
AFK Arena Gear Guide: Introduction
AFK Arena Gear provides substantial bonuses to a hero’s stats when equipped, making it essential for strengthening your team and advancing through the game. The effectiveness of gear increases based on its rarity and can be further improved through enhancement. Players can obtain gear through various in-game methods, including AFK reward chests, completing quests and missions like Team Hunting, using the Fast Rewards feature, and purchasing AFK Arena gear from in-game stores with currencies such as Gold, Guild Coins, or Diamonds.
AFK Arena Gear Guide: Gear Bonuses and Faction Alignment

The bonuses provided by AFK Arena gear increase as its rarity rises and through enhancement. Higher quality and upgraded gear grants significantly stronger stat boosts to heroes. This makes acquiring and improving gear essential for team progression and overall power scaling in AFK Arena.
A key mechanic in AFK Arena gear functionality is Faction Alignment. Some gear may come with a faction alignment, and when equipped by a hero of the same faction, the gear’s bonuses are increased by 30%, offering a noticeable advantage. Only gear of Rare+ quality or higher can have this alignment, while lower-tier gear does not support it. At the Mythic Tier 3 and Tier 4 levels, AFK Arena gear loses its faction alignment altogether. Instead, the faction bonuses are integrated into the base stats and also grant unique attribute boosts specific to the hero wearing them.
To simplify AFK Arena gear management, players can utilize Gear Resonance, a system that automatically raises all equipped low Combat Rating gear to match a set tier. This feature removes the need to upgrade or match faction-specific gear for each hero individually. It also allows for AFK Arena gear enhancement, streamlining overall optimization and improving efficiency in team development.
AFK Arena Gear Guide: Gear Enhancement

Enhancing AFK Arena gear is a vital way to boost a hero’s stats. Gear can be improved either by using other gear as materials along with gold, or through the Gear Resonance feature. Enhancement becomes available once a hero equips gear. Only equipment of rare tier and above is eligible for enhancement, while Crude and Common gear cannot be enhanced. Additionally, Mythic Tier 3 and Tier 4 AFK Arena gear are excluded from enhancement, as their attributes are inherited from fully upgraded Mythic Tier 2 gear.
The cost of enhancement increases with each grade point, rising by 100 gold per point. Enhanced AFK Arena gear is marked by a star on the right side of the equipment icon, representing its grade level. The number of points required for each grade varies based on rarity, with requirements ranging from 60 points for basic rare gear to 72,000 points for the highest Mythic enhancements. While Mythic gear cannot be enhanced past Tier 2 through normal methods, it can still be upgraded to Tier 1 through Tier 4 using Mythic Upgrade Stones, with one stone needed per item per upgrade.
Required enhancement grade points for each grade level per quality are listed below.
| Rarity | +1 | +2 | +3 | +4 | +5 |
|---|---|---|---|---|---|
| Crude | N/A | N/A | N/A | N/A | N/A |
| Common | N/A | N/A | N/A | N/A | N/A |
| Rare | 60 | 120 | 180 | N/A | N/A |
| Rare+ | 200 | 400 | 600 | N/A | N/A |
| Elite | 500 | 1,000 | 1,500 | 1,800 | N/A |
| Elite+ | 1,000 | 2,000 | 3,000 | 5,000 | N/A |
| Legendary | 2,000 | 4,000 | 6,000 | 10,000 | 13,500 |
| Legendary+ | 4,000 | 8,000 | 12,000 | 20,000 | 36,000 |
| Mythic / Tier 1 / Tier 2 | 8,000 | 16,000 | 24,000 | 40,000 | 72,000 |
| Mythic Tier 3 / Tier 4 | N/A | N/A | N/A | N/A | N/A |
AFK Arena Gear Guide: Types of Usable Gears
AFK Arena Gear is divided based on a hero’s primary stat, falling into three main categories: Strength-based, Intelligence-based, and Agility-based.
