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Clash of Clans Elixir Troops Guide

Introduction

Clash of Clans Elixir troops are the backbone of many attack strategies in Clash of Clans. These units are trained using elixir in the Barracks and offer versatility and adaptability across all Town Hall levels. Whether you are farming resources, participating in Clan Wars, or climbing the trophy ladder, elixir troops play a vital role in ensuring your success. Each troop brings unique strengths and abilities, making them suitable for a wide range of strategies and playstyles.

List of Elixir Troops

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Barbarians

Unlock Level: Barracks Level 1

Housing Space: 1

Key Strength: High numbers, low training cost.

Role: Swarm troop used for tanking, distraction, and cleanup.

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Archers

Unlock Level: Barracks Level 2

Housing Space: 1

Key Strength: Ranged attack, can target over walls.

Role: Support troop for clearing outer structures and picking off weak defenses.

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Giants

Unlock Level: Barracks Level 3

Housing Space: 5

Key Strength: High health, targets defenses.

Role: Tank troop to soak up damage and distract defenses for support troops.

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Goblins

Unlock Level: Barracks Level 4

Housing Space: 1

Key Strength: High damage to resource buildings.

Role: Resource raider, effective for farming bases with exposed loot.

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Wall Breakers

Unlock Level: Barracks Level 5

Housing Space: 2

Key Strength: Explodes to destroy walls.

Role: Opens pathways for ground troops to access the core of a base.

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Balloons

Unlock Level: Barracks Level 6

Housing Space: 5

Key Strength: High damage to defenses.

Role: Air troop that targets defenses, excellent for air-heavy strategies.

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Wizards

Unlock Level: Barracks Level 7

Housing Space: 4

Key Strength: High splash damage.

Role: Support troop for clearing clusters of buildings and enemy troops.

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Healers

Unlock Level: Barracks Level 8

Housing Space: 14

Key Strength: Heals ground troops.

Role: Support troop often used in Queen Walks or with high-health units like Giants.

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Dragons

Unlock Level: Barracks Level 9

Housing Space: 20

Key Strength: High health and splash damage.

Role: Core troop for air attacks, effective for destroying compact bases.

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P.E.K.K.A

Unlock Level: Barracks Level 10

Housing Space: 25

Key Strength: High damage and health.

Role: Tank and damage dealer for taking down key defenses and high-health buildings.

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Baby Dragons

Unlock Level: Barracks Level 11

Housing Space: 10

Key Strength: Raged ability when deployed alone.

Role: Versatile air troop for funneling and cleanup.

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Electro Dragons

Unlock Level: Barracks Level 13

Housing Space: 30

Key Strength: Chain lightning attack.

Role: High-damage air troop for taking down bases with close-packed buildings.

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Miners

Unlock Level: Barracks Level 12

Housing Space: 6

Key Strength: Burrow’s ability to avoid defenses while moving.

Role: Versatile ground troop for core base destruction and cleanup.

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Yetis

Unlock Level: Barracks Level 14

Housing Space: 18

Key Strength: Yeti mites for extra damage to nearby buildings.

Role: Tanky ground troop for smash attacks and distracting defenses.

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Electro Titans

Unlock Level: Barracks Level 15

Housing Space: 32

Key Strength: Aura that deals continuous area damage.

Role: Ground troop for clearing bases with large groups of enemy defenses or Clan Castle troops.

Roles and Usage of Elixir Troops

Tanks

Role: Soak up damage from defenses to protect other troops.

Giants: Target defenses and absorb hits, allowing support troops to clear structures behind them.
Example: Deploy Giants first to distract defenses while Archers or Wizards destroy buildings safely.

P.E.K.K.A.: High health and massive damage output, perfect for breaking into the core of a base.
Example: Use P.E.K.K.A. with Jump Spells to tank damage and destroy high-value defenses.

Yetis: Durable troops that deal extra damage through Yeti Mites.
Example: Combine Yetis with Bowlers for a devastating ground assault.

Damage Dealers

Role: Deliver high DPS to destroy buildings and defenses.

Wizards: High splash damage, excellent for clearing groups of buildings or enemy troops.
Example: Pair Wizards with Giants for a balanced attack where Giants tank damage and Wizards clean up.

Electro Dragons: Chain lightning attack for devastating damage to compact bases.
Example: Deploy Electro Dragons with Rage Spells to maximize their damage potential.

Dragons: Reliable splash damage and durability, ideal for air-heavy attacks.
Example: Use Dragons with Lightning Spells to take down Air Defenses first.

