Overview
Jansson, the Light Viking, is a 3★ Defense-type monster in Summoners War Jansson Light Viking that shines as a budget-friendly support unit, especially in early to mid-game PvE content. His base speed improves slightly upon awakening (from 96 to 97), and his stats lean toward sustainability with decent DEF and HP. His first skill, Throwing Axe, is a single-target attack with a decent chance to apply Damage over Time (DoT).
The second skill, Multiple Throw, hits multiple times and grants Attack Bar (ATB) gain if it crits—making it useful for turn cycling. However, the real value comes from his third skill, Shout of Victory, which provides an AoE ATB boost and HP heal. After second awakening, this skill becomes much more potent—adding an Attack Speed buff, a cleanse, and increasing the heal from 15% to 30%.
Jansson Stats
| Level | Min | Lv. 20 | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||||
| HP | 975 | 1860 | 1485 | 2685 | 2145 | 3660 | 2925 | 4965 | 3975 | 6750 | |
| ATK | 69 | 130 | 104 | 188 | 150 | 255 | 204 | 347 | 278 | 472 | |
| DEF | 81 | 155 | 124 | 223 | 178 | 303 | 242 | 412 | 329 | 560 | |
| Awakened | |||||||||||
| HP | 1215 | 2325 | 1860 | 3345 | 2670 | 4545 | 3630 | 6180 | 4935 | 8400 | |
| ATK | 69 | 130 | 104 | 188 | 150 | 255 | 204 | 347 | 278 | 472 | |
| DEF | 89 | 170 | 136 | 244 | 196 | 333 | 266 | 452 | 362 | 615 | |
Jansson, the Light Viking, is a 3★ Defense-type monster whose stats make him well-suited for a support role, especially in early- to mid-game content. When unawakened, at level 40 (6★), he has 6,750 HP, 472 ATK, and 560 DEF, with a base Speed of 96. Upon awakening, he gains access to his third skill, Shout of Victory, and his Speed increases slightly to 97. His awakened level 40 stats rise to 8,400 HP, 472 ATK, and 615 DEF, making him notably tankier.
Secondary stats include a 15% base Critical Rate, 50% Critical Damage, 15% Resistance, and 0% Accuracy. His stat progression from level 20 to 40 reflects steady increases in survivability, especially in HP and Defense, reinforcing his role as a sustain-oriented support monster. While he doesn’t scale offensively, his durability and speed allow him to consistently provide team utility through healing, Attack Bar boosts, and cleansing when fully built and second awakened.
Static Attributes
| SPD | CRI Rate | CRI DMG | RES | ACC | |
| Unawakened | 96 | 15% | 50% | 15% | 0% |
| Awakened | 97 | 15% | 50% | 15% | 0% |
How to Obtain
![]() Temple of Wishes | ![]() Secret Dungeon |
Jansson, the Light Viking, can be obtained primarily through Secret Dungeons and the Temple of Wishes—two dependable methods for acquiring his shards. Once you’ve summoned enough shards from either source, you can awaken him using essences: 5 Mid‑Light, 15 Low‑Light, 5 Mid‑Magic, and 10 Low‑Magic from the Cairos Halls. Additionally, while he’s not available in the standard Unknown Scroll or Social Summons, there is a slim chance to pull him via Temple of Wishes. Unlike Light & Dark nat-4s, Jansson cannot be summoned via LD scrolls or summoning pieces.
