Overview
Summoners War Rina Water Epikion Priest is a 3★ support monster best known for her tankiness and stall potential in PvP, particularly in Arena Defense and Siege. Once awakened, she gains a 25% Resistance bonus, boosting her survivability significantly. Her stats are well-rounded for a defensive support role, with high HP and Defense, making her difficult to kill, especially when paired with high-Resistance builds.
Her skill set focuses on sustain and utility. Her first skill, Absorb Mana, deals damage based on her ATK and Max HP and heals her for 50% of the damage dealt, allowing her to stay healthy in longer fights. Her second skill, Fill, is a team-wide cleanse and 20% heal that has a relatively short cooldown when skilled up. Rina’s passive, Mana Shield, is the core of her defensive power—it grants her a shield equal to 20% of her Max HP for two turns whenever she is hit by a critical hit. This effect makes her very difficult to burst down with crit-based nukers or bombers like Seara.
Rina Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 95 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3540 | 183 | 236 |
| 30 | 4 | 4815 | 250 | 321 |
| 35 | 5 | 6540 | 339 | 436 |
| 40 | 6 | 8895 | 461 | 593 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 96 | 15% | 50% | 40% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4260 | 175 | 262 |
| 30 | 4 | 5790 | 238 | 356 |
| 35 | 5 | 7875 | 323 | 484 |
| 40 | 6 | 10710 | 439 | 659 |
How to Obtain Rina
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll |
To obtain Rina, the Water Epikion Priest in Summoners War, you’ll mostly rely on summon mechanics and luck — she’s not farmable through specific dungeons. Here are the ways she can be acquired:
Summoning Methods
- Unknown Scroll
- Mystical Scroll / Mystical Summon
- Social Summon
- Water Scroll
- Temple of Wishes
Rina can appear randomly from any of these sources, though the drop chance is relatively low given her support rarity
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Rina (Water Epikion Priest) in Summoners War, you’ll need the following Awakening Essences:
Awakening Materials for Rina:
- 20x Essence of Water (Mid)
- 5x Essence of Water (Low)
- 15x Essence of Magic (Mid)
- 5x Essence of Magic (Low)
Where to Get Essences:
Water Essences:
- Farm in the Hall of Water (Cairos Dungeon) — available Wednesdays and Sundays
- Can also be crafted or purchased in the Fusion Hexagram > Craft Building
- Occasionally sold in the Glory Shop, Guild Shop, or Arena Shop
Magic Essences:
- Farm in the Hall of Magic (Cairos Dungeon) — open every day
- Like Water Essences, they can be crafted or bought through in-game shops
SKILL UPS

Skill 1: Absorb Mana
- Level 2: Damage +5%
- Level 3: Effect Rate +5%
- Level 4: Damage +5%
- Level 5: Effect Rate +10%
- Level 6: Damage +5%
- Level 7: Effect Rate +10%
- Total Skill-Ups: 6
Skill 2: Fill
- Level 2: Recovery +5%
- Level 3: Recovery +10%
- Level 4: Cooltime Turn -1
- Level 5: Recovery +10%
- Level 6: Cooltime Turn -1
- Total Skill-Ups: 5
Skill 3: Mana Shield (Passive)
- Level 2: Shield Amount +5%
- Level 3: Shield Amount +10%
- Total Skill-Ups: 2
Skills
![]() Absorb Mana | ![]() Fill | ![]() Mana Shield (Passive) |
| Attacks the enemy and recovers the HP by 50% of the damage dealt. This attack will deal more damage according to your MAX HP. Multiplier: 1.8*{ATK} + 0.12*{MAX HP} | Removes 1 harmful effect from all allies (excluding yourself) and recovers the HP of all allies (including yourself) by 20% each. (Reusable in 4 turns). | Acquires a shield that equals to 20% of your MAX HP for 2 turns when you’re attacked with a Critical Hit. [Automatic Effect] |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% | Recovery +10% Recovery +10% Recovery +10% Cooltime Turn -1 | Shield +10% Shield +10% Shield +10% |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early/general tank | N/A | Energy Guard Endure | Hp, Def, Res |
| General support | N/A | Will Shield Destroy | Hp, Def, Res |
Strategy

