
Vikings War of Clans Infirmary Guide: Introduction
The Vikings War of Clans Infirmary is a crucial military building, serving an essential role in managing your troops after battles. It ensures that your lands aren’t left vulnerable following prolonged fights. The Infirmary has two primary functions: healing warriors who are wounded during the defense of your Town and resurrecting those who have fallen in battles outside of your Town.

At the beginning of the game, one Vikings War of Clans Infirmary is already built in your Town, but you can construct more as needed. The capacity of each Infirmary is determined by its level, meaning that upgrading it increases the number of beds available for wounded warriors. Additionally, you can further expand its capacity by using the Infirmary Expander item, taking advantage of special event bonuses, or researching the “Infirmary Capacity III” knowledge in the Clan Stronghold. By constructing multiple Infirmaries, you can maximize the number of warriors you can save.
The way you utilize the Vikings War of Clans Infirmary depends on your preferred playstyle. Some players may opt for building just a few Infirmaries and focus on quickly training new troops, while others might choose to invest in several Infirmaries to preserve more of their warriors after battles. The decision ultimately comes down to whether you prioritize troop preservation or swift reinforcements.
Vikings War of Clans Infirmary Guide: Infirmary Capacity
In Vikings War of Clans Infirmary: the capacity plays a critical role in troop management, particularly after battles. It determines how many wounded warriors can be treated at once, which directly affects your ability to recover and maintain a strong military presence.
The base capacity of your Vikings War of Clans Infirmary is primarily determined by its level. As you upgrade the Infirmary, the number of beds available for wounded warriors increases, allowing you to heal more troops. For those looking to further boost their capacity, constructing multiple Infirmaries in your Town can significantly expand the total number of warriors you can save. Additionally, the Infirmary Expander item offers a temporary boost to capacity, while special in-game event bonuses can provide similar temporary increases. Furthermore, researching the “Infirmary Capacity III” knowledge in the Clan Stronghold provides a permanent increase to the capacity of all of your Infirmaries, making it a valuable long-term investment.
When troops are wounded, the healing priority system ensures that stronger, higher-tier warriors are treated first, which can be crucial during battles with significant casualties. It’s also essential to understand the impact of Infirmary capacity on troop survival: when injured warriors exceed the Infirmary’s capacity, 30% of them will die, and 70% can be resurrected. A higher Infirmary capacity can therefore reduce troop losses, which is why leveling up your Infirmaries and maximizing their capacity is a key strategy for preserving your forces and ensuring a steady recovery after battles.

