
AFK Arena Relics Guide: Introduction
AFK Arena Relics are powerful items that significantly enhance a hero’s performance within specific game modes. These relics play a crucial role in the Arcane Labyrinth, Peaks of Time, and Voyage of Wonders, where they help players overcome increasingly difficult challenges by providing various buffs and effects.
AFK Arena Relics are obtained by selecting one from three randomly presented options after each victorious battle in these game modes. The choices vary in rarity and effectiveness, allowing players to build synergies that suit their team composition and strategy. Their effects can stack, creating powerful combinations that enhance damage, survivability, energy regeneration, and other attributes crucial for progressing through these adventures.
It’s essential to remember that AFK Arena relics are exclusive to these game modes and do not carry over to regular gameplay, campaign, or PvP battles. Their benefits last only for the duration of the run, resetting when the challenge is restarted. Understanding which AFK Arena relics to prioritize based on your team and the enemies ahead can make a significant difference in successfully clearing these modes.
AFK Arena Relics Guide: Relics Based on Rarity
Legendary Relics
| Name of Relic | Image | Effect |
|---|---|---|
| Blessed Hammer | ![]() | Heroes have a chance to cause additional damage for every successful attack. (Patch 1.19 added an upper damage limit.) |
| Deathly Embrace | ![]() | Enemies with less than 15% of their max HP are instantly executed by a deathly apparition. |
| Eagle Strike | ![]() | Arrows rain down upon enemies every 15 seconds, dealing damage. (Patch 1.19 added an upper damage limit.) |
| Frozen Star | ![]() | When an allied hero receives fatal damage, a protective shield forms around them for several seconds and heals them over time. (Can be used once per battle.) |
| Pendant of Betrayal | ![]() | If an enemy is injured within the first 10 seconds of battle, all their allies also receive 15% of the damage dealt. |
| Pendant of Force | ![]() | Reduces all enemies’ health by 35% at the start of battle, but their health gradually regenerates over the first 10 seconds. |
| Restorating Crystal | ![]() | Heals a teammate for 4% of HP per second over 20 seconds when their health drops below 40%. (Can be used once per battle.) |
| Rope of Calamity | ![]() | When all 5 allied heroes have used their ultimate abilities, enemies take damage and are stunned. |
| Spider Thread Gloves | ![]() | All enemies are cocooned in spider silk for 5 seconds. If they take a certain amount of damage, the effect ends earlier. |
| The Unmounted Heart | ![]() | Causes massive damage and stuns all enemies once within the first 25 seconds of battle. |
| The Spiker | ![]() | Heavy rocks fall upon enemies affected by crowd control abilities, dealing damage. |
| Thunderburst | ![]() | Periodically strikes enemies, dealing damage and stunning them. (Patch 1.19 added an upper damage limit.) |
Elite Relics
| Name of Relic | Image | Effect |
|---|---|---|
| Dispelling Arrow | ![]() | Friendly backline heroes’ normal attacks can remove most enemy buffs. |
| Firebringer | ![]() | Has a chance to reduce enemy Attack Ratings when your heroes deal damage. (Patch 1.19: No longer affects team attack ratings.) |
| Heaven’s Grace | ![]() | Increases the wearer’s health regeneration by 80%. |
| Hunter’s Grasp | ![]() | Deals more damage to enemies based on their remaining HP, up to a 25% increase. |
| Icebringer | ![]() | Has a chance to reduce enemy Defense Ratings when your heroes deal damage. (Patch 1.19: No longer affects team defense ratings.) |
| Idol of Hastening | ![]() | Increases the Haste of all allies by 20 points when no enemies are within the allied half of the battlefield. |