Strength-based
| Name | Description | Position | Quality | Base Attributes | Enhanced Attributes |
|---|---|---|---|---|---|
![]() Weathered Mallet | A low-quality mace. | Hand | Crude | ATK: 12 | N/A |
![]() Wolfskin Cap | A barbarous looking cap. Offers some protection but not very comfortable. | Head | Crude | HP: 120 ATK: 6 | N/A |
![]() Crude Plate | This might stop an arrow or two if you’re lucky. | Body | Crude | DEF: 10 | N/A |
![]() Leather Boots | These will protect your toes. | Foot | Crude | HP: 200 ACC: 2 | N/A |
![]() Guardian’s Axe | A castle guard’s axe. | Hand | Common | ATK: 27 ACC: 5 | N/A |
![]() Guardian’s Helm | A castle guard’s plate helm | Head | Common | HP: 265 ATK: 15 DODGE: 2 | N/A |
![]() Guardian’s Plate | A castle guard’s chest plate. | Body | Common | DEF: 23 HPR: 2 | N/A |
![]() Guardian Greaves | A castle guard’s greaves. | Foot | Common | HP: 530 ACC: 3 | N/A |
![]() Vanguard Axe | Heavy and deadly. | Hand | Rare | ATK: 40 DEF: 6 ACC: 8 | ATK: 52 DEF: 7.8 ACC: 10.4 |
![]() Vanguard Helm | Made from good steel. | Head | Rare | HP: 450 ATK: 25 DODGE: 5 | HP: 585 ATK: 32.5 DODGE: 6.5 |
![]() Vanguard Plate | This’ll save your life. | Body | Rare | DEF: 40 HPR: 4 | DEF: 52 HPR: 5.2 |
![]() Vanguard Greaves | Suitable for all terrains. | Foot | Rare | HP: 900 ACC: 6 | HP: 1170 ACC: 7.8 |
![]() Mace of Dusk | Not many types of armor can withstand the Mace of Dusk. | Hand | Rare+ | ATK: 100 DEF: 18 ACC: 14 | ATK: 130 DEF: 23.4 ACC: 18.2 |
![]() Dusk Helm | A dazzling great helm. | Head | Rare+ | HP: 1300 ATK: 50 DODGE: 15 | HP: 1690 ATK: 65 DODGE: 19.5 |
![]() Dusk Plate | Those who venture into the unknown must be well-protected. | Body | Rare+ | DEF: 100 HPR: 10 | DEF: 130 HPR: 13 |
![]() Dusk Greaves | Those who venture into the unknown must be well-protected. | Foot | Rare+ | HP: 2200 ACC: 16 MSPD: 2 | HP: 2860 ACC: 20.8 MSPD: 2.6 |
![]() Zealot’s Axe | Forged for the knight’s of the divine order. | Hand | Elite | ATK: 175 DEF: 35 ACC: 25 | ATK: 245 DEF: 49 ACC: 35 |
![]() Zealot’s Helm | Crafted for the knight’s of the divine order. | Head | Elite | HP: 2200 ATK: 110 DODGE: 15 | HP: 3080 ATK: 154 DODGE: 21 |
![]() Zealot’s Plate | Crafted for the knight’s of the divine order. | Body | Elite | DEF: 160 ACC: 6 HPR: 30 | DEF: 224 ACC: 8.4 HPR: 42 |
![]() Zealot Greaves | Worn by the King’s finest | Foot | Elite | HP: 4100 ACC: 20 MSPD: 2HP | HP: 5740 ACC: 28 MSPD: 2.8 |
![]() Temple Flail | Wielded by the King’s finest | Hand | Elite+ | ATK: 320 DEF: 55 ACC: 30 | ATK: 448 DEF: 77 ACC: 42 |
![]() Temple Helm | Worn by the King’s finest | Head | Elite+ | HP: 3700 ATK: 150 CRIT: 2 DODGE: 20 | HP: 5180 ATK: 210 CRIT: 2.8 DODGE: 28 |
![]() Temple Plate | Worn by the King’s finest | Body | Elite+ | DEF: 240 HPR: 50 PR: 4 | DEF: 336 HPR: 70 PR: 5.6 |
![]() Temple Greaves | Worn by the King’s finest | Foot | Elite+ | HP: 6400 ACC: 20 MSPD: 2 PR: 4 | HP: 8960 ACC: 28 MSPD: 2.8 PR: 5.6 |
![]() Vow of Force | Wielded by the King’s Guards | Hand | Legendary | ATK: 570 DEF: 90 ACC: 60 | ATK: 855 DEF: 135 ACC: 90 |
![]() Vow of Valor | Worn by the King’s Guards | Head | Legendary | HP: 5200 ATK: 370 CRIT: 3 DODGE: 25 | HP: 7800 ATK: 555 CRIT: 4.5 DODGE: 37.5 |
![]() Vow of Fortitude | Worn by the King’s Guards | Body | Legendary | DEF: 460 HPR: 70 PR: 6 | DEF: 690 HPR: 105 PR: 9 |
![]() Vow of Intrepidity | Worn by the King’s Guards | Foot | Legendary | HP: 12000 ACC: 25 MSPD: 3 PR: 5 | HP: 18000 ACC: 37.5 MSPD: 4.5 PR: 7.5 |
![]() Berserker’s Treachery | Strike fear into your enemies’ hearts. | Weapon | Legendary+ | ATK: 980 DEF: 130 ACC: 80 PR: 5 | ATK: 1470 DEF: 195 ACC: 120 PR: 7.5 |
![]() Berserker’s Helm | A fearful looking helmet worn by the fiercest berserkers. | Head | Legendary+ | HP: 11000 ATK: 570 CRIT: 4 DODGE: 30 | HP: 16500 ATK: 855 CRIT: 6 DODGE: 45 |
![]() Berserker’s Thunder | Those who gaze upon the Berserker’s Thunder are filled with fear. | Body | Legendary+ | HP: 7500 DEF: 550 HPR: 70 PR: 8 | HP: 11250 DEF: 825 HPR: 105 PR: 12 |