| Level | Food | Lumber | Iron | Stone | Silver | Time | Gold | Requirements |
|---|---|---|---|---|---|---|---|---|
| 1 | 125 | 200 | 150 | 250 | 00h 01m 30s | 15 | Barracks 1 Palace 1 |
|
| 2 | 215 | 340 | 255 | 425 | 00h 03m 00s | 30 | Barracks 2 Palace 2 |
|
| 3 | 365 | 580 | 435 | 725 | 00h 06m 00s | 55 | Barracks 3 Palace 3 |
|
| 4 | 615 | 985 | 740 | 1.25K | 00h 10m 00s | 80 | Barracks 4 Palace 4 |
|
| 5 | 1.05K | 1.7K | 1.3K | 2.1K | 00h 25m 00s | 155 | Barracks 5 Palace 5 |
|
| 6 | 2.1K | 3.35K | 2.55K | 4.2K | 00h 50m 00s | 240 | Barracks 6 Palace 6 |
|
| 7 | 4.2K | 6.7K | 5.05K | 8.4K | 01h 30m 00s | 335 | Barracks 7 Palace 7 |
|
| 8 | 8.4K | 13.5K | 10.5K | 17K | 02h 30m 00s | 440 | Barracks 8 Palace 8 |
|
| 9 | 17K | 27K | 20.5K | 33.5K | 04h 00m 00s | 570 | Barracks 9 Palace 9 |
|
| 10 | 33.5K | 53.5K | 40.5K | 67K | 06h 00m 00s | 720 | Barracks 10 Palace 10 |
|
| 11 | 67K | 110K | 80.5K | 135K | 07h 30m 00s | 815 | Barracks 11 Palace 11 |
|
| 12 | 115K | 185K | 140K | 230K | 08h 00m 00s | 830 | Barracks 12 Palace 12 |
|
| 13 | 175K | 275K | 205K | 345K | 09h 00m 00s | 875 | Barracks 13 Palace 13 |
|
| 14 | 260K | 410K | 310K | 515K | 10h 00m 00s | 920 | Barracks 14 Palace 14 |
|
| 15 | 385K | 615K | 465K | 770K | 12h 00m 00s | 1 050 | Barracks 15 Palace 15 |
|
| 16 | 580K | 925K | 695K | 1.2M | 18h 00m 00s | 1 400 | Barracks 16 Palace 16 |
|
| 17 | 865K | 1.4M | 1.05M | 1.75M | 1d 00h 00m 00s | 1 750 | Barracks 17 Palace 17 |
|
| 18 | 1.3M | 2.1M | 1.6M | 2.6M | 1d 15h 00m 00s | 2 650 | Barracks 18 Palace 18 |
|
| 19 | 1.95M | 3.15M | 2.35M | 3.9M | 2d 21h 00m 00s | 4 400 | Barracks 19 Palace 19 |
|
| 20 | 2.95M | 4.7M | 3.5M | 5.85M | 6d 00h 00m 00s | 8 650 | Barracks 20 Palace 20 |
|
| 21 | 4.4M | 7M | 5.25M | 8.75M | 1w 4d 00h 00m 00s | 15 500 | Barracks 21 Palace 21 |
|
| 22 | 6.6M | 10.5M | 7.9M | 13.5M | 2w 4d 00h 00m 00s | 25 000 | Palace 22 Barracks 22 |
|
| 23 | 9.85M | 16M | 12M | 20M | 4w 2d 00h 00m 00s | 41 500 | Palace 23 Barracks 23 |
|
| 24 | 15M | 24M | 18M | 29.5M | 7w 5d 00h 00m 00s | 74 500 | Palace 24 Barracks 24 |
|
| 25 | 22.5M | 35.5M | 27M | 44.5M | 14w 4d 00h 00m 00s | 140 000 | Palace 25 Barracks 25 |
|
| 26 | 33.5M | 53.5M | 40M | 66.5M | 43w 4d 00h 00m 00s | 420 000 | Palace 26 Barracks 26 |
|
| 27 | 50M | 80M | 60M | 100M | 61w 00h 00m 00smore 1 year | 585 000 | Palace 27 Barracks 27 |
|
| 28 | 75M | 120M | 90M | 150M | 85w 2d 00h 00m 00smore 1 year | 820 000 | Palace 28 Barracks 28 |
|
| 29 | 115M | 180M | 135M | 225M | 119w 3d 00h 00m 00smore 2 years | 1 150 000 | Palace 29 Barracks 29 |
|
| 30 | 170M | 270M | 205M | 340M | 167w 2d 00h 00m 00smore 3 years | 1 650 000 | Palace 30 Barracks 30 |
|
| 31 | 255M | 405M | 305M | 505M | 234w 1d 00h 00m 00smore 4 years | 2 250 000 | Palace 31 Barracks 31 |
|
| 32 | 505M | 810M | 610M | 1.05B | 2.05B | 304w 2d 00h 00m 00smore 5 years | 3 550 000 | Barracks 32 Palace 32 |
| 33 | 1.05B | 1.65B | 1.25B | 2.05B | 4.05B | 426w 00h 00m 00smore 8 years | 4 950 000 | Barracks 33 Palace 33 |
| 34 | 2.05B | 3.25B | 2.45B | 4.05B | 8.1B | 596w 2d 00h 00m 00smore 11 years | 6 950 000 | Barracks 34 Palace 34 |
