Overview
Kumae, the Dark Yeti in Summoners War, is a 3-star HP-type monster primarily obtained through Secret Dungeons, Light & Darkness Scrolls, and the Temple of Wishes. While he is a necessary fusion material for Veromos, Kumae himself is not fused but often kept for this purpose. Summoners War Kumae Dark Yeti has awakened stats that show decent bulk with around 11,205 HP, moderate attack and defense, and an average speed of 101, making him tougher than most natural 2-star Yetis.
Kumae’s kit revolves around controlling enemy turn order with two ATB (Attack Bar) reduction skills: his first skill delivers two hits with a chance to reduce the enemy’s turn meter, and his second skill attacks a single target, reducing their turn meter while scaling damage based on his max HP. His awakened passive skill, Hostility, reflects 10% of incoming damage, reduces damage by 10%, and fills his attack bar by 30% whenever he is hit, granting him a degree of self-sustain and counterplay.
Kumae Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4065 | 179 | 205 |
| 30 | 4 | 5520 | 244 | 279 |
| 35 | 5 | 7500 | 331 | 379 |
| 40 | 6 | 10215 | 450 | 516 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4455 | 196 | 227 |
| 30 | 4 | 6060 | 267 | 309 |
| 35 | 5 | 8235 | 363 | 420 |
| 40 | 6 | 11205 | 494 | 571 |
Kumae, the Dark Yeti, has solid base stats for a 3-star monster when fully awakened at level 40. He boasts a healthy 11,205 HP and a sturdy 571 defense, giving him decent bulk to survive hits. His attack sits at a moderate 494, while his speed is average at 101, allowing him to act neither too fast nor too slow. Kumae also has a base critical rate of 15% and critical damage of 50%, which is typical for his rarity, along with 15% resistance and no accuracy bonus. Overall, these stats make Kumae a fairly durable and balanced unit in the early game, especially suited for tanking and sustaining damage rather than dealing heavy offense.
How to Obtain
![]() Temple of Wishes | ![]() Secret Dungeon | ![]() Light and Darkness |
To obtain Kumae:
- Farm in Secret Dungeon: Obtain monster pieces from periodic Secret Dungeon events to summon Kumae.
- Summon from Light & Darkness Scrolls: Chance to summon Kumae from these rare scrolls.
- Temple of Wishes: Exchange wish points to acquire Kumae.
- Fusion Material: Needed to fuse Veromos (Dark Ifrit), so players often keep him for this purpose.
Kumae is not a fusion monster himself but is an essential stepping stone in early-game progression due to his fusion role.
Awakening Essence
![]() Essence of Darkness (Mid) | ![]() Essence of Darkness (Low) | ![]() Essence of Magic (Low) |
To awaken Kumae (Dark Yeti) in Summoners War, you will need to gather specific awakening essences. The required materials are:
- 1 Mid Darkness Essence
- 15 Low Darkness Essences
- 20 Low Magic Essences
These essences can be acquired through various methods:
- Halls of Elements: Run the Hall of Darkness to obtain Darkness essences and the Hall of Magic for Magic essences. Higher-level stages in these halls have better drop rates for mid-tier essences.
- Essence Fusion: Combine lower-tier essences to create mid-tier ones. For example, combining 5 Low Darkness Essences with 5,000 mana stones will yield 1 Mid Darkness Essence.
- World Boss Rewards: Occasionally, essences are rewarded through World Boss events.
Once you have gathered the necessary essences, you can proceed to awaken Kumae, granting him the new skill Hostility (Passive), which reflects 10% of damage back to the enemy and fills up your Attack Bar by 30% each time you’re attacked.
Skills
![]() Slash Hook | ![]() Shadow Burst | ![]() Awakened Hostility (Passive |
| Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn. Multiplier: 1.9*{ATK} + 20 x2 | Attacks the enemy and decreases the target’s Attack Speed for 2 turns. This attack will deal more damage according to your MAX HP. (Reusable in 3 turns) Multiplier: 2.0*{ATK} + 0.28*{MAX HP} | You reflect 10% of damage back to the enemy and fill up your Attack Bar by 30% every time you’re attacked. [Automatic Effect] |
| Damage +5% Damage +5% Harmful Effect Rate +10% Damage +10% Damage +10% Harmful Effect Rate +10% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| Early tank | N/A | Energy Guard | Hp, Def |
| HP tank attacker | Rage Violent | Blade Revenge Energy Endure | Hp, CR, CD |
Strategy

Kumae, the Dark Yeti, offers strategic value primarily in the early stages of Summoners War, where his tankiness and utility make him a solid support bruiser. His passive skill, Hostility, allows him to reflect 10% of incoming damage and gain 30% Attack Bar every time he’s hit, which helps him cycle turns quickly and maintain pressure on enemies.