Support

Role: Enhance the effectiveness of other troops or keep them alive.

Healers: Restore health to ground units, extending their survivability in battle.
Example: Use Healers in Queen Walks or with Giants for prolonged tanking.

Baby Dragons: Solo deployment activates their rage ability, making them ideal for funneling or cleanup.
Example: Deploy Baby Dragons along the edges of a base to clear buildings and guide the main army.

Specialty Troops

Role: Perform specific tasks to support the overall strategy.

Electro Titans: Aura damage is excellent for dealing with hordes of weaker troops or grouped buildings.
Example: Use Electro Titans in tight spaces to neutralize enemy Clan Castle troops and clear bases effectively.

Wall Breakers: Break through walls, enabling ground troops to access the base’s core.
Example: Deploy Wall Breakers after Giants to destroy walls while defenses are distracted.

Balloons: Target defenses directly, making them valuable in air attacks.
Example: Combine Balloons with Lava Hounds to overwhelm air defenses in a LavaLoon strategy.

Miners: Burrow underground, avoiding defenses while moving between targets.
Example: Use Miners to safely navigate high-damage zones and take out core buildings.

Goblins: Deal massive damage to resource buildings, ideal for farming.
Example: Deploy Goblins after tanks to quickly raid storages and collectors.

Best Attack Strategies Using Elixir Troops

Town Hall 7-9 Strategies

Mass Dragons

This is a powerful strategy for getting 3 stars in Clan Wars, especially at lower levels.
Army Composition: 10-12 Dragons, with Lightning Spells or Rage Spells.
Spells: Use Lightning Spells to destroy 2-3 Air Defenses, or Rage Spells to boost Dragons’ damage.

Deployment: Identify all Air Defenses and destroy the hardest-to-reach ones with Lightning Spells. Deploy Dragons in a wide line to funnel them toward the core. Use Rage Spells near remaining Air Defenses or the Town Hall to maximize damage and speed. Proper scouting and spell placement are key to success.

GiWi (Giants + Wizards)

A beginner-friendly strategy that is great for farming and war attacks.
Army Composition: 10-15 Giants, 10-15 Wizards, 2-4 Wall Breakers, and 10-15 Archers or Barbarians.
Spells: Heal Spells and Rage Spells.

Deployment: Deploy Giants to tank defenses, followed by Wall Breakers to open walls. Place Wizards behind to clear buildings, using Heal Spells to sustain Giants and Rage Spells to destroy key defenses. Timing and placement are crucial.

Town Hall 10-12 Strategies

Queen Walk Miner Hybrid

This versatile strategy involves creating a funnel with a Queen Walk and using Miners to clean up.
Army Composition: 4 Healers, 15-20 Miners, 2-3 Wall Breakers, and supporting troops (e.g., Wizards, Balloons).
Spells: Rage Spells, Heal Spells, and a Freeze Spell.

Deployment: Start a Queen Walk with the Archer Queen and Healers to target key structures. Use Wall Breakers to guide the Queen toward critical defenses. Once the Queen clears one side, deploy Miners on the opposite side to target defenses. Use Heal Spells for Miners and Freeze Spells on key defenses like Inferno Towers. Timing and coordination are essential.

Electro Dragon Spam

Effective against bases with compact buildings, this strategy relies on chain damage.
Army Composition: 7-8 Electro Dragons, 8-10 Balloons.
Spells: Rage Spells and Freeze Spells.

Deployment: Deploy 2-3 Electro Dragons to create a funnel, then send the rest of the Electro Dragons and Balloons toward the core. Use Rage Spells for damage and speed, and Freeze Spells on key defenses like Air Defenses or Inferno Towers. Proper funneling and spell placement are key.

Town Hall 13+ Strategies

Yeti Smash

This strategy combines high-health troops and splash damage for a strong ground push.
Army Composition: 6-8 Yetis, 6-8 Bowlers, 2-3 Witches, and support troops.
Spells: Rage Spells, Jump Spells, and Freeze Spells.

Deployment: Deploy Witches and Yetis on the corners to create a funnel, then send the rest of the Yetis and Bowlers toward the core. Use Jump Spells to guide them through walls, Rage Spells to boost damage, and Freeze Spells on key defenses like Scattershots. Proper funneling and timing are essential.

Electro Titan Spam

This strategy is highly effective against bases with Clan Castle troops or large clusters of buildings.
Army Composition: 6-8 Electro Titans, 4-6 Healers, and support troops (e.g., Wizards, Balloons).
Spells: Rage Spells, Freeze Spells, and Poison Spells.