![]() Berserker’s Greaves | Push forth and break the enemies’ will. | Foot | Legendary+ | HP: 22000 ACC: 35 MSPD: 4 PR: 5 | HP: 33000 ACC: 52.5 MSPD: 6 PR: 7.5 |
![]() Gaius’ Flail | His exploits were unmatched, but his brutality was also chilling” – Chapter 4, Chronicles of Gaius | Hand | Mythic | ATK: 1650 DEF: 150 ACC: 100 PR: 12 | ATK: 2475 DEF: 225 ACC: 150 PR: 18 |
![]() Gaius’ Helm | “He despised authority and followed only the passions and desires of his heart” -Chapter 6, Chronicles of Gaius. | Head | Mythic | HP: 18500 ATK: 950 CRIT: 5 DODGE: 40 | HP: 27750 ATK: 1425 CRIT: 7.5 DODGE: 60 |
![]() Gaius’ Breastplate | “I’ll reach the top of the mountains and look down on the world” -Chapter 6, Chronicles of Gaius | Body | Mythic | HP: 20000 DEF: 720 PR: 10 | HP: 30000 DEF: 1080 PR: 15 |
![]() Gaius’ Greaves | “His army marched to the West in high spirits, determined to cover every inch of land” – Chapter 3, Chronicles of Gaius. | Foot | Mythic | HP: 36500 ACC: 60 MSPD: 5 PR: 5 | HP: 54750 ACC: 90 MSPD: 7.5 PR: 7.5 |
![]() Gilded Flail of Dark Vengeance | A Flail that is able to easily crush anyone unfortunate enough to be on the wrong end of it. | Hand | Mythic Tier 1 | ATK: 2100 DEF: 1500 ACC: 150 PR: 13 | ATK: 3050 DEF: 2250 ACC: 225 PR: 19,5 |
![]() Visage of Dark Vengeance | A helm solid as mountains. | Head | Mythic Tier 1 | HP: 36500 ATK: 1500 DEF: 600 CRIT: 5 DODGE: 50 | HP: 54750 ATK: 2250 DEF: 900 CRIT: 7,5 DODGE: 75 |
![]() Chestplate of Dark Vengeance | A powerful chestplate that is able to stop the fastest arrows and sharpest blades. | Body | Mythic Tier 1 | HP: 38000 DEF: 1600 PR: 10 | HP: 57000 DEF: 2400 PR: 15 |
![]() Warboots of Dark Vengeance | Powerful, robust warboots that offer unparalleled protection. | Foot | Mythic Tier 1 | HP: 74000 ACC: 80 MSPD: 8 PR: 5 | HP: 111000 ACC: 135 MSPD: 12 PR: 7.5 |
![]() Hammer of Mountains | A hammer as heavy as the mountains. | Hand | Mythic Tier 2 | ATK: 5500 DEF: 2000 ACC: 200 PR: 14% | ATK: 8250 DEF: 3000 ACC: 300 PR: 21% |
![]() Helm of Mountains | A helm solid as mountains. | Head | Mythic Tier 2 | HP: 75000 ATK: 3200 DEF: 1000 CRIT: 5 DODGE: 50 | HP: 112500 ATK: 4800 DEF: 1500 CRIT: 7,5 DODGE: 75 |
![]() Plate of Mountains | A set of plate hard as the mountains. | Body | Mythic Tier 2 | HP: 70000 DEF: 4000 PR: 11 | HP: 105000 DEF: 6000 PR: 16,5 |
![]() Greaves of Mountains | A pair of greaves strong as the mountains. | Foot | Mythic Tier 2 | HP: 160000 ACC: 100 MSPD: 8 PR: 5 | HP: 240000 ACC: 150 MSPD: 12 PR: 7.5 |
![]() Wraith’s Severance | “The executioner of King’s Manse had no concept of mercy. Without hesitation, he put every rebel to death.” – A Brief History of the Wasteland. | Hand | Mythic Tier 3 | ATK: 9900 DEF: 3600 ACC: 360 PR: 25.2% | HP: 1.0% ATK: 3.8% DEF: 1.5% PR: 1.8% |
![]() Wraith’s Casque | “He commanded the dead armies to return, seizing King’s Manse, giving this once domineering realm a whole new character.” – A Brief History of the Wasteland. | Head | Mythic Tier 3 | HP: 135k ATK: 5760 DEF: 1800 CRIT: 9% DODGE: 90 | HP: 2.1% DEF: 1.0% PR: 5.0% MR: 3.0% |
![]() Wraith’s Cuirass | “In the Bantus Wasteland, the screams of the dead echo through every street and ally, clusters of white bones decorating the walls of King’s Manse.” – A Brief History of the Wasteland. | Body | Mythic Tier 3 | HP: 126k DEF: 7200 PR: 19.8% | HP: 4.6% ATK: 1.5% DEF: 4.3% |
![]() Wraith’s Sabatons | “Trampled by the weight of iron, those mortals who refused to submit were flattened by the legions of the dead.” – A Brief History of the Wasteland. | Foot | Mythic Tier 3 | HP: 288k ACC: 180 HASTE: 14.4 PR: 9% | HP: 3.8% DEF: 3.0% CRIT: 1.5% MR: 2.3% |
![]() Wild-blood Gladiators | “Ferality keeps us present in combat. Killing proves our strength, the best test of might. Only the strongest will be revered!” – Blood Guard Oath. | Hand | Mythic Tier 4 | ATK: 25k DEF: 9400 ACC: 480 PR: 25.2% | HP: 2.0% ATK: 4.0% DEF: 2.4% PR: 1.8% MR: 2.0% |