| 35 | 4.05B | 6.45B | 4.85B | 8.1B | 16.5B | 834w 6d 00h 00m 00smore 16 years | 9 700 000 | Barracks 35 Palace 35 |
| 36 | 10.5B | 16.5B | 12.5B | 20.5B | 40.5B | 1 669w 4d 00h 00m 00smore 31 years | 14 500 000 | Barracks 36 Palace 36 |
| 37 | 25.5B | 40.5B | 30.5B | 50.5B | 105B | 4 173w 6d 00h 00m 00smore 79 years | 23 000 000 | Barracks 37 Palace 37 |
| 38 | 76B | 125B | 91B | 155B | 305B | 12 521w 2d 00h 00m 00smore 239 years | 34 500 000 | Barracks 38 Palace 38 |
| 39 | 230B | 365B | 275B | 455B | 910B | 38 815w 5d 00h 00m 00smore 743 years | 53 500 000 | Barracks 39 Palace 39 |
Continuation of Table 1:
| Level | Bronze | Gold Nugget | Soul Shard | Infirmary Capacity | Hero’s Experience | Shaman’s Experience | Influence |
|---|---|---|---|---|---|---|---|
| 1 | 100 | 5 | 5 | 5 | |||
| 2 | 250 | 15 | 15 | 10 | |||
| 3 | 500 | 25 | 25 | 15 | |||
| 4 | 750 | 100 | 100 | 20 | |||
| 5 | 1 250 | 200 | 200 | 30 | |||
| 6 | 2 000 | 250 | 250 | 50 | |||
| 7 | 2 500 | 250 | 250 | 85 | |||
| 8 | 3 000 | 250 | 250 | 125 | |||
| 9 | 3 500 | 250 | 250 | 190 | |||
| 10 | 4 250 | 250 | 250 | 290 | |||
| 11 | 5 000 | 250 | 250 | 435 | |||
| 12 | 6 000 | 250 | 250 | 655 | |||
| 13 | 7 000 | 250 | 250 | 980 | |||
| 14 | 8 000 | 500 | 500 | 1.45K | |||
| 15 | 9 000 | 1K | 1K | 2.2K | |||
| 16 | 10 000 | 1.25K | 1.25K | 3.3K | |||
| 17 | 11 250 | 1.25K | 1.25K | 4.95K | |||
| 18 | 12 500 | 2.5K | 2.5K | 7.45K | |||
| 19 | 13 750 | 2.5K | 2.5K | 11K | |||
| 20 | 15 000 | 5K | 5K | 16.5K | |||
| 21 | 20 000 | 5K | 5K | 25K | |||
| 22 | 25 000 | 5K | 5K | 37.5K | |||
| 23 | 30 000 | 5K | 5K | 56.5K | |||
| 24 | 35 000 | 7.5K | 7.5K | 85K | |||
| 25 | 42 500 | 7.5K | 7.5K | 125K | |||
| 26 | 50 000 | 15K | 15K | 190K | |||
| 27 | 3 000 | 59 000 | 17.5K | 17.5K | 285K | ||
| 28 | 6 300 | 69 000 | 21.25K | 21.25K | 430K | ||
| 29 | 9 900 | 80 000 | 25K | 25K | 645K | ||
| 30 | 13 800 | 92 000 | 28.75K | 28.75K | 965K | ||
| 31 | 18 000 | 106 000 | 32.5K | 32.5K | 1.45M | ||
| 32 | 696 | 122 000 | 4.48M | 4.48M | 5.8M | ||
| 33 | 1 449 | 140 000 | 4.93M | 4.93M | 23M | ||
| 34 | 2 261 | 160 000 | 5.37M | 5.37M | 93M | ||
| 35 | 3 131 | 185 000 | 5.82M | 5.82M | 370M | ||
| 36 | 6 333 | 1 500 000 | 215 000 | 6.82M | 6.82M | 555M | |
| 37 | 10 991 | 3 600 000 | 250 000 | 7.82M | 7.82M | 835M | |
| 38 | 16 814 | 6 900 000 | 290 000 | 8.82M | 8.82M | 1.25B | |
| 39 | 24 674 | 12 000 000 | 335 000 | 9.82M | 9.82M | 1.85B |
Vikings War of Clans Infirmary Guide: Healing Troops
The Vikings War of Clans Infirmary plays a crucial role in healing wounded warriors, allowing them to return to battle. The process of healing involves several key elements that can impact your strategy.
To heal your troops, you need to spend in-game resources, with the specific amount depending on the number and tier of troops being treated. The healing process takes time, which increases with the number of troops being healed. However, if you need your troops back in action quickly, you can use Gold to instantly complete the healing, which is especially useful in urgent situations.
