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Summoners War Cogma Fire Imp Guide

Summoners War

FIRE IMP

Cogma

⭐⭐
ATTACK
Summoners War Cogma Fire Imp Guide - Imp Fire 1 Summoners War Cogma Fire Imp Guide - Cogma Fire 1
Summoners War Cogma Fire Imp Guide - Imp Water 2 Summoners War Cogma Fire Imp Guide - Imp Wind 2 Summoners War Cogma Fire Imp Guide - Imp Light 2 Summoners War Cogma Fire Imp Guide - Imp Dark 1

Overview

Cogma, the Fire Imp in Summoners War Cogma Fire Imp, is a 2-star Fire-element Attack-type monster with surprising utility despite his low base rarity. He is obtainable through Unknown Scrolls, Social Summons, the Secret Dungeon, or the Magic Shop. Once awakened, his base Speed increases slightly from 114 to 115, and his stats at max level (awakened) are approximately 6,420 HP, 604 ATK, and 450 DEF. Though these stats aren’t high by endgame standards, Cogma makes up for it with a strong skill set that includes crit-based damage and layered debuffs.

Cogma Stats

LevelMinLv. 20MinLv. 25MinLv. 30MinLv. 35MinLv. 40
Normal
HP930177014252550204034802775472537806420
ATK88167133240192327261444355604
DEF6512499179143244195331265450
Awakened
HP1125213017103075246041853345568545607740
ATK94179143258206351280476381648
DEF70133107192154261209355284483

At max level (40), Cogma, the Fire Imp, presents modest but well-rounded stats for a 2-star monster. In his unawakened form, he has approximately 6,420 HP, 604 Attack, 450 Defense, and a base Speed of 114. Upon awakening, his stats receive a moderate boost: HP increases to around 7,740, Attack to 648, Defense to 483, and Speed gets a slight bump to 115. His critical stats remain unchanged through awakening, with a 15% Critical Rate, 50% Critical Damage, 15% Resistance, and 0% Accuracy.

These stats reflect Cogma’s identity as a glass cannon-style attacker, especially useful in early to mid-game content. His relatively high base attack for a low-star unit supports his damage-focused skillset, while the slight improvements from awakening, including the Speed increase, enhance his overall performance. Though he lacks natural bulk and accuracy, his utility comes from skills that benefit heavily from critical hits and attack scaling, making stat-tuning through runes essential for maximizing his potential.

Static Attributes

SPDCRI RateCRI DMGRESACC
Unawakened11415%50%15%0%
Awakened11515%50%15%0%

How to Obtain

Unknown Scroll
Unknown Scroll
Social Summon
Social Summon
Temple of Wishes
Temple of Wishes
Magic Shop
Magic Shop
Secret Dungeon
Secret Dungeon

Cogma (Fire Imp) is a low-rarity monster and fairly easy to obtain in Summoners War, making him accessible to both new and veteran players. Here are the main ways you can acquire him:

  1. Unknown Scrolls – Cogma can be summoned from Unknown Scrolls, which are the most basic summoning item and are easily farmed or collected through daily gameplay activities.
  2. Social Summon – You can use Social Points (earned by using friends’ reps or being used by friends) to perform Social Summons, which also have a chance to summon Cogma.
  3. Magic Shop – He occasionally appears in the Magic Shop in your Summoner’s Sky Island. Refreshing the shop frequently gives you a good chance to buy him for mana stones.
  4. Secret Dungeon – Cogma has his own Secret Dungeon, which appears randomly during Fire Hall days. You can unlock it using a friend’s Cogma and then farm pieces to summon him directly.
  5. Fusion Material – While Cogma himself isn’t a fusion result, he is a required material for the 4★ monster Mikene (Water Undine), so collecting him early on is useful for fusion purposes.

Awakening Essence

Essence of Darkness Low
Essence of Darkness (Low)
Essence of Fire Low
Essence of Fire (Low)

To awaken Cogma (the Fire Imp), you’ll need 20 Low-tier Fire Essences and 15 Low-tier Magic Essences.

These essences are gathered primarily from Cairos Dungeons. Specifically, Low Fire Essences drop in the Hall of Fire, while Magic Essences can be obtained in the Hall of Magic, Hall of Fire, or from the World Boss chest rewards

The Hall of Fire is open on Tuesdays and Sundays, and higher dungeon floors yield better drop rates for mid- and high-tier essences. Magic Essences drop across several halls but are most reliably farmed in the Hall of Magic. You can also use the Fuse Center to convert lower-tier essences into Mid or High-tier ones, if needed

In summary, plan to run Hall of Fire on its open days to collect your Fire Essences and complement them with Magic Essence farming in the Hall of Magic (or from World Boss rewards) to fulfill Cogma’s awakening requirements.

