Overview
Rizak, the Dark Garuda in Summoners War, is a 2★ Dark-element support monster obtainable through Light & Dark Scrolls or the Secret Dungeon in the Hall of Darkness. Upon awakening, Rizak gains the passive skill “God of Darkness,” which grants him +50% Accuracy and Resistance, enhancing his utility significantly. His base stats aren’t particularly impressive, with modest HP (~8400), ATK (~527), DEF (~560), and a low base speed (93 awakened), making him slower than most supports. For a detailed build and playstyle, check out this Summoners War Rizak Dark Garuda.
His skill set includes “Onslaught”, a basic attack with a chance to stun the enemy (24% chance), and “Shadow Ball”, which inflicts continuous damage (DoT) for three turns on a single target. Both skills are single-target, limiting his impact in multi-enemy situations. Despite this, his ability to stun and apply DoTs can make him useful in the early game, particularly in Trial of Ascension or niche Guild War cleave comps.
In terms of rune builds, players typically use Swift/Energy with Spd/HP%/HP% in the early game to capitalize on his utility and survivability. For more advanced setups, Violent/Energy is preferred to maximize his stun potential and uptime on DoTs. While his passive makes him highly self-reliant in terms of Accuracy and Resistance, Rizak is held back by his slow speed and outdated single-target kit.
Rizak Stats
| Level | Min | Lv. 20 | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||||
| HP | 1095 | 2085 | 1680 | 3015 | 2415 | 4095 | 3285 | 5565 | 4455 | 7575 | |
| ATK | 65 | 124 | 99 | 179 | 143 | 244 | 195 | 331 | 265 | 450 | |
| DEF | 77 | 145 | 116 | 209 | 168 | 285 | 228 | 387 | 310 | 527 | |
| Awakened | |||||||||||
| HP | 1215 | 2325 | 1860 | 3345 | 2670 | 4545 | 3630 | 6180 | 4935 | 8400 | |
| ATK | 77 | 145 | 116 | 209 | 168 | 285 | 228 | 387 | 310 | 527 | |
| DEF | 81 | 155 | 124 | 223 | 178 | 303 | 242 | 412 | 329 | 560 | |
Rizak, the Dark Garuda in Summoners War, features fairly modest stats reflective of her 2★ rarity. Unawakened, she has a base speed of 92, with a critical rate of 15%, critical damage of 50%, resistance of 15%, and no innate accuracy. Upon awakening, her speed increases slightly to 93, while the rest of her base attributes remain unchanged. At max level (6★ awakened), Rizak’s stats reach approximately 8,400 HP, 527 ATK, and 560 DEF. These figures offer decent bulk and moderate offensive potential for a support-type monster, especially in early-game content.
Static Attributes
| SPD | CRI Rate | CRI DMG | RES | ACC | |
| Unawakened | 92 | 15% | 50% | 15% | 0% |
| Awakened | 93 | 15% | 50% | 15% | 0% |
How to Obtain
![]() Secret Dungeon | ![]() Temple of Wishes |
You can obtain Rizak (Dark Garuda) in Summoners War through two main methods:
Secret Dungeon – Hall of Darkness
Rizak can also be acquired from the Dark Secret Dungeon (also known as Hall of Darkness). Farm stages like B1–B5—these stages drop Dark-element Garuda as well as the low- to mid-tier essences needed for awakening
Temple of Wishes Monster Pool
The Temple can award you a 2★ to 5★ awakened monster from any element (Fire, Water, Wind, Light, or Dark), at a global drop rate of 0.5% per wish
Awakening Essence
![]() Essence of Darkness (Mid) | ![]() Essence of Darkness (Low) | ![]() Essence of Magic (Low) |
To awaken Rizak (Dark Garuda) in Summoners War, you will need the following Awakening Essences:
Required Awakening Materials for Rizak
- 10 Low Essences of Darkness
- 5 Low Essences of Magic
Where to Get the Essences
1. Hall of Darkness
- Location: Cairos Dungeon → Hall of Darkness
- Drops: Low, Mid, and High Darkness Essences
- Recommended Floor: B5 or higher for better drop rates
2. Hall of Magic
- Location: Cairos Dungeon → Hall of Magic
- Drops: Low, Mid, and High Magic Essences
- Needed for many awakenings, so stock up early.