Healing Tab
The Healing tab in the Infirmary shows the number of troops wounded during the Town’s defense and indicates how many can be healed based on your Infirmary’s total capacity. Healing priority ensures that stronger, higher-tier warriors are healed first, giving your best troops priority and ensuring they are ready for combat as quickly as possible. If there is additional capacity, lower-tier warriors will be healed next.

Healing troops can be done during battles, allowing you to effectively double the size of your army, which is a significant advantage. Moreover, healing is often a more resource-efficient strategy compared to retraining the same number of troops, especially in the later stages of the game when resources become more valuable. By understanding how to use the Vikings War of Clans Infirmary effectively, you can maintain a strong and resilient army, ready for any challenge that arises. plays a crucial role in healing wounded warriors, allowing them to return to battle. The process of healing involves several key elements that can impact your strategy.
To heal your troops, you need to spend in-game resources, with the specific amount depending on the number and tier of troops being treated. The healing process takes time, which increases with the number of troops being healed. However, if you need your troops back in action quickly, you can use Gold to instantly complete the healing, which is especially useful in urgent situations.
Healing troops can be done during battles, allowing you to effectively double the size of your army, which is a significant advantage. Moreover, healing is often a more resource-efficient strategy compared to retraining the same number of troops, especially in the later stages of the game when resources become more valuable. By understanding how to use the Vikings War of Clans Infirmary effectively, you can maintain a strong and resilient army, ready for any challenge that arises.
Vikings War of Clans Infirmary Guide: Resurrecting Troops
The Vikings War of Clans Infirmary is not only crucial for healing wounded warriors but also for resurrecting fallen troops, enabling you to bring back soldiers who have died in battle. Resurrection, however, comes at a cost, as it requires spending Gold, making it more expensive than healing. This mechanic is especially important when troops are killed outside of your Town or when the Infirmary capacity is exceeded during Town defense.
Resurrection tab
The Resurrection tab in the Vikings War of Clans Infirmary not only allows you to heal wounded troops but also offers a way to bring back warriors who have fallen in battle. This feature is crucial for sustaining your army’s strength and mitigating losses, especially in conflicts outside of your town. Here are some key points about resurrecting troops using the Infirmary:

Fallen warriors from battles outside your Town can be resurrected in the Vikings War of Clans Infirmary for up to a week after the battle. The cost of resurrection is reduced, as you only need to spend half of the original training cost of the troops, making it more economical than retraining an entirely new unit, although this still requires a significant amount of Gold.
If the number of wounded warriors surpasses the Vikings War of Clans Infirmary’s capacity during a Town defense, 30% of the troops will die, while 70% can be resurrected. Similarly, when troops are killed outside the Town, 30% are permanently lost, and 70% can be resurrected. Additionally, the Will to Live item, which is available through special events, can allow some fallen warriors to be sent for healing rather than resurrection.
While resurrection is often more expensive than training new troops, it can be a more efficient option in certain cases, especially for lower-tier troops or those required for specific tasks such as traps or quests. Understanding the cost and benefits of resurrecting troops will help you make strategic decisions about troop recovery, ensuring that you can rebuild your forces after sustaining losses.
Vikings War of Clans Infirmary Guide: Troop Loss and Infirmary Prioritization
The Vikings War of Clans Infirmary plays a crucial role in managing the aftermath of battles and minimizing troop losses. When your town is attacked, the wounded troops are sent to the Infirmary for healing. If the number of injured warriors is within the Infirmary’s capacity, all of them will be healed. However, if the wounded exceed the capacity, 30% of the warriors will die, while the remaining 70% can be resurrected for Gold. When troops are killed outside the town, such as during raids or attacks on resource locations, the rules differ: 30% of the fallen warriors are permanently lost and sent to Valhalla, while the other 70% can be resurrected in the Infirmary for Gold.
The Vikings War of Clans Infirmary prioritizes healing higher-tier warriors first, ensuring that your strongest troops are restored to fight again. If there is enough capacity, other warriors will also be healed. To reduce troop loss, upgrading the Infirmary is essential, as it increases its capacity to heal more troops at once. Some players choose to construct multiple Infirmaries to maximize the number of warriors they can save, while others may focus on building Manors to increase training speed, allowing for faster reinforcements.
Additionally, the Will to Live item and event offer the opportunity to send certain warriors killed outside the town for healing instead of resurrection. Resurrection, however, requires Gold, making it more expensive than healing, and often costlier than training new troops. In contrast, healing is generally a more affordable option compared to retraining the same number of troops.