![]() Wild-blood Warplate | “The Spirit of Nature granted us strong bodies so that we can enjoy the thrill of battle and the satisfaction of hard-won victory. Here, only the toughest shall survive.” – Blood Guard Oath. | Body | Mythic Tier 4 | HP: 315k DEF: 18k PR: 19.8% | HP: 5.0% ATK: 1.8% DEF: 4.8% TY: 4.0 |
![]() Wild-blood Bravehelm | “Strong-willed and decisive in battle, quick to adapt to change without hesitation. Hesitation will only strip us of our honor.” – Blood Guard Oath. | Head | Mythic Tier 4 | HP: 340k ATK: 14.5k DEF: 4500 CRIT:9% DODGE:210 | HP: 2.8% DEF: 1.9% PR: 5.0% MR: 3.0% CDR: 2.5 |
![]() Wild-blood Troublestompers | “The Spirit of Nature has granted us an unyielding will, to prove that we will always reign victorious. Yet, to choose flight ovwe fight is to choose the truest death sentence.” – Blood Guard Oath. | Feet | Mythic Tier 4 | HP: 725k ACC: 300 HASTE: 14.4 PR: 9% | HP: 4.2% DEF: 3.5% CRIT: 1.5% MR: 2.3% TY: 5.0 |
Intelligence-based
| Name | Description | Position | Quality | Base Attributes | Enhanced Attributes |
|---|---|---|---|---|---|
![]() Apprentice’s Staff | A common staff, suitable for an apprentice. | Hand | Crude | ATK: 12 | N/A |
![]() Rogue’s Hood | A common hood, suitable for an apprentice. | Head | Crude | HP: 40 ATK: 10 | N/A |
![]() Apprentice Robes | Common robes, suitable for an apprentice. | Body | Crude | HP: 40 DEF: 8 | N/A |
![]() Apprentice Boots | Common boots, suitable for an apprentice. | Foot | Crude | HP: 40 ATK: 10 | N/A |
![]() Master’s Staff | Note: not to be used as firewood. | Hand | Common | ATK: 32 | N/A |
![]() Master’s Hood | Wear this in case of bad hair day. | Head | Common | HP: 180 ATK: 22 | N/A |
![]() Master’s Robes | Even mages need to stay warm and dry. | Body | Common | HP: 60 DEF: 23 | N/A |
![]() Apprentice Boots | Functional as well as stylish. | Foot | Common | HP: 250 ATK: 15 DODGE: 4 | N/A |
![]() Conjurer’s Staff | Use with caution. | Hand | Rare | ATK: 55 | ATK: 71.5 |
![]() Conjurer’s Cowl | A magical cowl | Head | Rare | HP: 300 ATK: 40 | HP: 390 ATK: 52 |
![]() Conjurer’s Robes | It seems to be brimming with magic. | Body | Rare | HP: 100 DEF: 40 | HP: 130 DEF: 52 |
![]() Conjurer’s Boots | These boots can help a mage get from A to B more quickly. | Foot | Rare | HP: 500 ATK: 20 DODGE: 8 | HP: 650 ATK: 26 DODGE:10.4 |
![]() Wand of Dawn | A wand crafted with divine magic. | Hand | Rare+ | ATK: 120 DEF: 13 | ATK: 156 DEF: 16.9 |
![]() Hat of Dawn | A hat woven with divine magic. | Head | Rare+ | HP: 700 ATK: 85 DEF: 10 | HP: 910 ATK: 110.5 DEF: 13 |
![]() Robes of Dawn | These robes illuminate their surroundings. | Body | Rare+ | HP: 120 ATK: 30 DEF: 80 | HP: 156 ATK: 39 DEF: 104 |
![]() Boots of Dawn | Divine boots. | Foot | Rare+ | HP: 1400 ATK: 40 DODGE:18 MSPD: 2 | HP: 1820 ATK: 52 DODGE:23.4 MSPD: 2.6 |
![]() Firmament Wand | A celestial wand from the divine order. | Hand | Elite | ATK: 165 CRIT: 4 | ATK: 231 CRIT: 5.6 |
![]() Firmament Hat | A celestial hat from the divine order. | Head | Elite | HP: 1400 ATK: 120 DEF: 40 | HP: 1960 ATK: 168 DEF: 56 |
![]() Firmament Robes | Celestial robes from the divine order. | Body | Elite | HP: 350 ATK: 70 DEF: 125 | HP: 490 ATK: 98 DEF: 175 |
![]() Firmament Boots | Celestial boots from the divine order. | Foot | Elite | HP: 2750 ATK: 60 DODGE:30 MSPD: 5 | HP: 3850 ATK: 84 DODGE: 42 MSPD: 7 |
![]() High Caster Wand’ | Packs a punch. | Hand | Elite+ | ATK: 260 CRIT: 8 | ATK: 364 CRIT: 11.2 |
![]() High Caster’s Hat | Show everyone that you’re a star. | Head | Elite+ | HP: 2200 ATK: 200 DEF: 40 CRIT: 2 | HP: 3080 ATK: 280 DEF: 56 CRIT: 2.8 |
![]() High Caster’s Coat | Kill your enemies in style. | Body | Elite+ | ATK: 150 DEF: 170 MR: 4 | ATK: 210 DEF: 238 MR: 5.6 |
![]() High Caster Boots | Made from real leather. | Foot | Elite+ | HP: 5100 ATK: 60 DODGE:35 MSPD: 5 MR: 3 | HP: 7140 ATK: 84 DODGE: 49 MSPD: 7 MR: 4.2 |
![]() Wisdom’s Will | Only the most adept mages may wield this staff. | Hand | Legendary | ATK: 500 CRIT: 12 | ATK: 750 CRIT: 18 |
