Overview
Rakaja, the Wind Yeti in Summoners War, is a 2★ natural defense-type monster who becomes quite useful when awakened. As a Wind element unit, Summoners War Rakaja Wind Yeti brings a solid blend of crowd control, tankiness, and healing, making him a surprisingly effective support monster in early to mid-game content. His basic skill, Slash Hook, hits twice and has a chance to slow the enemy’s attack speed.
The second skill, Heavy Slash, scales with both ATK and DEF, striking twice with a chance to stun on each hit—great for disrupting enemies in PvE or siege. His most notable feature is his third skill, unlocked upon awakening, which heals all allies. The healing amount scales based on how many allies are still alive, making it very strong early in fights but weaker if allies have fallen.
Stat-wise, Rakaja is built defensively, with good base HP and DEF and average speed. His skills are straightforward but synergize well when runed correctly. Players often build him with Energy runes for durability, sometimes pairing them with Guard or Endure sets. For more sustained usefulness, Violent or Nemesis sets with Speed and HP or ACC-focused stats can boost his healing and control potential. While his damage is limited, his role is primarily as a utility support rather than a carry.
Rakaja Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2175 | 115 | 148 |
| 25 | 3 | 3135 | 166 | 214 |
| 30 | 4 | 4275 | 226 | 291 |
| 35 | 5 | 5805 | 307 | 396 |
| 40 | 6 | 7905 | 417 | 538 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2280 | 133 | 170 |
| 25 | 3 | 3270 | 192 | 244 |
| 30 | 4 | 4455 | 261 | 333 |
| 35 | 5 | 6060 | 355 | 452 |
| 40 | 6 | 8235 | 483 | 615 |
Rakaja, the Wind Yeti, has solid defensive stats that make him an effective tank and support monster, especially in the early and mid-game stages of Summoners War. At 6★ awakened, he has 8,235 HP, 483 ATK, and 615 DEF, along with a base speed of 101. These stats reflect his role as a defense-type monster, with a clear emphasis on survivability over damage. His critical rate and resistance both sit at 15%, while critical damage is 50%, and base accuracy is 0%.
Rakaja’s stat progression is also noteworthy. As he evolves from 2★ to 6★, his HP and DEF increase significantly, enabling him to withstand more damage and enhance the effectiveness of his second skill, which scales with defense. His speed increases slightly upon awakening—from 100 to 101—providing a small but helpful boost to his turn frequency. Though his offensive stats are modest, his durability and utility more than make up for it, especially when paired with tanky rune sets like Energy or Guard. These stats, combined with his healing and crowd-control abilities, make Rakaja a reliable and accessible option for beginners looking for a dependable support unit.
How to Obtain
![]() Temple of Wishes | ![]() Secret Dungeon | ![]() Unknown Scroll | ![]() Social Summon | ![]() Magic Shop |
Rakaja can be acquired through several accessible methods. He can be summoned directly from Unknown Scrolls, Social Summons, and occasionally through Mystical Scrolls and Magic Shop rotations. Additionally, Rakaja has his own Wind Secret Dungeon: during Wind attribute days in Cairos Dungeon, you can unlock a 10-stage Secret Dungeon by farming Wind Essences and clearing stages; you’ll receive summoning pieces, and collecting 40 pieces enables you to summon the 2★ monster.
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) |
To awaken Rakaja (Wind Yeti), you’ll need the following essences (gained from Cairos Dungeon’s Hall of Wind and Hall of Magic):
- 1 × Wind Essence (Mid)
- 15 × Wind Essence (Low)
- 20 × Magic Essence (Low)
Once awakened, Rakaja gains +1 SPD (from 100 to 101) and unlocks his powerful AoE healing skill, Synergy, making him much more effective in supportive and tank roles
Skills
![]() Slash Hook | ![]() Heavy Slash | ![]() Awakened Synergy |
| Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn. Multiplier: 1.9*{ATK} + 20 x2 | Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns) Multiplier: 1.5*{ATK} + 1.5*{DEF} x2 | Recovers all ally HP in proportion to the number of surviving allies. (Reusable in 5 turns) Multiplier: {Surviving Allies} |
| Damage +5% Damage +5% Harmful Effect Rate +10% Damage +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Cooltime Turn -1 | Recovery +10% Recovery +10% Cooldown Turn -1 Cooldown Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| General support | Swift | Energy Endure Focus Nemesis | Spd, Hp, Acc |
| Violent supporter | Violent | Focus Endure Nemesis | Spd, Hp, Acc |
| Necro support | Violent | Revenge | Hp, Acc |
Strategy

Rakaja, the Wind Yeti, serves as a durable support monster in Summoners War, with a kit focused on healing and crowd control. His primary strength lies in his third skill, Synergy, which heals all allies based on how many are still alive. This makes him particularly useful for early-game progression, where team-wide healing is hard to come by. His second skill, Heavy Slash, has a chance to stun enemies and scales with both ATK and DEF, while his first skill, Slash Hook, reduces enemy attack speed. These debuffs, combined with his tanky stats, make Rakaja a solid choice for sustaining teams during longer fights.
