Overview
Summoners War Roger Wind Bounty Hunter, is a 3★ Attack-type monster known for his ability to deal consistent damage and disrupt enemy buffs. His skill set focuses on removing beneficial effects and delivering high burst damage, especially useful in PvP and select PvE content. Upon awakening, Roger gains increased accuracy, helping his buff removal become more reliable. Though often overlooked due to stronger 4★ and 5★ monsters, Roger can shine in early- to mid-game stages and in specific utility roles where stripping buffs is crucial.
Roger Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 94 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2880 | 236 | 227 |
| 30 | 4 | 3915 | 321 | 309 |
| 35 | 5 | 5325 | 436 | 420 |
| 40 | 6 | 7245 | 593 | 571 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 110 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3405 | 266 | 227 |
| 30 | 4 | 4635 | 362 | 309 |
| 35 | 5 | 6300 | 492 | 420 |
| 40 | 6 | 8565 | 670 | 571 |
How to Obtain Roger
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Mythical Summon | ![]() Mythical Scroll | ![]() Wind Scroll |
You can obtain Roger, the Wind Bounty Hunter, through the game’s regular summoning methods — no special grind or exclusive dungeon is required:
- Summons:
- Unknown Scrolls
- Social Summons
- Wind Scrolls
- Mystical Scrolls & Summons
This means you can pull him naturally from the standard summon pool for 3★ monsters.
Awakening Essence
![]() Essence of Wind (Low) | ![]() Essence of Wind (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Roger, you’ll need the following essences:
- Awakening Bonus: Increases Accuracy by 25%
Essence Requirements:
- Wind Essence (Low) ×10
- Wind Essence (Mid) ×5
- Magic Essence (Low) ×10
- Magic Essence (Mid) ×5
Once awakened, Roger becomes more reliable at removing enemy buffs and landing debuffs thanks to the added Accuracy boost.
SKILL UPS

Roger has three skills, and each can be leveled up using Devilmons (not recommended due to his 3★ rarity) or duplicate Bounty Hunters (Wind, Fire, or Water versions).
Here’s a breakdown of his skill upgrades:
Skill 1: Aim (Single Target Damage + Buff Removal)
- Lv.2 Damage +5%
- Lv.3 Damage +10%
- Lv.4 Effect Rate +10%
- Lv.5 Effect Rate +10%
Total upgrades: 4
Skill 2: Chain Fire
(Attacks the enemy multiple times. Each hit has a chance to apply harmful effects.)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Damage +10%
- Lv.5 Cooltime Turn -1
Total upgrades: 4
Skill 3: Covering Fire (Awakened Skill)
(Attacks all enemies and decreases their Attack Power.)
- Lv.2 Damage +10%
- Lv.3 Damage +10%
- Lv.4 Effect Rate +10%
- Lv.5 Cooltime Turn -1
Total upgrades: 4
Total Skill Ups Needed:
12 skill ups to max all three skills.
Use skill-ups wisely if you’re planning to build Roger seriously, especially focusing on Skill 3 for PvP debuff utility.
Skills
![]() Leader Skill | ![]() Bull’s Eye | ![]() Arrow of Purification | ![]() Trigger Happy |
| Increases the Accuracy of ally monsters Guild Battles by 26%. | Shoots 2 precise shots that are aimed for the enemy’s weak spots. Each hit has a 25% chance to ignore the enemy’s Defense. Multiplier: 1.8*{ATK} x2 | Attacks the enemy with an arrow to remove 1 beneficial effect granted on the target. Your Attack Bar will be increased by 50% after the attack. (Reusable in 3 turns) Multiplier: 6.0*{ATK} | Unleashes a relentless attack with arrows on random enemies (4 hits total) and increases the ally’s Attack Bar by 25% after the attack. (Reusable in 5 turns). Multiplier: 2.5*{ATK} x4 |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% | Damage +10% Damage +10% Damage +10% | Damage +5% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
Strength and Weakness

