Overview
Nubia, the Water Mummy, is a 3★ HP-type monster. Summoners War Nubia Water Mummy who can be summoned from Unknown Scrolls, Mystical Scrolls, Water Scrolls, and other standard sources. Once awakened, she provides a useful leader skill that increases Resistance of Water-type allies by 38%. Her skill set is focused on utility and crowd control. Her first skill, Touch of Corruption, attacks twice and has a chance to apply Continuous Damage based on her max HP.
Her second skill, Smother, is an AoE that disturbs enemy HP recovery and also scales with HP, making her an effective support in dungeon teams. The standout feature is her passive, Frozen Body, which gives her a chance to freeze enemies when she is attacked or attacks, allowing for unexpected crowd control in battle. While she shines in early to mid-game content like Giants B12, Necropolis B12, and Trial of Ascension thanks to her healing disruption and CC, she tends to fall off in late-game scenarios due to lower scaling and less consistent utility compared to higher-tier monsters.
Nubia Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 96 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3735 | 183 | 223 |
| 30 | 4 | 5085 | 250 | 303 |
| 35 | 5 | 6900 | 339 | 412 |
| 40 | 6 | 9390 | 461 | 560 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 97 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4260 | 196 | 240 |
| 30 | 4 | 5790 | 267 | 327 |
| 35 | 5 | 7875 | 363 | 444 |
| 40 | 6 | 10710 | 494 | 604 |
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll |
Summoning Methods
Nubia can be acquired through several summoning sources:
- Unknown Scrolls
- Mystical Scrolls or Mystical Summons
- Social Summon (from friend gifts)
- Water‑only Scrolls
- Temple of Wishes summons
Each of these uses general summoning odds, so obtaining Nubia is random and relies on chance.
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Nubia (Water Mummy) in Summoners War, you’ll need the following Awakening Essences:
Essence Requirements
According to official sources, the total items required are:
- 15 × Medium (Mid) Water Essences
- 10 × Low Water Essences
- 10 × Medium Magic Essences
- 5 × Low Magic Essences
Once awakened, she gains her leader skill (+38% Resistance to Water allies) if unawakened, not a new skill otherwise.
Where to Farm Essences
- Water Essences (Low & Mid) are farmed from the Hall of Water in Cairos Dungeon, available on Wednesdays (server time).
- Magic Essences (Low & Mid) come from the Hall of Magic, which runs every day and drops Magic as well as occasional Water/Wind/Fire essences.
Skills
Leader Skill | ![]() Touch of Corruption | ![]() Smother | ![]() Frozen Body (Passive) |
| ncreases the Resistance of ally monsters with Water attribute by 38%.. | Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP. Multiplier: 0.5*{ATK} + 0.08*{MAX HP} x2 | Attacks all enemies and disturbs their HP recover for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP. (Reusable in 4 turns) Multiplier: 0.8*{ATK} + 0.18*{MAX HP} | Every attack has a 35% chance to Freeze the enemy for 1 turn. [Automatic Effect] |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% | Harmful Effect Rate +5% Harmful Effect Rate +10% Harmful Effect Rate +10% Damage +15% Cooltime Turn -1 |
Rune
Strategy

Nubia is best utilized as a utility support and crowd control unit, especially in early to mid-game PvE content. Her skills scale with max HP, so she thrives when built tanky with a focus on survivability and accuracy. In dungeon teams, Nubia excels in places like Giants B12 and Necropolis B12 where healing reduction and Continuous Damage can help sustain longer fights. Her passive, which offers a chance to Freeze enemies, provides unexpected control, making her valuable in Trial of Ascension teams when paired with Despair runes.
Because of her AoE heal block and DoT potential, she also works well in teams that rely on debuff stacking or control strategies. Rune her with Despair + Focus or Violent sets to maximize her utility, aiming for high HP%, Speed, and Accuracy. Though she isn’t a high-damage dealer, her role as a disruptor fits well into compositions that need healing denial and some crowd control without relying on rare nat 5 monsters. She also has niche use in PvP defense teams as a surprise freeze option, though her inconsistency makes her more viable in PvE setups. Ultimately, Nubia is most effective as a budget-friendly, rune-efficient control unit for progressing through early stages and contributing to fusion pathways like Water Horus.
Strength and Weakness

Strength: Nubia’s greatest strength lies in her utility and versatility as an early-game control unit. With skills that scale off HP, she can be built tanky while still contributing meaningful damage and debuffs. Her passive ability offers a consistent chance to Freeze enemies, providing valuable crowd control, especially when paired with Despair runes.
Weakness: Despite her early-game utility, Nubia falls short in the late game due to low base stats and unreliable crowd control. Her Freeze passive, while useful, depends on RNG and has no guaranteed trigger, making her less consistent than dedicated CC monsters.
Synergy
Nubia synergizes well with teams that focus on damage-over-time (DoT), crowd control, and sustain, particularly in dungeon and Trial of Ascension settings. Because her skills scale with HP and apply debuffs like Continuous Damage and Heal Block, she works best alongside monsters like Baretta (for AoE DoTs and ATB control), Verdehile (for turn cycling), or Mav (for cooldown reduction and sustain). Her Freeze passive adds control value to Despair-based teams, and she complements multi-hit allies like Colleen or Lyn in Necropolis B12 due to her own multi-hit first skill.
Pairing Nubia with debuff-heavy or CC-focused monsters helps capitalize on her utility, especially when paired with units that can reduce enemy turns or provide setup for her heal block and Freeze to land effectively. While not a damage dealer herself, she enhances team survivability and control, making her a strong support pick in early-game compositions built around survivability and steady debuff stacking.
Frequently Asked Questions (F.A.Q)
Is Nubia worth building?
Yes, Nubia is worth building for early to mid-game players, especially for those looking for a budget-friendly crowd control unit or needing her as fusion material for Water Horus (Qebehsenuef). She’s helpful in Trial of Ascension, Giants B12, and Necropolis B12.
Does Nubia need skill-ups?
Yes, Nubia benefits from skill-ups to reduce cooldowns and increase debuff chances, especially on her second skill. Skill-ups are easily obtainable from other Mummies or Rainbowmon.
What’s the best team setup for Nubia?
Nubia works well in DoT-heavy teams or control comps. Pair her with units like Baretta, Mav, Colleen, or Verdehile to boost effectiveness in dungeons or Trial of Ascension.
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