![]() Wisdom’s Nest | Only the most adept mages may wear this hat. | Head | Legendary | HP: 3500 ATK: 400 DEF: 70 CRIT: 3 | HP: 5250 ATK: 600 DEF: 105 CRIT: 4.5 |
![]() Wisdom’s Raiment | Wisdom speaks to the wise. | Body | Legendary | ATK: 230 DEF: 350 MR: 6 | ATK: 345 DEF: 525 MR: 9 |
![]() Wisdom’s Path | Choose a wise path. | Foot | Legendary | HP: 10000 ATK: 95 DODGE:45 MSPD: 6 | HP: 15000 ATK: 142.5 DODGE:67.5 MSPD: 9 |
![]() Staff of the Enlightened | Enlightenment is power. | Hand | Legendary+ | ATK: 900 CRIT: 16 MR: 5 | ATK: 1350 CRIT: 24 MR: 7.5 |
![]() Hat of the Enlightened | Seeing is believing. Enlightenment is truth. | Head | Legendary+ | HP: 6600 ATK: 750 DEF: 75 CRIT: 4 | HP: 9900 ATK: 1125 DEF: 112.5 CRIT: 6 |
![]() Cloak of the Enlightened | Only the enlightened few know the way. | Body | Legendary+ | HP: 2800 ATK: 350 DEF: 550 MR: 8 | HP: 4200 ATK: 525 DEF: 825 MR: 12 |
![]() Boots of the Enlightened | Move quickly through the world and enlighten one’s self. | Foot | Legendary+ | HP: 18000 ATK: 170 DODGE:60 MSPD: 8 | HP: 27000 ATK: 255 DODGE: 90 MSPD: 12 |
![]() Mystic’s Staff of Magic | A powerful magic staff. | Hand | Mythic | ATK: 1500 CRIT: 24 MR: 12 | ATK: 2250 CRIT: 36 MR: 18 |
![]() Mystic’s Hat of Magic | A powerful magic hat. | Head | Mythic | HP: 14000 ATK: 1100 DEF: 120 CRIT: 5 | HP: 21000 ATK: 1650 DEF: 180 CRIT: 7.5 |
![]() Mystic’s Coat of Magic | A beautiful magic garment. | Body | Mythic | HP: 13000 ATK: 460 DEF: 650 MR: 10 | HP: 19500 ATK: 690 DEF: 975 MR: 15 |
![]() Mystic’s Boots of Magic | A pair of powerful magic boots. | Foot | Mythic | HP: 32000 ATK: 200 DODGE:100 MSPD: 10 | HP: 48000 ATK: 300 DODGE:150 MSPD: 15 |
![]() Grandstaff of Overflowing Magic | A beautifully crafted staff that pulses with powerful magic. | Hand | Mythic Tier 1 | ATK: 3500 CRIT: 24 DODGE: 50 MR: 13 | ATK: 5250 CRIT: 36 DODGE: 75 MR: 19,5 |
![]() Hat of Overflowing Magic | Magical energies can be felt pulsing through this powerful hat. | Head | Mythic Tier 1 | HP: 28000 ATK: 2000 DEF: 400 CRIT: 5 | HP: 42000 ATK: 3000 DEF: 600 CRIT: 7,5 |
![]() Drape of Overflowing Magic | Magic can be felt coursing through this flowing drape. Those that don this drape feel empowered by its magic. | Body | Mythic Tier 1 | HP: 30000 ATK: 500 DEF: 1500 MR: 10 | HP: 45000 ATK: 750 DEF: 2250 MR: 15 |
![]() Heels of Overflowing Magic | Those that wear these boots feel as if they are flying. | Foot | Mythic Tier 1 | HP: 64000 ATK: 500 DODGE: 160 | HP: 96000 ATK: 750 DODGE: 240 MSPD: 16,5 |
![]() Brightstaff | A staff that beams with divine light. | Hand | Mythic Tier 2 | ATK: 7500 CRIT: 24% DODGE: 90 MR: 14% | ATK: 11250 CRIT: 36% DODGE: 135 MR: 21% |
![]() Brightcowl | A cowl that beams with divine light. | Head | Mythic Tier 2 | HP: 60000 ATK: 4000 DEF: 1000 CRIT: 5% | HP: 90000 ATK: 6000 DEF: 1500 CRIT: 7,5% |
![]() Brightcloak | A cloak that beams with divine light. | Body | Mythic Tier 2 | HP: 60000 ATK: 1000 DEF: 3400 MR: 11% | HP: 90000 ATK: 1500 DEF: 5100 MR: 16,5% |
![]() Brightboots | A pair of boots that beam with divine light. | Foot | Mythic Tier 2 | HP: 125000 ATK: 1500 DODGE: 210 MSPD: 11 | HP: 187500 ATK: 2250 DODGE: 315 MSPD: 16,5 |
![]() Filthmonger’s Cursebinder | “The School of the Dead’s library houses unfathomable forbidden knowledge. It does not lack for magic spells entirely unknown to man.” – The Wraithlands | Hand | Mythic Tier 3 | ATK: 13.5k CRIT: 43.2% DODGE: 162 MR: 25.2% | HP: 0.7% ATK: 4.0% DEF: 1.9% PR: 1.6% |
![]() Filthmonger’s Coronet | “Horrifying screams reverberate throughout the land, as though mocking the bones buried there.” – The Wraithlands. | Head | Mythic Tier 3 | HP: 108k ATK: 7200 DEF: 1800 CRIT: 9% | HP: 3.2% ATK: 0.9% DEF: 4.0% MR: 4.0% |
![]() Filthmonger’s Raiment | “The odor of death rises into the atmosphere, permeating the sky, deterring all living beings who would from stepping foot in such a place.” – The Wraithlands. | Body | Mythic Tier 3 | HP: 108k ATK: 1800 DEF: 6120 MR: 19.8% | HP: 3.2% DEF: 3.8% PR: 3.3% MR: 1.7% |