| Idol of Savagery | ![]() | Heroes with more than 95% health at battle start gain a 20% Attack Rating boost until battle ends. |
| Moonstone | ![]() | Allied heroes with 50% energy or more will continuously regenerate health. |
| Poisonous Embrace | ![]() | Normal attacks have a chance to poison enemies. Poison effects can stack. |
| Sands of Time | ![]() | Time speeds up, increasing your team’s Haste for 10 seconds. |
| Shard Combinator | ![]() | Doubles the effects of the Shards of Power. |
| Statue of Retribution | ![]() | When a hero dies, all attributes of surviving heroes are raised until battle ends. (Patch 1.19: Not affected by friendly summons.) |
| Sunstone | ![]() | Allied heroes with 50% health or more will continuously regenerate energy. |
| The Elegant Focus | ![]() | Raises the Attack Rating of all heroes by 30% each time one of Dura’s Tears is used in the current Labyrinth expedition. |
| Vambraces of Accuracy | ![]() | Accuracy +50, Crit Rating +10%. |
| Voodoo Doll | ![]() | Causes a random target to receive more damage. |
| War Horn | ![]() | Raises all allied heroes’ attributes each time an enemy is slain until battle ends. |
| Winged Spurs | ![]() | Dodge +40%. |
| Vowed Spire | ![]() | Divine light shines upon the most injured allied hero every 10 seconds, healing them for 40% of the health they already lost. |
| Wristguards of Invigoration | ![]() | All heroes’ energy recovery rate increases by 40% when injured. |
Rare Relics
| Name of Relic | Image | Effect |
|---|---|---|
| Shards of Force | ![]() | An energy shard that has no power alone but grows stronger when combined with others. More than 2 Shards: Reduces damage received by 15%. 3 Shards: Increases damage dealt by 25%. 4 Shards: Boosts crit ratings by 40%. |
Legendary, Elite, and Rare Versions
| Name of Relic | Image | Legendary Version | Elite Version | Rare Version |
|---|---|---|---|---|
| Aegis of Preservation | ![]() | Casts a protective shield over all friendly heroes for 3 seconds that mitigates damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time. | Casts a protective shield over all friendly heroes for 3 seconds that mitigates damage equal to 40% of their max HP when any enemy hero uses an ultimate ability for the first time. | Casts a protective shield over all friendly heroes for 3 seconds that mitigates damage equal to 20% of their max HP when any enemy hero uses an ultimate ability for the first time. |
| Arcane Spellbook | ![]() | Intelligence-based heroes deal +30% damage. | Intelligence-based heroes deal +20% damage. | Intelligence-based heroes deal +10% damage. |
| Beast’s Claw | ![]() | Agility-based heroes deal 30% more damage, Life Leech +10%. | Agility-based heroes deal 20% more damage. | Agility-based heroes deal 10% more damage. |
| Book of War | ![]() | Reduces the damage friendly backline heroes receive by 70% when there are still frontline heroes alive. | Reduces the damage friendly backline heroes receive by 50% when there are still frontline heroes alive. | Reduces the damage friendly backline heroes receive by 30% when there are still frontline heroes alive. |
| Branch from the Yggdrasil | ![]() | All surviving heroes recover 40% of lost HP after battles. | All surviving heroes recover 25% of lost HP after battles. | All surviving heroes recover 15% of lost HP after battles. |
| Chest of Heroes | ![]() | Reduces all damage by up to 30%. Damage reduction is determined by both sides’ ascension tiers. | Reduces all damage by up to 25%. Damage reduction is determined by both sides’ ascension tiers. | Reduces all damage by up to 18%. Damage reduction is determined by both sides’ ascension tiers. Note that this relic was removed from Labyrinth. |
