghold | 45 |
| Securement Silo – PSI | Silo | 45 |
| Monolith of Folly | Monolith | 48 |
Characteristics
Found at the most western side of the map, West Blackfell engulfs the entirety of the western land.
Level
Enemies in this region are between levels 30-50
Once Human Areas: Rift Space

The zone not detailed before, called Rift Space, with a marked “Level 0” and with fog on the map, is believed to be the zone in which Dungeons and Rift Space quests occur.
Rift Space in Once Human is a mysterious, high-risk, high-reward realm that appears temporarily across various regions. Unlike standard zones in the Once Human Areas, Rift Space introduces altered reality pockets where the environment becomes unstable and enemies grow significantly more dangerous. Expect visual distortions, sudden weather shifts, and terrain anomalies that test your awareness and reflexes.

These instances often feature elite Deviations, unpredictable environmental hazards, and time-limited objectives. Surviving inside a Rift requires preparation—players should equip their best gear and be ready for fast-paced, high-pressure combat. The rewards make it all worthwhile. Within Rift Space, you’ll find rare crafting materials, high-tier loot chests, and powerful bosses that don’t spawn anywhere else in the Once Human Areas. Some quests and progression milestones are only available inside these zones, making them vital for late-game content and upgrades. New to Once Human? No worries—our Beginner Guide has your back! Jump in, smack some Deviants, and snag those wild Deviations like a pro!
Once Human
Play Once Human on PC and mobile for free and join your friends in a post-apocalyptic world. Fight monsters, uncover secrets, and build your own territory in this multiplayer game.
Frequently Asked Questions (FAQ)
❓What are the main types of areas in Once Human, and how do they differ?
🟢Once Human features a variety of areas, including Contaminated Zones, Safe Zones, Exploration Zones, and Anomalous Sites. Contaminated Zones are high-risk areas with powerful enemies and rare loot. Safe Zones are for resting, crafting, and trading. Exploration Zones provide open-world content like gathering, puzzles, and small-scale combat, while Anomalous Sites are mysterious locations tied to the lore and Great Ones.
❓How do I unlock new areas on the world map?
🟢To unlock new areas, you typically need to progress through the main story, complete regional quests, or meet certain character level thresholds. Some regions are gated behind puzzles, corrupted barriers, or require special access items dropped by elite enemies or found in dungeons.
❓Are maps in Once Human instanced or shared with other players?
🟢Maps are mostly shared world instances, meaning you’ll encounter other players while exploring. However, specific dungeons or story missions take place in private instanced areas to preserve difficulty and narrative flow. PvP-enabled zones may also vary depending on your server settings or faction status.
❓Can I fast travel between areas in Once Human?
🟢Yes, but fast travel is limited. You must first unlock Waypoints or construct Travel Terminals in player bases. Some zones restrict fast travel unless purified or claimed by your faction. Fast travel often requires resources like Ether Dust, so it’s best used strategically.
❓Which areas are best for farming loot or resources?
🟢High-tier Contaminated Zones and corrupted ruins near region borders tend to yield the best loot, especially gear mods and crafting materials. If you’re farming organic materials or vehicle parts, head to mid-level Exploration Zones with forests, lakes, or old military sites. Watch for rotating world events—these temporarily boost drop rates in specific areas.
Search
Account
Discord