Skills
![]() Onslaught | ![]() Shadow Ball | ![]() (Awakened) God of Darkness (Passive) |
| Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance. Multiplier: 3.7*{ATK} – 15 | Attacks the enemy with a Shadow Ball and inflicts Continous Damage for 3 turns. (Reusable in 4 turns) Multiplier: 4.8*{ATK} + 50 | Resistance and Accuracy increase by 50%. [Automatic Effect] |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities | Useful for |
| General support | Swift | Focus Revenge | Spd, Hp, Acc | All game |
| Violent | Violent | Revenge Focus | Spd, Hp, Acc | Mid-End game |
Strategy
Rizak, the Dark Garuda, serves as a niche but useful support monster in Summoners War, especially during early to mid-game stages. His kit revolves around single-target control, with his first skill, Onslaught, offering a 24% chance to stun on each hit, and his second skill, Shadow Ball, applying a three-turn continuous damage (DoT) effect. His passive, God of Darkness, passively boosts his Accuracy and Resistance by 50%, making him highly self-sufficient for landing debuffs and resisting crowd control without needing external buffs or rune-heavy builds.
Strategically, Rizak fits best in teams focused on single-target cleave, crowd control, or utility disruption. In Guild War Offense, he can be paired with nukers like Lushen or Dark Hargon to lock down a threat while the others deal heavy damage. In Trial of Ascension (ToA), Rizak works well in control-heavy compositions, combining his stuns and DoTs with monsters like Mav, Spectra, and Baretta to cycle turns and wear down enemy waves. His natural dark typing also makes him versatile for elemental matchups, particularly in PvE content.
Strength and Weakness

Strength: Rizak’s main strengths lie in his reliable crowd control and self-sustain through his passive. His 24% stun chance on a spammable skill allows him to consistently disrupt enemy actions, which is valuable in early-game PvP and Trial of Ascension stages. The Continuous Damage (DoT) on his second skill helps wear down high-HP targets over multiple turns, providing steady pressure even when direct attacks aren’t enough. Another key strength is his passive, God of Darkness, which grants him a +50% boost to Accuracy and Resistance, making him naturally more effective at landing debuffs and resisting enemy control effects without relying heavily on rune investment or external buffs.
Weakness: Rizak’s main weaknesses stem from his relatively low base speed and limited utility. With a base speed of only 93 when awakened, he is easily outpaced by many monsters in both PvP and PvE, which can reduce the effectiveness of his stun chances and delay his ability to apply damage over time. Additionally, Rizak lacks any AoE skills, meaning he struggles against teams or waves with multiple enemies, limiting his crowd control mostly to single targets. He also does not provide any healing, buffs, or team-wide utility beyond his personal passive, making him less versatile compared to other support monsters who can cleanse, revive, or buff allies.
Synergy
Rizak works best in teams that emphasize single-target control and damage over time, where his stun and DoT effects can disrupt key threats while allies deal heavy damage. He synergizes well with burst damage dealers like Lushen or Dark Hargon, who can quickly capitalize on the crowd control he provides by taking out stunned enemies efficiently. In Trial of Ascension (ToA) teams, pairing him with monsters like Mav and Spectra enhances turn control and speed manipulation, allowing Rizak more opportunities to apply his stuns and DoTs consistently.
Because of his natural +50% Accuracy and Resistance passive, Rizak pairs nicely with units that lack built-in accuracy buffs, filling a support niche by reliably landing debuffs without needing extra help. He also fits well alongside AoE damage dealers or DoT monsters like Baretta or Belladeon, creating a layered control strategy that wears enemies down over multiple turns.
However, Rizak’s synergy is less effective in teams that rely on fast AoE clears or healing, as he offers no group utility beyond his own debuffs. Overall, he complements teams that focus on stunning, controlling, and bursting down single key targets, making him a solid pick for early to mid-game crowd control compositions.
Frequently Asked Questions (F.A.Q)
How do I obtain Rizak?
You can obtain Rizak by summoning 2★ Dark Garuda from Light & Darkness scrolls or by farming the Dark Secret Dungeon (Hall of Darkness). Once you get the base monster, awaken him using Low Darkness and Low Magic Essences.
What is Rizak’s main role in a team?
Rizak functions primarily as a single-target crowd control support. He applies stuns and continuous damage (DoT) to disrupt enemies and wears them down over time.
What runes work best on Rizak?
Early on, Swift/Energy with SPD/HP%/HP% is recommended for speed and survivability. Later, Violent/Energy or Despair/Focus with SPD/HP%/Accuracy% enhances his stun uptime and debuff reliability.
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