![]() Filthmonger’s Stompers | “There are no living mourners to grieve at these graves, only the solitary nameless souls that roam the land.” – The Wraithlands. | Foot | Mythic Tier 3 | HP: 225k ATK: 2700 DODGE: 378 HASTE: 19.8 | HP: 2.3% ATK: 2.0% DEF: 1.5% CRIT: 2.0% |
![]() Witchdoctor’s Prayers | “The Spirit of Nature showed compassion, nurturing us. She made waters flow in parched lands, made blossoms open in the desert sands.” – The Carved Annals of Plenty. | Hand | Mythic Tier 4 | ATK: 237k CRIT: 43.2% DODGE:280 MR: 25.2% | HP: 0.8% ATK: 4.3% DEF: 2.0% PR: 1.6% MP: 1.0% |
![]() Witchdoctor’s Robes | “Through the hands of the Spirit of Nature, our curse has become a blessing. The barren wastes grant us strength, the harshness and cruelty of the land becoming our greatest gift.” – The Carved Annals of Plenty. | Body | Mythic Tier 4 | HP: 272k ATK: 5000 DEF: 15.8K MR: 19.8% | HP: 3.6% DEF: 4.5% PR: 3.3% MR: 1.7% CBR:1.5% |
![]() Witchdoctor’s Coronet | “With the Spirit of Nature’s blessing, we will remove the blinders placed on our eyes and see the world with clarity. But do remember, do not pry into the mysteries of life.” – The Carved Annals of Plenty. | Head | Mythic Tier 4 | HP: 272k ATK:18.5k DEF: 4500 CRIT: 9% | HP: 3.4% ATK: 1.3% DEF: 4.2% MR: 4.0% CDA: 2.5 |
![]() Witchdoctor’s Brogans | “This miraculous land, borne of nothing appeared to us so suddenly, it gifted us life in dire circumstance. Springs are a blessing; lush plant life is a boon.” – The Carved Annals of Plenty. | Foot | Mythic Tier 4 | HP: 570k ATK: 7000 DODGE: 500 HASTE: 19.8 | HP: 2.6% ATK: 2.5% DEF: 1.9% CRIT: 2.0% TY: 3.5 |
Agility-based
| Name | Description | Position | Quality | Base Attributes | Enhanced Attributes |
|---|---|---|---|---|---|
![]() Wooden Knife | Looks may be deceiving. | Hand | Crude | ATK: 12 | N/A |
![]() Burlap Mask | You can better hide your identity with this mask. | Head | Crude | HP: 80 ATK: 8 | N/A |
![]() Agility Garb | Light and protective. | Body | Crude | DEF: 8 DODGE: 2 | N/A |
![]() Soft Boots | A better option to bare feet. | Foot | Crude | HP: 80 ATK: 6 DODGE: 2 | N/A |
![]() Mercenary Knife | Sharp and deadly. | Hand | Common | ATK: 22 DODGE: 2 ACC: 8 | N/A |
![]() Mercenary Hood | Protects your ears from the cold. | Head | Common | HP: 180 ATK: 10 ACC: 12 | N/A |
![]() Mercenary Furs | Made from fine bear fur. | Body | Common | DEF: 23 DODGE: 3 | N/A |
![]() Mercenary Boots | Protects your feet from the harshest environments. | Foot | Common | HP: 240 ATK: 15 DODGE: 4 | N/A |
![]() Assassin’s Blade | Long, sharp and fatal. | Hand | Rare | ATK: 35 DODGE: 5 ACC: 15 | ATK: 45.5 DODGE:6.5 ACC: 19.5 |
![]() Assassin’s Helm | Tough and light. | Head | Rare | HP: 280 ATK: 20 ACC: 20 | HP: 364 ATK: 26 ACC: 26 |
![]() Assassin’s Cuirass | Tough and light. | Body | Rare | DEF: 40 DODGE: 5 | DEF: 52 DODGE:6.5 |
![]() Assassin’s Boots | Tough and light. | Foot | Rare | HP: 500 ATK: 20 DODGE: 8 | HP: 650 ATK: 26 DODGE:10.4 |
![]() Sword of Night | A beautifully forged longsword. | Hand | Rare+ | ATK: 105 DODGE: 8 ACC: 22 | ATK: 136.5 DODGE:10.4 ACC: 28.6 |
![]() Nightskin Helm | Effective at keeping your head in one piece. | Head | Rare+ | HP: 650 ATK: 70 ACC: 30 | HP: 845 ATK: 91 ACC: 39 |
![]() Nightskin Rigout | A beautifully designed piece of armor. | Body | Rare+ | DEF: 70 CRIT: 2 DODGE: 8 | DEF: 91 CRIT: 2.6 DODGE:10.4 |
![]() Nightskin Boots | Your toes will thank you for it. | Foot | Rare+ | HP: 1300 ATK: 50 DODGE: 14 | HP: 1690 ATK: 65 DODGE:18.2 |
![]() Sword of Shadow | A beautifully forged zweihander. | Hand | Elite | ATK: 180 DODGE: 18 ACC: 45 | ATK: 252 DODGE:25.2 ACC: 63 |
![]() Shadowskin Helm | An intimidating piece of gear. | Head | Elite | HP: 1350 ATK: 130 ACC: 40 | HP: 1890 ATK: 182 ACC: 56 |
![]() Shadowskin Rigout | An intimidating piece of gear. | Body | Elite | DEF: 125 CRIT: 4 DODGE: 8 | DEF: 175 CRIT: 5.6 DODGE:11.2 |