Strengths:
- AoE Attack Break (Skill 3)
His third skill can lower enemy Attack Power, making him useful in PvP defense or crowd control scenarios. - Buff Removal (Skill 1)
His basic attack strips one beneficial effect, which is valuable against buff-reliant teams. - Decent Skill Multipliers
All his skills scale fairly well for a 3★ monster, offering solid early-to-mid-game damage. - Increased Accuracy (Awakened Bonus)
The +25% Accuracy upon awakening helps land his debuffs and strip effects more reliably. - Low-Cost Skill Ups
Easily maxed using other Bounty Hunters (Fire, Water) instead of Devilmons.
Weaknesses:
- Low Survivability
As an Attack-type unit, Roger has low base HP and DEF, making him vulnerable in longer fights. - No Self-Sustain or Utility Beyond Offense
He lacks healing, shields, or team support, limiting his use in sustained battles or utility roles. - Outclassed by Higher-Rarity Strippers
While his strip is useful, it’s single-target and less reliable compared to 4★ or 5★ alternatives. - Niche Usage
He performs best in specific early PvP or TOA stages but quickly falls off in high-end content.
Roger is a strong early-game monster for players needing a reliable strip and AoE ATK Break. However, he’s often replaced by more versatile or powerful units as your monster box grows.
Synergy

Best Allies to Synergize With Roger:
- Attack Buffers (to boost his damage):
- Shannon (Wind Pixie) – Offers ATK Buff and SPD Buff early game.
- Fran (Light Fairy Queen) – Provides ATK Buff, Immunity, and Healing.
- Megan (Water Mystic Witch) – ATK Buff, SPD Buff, and Strip to complement Roger.
- Defense Breakers (to amplify his damage output):
- Bernard (Wind Griffon) – Speed booster + DEF Break.
- Belladeon (Light Inugami) – DEF Break, heal, and buff strip.
- Clover (Wind Dice Magician) – Provides random utility + DEF Break.
- Crowd Control / Setup Units:
- Spectra (Fire Griffon) – Controls enemy speed, making Roger’s ATK Break more effective.
- Verdehile (Fire Vampire) – Speeds up turns, keeping Roger active and ready to debuff/strip.
- Other Bounty Hunters:
- Pairing him with units like Wayne (Water Bounty Hunter) or Randy (Fire Bounty Hunter) creates thematic teams and leverages shared skill synergy (ATK Buffs, Chain Fire, etc.).
Avoid Pairing With:
- Monsters who rely heavily on buffs (which Roger may accidentally strip with Skill 1).
- Strip-heavy comps where his single-target strip adds little value.
Team Role Synergy
Roger excels when paired with:
- ATK Buffers → to maximize AoE damage from Skill 3.
- DEF Breakers → to make his skills more lethal.
- Turn Cyclers / Speed Buffers → to increase his uptime on skill usage and debuffs.
Frequently Asked Questions (F.A.Q)
❓ Is Roger worth building in Summoners War?
Yes, for early-game players. Roger provides useful debuffs like Attack Break and beneficial effect removal, making him solid in PvP and ToA.
❓ What are the best runes for Roger?
Swift / Blade (SPD / CRIT RATE / ATK%) for early game
Fatal / Blade (ATK% / CRIT DMG / ATK%) for burst damage
Focus on SPD, CRIT RATE, and Accuracy.
❓ Can Roger be used in PvE content?
Situational. While he can be used in early Trial of Ascension or Elemental dungeons, he’s outclassed by more specialized PvE monsters.
❓ Who should I skill up Roger with?
Use other 3★ Bounty Hunters (like Randy, Wayne, or John). Don’t use Devilmons — save those for 5★ monsters.
❓ Does Roger have AoE damage?
Yes. His Skill 3, Covering Fire, is an AoE attack that also applies Attack Break.
❓ Is Roger viable in late-game content?
Not really. While fun and functional early on, Roger gets outscaled by more powerful monsters with better crowd control or utility.
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