By understanding how the Vikings War of Clans Infirmary handles troop loss and healing prioritization, you can strategically manage your resources and troop preservation to keep your army strong and ready for future battles.
Vikings War of Clans Infirmary Guide: Strategic Considerations
The Vikings War of Clans Infirmary is not only essential for healing and resurrecting troops but also plays a crucial role in your overall strategy. Early in the game, having multiple Infirmaries can be highly beneficial, especially if you frequently engage in battles, as they help preserve your troops. However, as you progress and your town grows, the need for multiple Infirmaries decreases. At this stage, advancements in knowledge, heroes, shamans, and crafting equipment help lower the resource costs of training new troops, making it less critical to focus on Infirmaries.
As you advance in the game, balancing the construction of Infirmaries with Manors becomes a key consideration. Manors provide a boost to training speed, which becomes more valuable as the game progresses. Many players choose to convert Infirmaries into Manors once they reach higher levels, keeping only one or two Infirmaries for strategic purposes. A common tactic is to build multiple Infirmaries to complete quests and then reduce the number to one once the quest is finished.
When deciding between healing and resurrection, healing is generally the more cost-effective option, as it is cheaper than retraining troops. Resurrection, on the other hand, requires Gold and should be used strategically, particularly when troops are killed outside of the town or when the Vikings War of Clans Infirmary’s capacity is exceeded during a town defense. Resurrecting lower-tier troops may be useful for completing quests or manipulating your trained/loss ratio for traps.
Upgrading your Vikings War of Clans Infirmary and utilizing boosts to increase its capacity reduces troop losses after battles. Having a higher Infirmary capacity ensures that more of your warriors can be healed or resurrected, minimizing casualties. Additionally, healing during battle can effectively double the size of your army, offering a significant advantage in combat.
The success of your kingdom and clan also impacts your decisions. If your clan regularly wins Clan vs. Clan (CvC), Kingdom vs. Kingdom (KvK), or Kingdom vs. Kingdom vs. Realm (KvKr) battles, you will benefit from bonuses to warrior training time. This may encourage a focus on training troops rather than relying solely on healing.
The Vikings War of Clans Infirmary prioritizes the healing of higher-tier troops, ensuring that your most powerful warriors are saved first. Depending on your playstyle, you may prioritize troop preservation with more Infirmaries if you are a defensive player, or focus on training and resources if you lean toward an offensive strategy.
Finally, consider the impact of your resource management. Manors contribute to silver production and troop training speed, which can be crucial in the later stages of the game. Using the Infirmary strategically allows you to preserve resources and maintain a resilient army, even with fewer troops. By carefully weighing these factors, you can maximize the effectiveness of your Infirmaries and build a stronger, more resilient army.
Vikings War of Clans Infirmary Guide: Relationship to Other Buildings
The Vikings War of Clans Infirmary plays a pivotal role in your town’s overall strategy, and its effectiveness is closely tied to several other key buildings. Each of these structures influences the Infirmary’s function, and understanding these relationships will help you optimize your base and military strategy.
The Barracks is where you train your troops, and it is directly linked to the Vikings War of Clans Infirmary. Once your troops are trained in the Barracks, they go to the Infirmary to heal after taking damage in battle. The Barracks determines the number of troops you can train at once, while the Infirmary determines how many of those troops can be healed. The number of troops you can train and the level of your Barracks impact the importance of your Infirmary, as more troops will require more healing.
Manors provide a boost to troop training speed, which makes them particularly valuable in the later stages of the game when resources are more plentiful. Many players opt to demolish some of their Infirmaries in favor of building more Manors to speed up troop training. The decision between building more Infirmaries or Manors depends on whether you prefer to focus on healing existing troops or simply training new ones.
The Palace is the central building in your town and controls the level of your other buildings, including the Infirmary. Upgrading your Palace is essential to increase the level of your Infirmary and enhance its capacity and effectiveness.
The Watchtower plays a key role in defense by alerting you to incoming attacks. By increasing the Watchtower’s level, you expand its range, which in turn helps you anticipate the damage your troops will take during attacks. This can directly affect how much healing and resurrection your Infirmary will need to handle.