| Elixir of Energy | ![]() | Increases the energy recovery rate of an allied hero by 100% for every enemy kill. This effect can be stacked. | Increases the energy recovery rate of an allied hero by 50% for every enemy kill. This effect can be stacked. | Increases the energy recovery rate of an allied hero by 25% for every enemy kill. This effect can be stacked. |
| Hellspawn Head | ![]() | +30% Defense and +30% Life Leech to allies fighting within the enemy half of the battlefield. | +20% Defense and +20% Life Leech to allies fighting within the enemy half of the battlefield. | +10% Defense and +10% Life Leech to allies fighting within the enemy half of the battlefield. |
| Hero’s Hope | ![]() | Increases defense and attack ratings by 35% in “Hard” mode. | Increases defense and attack ratings by 20% in “Hard” mode. | Increases defense and attack ratings by 12% in “Hard” mode. |
| Horn of Replenishment | ![]() | Heals teammates for 15% of their max HP at the beginning of battles. | Heals teammates for 10% of their max HP at the beginning of battles. | Heals teammates for 6% of their max HP at the beginning of battles. |
| Insolence | ![]() | Entrances frontline enemy heroes for 5 seconds at the beginning of battles, causing them to attack their own team. | Entrances frontline enemy heroes for 3.5 seconds at the beginning of battles, causing them to attack their own team. | Entrances frontline enemy heroes for 2 seconds at the beginning of battles, causing them to attack their own team. |
| Lightbearer’s Loyalty | ![]() | Lightbearers’ Defense Rating +50%. Energy recovery +30% when injured. | Lightbearers’ Defense Rating +30%. Energy recovery +20% when injured. | Lightbearers’ Defense Rating +10%. Energy recovery +15% when injured. |
| Mauler’s Treachery | ![]() | Raises Mauler heroes’ Attack Ratings by 30% and Life Leech by 30%. | Raises Mauler heroes’ Attack Ratings by 20% and Life Leech by 20%. | Raises Mauler heroes’ Attack Ratings by 10% and Life Leech by 15%. |
| Nosferatu’s Fang | ![]() | Life Leech +25%. | Life Leech +15%. | Life Leech +10%. |
| Praetorian Helmet | ![]() | Damage received -25%. | Damage received -15%. | Damage received -10%. |
| Ragespike | ![]() | Raises your heroes’ Attack Ratings by 5% for every battle they win and can be raised by up to 40%. | Raises your heroes’ Attack Ratings by 4% for every battle they win and can be raised by up to 20%. | Raises your heroes’ Attack Ratings by 3% for every battle they win and can be raised by up to 12%. |
| Relic Chest | ![]() | Raises the Health and Defense Ratings of all allied heroes by 2.5% for every Elite or Legendary relic that is possessed and can be raised by up to a total of 30%. | Raises the Health and Defense Ratings of all allied heroes by 1.5% for every Elite or Legendary relic that is possessed and can be raised by up to a total of 15%. | Raises the Health and Defense Ratings of all allied heroes by 1% for every Elite or Legendary relic that is possessed and can be raised by up to a total of 10%. |
| Wilder’s Wisp | ![]() | Increases a Wilder’s hero’s Crit Rating by 30% and Haste by 30%. | Increases a Wilder’s hero’s Crit Rating by 20% and Haste by 20%. | Increases a Wilder’s hero’s Crit Rating by 15% and Haste by 10%. |
| Name of Relic | Image | Legendary Version | Elite Version | Rare Version |
|---|---|---|---|---|
| Shadowfall | ![]() | Crit rating +25% | Crit rating +15% | Crit rating +10% |
| Shield of Fortitude | ![]() | Defense +5% per win (max 40%) | Defense +4% per win (max 20%) | Defense +3% per win (max 12%) |
| Silver Arrow | ![]() | +100% Damage to faction advantage | +50% Damage to faction advantage | +40% Damage to faction advantage |
| Steel Cuirass | ![]() | Strength heroes: Defense +30%, +1% max HP/sec | Strength heroes: Defense +20% | Strength heroes: Defense +10% |