Deployment: Start with a Queen Walk to create a funnel, then deploy Electro Titans toward the core. Use Rage Spells to boost their damage and Freeze Spells on high-damage defenses. Use Poison Spells for Clan Castle troops. Timing and coordination are crucial.

Farming Strategies with Elixir Troops

Troops Ideal for Farming Resources

Barbarians and Archers (Barch)

This is one of the cheapest and fastest options for farming resources.
Composition: Equal numbers of Barbarians and Archers.
Strengths: Low cost, fast training, and effective for picking off loot from outside collectors.
Tips for Use: Deploy Barbarians first to tank hits from defenses, followed by Archers to target resource buildings. Focus on bases with loot-heavy collectors placed outside walls.

GiBarch

Adding Giants to the Barch army provides more durability, allowing deeper penetration into bases.
Composition: 8-12 Giants, with the rest split between Barbarians and Archers.
Strengths: Giants act as tanks, giving Barbarians and Archers time to target loot buildings without taking heavy damage.
Tips for Use: Use Giants to distract defenses and open paths for Barbarians and Archers to collect resources. This strategy is ideal for bases with exposed storages but moderately protected collectors.

Mass Goblins

Goblin farming is fast and efficient for collecting resources from exposed buildings.Composition: Entire army of Goblins, sometimes supported by a few Wall Breakers.
Strengths: High damage to resource buildings and very fast movement.
Tips for Use: Target bases with full collectors placed outside the walls. Deploy Goblins in small groups to quickly grab resources, and consider using Wall Breakers for storages behind weak walls.

Balloon Farming

This strategy focuses on air troops to quickly take out defenses and resource buildings.
Composition: 12-15 Balloons with 10-15 Minions for cleanup.
Strengths: Effective against bases with poorly placed Air Defenses or exposed collectors.
Tips for Use:Deploy Balloons to take down defenses near loot buildings, then send in Minions to collect resources. Avoid bases with strong air defenses to reduce troop losses.

Clan War and Trophy-Pushing Tactics

Clan Wars: Elixir Troop-Heavy Attack Strategies

Dragons with Rage and Lightning Spells

This strategy is reliable for securing 2-3 stars, particularly against bases with weak or poorly placed Air Defenses.

Army Composition: 10-12 Dragons, 8-10 Balloons (optional for additional support).
Spells: 3-4 Lightning Spells, 1-2 Rage Spells, and a Freeze or Poison Spell.
Deployment: Use Lightning Spells to destroy 2-3 Air Defenses, targeting the hardest-to-reach ones. Deploy Dragons in a wide line to create a funnel and guide them toward the core. Use Rage Spells in the core or near the remaining Air Defenses to maximize damage. If using Balloons, deploy them behind the Dragons to target defenses.

Mass Miners or Hybrid (Miners + Hog Riders)

These ground-heavy strategies are precise and effective for bases with compartments and centralized defenses.

Army Composition (Mass Miners): 40-50 Miners with 4 Healers for a Queen Walk.
Army Composition (Hybrid): 20-25 Miners, 10-12 Hog Riders, and 4 Healers.
Spells: Heal Spells, Rage Spells, and Freeze Spells.

Deployment: Start with a Queen Walk to clear a section of the base and eliminate key defenses like the Eagle Artillery or Inferno Towers. Deploy Miners or Hybrid troops in a line to move through the base efficiently. Use Heal Spells in high-damage zones, like near Inferno Towers or Bomb Towers. Freeze critical defenses like Scattershots or single-target Infernos to minimize damage.

Tips for Using Elixir Troops with Siege Machines

Wall Wrecker with GiWi (Giants + Wizards): Use the Wall Wrecker to open a path to the core while Giants tank and Wizards deal splash damage. Deploy the Wall Wrecker ahead of Giants and support it with Wizards behind the Giants. Use Heal or Rage Spells to sustain the army as they progress through the base.

Stone Slammer with Dragons: Pair the Stone Slammer with Dragons to take down key defenses near the core. The Slammer targets defenses, complementing Dragons by reducing the damage they take.

Trophy Pushing: Effective Strategies

Electro Dragon Spam

This strategy is simple yet highly effective for gaining trophies, especially in higher leagues.

Army Composition: 7-8 Electro Dragons, 8-10 Balloons.
Spells: Rage Spells and Freeze Spells.

Deployment: Deploy 2-3 Electro Dragons on the sides to create a funnel. Deploy the remaining Electro Dragons and Balloons in a line toward the base’s core. Use Rage Spells in the core and Freeze Spells on high-damage defenses like Scattershots or multi-target Inferno Towers.