![]() Shadowskin Boots | Keep your feet in one piece. | Foot | Elite | HP: 2400 ATK: 80 DODGE: 30 | HP: 3360 ATK: 112 DODGE: 42 |
![]() Spear of Moonlight | Lunar’s Spear. | Hand | Elite+ | ATK: 310 DODGE: 25 ACC: 80 | ATK: 434 DODGE: 35 ACC: 112 |
![]() Moonlight Helm | May the moon protect you. | Head | Elite+ | HP: 2000 ATK: 200 DEF: 50 ACC: 40 | HP: 2800 ATK: 280 DEF: 70 ACC: 56 |
![]() Moonlight Armor | Used by some of the finest warriors in the land. | Body | Elite+ | DEF: 230 CRIT: 5 DODGE: 25 | DEF: 322 CRIT: 7 DODGE: 35 |
![]() Moonlight Armor | Do not make tracks without the moon’s guidance. | Foot | Elite+ | HP: 4600 ATK: 120 DODGE: 40 | HP: 6440 ATK: 168 DODGE: 56 |
![]() Slayer’s Touch | Made from the finest steel in the land. | Hand | Legendary | ATK: 560 DODGE: 50 ACC: 120 | ATK: 840 DODGE: 75 ACC: 180 |
![]() Slayer’s Breath | Made from the finest steel in the land. | Head | Legendary | HP: 3100 ATK: 420 DEF: 80 ACC: 50 | HP: 4650 ATK: 630 DEF: 120 ACC: 75 |
![]() Slayer’s Image | This is said to belong to a mighty ancient warrior. | Body | Legendary | DEF: 410 CRIT: 10 DODGE: 25 | DEF: 615 CRIT: 15 DODGE:37.5 |
![]() Slayer’s Advance | Made from the finest steel in the land. | Foot | Legendary | HP: 9200 ATK: 180 DODGE: 50 | HP: 13800 ATK: 270 DODGE: 75 |
![]() Rayne’s Might | A deadly spear used in battle by the House of Rayne’s finest. | Hand | Legendary+ | ATK: 1050 DODGE: 60 ACC: 160 | ATK: 1575 DODGE: 90 ACC: 240 |
![]() Rayne’s Protection | An embossed helmet worn by the soldiers of the Rayne household. | Head | Legendary+ | HP: 6600 ATK: 730 DEF: 110 ACC: 55 | HP: 9900 ATK: 1095 DEF: 165 ACC: 82.5 |
![]() Rayne’s Valor | Sturdy armor worn by the soldiers of the Rayne household. | Body | Legendary+ | HP: 6800 DEF: 550 CRIT: 10 DODGE: 30 | HP: 10200 DEF: 825 CRIT: 15 DODGE: 45 |
![]() Rayne’s Defiance | Boots worn by the soldiers of Rayne. | Foot | Legendary+ | HP: 15500 ATK: 330 CRIT: 2 DODGE: 60 | HP: 23250 ATK: 495 CRIT: 3 DODGE: 90 |
![]() Ancelot’s Edge | Ancelot lead his men into battle many times with this illustrious spear. | Hand | Mythic | ATK: 1800 ACC: 200 DODGE: 85 | ATK: 2700 ACC: 300 DODGE:127.5 |
![]() Ancelot’s Refuge | Lord Ancelot sacrificed his own life to protect his people. Put this to good use. | Head | Mythic | HP: 11000 ATK: 1300 DEF: 110 ACC: 60 | HP: 16500 ATK: 1950 DEF: 165 ACC: 90 |
![]() Ancelot’s Honor | Lord Ancelot’s raiment. Worn by Lord Ancelot himself. | Body | Mythic | HP: 18000 DEF: 700 CRIT: 10 DODGE: 50 | HP: 27000 DEF: 1050 CRIT: 15 DODGE: 75 |
![]() Ancelot’s Perseverance | Victory favors the bold and those who persevere. | Foot | Mythic | HP: 26000 ATK: 500 CRIT: 4 DODGE:100 | HP: 39000 ATK: 750 CRIT: 6 DODGE: 150 |
![]() Thunder Steel Piercer | A deadly spear used by the first bearers of the light to drive away their enemies. | Hand | Mythic Tier 1 | ATK: 2700 DEF: 1000 ACC: 220 DODGE: 100 | ATK: 3050 DEF: 1500 ACC: 330 DODGE: 150 |
![]() Thunder Steel Barbute | Strong and light, this helmet offers great protection and comfort. | Head | Mythic Tier 1 | HP: 22000 ATK: 2500 DEF: 300 ACC: 60 | HP: 33000 ATK: 3750 DEF: 450 ACC: 90 |
![]() Thunder Steel Chestguard | Durable and light, this armor offers great protection and mobility. | Body | Mythic Tier 1 | HP: 36000 DEF: 1550 CRIT: 10 DODGE: 60 | HP: 54000 DEF: 2325 CRIT: 15 DODGE: 90 |
![]() Thunder Steel Treads | Strong and light, these warboots are able to give their wearer a speed advantage. | Foot | Mythic Tier 1 | HP: 50000 ATK: 1200 CRIT: 4 DODGE: 150 | HP: 75000 ATK: 1800 CRIT: 6 DODGE: 225 |
![]() Renegade’s Spiker | A nasty bolt-thrower that puts down enemies before they can draw their weapon. | Hand | Mythic Tier 2 | ATK: 6000 DEF: 1800 ACC: 270 DODGE: 130 | ATK: 9000 DEF: 2700 ACC: 405 DODGE: 195 |
![]() Renegade’s Flat Top | A hat that shades the eyes for the long shots. | Head | Mythic Tier 2 | HP: 44000 ATK: 5500 DEF: 600 ACC: 90 | HP: 66000 ATK: 8250 DEF: 900 ACC: 135 |