Skills

Fiery Spear
Fiery Spear
Heart Pierce
Heart Pierce
Triple Attack
Triple Attack
(Awakened)
Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier: 3.7*{ATK} – 20
Unleashes an accurately aimed deadly thrust. This attack receives a 50% Critical Rate bonus. (Reusable in 3 turns)
Multiplier: 5.2*{ATK} + 50
Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 5 turns)
Multiplier: 2.4*{ATK} x3
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooldown Turn -1
Damage +10%
Damage +10%
Damage +10%
Cooldown Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities ?
Early attacker  Fatal Blade WillAtk, CR, CD, Acc
Advanced attacker  Rage Blade WillAtk, CR, CD, Acc
Violent attacker  Violent Blade Reenge WillAtk, CR, CD, Acc

Strategy

Cogma, the Fire Imp, may be a 2-star monster, but with the right setup, he becomes a surprisingly valuable asset, particularly in early-to-mid game content. His skill set revolves around critical hits and multi-hit attacks that inflict a range of debilitating effects, including Continuous Damage, Defense Break, and Stun. This makes him effective in PvE content such as Giants and Dragons dungeons, where his DoTs and debuffs can accelerate boss kills. In Necropolis, his triple-hit third skill helps break the boss’s shield while also applying useful debuffs, although his low durability requires proper team support. He is also a required material for fusing Mikene (Water Undine), adding to his long-term utility.

Strength and Weakness

Summoners War Cogma Fire Imp Guide

Strength: Cogma’s greatest strength lies in his high damage output combined with utility debuffs, all packed into a 2★ monster that’s easy to obtain and build. His awakened third skill, Triple Attack, is his defining feature—it hits three times and, on each critical hit, has a chance to apply Continuous Damage (DoT), Defense Break, or Stun. This makes him effective not only as a burst damage dealer but also as a control and setup unit in both PvE and PvP. Because all his damage scales purely on Attack and his skills have built-in crit synergy (like a 50% bonus Crit Rate on Skill 2), he is very easy to rune effectively even with mid-tier gear.

Weakness: Cogma’s main weaknesses stem from his low base stats and reliance on critical hits to trigger his utility. As a natural 2★ monster, his HP and Defense are quite low, making him fragile and easily burst down in higher-level content. Without proper protection or sustain, he often doesn’t survive long enough to make full use of his skill set, especially in PvP or prolonged dungeon battles.

Synergy

Cogma synergizes best with monsters who can boost his critical hit chances, increase his attack power, and help him survive longer in battle. Buffers like Bernard, Megan, or Shannon are excellent teammates because they provide speed and attack buffs that not only help Cogma take more turns but also increase his crit rate and damage output. Support units who offer defense breaks or debuff extensions, such as Lapis or Thrain, complement Cogma’s own debuffs, allowing his Continuous Damage, Defense Break, and Stun effects to last longer and be more impactful.

He also benefits from healers or shields like Fran who can keep him alive despite his natural fragility, especially in dungeon runs or longer PvP battles. In terms of attack synergy, pairing Cogma with monsters that apply attack buffs or provoke enemies to focus elsewhere lets him safely land his multi-hit skills. Because his Triple Attack’s secondary effects depend on crits, any ally that improves Crit Rate or Crit Damage indirectly boosts his overall effectiveness. In sum, Cogma works best in teams focused on speed, buffing, and debuff extension, turning his burst and control potential into consistent damage and crowd control.

Frequently Asked Questions (F.A.Q)

Is Cogma worth building?

Yes! While he’s a 2-star monster, Cogma’s awakened skill provides strong multi-hit damage plus debuffs like DoT, Defense Break, and Stun. He’s especially useful for early-to-mid game PvE and fusion purposes. With the right runes and team, he can even surprise in PvP.

What rune sets work best on Cogma?

Early on, Fatal/Blade with Atk% / Crit Dmg% / Atk% is a solid choice for maximizing damage. Later, Violent/Revenge or Violent/Blade sets are popular to increase his skill uptime and burst potential.

How important is Crit Rate for Cogma?

Crit Rate is crucial. His Triple Attack’s debuffs only apply on critical hits, so you want at least 70–85% Crit Rate to consistently trigger DoT, Defense Break, and Stun effects.

Can Cogma be used in late-game content?

While Cogma is not a meta unit for late-game, he still has niche uses in dungeons like Necropolis and occasional surprise value in PvP. However, as you progress, higher-star monsters with better stats and skills generally outperform him.

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