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DC Worlds Collide Superman DCU

Worlds Collide Superman DCU Icon

Key Information

“One of the few survivors of the planet Krypton, Clark Kent was sent to Earth and taken in by a human family. As Superman, he uses his superhuman abilities to defend his adoptive home.”

Mighty DPS

Mighty DPS

Legendary

Legendary

Super Hero Super Hero
Metropolis Metropolis
Justice League Justice League
Kryptonian Kryptonian
HP

HP

1733

ATK

Attack

186

DEF

Defense

37

Impact

Speed

200

Skills

Ultimate

Heat Vision Hurricane

Description

While spinning around mid-air, Superman blasts an enemy with solar energy 6 times, dealing Superpower Damage equal to 50% of his Attack with each hit. Each hit also inflicts 1 Stack of Burn.

Effect

Level 2

Superman now does an additional hit for every Stack of Burn the target had on them before Heat Vision Hurricane began.

Level 3

For every Detonation that occurs during Heat Vision Hurricane, Superman Heals for 5% of his Max HP.

Basic

Up, Up, and Away

Description

Leaps into the air before slamming back down to the ground, dealing Physical Damage equal to 100% of his Attack to an enemy. Hit by tremors from the impact, the enemies on either side of the target receive Physical Damage equal to 50% of Superman’s Attack.

Effect

Level 2

Any Tank hit by Up, Up, and Away receives additional Physical Damage equal to 30% of Superman’s Attack.

Level 3

Enemies hit by tremors now receive Physical Damage equal to 100% of Superman’s Attack.

Advanced

Speeding Bullet

Description

Blasts all enemies with sonic boom, inflicting 1 Stack of Dampen. If an enemy already has at least 1 Stack of Dampen, 1 Stack of Slow is also added for 2 Turns.

Effect

Level 2

Speeding Bullet now inflicts 2 Stacks of both Dampen and, when applicable, Slow.

Level 3

If an enemy has 1 or 2 Stacks of Burn, Speeding Bullet will also add an additional Stack of Burn.

Passive

Last Son’s Renewal

Description

At the start of his Turn, Superman takes in energy from the sun, Healing for 10% of the Damage he took since his last Turn.

Effect

Level 2

At the start of Superman’s Turn, 1 Stack of a random Debuff is removed for every time he took damage since his last Turn.

Level 3

Superman now Heals for 20% of the Damage he took since his last Turn.

Passive

Defender of the People

Description

The support of the people Superman’s sworn to protect becomes his strength. During battle, his Attack increases by 10% and he gains 30% Physical Damage Reduction, albeit at the cost of taking an additional 15% Superpower Damage. Once per battle, Superman will survive a fatal attack with 1 HP, upon which he will gain Invulnerable for 1 Turn. When Invulnerable expires, Superman Heals himself for 10% of his Max HP.

Best Gear

Gear, or equipment, are items you can equip to your characters in order to increase their stats. Equipment is split into 6 pieces, and 6 different types.

There is no absolute best combination of gear for each character – instead it depends on your playstyle. Despite this, we have include a solid base setup for this character below:

Gear Slots
1
Damage

Gear Slot 1

2
Damage

Gear Slot 2

3
Damage

Gear Slot 3

4
Damage

Gear Slot 4

5
HP

Gear Slot 5

6
HP

Gear Slot 6

Shard Requirements

Rank Progression

Badge Requirements

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