| Supporter’s War Flag | ![]() | Backline: Attack +20%, Crit +30% | Backline: Attack +10%, Crit +15% | Backline: Attack +5%, Crit +10% |
| The Carnal Desire | ![]() | Life Leech +8 per Mauler hero | Life Leech +5 per Mauler hero | Life Leech +3 per Mauler hero |
| The Coral Vow | ![]() | Defense +10% per Lightbearer hero | Defense +10% per Lightbearer hero | Defense +10% per Lightbearer hero |
| The Devoted Whisper | ![]() | Attack +25% per Graveborn hero | Attack +15% per Graveborn hero | Attack +10% per Graveborn hero |
| The Diligent Vow | ![]() | Heals weakest ally by 10% HP after 15s | Heals weakest ally by 6% HP after 15s | Heals weakest ally by 4% HP after 15s |
| The Silent Promise | ![]() | Dodge +12 per Wilder hero | Dodge +8 per Wilder hero | Dodge +4 per Wilder hero |
| Tome of Necromancy | ![]() | Graveborn: Cooldown -30%, Energy +30/sec | Graveborn: Cooldown -20%, Energy +20/sec | Graveborn: Cooldown -10%, Energy +15/sec |
| Vanguard’s War Flag | ![]() | Frontline: Defense +25%, Energy Recovery +40% | Frontline: Defense +15%, Energy Recovery +20% | Frontline: Defense +10%, Energy Recovery +10% |
Legendary and Elite Versions
| Name of Relic | Image | Legendary Version | Elite Version |
|---|---|---|---|
| The Silent Hope | ![]() | Recovers 700 energy over 5 seconds after first ultimate ability cast | Recovers 350 energy over 5 seconds after first ultimate ability cast |
AFK Arena Relics Guide: Tiered Relics (Different Versions Based on Rarity)
| Name of Relic | Image | Elite Version | Rare Version |
|---|---|---|---|
| Call to Arms | ![]() | Allies gain 120 energy at battle start. | Allies gain 60 energy at battle start. |
| Carnal Grip | ![]() | Heals 24% of hero’s total HP when an enemy is slain. | Heals 16% of hero’s total HP when an enemy is slain. |
| Goblet of Resurgence | ![]() | Restores +50% health & energy when using the Fountain of Vitality. | Restores +25% health & energy when using the Fountain of Vitality. |
| Heartseeker | ![]() | +60% Critical Strike Damage. | +40% Critical Strike Damage. |
| The Angelic Thorn | ![]() | Reduces negative effect duration by 50%. | Reduces negative effect duration by 25%. |
| The Pearl Oath | ![]() | Increases damage up to 35% based on missing HP. | Increases damage up to 25% based on missing HP. |
AFK Arena Relics Guide: Hero Specific Relics
| Name of Relic | Image | Hero Benefited | Properties of Relic | Updates |
|---|---|---|---|---|
| Blinding Brilliance | ![]() | Belinda | “Blessing” ability is shared with all teammates. | – |
| Bloody Shawl | ![]() | Khasos | “Throwing Axe” is used again if Khasos catches it. | Removed in Patch 1.31 |
| Death’s Bite | ![]() | Kaz | Kaz’s attacks become poisonous and can stack. | – |
| Ferael’s Dread | ![]() | Ferael | “Terrorize” affects all enemies; spirits remain permanently. | – |
| Hogan’s Fortitude | ![]() | Hogan | Reduces damage received by 80% if it’s <6% of max HP. | Removed in Patch 1.31 |
| Lament | ![]() | Grezhul | Can use “Reanimate” at battle start without energy cost. | Removed in Patch 1.31 |
| Lion’s Might | ![]() | Brutus | “Last Grasp” invincibility refreshes on kills/assists. | Removed in Patch 1.31 |
| Lucius’ Fortitude | ![]() | Lucius | Removes time limit on “Heaven’s Protection.” | – |
| Severance | ![]() | Estrilda | Restores 1000 energy over 5 sec when killing with “Joust.” | – |
| Talonstrike | ![]() | Vurk | Fires 3 bolts per shot when using “Mania.” | – |
| Thane’s Insight | ![]() | Thane | +50% Crit Damage and stuns enemies on crit hits. | – |
| The Glistening Leaf | ![]() | Nemora | “Life Force” benefits all teammates after “Wild Wonder.” | – |
| The Huntress | ![]() | Raine | Removes cooldown of “Barrage” after using “Lock On.” | – |
