Key Information
“One of the few survivors of the planet Krypton, Clark Kent was sent to Earth and taken in by a human family. As Superman, he uses his superhuman abilities to defend his adoptive home.”
Mighty DPS
Legendary
Super Hero
Metropolis
Justice League
Kryptonian
HP
1733
Attack
186
Defense
37
Speed
200
Skills
Heat Vision Hurricane
▼Description
While spinning around mid-air, Superman blasts an enemy with solar energy 6 times, dealing Superpower Damage equal to 50% of his Attack with each hit. Each hit also inflicts 1 Stack of Burn.
Effect
Superman now does an additional hit for every Stack of Burn the target had on them before Heat Vision Hurricane began.
For every Detonation that occurs during Heat Vision Hurricane, Superman Heals for 5% of his Max HP.
Up, Up, and Away
▼Description
Leaps into the air before slamming back down to the ground, dealing Physical Damage equal to 100% of his Attack to an enemy. Hit by tremors from the impact, the enemies on either side of the target receive Physical Damage equal to 50% of Superman’s Attack.
Effect
Any Tank hit by Up, Up, and Away receives additional Physical Damage equal to 30% of Superman’s Attack.
Enemies hit by tremors now receive Physical Damage equal to 100% of Superman’s Attack.
Speeding Bullet
▼Description
Blasts all enemies with sonic boom, inflicting 1 Stack of Dampen. If an enemy already has at least 1 Stack of Dampen, 1 Stack of Slow is also added for 2 Turns.
Effect
Speeding Bullet now inflicts 2 Stacks of both Dampen and, when applicable, Slow.
If an enemy has 1 or 2 Stacks of Burn, Speeding Bullet will also add an additional Stack of Burn.
Last Son’s Renewal
▼Description
At the start of his Turn, Superman takes in energy from the sun, Healing for 10% of the Damage he took since his last Turn.
Effect
At the start of Superman’s Turn, 1 Stack of a random Debuff is removed for every time he took damage since his last Turn.
Superman now Heals for 20% of the Damage he took since his last Turn.
Defender of the People
▼Description
The support of the people Superman’s sworn to protect becomes his strength. During battle, his Attack increases by 10% and he gains 30% Physical Damage Reduction, albeit at the cost of taking an additional 15% Superpower Damage. Once per battle, Superman will survive a fatal attack with 1 HP, upon which he will gain Invulnerable for 1 Turn. When Invulnerable expires, Superman Heals himself for 10% of his Max HP.
Best Gear
Gear, or equipment, are items you can equip to your characters in order to increase their stats. Equipment is split into 6 pieces, and 6 different types.
There is no absolute best combination of gear for each character – instead it depends on your playstyle. Despite this, we have include a solid base setup for this character below:
Gear Slot 1
Gear Slot 2
Gear Slot 3
Gear Slot 4
Gear Slot 5
Gear Slot 6
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