For rune builds, beginners can start with triple Energy runes (HP% on all slots) to maximize survivability. As players progress, switching to Violent/Nemesis or Violent/Endure sets can greatly improve Rakaja’s utility, giving him more turns for healing and stun application. Prioritize stats like Speed (slot 2), HP% or DEF% (slot 4), and HP% or Accuracy (slot 6). In terms of usage, Rakaja fits well in early Giants B10/B12 teams, where his healing helps compensate for weak runes and low team synergy. He also performs well in Secret Dungeons, Hall of Elements, and even in beginner Siege defenses where his healing can turn battles around unexpectedly.
Strength and Weakness
Strength: Rakaja’s primary strength lies in his sustain and utility, making him one of the best early-game support monsters in Summoners War. His third skill, Synergy, is a powerful AoE heal that scales with the number of surviving allies—capable of healing up to 40–50% of all allies’ HP when used at full strength. This is a rare and valuable ability for a 2★ monster, especially at a stage in the game where reliable healers are hard to come by. Rakaja also brings crowd control through his second skill, which can stun enemies, and his first skill, which slows them, helping to control enemy turn order and reduce incoming damage.
Weakness: Rakaja’s main weaknesses stem from his limited scaling, low utility in advanced content, and dependency on team survival for his healing to be effective. His third skill, Synergy, while powerful early on, loses much of its value as allies fall—it heals based on how many team members are still alive, so the fewer allies remaining, the weaker the heal becomes. This makes him unreliable in clutch situations compared to healers like Chasun or Colleen, who can provide consistent healing regardless of team status.
Synergy

Rakaja’s third skill, Synergy, is the core of his utility and what sets him apart from most other early-game support monsters. It is an AoE healing skill that restores HP to all allies based on the number of surviving team members. The more allies that are alive, the greater the healing output—typically healing up to 40–50% of each ally’s HP when all four teammates are still standing. This makes it extremely powerful in the early to mid-game, where raw healing can make or break PvE dungeon runs or low-tier PvP fights.
What makes Synergy particularly effective is its simplicity and consistency. It doesn’t require any special conditions or scaling with ATK or SPD—it just heals flatly and reliably based on team status. Combined with Rakaja’s tanky stats, he’s often able to survive long enough to use this skill multiple times in a fight. With skill-ups, Synergy’s cooldown drops to 3 turns, allowing Rakaja to cycle healing fairly frequently.
However, Synergy’s main drawback is that it declines in value as your team takes losses. If only one or two allies remain, the healing becomes minimal and often insufficient to turn the tide. This makes team protection and sustain synergy essential when building around Rakaja. Despite that, Synergy is excellent for dungeon farming, beginner siege defenses, and early raids, where keeping your entire team alive consistently triggers full healing power.
In short, Synergy gives Rakaja a valuable niche as an easy-to-access AoE healer with solid reliability early on, even if its effectiveness tapers off in the late game.
Frequently Asked Questions (F.A.Q)
Is Rakaja worth building?
Yes — especially for early-game players. He’s one of the few easily obtainable monsters with a strong AoE heal, decent crowd control, and high survivability. While he falls off in late-game PvP or advanced dungeons, he’s extremely valuable for new players or early Siege defenses.
What runes should I use on Rakaja?
Early on, use Energy x3 with HP% on all slots. For better performance, switch to Violent/Nemesis or Violent/Endure sets later. Prioritize SPD / HP% / HP% or ACC%, depending on whether you want more sustain or control.
Does his heal work if allies are dead?
Yes, but the amount healed is reduced based on how many allies are still alive. At full team, his heal is strongest. With only 2–3 allies alive, it’s noticeably weaker
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