Overview
Namib, the Wind Mummy in Summoners War, is a low-star support monster with niche utility primarily in PvE content. As a 3★ monster, Summoners War Namib Wind Mummy doesn’t boast impressive base stats, but his kit offers some situational value. His first skill, “Touch of Seduction,” attacks an enemy with a chance to decrease their Attack Power, which can help mitigate incoming damage. His second skill, “Body Roll,” attacks all enemies and has a chance to decrease their Attack Speed, making it moderately useful in crowd control scenarios.
Namib’s passive skill, “Wrapped in Magic,” reduces incoming damage based on the number of harmful effects on him, giving him a unique form of damage mitigation that can make him surprisingly tanky under the right conditions. While not typically used in high-end PvP or PvE metas, Namib can be a fun monster for newer players experimenting with crowd control teams or in specific ToA (Trial of Ascension) stages where debuffs are abundant. He can also serve as fusion material for other, more impactful monsters, such as Katarina.
Namib Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 96 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3660 | 192 | 218 |
| 30 | 4 | 4995 | 261 | 297 |
| 35 | 5 | 6780 | 355 | 404 |
| 40 | 6 | 9225 | 483 | 549 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 97 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4125 | 218 | 227 |
| 30 | 4 | 5610 | 297 | 309 |
| 35 | 5 | 7635 | 404 | 420 |
| 40 | 6 | 10380 | 549 | 571 |
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll |
Namib, the Wind Mummy in Summoners War, through several summon methods:
Primarily via Unknown Scrolls, Mystical Scrolls, Wind Scrolls, Social Summons, and the Temple of Wishes. He is not craftable via fusion and does not require any specific fusion recipe; rather, he’s a natural 3★ monster obtained randomly through summoning sources.
In addition, there have been occasional Secret Dungeon events featuring the Wind Mummy (also known as a fusion version), which offered Wind Mummy pieces as rewards—but these have been rare, held in early 2017 and 2018, with no recent repeats. These limited-time Secret Dungeons allowed players to collect multiple pieces to assemble a Wind Mummy, but as of now, Namib is not regularly featured in such events.
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Awakening Essence Requirements for Namib
- 15 × Wind Essence (Mid-tier)
- 10 × Wind Essence (Low-tier)
- 10 × Magic Essence (Mid-tier)
- 5 × Magic Essence (Low-tier)
Where to Farm These Essences
- Wind Essences (both Low and Mid):
- Hall of Wind — typically open on Thursdays (rotation schedule; some regions may vary) in Cairos Dungeon. Higher difficulty levels yield higher-tier essences.
- Magic Essences (all tiers):
- Hall of Magic — open every day. It drops Magic essences most often but also some elemental essences randomly
Skills
Leader Skill | ![]() Touch of Corruption | ![]() Body Roll | ![]() Awakened Poisoned Body (Passive) |
| Increases the Resistance of ally monsters with Wind attribute by 38%. | Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP. Multiplier: 0.5*{ATK} + 0.08*{MAX HP} x2 | Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your current HP to the enemy as damage. (Reusable in 5 turns) Multiplier: 0.2*{MAX HP} (Fixed) | Becomes immune to Continuous Damage. When being attacked, the attackers will suffer Continuous Damage for 1 turn. [Automatic Effect] |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% | Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early tank | N/A | Energy Guard | Hp, Def |
| HP tank attacker | Rage Violent | Blade Revenge Energy Endure | Hp, CR, CD |
Strategy

Namib, the Wind Mummy in Summoners War, is a niche support monster with situational utility, mainly suited for early-game PvE content such as Trial of Ascension (ToA) and certain elemental dungeons. His skill set focuses on disruption and survivability. His first skill, Touch of Seduction, applies Attack Break on a single target, which helps reduce enemy damage output. His second skill, Body Roll, is an AoE attack that can inflict Attack Speed reduction, making it valuable for crowd control in wave-based content like ToA. Upon awakening, Namib gains the passive Poisoned Body, which grants him immunity to Continuous Damage effects and reflects them back to attackers—an especially useful trait against DOT-heavy enemies commonly found in higher ToA floors.
Strategically, Namib works best when built for utility and durability. Recommended rune sets include Despair + Energy for AoE stuns and survivability, or Swift + Focus to maximize turn cycling and debuff accuracy. His ideal stat priorities are Speed, HP%, and Accuracy to ensure he can apply debuffs effectively while staying alive. While his base stats are modest and his damage negligible, he can support DOT-heavy teams or counter certain enemies reliant on debuffs.
Despite his utility, Namib has limited use in PvP and is quickly outclassed by higher-tier monsters as players progress. His most practical long-term value is as a fusion material for Katarina, but for newer players, he can serve as a useful crowd control unit in ToA or a budget support in elemental dungeons.
Strength and Weakness

Strength: Namib’s main strengths lie in his utility and survivability, particularly in PvE content. His AoE second skill, Body Roll, provides reliable crowd control by reducing enemy Attack Speed, which is highly effective in Trial of Ascension (ToA) and other wave-based content.
Weakness: Namib’s weaknesses stem from his limited versatility, low base stats, and lack of damage or direct support capabilities. As a 3★ monster, his HP, defense, and speed are underwhelming, making him less effective in high-level content where stronger stats are crucial. His skill set is entirely focused on debuffs and damage mitigation, but he lacks any healing, buffing, or meaningful damage output, which restricts his overall impact in most teams.
Synergy

Namib synergizes best with teams that focus on crowd control, debuffs, or damage over time (DoT) strategies, especially in Trial of Ascension (ToA) or other PvE content. He pairs well with monsters that apply multiple debuffs to enemies, as his role is to reduce enemy effectiveness through Attack Break and Attack Speed debuffs while passively reflecting Continuous Damage effects. Units like Baretta (for AoE DoTs and Turn Reduction), Mav (for team sustain and cooldown reduction), and Spectra (for AoE Speed Slow and Turn Reduction) make excellent teammates, creating a control-heavy team that wears enemies down while limiting their actions.
He also works well with healers or support units like Belladeon or Colleen, who can keep him alive and provide additional utility to extend fights—something Namib benefits from since his passive shines in longer battles. In general, Namib fits best into a team that doesn’t rely on burst damage but instead wins through attrition and control, allowing his debuffs and passive reflection to slowly weaken enemies. He doesn’t provide buffs or healing himself, so pairing him with reliable sustain and other utility monsters is key to maximizing his synergy and effectiveness.
Frequently Asked Questions (F.A.Q)
Is Namib worth building?
Namib can be worth building early on, especially for Trial of Ascension or fusion material. His crowd control and passive reflection make him useful in DoT-heavy PvE stages. However, he’s outclassed by more efficient monsters as you progress, so he’s mainly a short-term or niche option.
What content is Namib good for?
Namib performs best in Trial of Ascension (Normal/Hard), elemental halls like Hall of Water, and low to mid-level PvE. His debuffs help control waves, and his passive is useful against Continuous Damage enemies. He is not recommended for PvP or high-end dungeons.
Can Namib be used in fusion?
Yes. Namib is a required material to fuse Katarina, the Wind Valkyrja, which makes him useful long-term even if you don’t use him in combat.
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