Mass Balloon Attacks (Loonion)

This is a fast and powerful air strategy ideal for sniping defenses and gaining trophies.

Army Composition: 20-30 Balloons, 10-15 Minions for cleanup.
Spells: Haste Spells, Rage Spells, and Freeze Spells.

Deployment: Deploy Balloons in groups to target defenses. Use Haste Spells to speed up Balloons toward key defenses and Rage Spells near the core for extra damage. Deploy Minions to clean up buildings after defenses are destroyed.

Pairing Elixir Troops with Heroes

Powerful Hero-Troop Combinations

Archer Queen + Healers (Queen Walk)

This combination is a classic for creating a strong, self-sustaining core for your attack, especially effective in both farming and Clan Wars.

Troops: Archer Queen + 4-6 Healers.

Role: The Archer Queen, paired with Healers, can clear buildings while staying alive through the healing support. The Healers keep her health up, allowing her to target high-value defenses and key structures deep inside the base.

Deployment Tips: Start by deploying the Archer Queen and Healers in an area with little air defense to prevent early losses. Create a funnel for the Queen by using a few Barbarians or Archers to clear surrounding buildings. Once the Queen is locked onto defenses, place a Rage Spell if necessary to speed up her clearing, especially near critical defenses like Inferno Towers or Eagle Artillery. Monitor her health and deploy Heal Spells if needed to ensure she doesn’t get overwhelmed.

Barbarian King + Barbarians (Tank and Cleanup)

The Barbarian King can act as a tank while Barbarians handle cleanup, a straightforward combo for pushing through bases and dealing with peripheral structures.

Troops: Barbarian King + 15-20 Barbarians.

Role: The Barbarian King’s high health and tanking ability allow the Barbarians to clear buildings without taking significant damage.

Deployment Tips: Deploy the Barbarian King ahead of the Barbarians to soak up damage from defenses. Send in the Barbarians in a line behind the King, ensuring they can focus on clearing resources and peripheral structures while the King takes the heat. If the King is low on health, use a Rage or Heal Spell to keep him alive longer and improve the overall effectiveness of the attack.

Grand Warden on Ground Mode + Electro Titans or Giants (Extra Survivability)

The Grand Warden provides additional survivability to high-health troops like Electro Titans or Giants, making them even more formidable during attacks.

Troops: Grand Warden (Ground Mode) + Electro Titans or Giants.

Role: The Grand Warden, in Ground Mode, offers the life boost ability to help keep Electro Titans or Giants alive longer against defenses, allowing them to push deeper into the base.

Deployment Tips: Deploy the Grand Warden along with your Electro Titans or Giants at the start of the attack, ensuring the Warden’s aura benefits the high-health troops. Keep the Warden behind the troops to avoid early targeting by defenses. Use a Heal Spell for the Electro Titans or Giants in high-damage zones, and consider a Rage Spell to boost their damage output during key moments. The Grand Warden’s ability should be used at the right time, typically when your main tanking troops are under heavy fire from defenses or splash damage.

Royal Champion + Balloons (Picking Off Defenses)

The Royal Champion pairs well with Balloons to target and eliminate critical defenses, especially when combined with her Seeking Shield ability.

Troops: Royal Champion + 10-15 Balloons.

Role: The Royal Champion targets defenses with precision, while Balloons can destroy remaining defenses and clean up structures.

Deployment Tips: Deploy the Royal Champion just behind Balloons to use her Seeking Shield ability on high-value defenses, such as Scattershots, Air Defenses, or Inferno Towers. Send in Balloons in groups to target defenses, and use Haste Spells to accelerate their movement towards defenses. Use Freeze Spells on any defenses that could threaten your Balloons, such as multi-target Inferno Towers or Eagle Artillery. Once the Royal Champion clears key defenses, Balloons will clean up any remaining structures while minimizing casualties.

Clash of Clans Elixir Troops - game logo

Spells and Elixir Troops: The Perfect Combo

Rage Spell with Balloons, Electro Dragons, or Dragons

The Rage Spell boosts damage output and attack speed, making it a crucial tool for maximizing the destructive potential of air troops like Balloons, Electro Dragons, and Dragons.

Best for: High-damage bursts when targeting key defenses.

Synergy:

Balloons: Use the Rage Spell near important defenses, such as Air Defenses or the Town Hall, to speed up the destruction process and ensure the Balloons can wipe out defenses before they take significant damage.

