Overview
Eintau, the Wind Minotauros in Summoners War, is a 3★ natural monster primarily built as an HP-type unit. While not widely used in late-game content, Summoners War Eintau Wind Minotauros has a few niche utilities for early-game players. Once awakened, he offers a useful leader skill that increases the HP of all Wind attribute allies by 30%, which can be beneficial when building a beginner Wind team.
Eintau’s first skill, Headbutt, attacks with his horns and has a 50% chance to provoke the target for one turn. Notably, this provoke becomes guaranteed if the attack lands as a critical hit. His second skill, Slaughter, deals decent damage while also healing himself for 20% of his HP, and if the target is defeated, it restores 25% of the enemy’s max HP—making it a situationally strong self-sustain tool. His passive, Lord of Labyrinthos, grants him a 50% attack boost, heals him for 30% of the damage dealt, and applies a shield if the healing exceeds the damage, further improving his survivability in prolonged fights.
Stat-wise, Eintau boasts solid HP and average defense, though his attack and speed are relatively low. He can be obtained through various scrolls (Mystical, Wind, Unknown, Social) or via the Secret Dungeon in Chiruka Remains. He is also used as a fusion material for Argen (Wind Vampire), which is part of the pathway to fusing Veromos, making him important for progression-focused players.
Eintau Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3600 | 205 | 209 |
| 30 | 4 | 4905 | 279 | 285 |
| 35 | 5 | 6660 | 379 | 387 |
| 40 | 6 | 9060 | 516 | 527 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4125 | 236 | 209 |
| 30 | 4 | 5610 | 321 | 285 |
| 35 | 5 | 7635 | 436 | 387 |
| 40 | 6 | 10380 | 593 | 530 |
How to Obtain Eintau
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll |
Eintau can be summoned (as a 3★ monster) from various scroll types that drop 3★ monsters:
- Unknown Scrolls
- Wind Scrolls
- Mystical Scrolls
- Social Summons
- Temple of Wishes
Eintau is one of the few nat‑3 monsters that can also be found as a farmable dungeon drop in Chiruka Remains (Hall of Wind rotation days) by obtaining summoning pieces and exchanging them for his summoning (40 pieces required) Reddit discussions frequently note this dungeon as the primary reliable source
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Eintau (Wind Minotauros) in Summoners War, you need the following essences:
Awakening Essences for Eintau (Wind Minotauros)
- 15x Mid Wind Essence
- 10x Low Wind Essence
- 10x Mid Magic Essence
- 5x Low Magic Essence
Where to Farm
- Hall of Wind (for Wind Essences)
- Open on Tuesday, Friday, and Sunday in Cairos Dungeon
- Hall of Magic (for Magic Essences)
- Open every day in Cairos Dungeon
SKILL UPS

Headbutt (Skill 1)
- Level 2: Damage +5%
- Level 3: Effect Rate +5%
- Level 4: Damage +10%
- Level 5: Effect Rate +10%
- Level 6: Damage +10%
- Level 7: Effect Rate +15%
(6 skill-ups total)
Slaughter (Skill 2)
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Damage +10%
- Level 5: Cooldown -1 turn
- Level 6: Cooldown -1 turn
(5 skill-ups total)
Passive (Lord of Labyrinthos)
- Level 2: Recovery +5%
- Level 3: Recovery +10%
- Level 4: Shield Amount +10%
- Level 5: Shield Amount +15%
(4 skill-ups total)
Skills
Awakened Leader Skill | ![]() Headbutt | ![]() Slaughter | ![]() Lord of Labyrinthos (Passive) |
| Leader Skill Increases the HP of ally monsters with Wind attribute by 30% | Attacks with the horns and provokes for 1 turn with a 50% chance. The provoke effect is guaranteed if the attack lands as a Critical Hit. Multiplier: 3.8*{ATK} | Attacks with an axe and recovers 20% HP. Additionally, if the enemy dies by the attack, your HP is recovered by 25% of the enemy’s MAX HP. (Reusable in 3 turns) Multiplier: 6.1*{ATK} | Your Attack Power is increased by 50% and you are healed by 30% of the damage you deal. Additionally, you’ll gain a shield for 1 turn by the exceeded recovery amount. [Automatic Effect] |
| Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Harmful Effect Rate +10% Damage +15% | Damage +5% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
Strategy
To maximize Eintau’s effectiveness in Summoners War, focus on building him as a durable frontline tank with decent sustain. Prioritize fully awakening and skill-upping him to unlock his provoke potential on Headbutt and improve his healing and shield from Slaughter and his passive, which help him stay alive longer in fights. Rune him primarily with Fatal and Blade or Rage and Revenge sets to boost his damage and survivability, aiming for high Crit Rate and Crit Damage to guarantee provoke triggers.
Although Eintau isn’t a top-tier unit for late-game PvP or high-level PvE, his provoke can disrupt enemy teams in early game or specific PvP matchups, and his healing passive allows him to absorb damage effectively. He is also valuable as fusion material, so it’s wise to keep at least one fully skilled and awakened copy. Overall, use Eintau as an early-game tanky bruiser and fusion resource rather than a main damage dealer.
Strength and Weakness

Strength:
- Strong provoke chance with Headbutt, especially when landing critical hits
- Self-healing ability through Slaughter and passive skill boosts survivability
- Passive shield adds extra durability in prolonged fights
- Useful early-game tank with decent HP and defense stats
- Provides a 30% HP boost to Wind allies as a leader skill (when awakened)
- Easy to skill up using any Minotauros family members
- Essential fusion material for Argen and Veromos progression
- Can disrupt enemy teams by forcing them to attack him through provoke
Weakness:
- Relatively low base attack and speed limit damage output and turn advantage
- Provoking effect relies heavily on landing critical hits for guaranteed provoke
- Limited usefulness in late-game PvP and high-level PvE content
- Healing and shield scales with damage dealt, which is modest due to low attack stats
- Easily outclassed by stronger tanks and bruisers in the current meta
- Requires significant investment in runes and skill-ups to be viable early on
- Not a priority monster outside of fusion path, leading many players to neglect him after awakening
Synergy
Eintau synergizes best with Wind attribute teams that can take advantage of his 30% HP leader skill to boost overall durability. He pairs well with monsters that offer crowd control or speed manipulation, helping to ensure enemies stay focused on him after he provokes them with Headbutt. Additionally, healers and buffer monsters complement his natural sustain, reinforcing his role as a frontline tank.
Eintau’s provoke ability disrupts enemy strategies, creating openings for damage dealers to finish off provoked targets efficiently. He fits naturally into early-game Wind teams before players acquire stronger monsters and is an important part of fusion progression teams building Argen and Veromos, where he serves both as a durable tank and as useful skill-up fodder for other Minotauros units. Overall, Eintau’s synergy lies in supporting provoke-based strategies and providing survivability boosts within Wind-focused lineups.
Frequently Asked Questions (F.A.Q)
What role does Eintau play in the game?
Eintau is primarily an early-game tank and support unit with provoke and healing abilities. He’s mostly used for fusion progression and as a starter tank in Wind teams.
Is Eintau worth building and investing in?
For beginners, yes—he can help with early PvE content and fusion. However, he becomes less effective late-game, so it’s best to keep one copy for fusion and not overly invest in multiple.
Should I skill up Eintau fully?
It depends. Fully skill-upping him improves his provoke chance and healing, making him more viable early on. If using him mainly for fusion, partial skill-ups are sufficient.
Search
Account
Discord
️
️