After awakening, if you want to maximize his active skill uptime, you’ll need around 16 Viking monsters for skill-up fodder—avoid feeding devilmons directly, since vikings are needed to enhance his cooldowns
Awakening Essence
![]() Essence of Light (Mid) | ![]() Essence of Light (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Jansson (Light Viking), you’ll need specific elemental and magic essences, all obtainable from the Halls of Elements in Cairos. Here’s exactly what you need:
- 5× Essence of Light (Mid-tier)
- 15× Essence of Light (Low-tier)
- 5× Essence of Magic (Mid-tier)
- 10× Essence of Magic (Low-tier)
These essences drop from the Hall of Light and the Hall of Magic—the former provides Light essences on its schedule, and the latter is always available, especially useful for Magic essences . Halls on higher difficulties yield more Mid- and High-tier essences, but farming can be RNG-dependent. As one player noted regarding essence farming difficulty:
Skills
![]() Throwing Axe | ![]() Multiple Throw | ![]() Awakened Shout of Victory |
| Attacks with a flying axe and inflicts Continuous Damage for 3 turns with a 30% chance. Multiplier: 3.7*{ATK} | Throws 3 axes at an enemy. Your Attack Bar increases by 15% if this attack lands as a Critical Hit. (Reusable in 3 turns) Multiplier: 2.1*{ATK} x3 | Fills up the Attack Bar of all allies by 50% and recovers 15% of their HP. (Reusable in 6 turns) |
| Damage +5% Damage +5% Harmful Effect Rate +10% Harmful Effect Rate +10% Damage +10% Damage +10% Harmful Effect Rate +20% | Damage +5% Damage +10% Damage +15% | Recovery +10% Recovery +10% Recovery +10% Cooltime Turn -1 Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| Early tank | N/A | Energy Guard | Hp, CR |
| General support | Swift | Focus Energy Endure Nemesis | Spd, Hp, CR |
| Violent supporter | Violent | Energy Focus Will Nemesis | Spd, Hp, CR |
Strategy

Jansson is best utilized as a support unit that focuses on turn control, light healing, and team utility in early- to mid-game Summoners War content. His primary value lies in his third skill, Shout of Victory, which boosts the team’s Attack Bar by 50% and heals for 15% HP (upgraded to 30% after Second Awakening). With 2A, this skill also adds a Speed buff and cleanses one harmful effect, making Jansson especially useful for dungeon progression and Rift battles where maintaining tempo and cleansing debuffs is key.
His first skill, Throwing Axe, can apply Damage over Time (DoT), while his second skill, Multiple Throw, hits multiple times and gains Attack Bar on crits—after 2A, it becomes a 5-hit attack with a 50% DoT chance and stronger ATB gain, offering additional pressure and synergy in battles like Giants B10/B12.
For rune builds, early-game players should focus on Swift + Energy or full Energy sets with SPD / HP% / HP% or DEF% main stats to improve his sustain and speed. As you progress, transitioning to Violent + Energy or Violent + Nemesis can improve his turn cycling and utility output. Prioritize Speed, then HP%, DEF%, and Resistance. Jansson shines in beginner teams for Giants, ToA, and Rift content, especially where consistent turn boosts and moderate heals can stabilize longer fights. He also serves as a strong substitute for Verdehile in free-to-play or alt accounts. While Jansson won’t perform in high-end PvP or late-game raids, he’s a dependable utility pick that fills multiple roles—especially valuable when your team lacks premium support units.
Strength and Weakness

Strength: Jansson’s greatest strength lies in his ability to provide consistent utility as a support unit with minimal investment. His third skill, Shout of Victory, is a highly valuable tool that boosts the entire team’s Attack Bar by 50%, heals allies, and—after Second Awakening—adds a Speed buff and cleanses a harmful effect. This makes him a reliable option for improving team turn cycling, especially in bruiser or control comps.
Weakness: Despite his utility, Jansson has several clear limitations that prevent him from being a top-tier unit. His healing is modest and insufficient for high-damage fights or sustain-heavy content, making him unreliable as a primary healer in tougher battles. Without his Second Awakening, his skills feel underwhelming, particularly due to the longer cooldowns and lack of additional effects like cleanse or Speed buff.
Synergy
Jansson works best in teams that benefit from strong turn cycling and sustained support, making him a natural fit alongside bruisers and damage dealers who need frequent turns to maximize their impact. He pairs especially well with units like Bernard or Verdehile, who also boost Attack Bar and improve team speed, creating a chain of rapid turn advantages.
His healing and cleanse complement defensive units such as Darion or Colleen, enhancing team survivability in prolonged fights like Giants B10 or Rift Beasts. Jansson’s multi-hit skills and DoT potential also synergize well with monsters that capitalize on continuous damage or healing triggers, such as Belladeon or Basalt. Overall, he’s an excellent support in compositions focused on endurance and control, helping teammates cycle skills faster while providing moderate sustain and debuff removal.
Frequently Asked Questions (F.A.Q)
Is Jansson worth building?
Yes, especially for early- to mid-game progression. He’s a solid budget-friendly support that provides Attack Bar boosts, healing, and cleanse utility. His Second Awakening greatly improves his kit, making him more viable for dungeons and Rift content.
How do I skill up Jansson?
Use Viking monsters as skill-up fodder, not devilmons. You’ll need about 16 Viking copies to max his skills efficiently.
Should I use Jansson in PvP?
Not recommended. Jansson’s utility and healing are better suited for PvE. He lacks the damage and survivability needed for competitive Arena or RTA play.
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