Electro Dragons: When using Electro Dragons, deploy them in clusters and use Rage Spells near multi-target defenses to ensure they deal massive damage and clear sections quickly.

Dragons: Pair the Rage Spell with Dragons to speed up their progress through the base, especially in areas with heavy resistance like Inferno Towers or Eagle Artillery.

Tip: The Rage Spell should be used right before the troops reach key defense clusters for maximum effect, ensuring they clear critical areas efficiently.

Heal Spell with Miners or Giants

The Heal Spell is vital for keeping Miners or Giants alive in high-damage zones, ensuring they can continue pushing through the base and reaching their intended targets.

Best for: Keeping tanking troops alive during the attack.

Synergy:

Miners: Miners tend to get hurt by splash damage and high-damage defenses. Use a Heal Spell when they are in the middle of a base, especially near Inferno Towers or Bomb Towers, to sustain their progress.

Giants: Use Heal Spells on Giants when they are approaching high-damage areas, such as Scattershots or Wizard Towers. Keeping them alive ensures they continue tanking for your other troops, like Wizards or Archers.

Tip: Timing is key—deploy the Heal Spell just as Miners or Giants move through high-damage areas to maximize its effectiveness.

Freeze Spell to Protect High-Value Troops from Inferno Towers or Scattershots

The Freeze Spell can neutralize key defenses like Inferno Towers, Scattershots, or Air Defenses, giving your troops valuable breathing room to push deeper into the base.

Best for: Protecting high-value troops from lethal defenses.

Synergy:

Electro Dragons, Balloons, or Dragons: Freeze key air defenses, such as multi-target Inferno Towers or Scattershots, to ensure your air troops can reach the core of the base without losing too many units.

Giants or P.E.K.K.A.: Freeze single-target Inferno Towers or other defenses that threaten your tanking troops, allowing them to tank for a longer period.

Tip: Always freeze the most critical defenses, particularly those that target your highest-health troops or those in the core of the base. This can allow your troops to stay on target without getting eliminated prematurely.

Jump Spell with Giants or P.E.K.K.A. to Bypass Walls and Reach Defenses

The Jump Spell is perfect for helping ground troops like Giants or P.E.K.K.A. bypass walls, providing access to deeper parts of the base.

Best for: Bypassing walls and reaching key defenses, like the Town Hall or core defenses.

Synergy:

Giants: Use the Jump Spell to allow Giants to reach vital defenses like Inferno Towers or the Eagle Artillery, ensuring they can tank and create openings for other troops.

P.E.K.K.A.: P.E.K.K.A.’s high damage and health make it a great candidate for the Jump Spell, allowing it to break through tough defenses and deal massive damage.

Tip: Use the Jump Spell strategically to create an opening for your tanking troops, especially when walls are well-placed around the core or central structures. Timing is essential, so deploy it just before your troops reach the wall.

Frequently Asked Questions (FAQs)

❓What are Elixir troops in Clash of Clans?

Elixir troops are units trained in the Barracks using regular Elixir, as opposed to Dark Elixir or housing-specific resources. These troops include basic and advanced units like Barbarians, Archers, Giants, Balloons, Dragons, and Electro Dragons. They form the core of most armies and are used in farming, war, and trophy-pushing strategies.

❓Which Elixir troop is best for farming resources?

Sneaky Goblins (as a Super Troop) are excellent for targeted farming, but among regular Elixir troops, Giants paired with Wizards and Wall Breakers, or Barch (Barbarians and Archers), are great for low-cost, fast training farming strategies. They’re efficient at clearing resource buildings with minimal Elixir expenditure.

❓How do I unlock new Elixir troops?

New Elixir troops are unlocked by upgrading your Barracks to higher levels. Each Barracks level unlocks a new troop, and once unlocked, the troop can be trained, upgraded in the Laboratory, and used in any attack mode, including Multiplayer and Clan Wars.

❓Are Elixir troops effective in war attacks?

Yes, many Elixir troops are very effective in Clan War and War League attacks. Dragons, Electro Dragons, Balloons, and Pekkas are commonly used in powerful attack strategies. When properly supported with spells and siege machines, Elixir troops can be just as deadly as Dark Elixir or Super Troops.

❓What is the best way to upgrade Elixir troops?

Elixir troops are upgraded in the Laboratory using Elixir. Focus on upgrading your most-used troops first. Prioritize versatile troops like Giants, Balloons, and Wizards early on, then move to higher-tier troops like Dragons and Electro Dragons as you progress to higher Town Hall levels. Using Magic Items like Books of Fighting and Research Potions can speed up upgrades significantly.

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