![]() Renegade’s Duster | A duster that hides any number of nasty surprises. | Body | Mythic Tier 2 | HP: 75000 DEF: 3500 CRIT: 10% DODGE: 80 | HP: 112500 DEF: 5250 CRIT: 15% DODGE: 120 |
![]() Renegade’s Ramblers | A good pair of boots for a nasty situation. | Foot | Mythic Tier 2 | HP: 100000 ATK: 3000 CRIT: 4% DODGE: 180 | HP: 150000 ATK: 4500 CRIT: 6% DODGE: 270 |
![]() Bleak Claws | “Were we to exchange places, you would surely understand our burning hatred” – The Bleakest Lament. | Hand | Mythic Tier 3 | ATK: 10.8K DEF: 3240 ACC: 486 DODGE: 234 | ATK: 4.1% CRIT: 1.0% PR: 1.5% |
![]() Bleak Mask | “Death completely changed us, and so we hide in the shadows.” – A Brief History of the Wasteland. | Head | Mythic Tier 3 | HP: 79.2K ATK: 9900 DEF: 1080 ACC: 162 | HP: 3.2% DEF: 3.6% CRIT: 1.5% PR: 2.0% |
![]() Bleak Robes | “Hatred… It is both our poison, and our remedy.” – The Bleakest Lament. | Body | Mythic Tier 3 | HP: 135k DEF: 6300 CRIT: 18% DODGE: 144 | HP: 3.2% DEF: 3.2% PR: 2.0% MR: 4.0% |
![]() Bleak Tramplers | “Roaming amidst the unkempt graves, we lose ourselves, and dissolve into shadows.” – The Bleakest Lament. | Foot | Mythic Tier 3 | HP: 180k ATK: 5400 CRIT: 7.2% DODGE: 324 | HP: 2.9% ATK: 3.1% DEF: 2.9% |
![]() Berserker’s Assaulters | “To be a hunter, one must embody brutality. Targeting your prey’s weak point with maximum efficiency means ensuring there is no escape, even for the fiercest quarry.” – Hunter’s Creed. | Hand | Mythic Tier 4 | ATK: 27.5k DEF: 8100 ACC: 600 DODGE:350 | ATK: 4.5% CRIT: 1.0% PR: 1.5% PP: 1.0% |
![]() Berserker’s Primacuirass | “Bravery is essential as a hunter. When prey lashes out, you need the confidence to hold your ground, stay calm, and fight to the end.” – Hunter’s Creed. | Body | Mythic Tier 4 | HP: 340k DEF: 16k CRIT: 18% DODGE: 260 | HP: 3.6% DEF: 4.0% PR: 2.0% MR: 4.0% CBR: 1.5% |
![]() Berserker’s Ambush | “Patience is a necessary virtue. Be calm, be restrained, do not allow yourself to be distracted or fooled by your ego. Only then shall the beast of myth be yours.” – Hunter’s Creed. | Head | Mythic Tier 4 | HP: 200k ATK: 25K DEF: 2750 ACC: 280 | HP: 3.5% DEF: 3.7% CRIT: 1.5% PR: 2.0% CDR: 3.5 |
![]() Berserker’s Windrunners | “Speed. Without it, you’re no true hunter. Desperate prey may attempt to flee, and it falls to you to outpace them, to ensure they do not escape.” – Hunter’s Creed. | Foot | Mythic Tier 4 | HP: 455k ATK: 13.5k CRIT: 7.2% DODGE: 445 | HP: 3.2% ATK: 3.6% DEF: 3.0% TY: 4.0 |
Frequently Asked Questions (F.A.Q)
❓What is the best way to get high-quality gear in AFK Arena?
High-quality gear can be obtained from AFK rewards, Team Hunting, Fast Rewards, quests, and in-game stores. Gear from the Guild Store, Challenger Store, and Field of Stars tends to offer higher rarity and better value over time.
❓What does Faction Alignment on gear do?
Faction-aligned gear provides a 30% bonus to its stats when equipped by a hero of the same faction. Only gear of Rare+ or higher can have Faction Alignment. Mythic Tier 3 and Tier 4 gear do not retain faction alignment; their bonuses are instead built into the gear’s base stats.
❓Can I enhance all types of gear?
No. Only Rare-tier gear and above can be enhanced. Crude and Common gear cannot be enhanced, and Mythic Tier 3 and Tier 4 gear also cannot be further enhanced since their attributes are inherited from Mythic Tier 2 upgrades.
❓How does Gear Resonance work?
Gear Resonance raises all gear equipped by heroes with low Combat Ratings to match a preset gear tier. This simplifies gear leveling and reduces the need to upgrade or manage each piece manually. It also allows enhancement of gear indirectly through resonance.
❓Can Mythic gear be upgraded beyond enhancement?
Yes. Mythic gear can be upgraded to Tier 1 through Tier 4 using Mythic Upgrade Stones. Each upgrade requires one stone per piece of gear. However, Tier 3 and Tier 4 gear cannot be further enhanced—they rely on inherited stats and unique hero-specific boosts.

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