The Mead Hall allows you to accept reinforcements from your clan, and the Vikings War of Clans Infirmary works in tandem with the Mead Hall to heal the wounded troops sent by clan members. The Mead Hall also allows you to hide ally troops under the Peace Treaty, which protects them from enemy attacks. This synergy ensures that both your troops and your clan’s troops are protected and healed when necessary.
The Shrine of Odin displays your total troops and marches. Upgrading this building increases the number of troops you can deploy, which in turn increases the number of troops that will need healing in your Infirmary after battles.
The Oracle provides access to new technologies, including the “Infirmary Capacity III” knowledge, which increases the capacity of all of your Infirmaries. This upgrade enhances your ability to heal and resurrect more troops, making it an essential research priority.
The Vault is a structure that protects your resources during attacks. Since healing troops in the Vikings War of Clans Infirmary requires resources, the amount of resources you store in the Vault will directly impact your ability to heal wounded troops. Ensuring a secure amount of resources in your Vault can help prevent resource shortages when healing your troops.
The Wall is a defensive structure that minimizes troop losses during attacks. A well-upgraded Wall reduces the number of casualties your troops sustain, which, in turn, lowers the burden on your Infirmary.
The Sanctuary of the Aesir provides blessings that can influence troop training and other aspects of your army. These blessings can indirectly impact the number of troops that need healing in your Infirmary, depending on the bonuses they provide.
Lastly, the Valkyrie’s Citadel allows you to improve your troops’ stats, potentially increasing their survivability in battle. This reduces the need for healing in the Infirmary, as stronger troops are less likely to be injured.
By understanding the interconnectedness of these buildings, you can make informed decisions about when and how to upgrade your Vikings War of Clans Infirmary, ensuring that it complements the other structures in your town to support your strategic goals.
Vikings War of Clans Infirmary Guide: Conclusion
The Vikings War of Clans Infirmary is a vital military building, playing a crucial role in sustaining your town’s military strength. It serves not only as a place for healing and resurrecting troops but also as a strategic asset that requires careful management in relation to other buildings within your town.
The primary function of the Vikings War of Clans Infirmary is to heal warriors who are wounded during the defense of your town and to resurrect those who have been killed outside of the town. Upgrading the Infirmary increases its capacity, enabling you to save more warriors and maintain a stronger army. By preserving a portion of your troops who would otherwise be lost, the Infirmary plays a key role in troop preservation. When troops are wounded in town defense, they are sent to the Infirmary for healing, while troops killed outside of town can be resurrected, depending on the circumstances.
In the Vikings War of Clans Infirmary, priority is given to higher-tier, stronger warriors, ensuring that your most valuable troops are healed first. This prioritization helps maintain the strength of your army by focusing on the most powerful units. The optimal number of Infirmaries is a strategic decision based on your playstyle and stage of the game. Early on, multiple Infirmaries can be useful, but as your town progresses, many players opt to convert some Infirmaries into Manors to take advantage of the training speed boost provided by the latter.
Resource management is also a key consideration. Healing troops is generally cheaper than retraining them, making it an efficient way to maintain your army. However, resurrecting troops requires Gold and can be more expensive than training new units. As a result, managing your resources effectively is essential in deciding when to use the Infirmary for healing or resurrection.
The Vikings War of Clans Infirmary also provides a significant strategic advantage in battle, as it allows you to heal troops during combat, effectively doubling the size of your army. Its relationship with other buildings, such as the Barracks, Watchtower, Mead Hall, and Shrine of Odin, as well as economic buildings like the Manors and Vault, further enhances its importance in your overall strategy. The level and functionality of these buildings influence the role of the Vikings War of Clans Infirmary, making it an integral part of your town’s operations.
Vikings War of Clans Infirmary capacity can be increased not only by upgrading the building but also by using the Infirmary Expander item and researching the Infirmary Capacity III knowledge in the Oracle. This added flexibility makes it easier to scale up your healing capabilities as your town develops.
Ultimately, the Vikings War of Clans Infirmary is an active element in your strategic planning. Whether you focus on healing and troop preservation or emphasize troop training and offense depends on your playstyle and strategic priorities. By understanding how the Vikings War of Clans Infirmary functions and how it integrates with other aspects of your town, you can make informed decisions that support your long-term goals.

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