Rina’s strategy in Summoners War revolves around her role as a self-sustaining tank and utility support, particularly effective in PvP defense setups like Arena Defense, Guild Wars, and Siege. Her primary purpose is to absorb damage, especially critical hits, while slowing down or outright stalling enemy offenses. Thanks to her Mana Shield passive, she becomes increasingly difficult to eliminate when facing crit-based attackers, as each critical hit triggers a shield that absorbs more incoming damage. Paired with her Absorb Mana skill, which heals her based on damage dealt, she can maintain her health over time without relying heavily on allies.
Her second skill, Fill, provides team-wide healing and cleansing, giving her additional value beyond personal sustain. Rina excels in comps designed to frustrate and delay the enemy, making her an ideal choice against cleave teams, bombers like Seara, or single-target nukers who rely on critical damage. While she lacks offensive pressure and isn’t suited for PvE, her presence in defense forces opponents to adapt or risk timing out. Building her with high HP, Resistance, and possibly Violent runes maximizes her effectiveness in soaking damage and disrupting enemy momentum.
Strength and Weakness
Strength:
- High survivability due to strong base HP and Defense
- Passive skill provides an automatic shield when hit by critical hits
- Self-healing through her first skill, allowing her to sustain without outside support
- Provides team-wide healing and cleansing with her second skill
- Gains 25% Resistance upon awakening, making her resistant to debuffs
- Excellent for stalling in Arena and Siege Defense, often causing timeouts
- Effective counter to crit-reliant attackers like Seara, Odin, and Feng Yan
- Easy to obtain and build as a 3★ monster, and doesn’t require Devilmons for skill-ups
Weakness:
- Low damage output and no offensive threat
- Easily countered by buff strippers and beneficial effect blockers
- Useless against teams that don’t rely on critical hits
- Passive shield does not trigger against non-crit attacks or DoTs
- Limited utility in PvE content (not viable for dungeons, raids, or ToA)
- Can be ignored or bypassed in RTA or high-level PvP
- Relies heavily on rune quality to be effective (needs high HP, Resistance, and sometimes Speed)
- Stalling potential may backfire in faster-paced metas or versus teams with sustain and strip
Synergy

Rina synergizes best with monsters that complement her tanky, sustain-heavy playstyle and help create effective stall or control comps in PvP. She pairs well with healers like Chasun or Belladeon, who can provide additional healing and crowd control to prolong fights, amplifying Rina’s durability. Units that can apply buffs or cleanse debuffs also boost her effectiveness by keeping her shield and heals active.
Additionally, Rina works great alongside bombers or crowd control champions like Belial or Theomars, who benefit from the extra time Rina buys by soaking damage and distracting opponents. Monsters that apply debuffs or provoke enemies help keep opponents focused on Rina, maximizing the value of her Mana Shield passive. Overall, her best synergies come from teams designed to stall, disrupt enemy strategies, and outlast burst damage in Arena, Guild War, and Siege battles.
Frequently Asked Questions (F.A.Q)
Is Rina good for PvE content like Giants, Dragons, or Necro?
No, Rina’s kit is tailored for PvP. She lacks damage and utility for PvE dungeons and bosses, so she’s not recommended for PvE progression.
How important is Rina’s Resistance?
Very important. Her awakening gives her +25% Resistance, making her hard to debuff. High resistance is key to preventing beneficial effect removal and controlling enemy effects
Who does Rina counter?
Rina counters crit-dependent monsters like Seara, Feng Yan, Odin, and similar bombers or single-target nukers relying on critical hits.
Search
Account
Discord
️
️