| The Sinful Heart | ![]() | Shemira | “Soul Siphon” drains HP from 3 enemies at once. | – |
| The Tainted Desire | ![]() | Isabella | “Void Barrage” hits 3 enemies at once. | – |
| Ulmus’ Breath | ![]() | Ulmus | “Deep Roots” does not consume energy. | – |
| Warek’s Might | ![]() | Warek | “Carnal Rage” stacks damage once per second. | – |
| Windforce | ![]() | Lyca | Normal attacks and “Rapid Arrows” hit 3 enemies at once. | – |
AFK Arena Relics Guide: Updates
In Patch 1.19, adjustments were implemented to certain Legendary AFK Arena relics, introducing an upper damage limit to prevent excessive scaling. The affected relics include Blessed Hammer, Deathly Embrace, Eagle Strike, The Spiker, and Thunderburst. This change ensures that these AFK Arena relics remain powerful but do not dominate battles unfairly.
Additionally, Elite AFK Arena relics received modifications in the same update. Firebringer no longer affects the attack ratings of the entire team, and Icebringer no longer affects team defense ratings, shifting their roles to be more focused. The Statue of Retribution was also adjusted, with its effect now being unaffected by friendly summons, likely to prevent unintended scaling or interactions with summon-heavy compositions.
In Patch 1.31, hero-specific AFK Arena relics were removed from the Arcane Labyrinth, streamlining the relic pool and ensuring a more balanced selection. The removed relics include Bloody Shawl (Khasos), Hogan’s Fortitude (Hogan), Lament (Grezhul), and Lion’s Might (Brutus). This change prevents these hero-specific relics from skewing relic choices and reinforces a more generalized approach to relic selection in the Labyrinth.
These updates demonstrate the ongoing effort to refine AFK Arena relics mechanics, ensuring a fair and strategic experience for all players.
AFK Arena Relics Guide: Conclusion
AFK Arena Relics play a crucial role in various game modes such as Arcane Labyrinth, Peaks of Time, and Voyage of Wonders, serving as temporary, stackable power-ups that significantly impact battles. When selecting AFK Arena relics, players must carefully evaluate their options, as each choice can enhance or hinder their team’s performance.
AFK Arena Relics are categorized by rarity into Legendary, Elite, and Rare, with some relics existing in multiple rarities as Tiered AFK Arena Relics, offering different levels of effectiveness. Others are exclusive to a single rarity, making their unique effects more situational.
A distinct category of relics is Hero-Specific AFK Arena Relics, which exclusively belong to the Elite rarity and are designed to enhance specific heroes’ abilities. However, certain Hero-Specific Relics, such as Bloody Shawl (Khasos), Hogan’s Fortitude (Hogan), Lament (Grezhul), and Lion’s Might (Brutus), were removed from the Arcane Labyrinth in Patch 1.31, further refining the AFK Arena relics selection process.
AFK Arena Relics mechanics have undergone several updates over time. Patch 1.19 introduced upper damage limits to Blessed Hammer, Deathly Embrace, Eagle Strike, The Spiker, and Thunderburst to prevent excessive scaling. Additionally, adjustments were made to Firebringer and Icebringer, altering their effects to focus on individual stats rather than affecting the entire team. The Statue of Retribution was also modified to ensure its effect is not influenced by friendly summons.
Overall, AFK Arena relics remain a vital aspect of strategy, offering temporary but significant advantages in battles. Players must carefully select AFK Arena relics based on their team composition, rarity, and effect synergy to maximize their success. The ongoing updates and adjustments demonstrate a commitment to balancing relics and improving the overall gameplay experience.
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