Combined with his two Attack Bar-reducing skills, Kumae excels at disrupting enemy turn order and absorbing damage, making him particularly useful in early PvE content like Scenarios, the Hall of Elements, and lower floors of the Trial of Ascension. Players can maximize his effectiveness by runing him with triple Energy sets (HP%/HP%/HP%) for raw survivability, or opt for Violent + Revenge to trigger more turns and occasional counterattacks, enhancing his passive and control capabilities.
Kumae fits well into teams lacking strong sustain or control options, where his role is to slow down enemies and endure long fights. His second skill scales off max HP, allowing him to deal moderate damage while still serving as a frontline tank. In specific modes like Dimensional Rifts or early dungeon runs, he can perform reliably due to his durability and self-sustaining mechanics.
However, his usefulness diminishes in the mid to late game, as stronger tanks and crowd control units with better scaling or AoE effects begin to outclass him. While some players may keep Kumae for fun or as a backup bruiser, his primary long-term value is as a fusion material for Veromos. Unless he receives a Second Awakening in the future, Kumae remains best suited for early-game progression, niche support roles, or collection purposes.
Strength and Weakness
Strength: Kumae’s main strengths lie in his durability, turn control, and self-sustain, making him a valuable unit in the early stages of Summoners War. As a tanky HP-based monster, he can absorb a significant amount of damage while contributing to the fight through his two Attack Bar (ATB) reduction skills, which disrupt enemy turns and help your team maintain tempo. His passive ability, Hostility, is a standout feature—it reflects 10% of incoming damage and grants him a 30% ATB boost every time he’s attacked. This allows him to cycle turns quickly and stay active in battle, especially when paired with Revenge runes to take advantage of counterattacks.
Weakness: Kumae’s primary weaknesses stem from his limited long-term utility, low damage output, and being outclassed by higher-rarity monsters as players progress. While he offers solid early-game sustain and control, his skill set lacks the impactful crowd control, debuffing, or team support that mid-to-late game content demands. His damage, though partially HP-scaling, is mediocre compared to other bruisers or tanks that offer additional effects like provokes, defense breaks, or healing. His passive reflect damage is minimal, contributing little against enemies with high HP or heavy burst damage, and it becomes less relevant in content that relies on efficiency or burst mitigation.
Synergy

Kumae (Dark Yeti) synergizes well with teams that focus on sustain, turn control, or counterplay mechanics. His strength lies in soaking up damage and cycling turns through his passive, so he performs best when paired with units that protect him, prolong battles, or take advantage of turn manipulation.
Monsters like Belladeon (Light Inugami) or Fran (Light Fairy Queen) provide healing and buffs that help Kumae stay alive longer, allowing his passive to activate repeatedly. ATB manipulators such as Spectra (Fire Griffon) or Shannon (Wind Pixie) also complement his kit by slowing enemies and reducing their attack bars, creating a loop of control where Kumae can constantly disrupt the enemy’s turns. Additionally, pairing him with provokers or taunt tanks (like Ramagos or Basalt) can divert attention or ensure enemy attacks trigger Kumae’s passive, giving him more turns.
For rune synergy, Kumae works well on Revenge or Violent sets, so pairing him with monsters that also benefit from frequent turn cycling (like Darion or Veromos) can create a rhythm of consistent utility. He also fits nicely into mono-dark teams, where his Dark-element HP leader skill can boost the survivability of units like Veromos, Dias, or Basalt.
In summary, Kumae synergizes best with defensive, control-heavy teams that can prolong fights and allow him to capitalize on his passive and ATB control. He’s not ideal for fast-clearing comps but excels in grindy, sustain-heavy setups, especially in early-game PvE.
Frequently Asked Questions (F.A.Q)
Is Kumae worth building?
Kumae is worth building early-game for his sustain, turn control, and utility in PvE. However, he falls off in mid-to-late game and is mainly kept for Veromos fusion unless used for niche or fun builds.
What does Kumae’s passive do?
His passive, Hostility, reflects 10% of incoming damage, reduces it by 10%, and increases his Attack Bar by 30% every time he’s hit, allowing him to take more turns and sustain pressure.
Can Kumae be used in PvP?
While not meta, Kumae can be used in low-level PvP, particularly in defense stall teams or with counterattack setups. However, he’s usually outclassed by stronger tanks and control units in higher ranks.
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