- Mortuary
- Grave Block – 172
- Magenta Box – 12
- Magenta Barrel – 12
- Mortuary Fence – 68
- Rope Fence – 33
- Stump – 61
- Bush – 541
- Acid Lake – 19
- Power Cube Box – 40
Brawl Stars Two Thousand Lakes Guide: Map Layout
Brawl Stars Two Thousand Lakes is a community-made map for the Showdown event, featuring a maze-like layout with scattered lakes, dense bush patches, and narrow movement paths that encourage ambushes, close-range brawls, and calculated positioning.
| Wave-like Bush Pattern |
|---|
![]() The lower side lanes feature a wave-shaped bush pattern that stretches across the bottom, useful for sneaky rotations. |
| Central Power Cubes |
|---|
![]() The bottom-center area contains two Power Cube boxes, four 2×2 walls, and surrounding bushes—ideal for early skirmishes. |
Brawl Stars Two Thousand Lakes Guide: Best Brawlers
| Brawler | Role | Strength |
|---|---|---|
![]() Leon | Flanker or Ambusher | Dominates in the bushy lower area; Super allows surprise kills and escapes. |
![]() Crow | Assassin or Scout | Applies pressure in open areas with poison; great for chip damage and vision. |
![]() Surge | Hybrid or Lane Dominator | Scales well over time; thrives in open fights and handles surprise flanks with mobility. |
![]() Rosa | Tank or Bush Fighter | Bush synergy and tankiness let her control the wave-like bottom lanes. |
![]() Bo | Vision Control or Mid Anchor | Circling Eagle reveals key bushes; mines secure center or high-traffic paths. |
![]() Buzz | Assassin or Gap Closer | Can ambush from bushes and chain kills using his Super’s stun. |
![]() Spike | DPS or Control Hybrid | Excellent at zoning out the mid and bottom-center with his Super and burst. |
![]() Nani | Long-Range or Finisher | Shines in open space; Peep can finish off retreating brawlers across the map. |
Brawl Stars Two Thousand Lakes Guide: Tips
Brawl Stars Two Thousand Lakes is a wide-open Showdown map with minimal cover and heavy bush patterns. These tips will help you survive early chaos, navigate high-risk zones, and capitalize on positioning against enemies in both solo and duo formats.
Check the Bushes Before Center
Always scout the two parallel rows of bushes near the center—these are common ambush zones.
Long-Ranged Brawlers Excel
Brawlers like Brock, Piper, Colt, 8-Bit, and Bea thrive due to the map’s wide-open spaces.
Delay Mid Control
Rushing center early can get you trapped and targeted. Only move in when 4 or fewer players remain.
Use Border Bushes Wisely
Side bushes, especially on the east and west, are great for camping and setting up flanks.
Beware of Bottom Bush Trap
The square bush near the bottom with 2×2 wall corners can hide threats. Don’t rush it without checking all angles.
Reliable Medium-Ranged Picks
Carl, Nita, Emz, Poco, and Sandy offer a balance of health and range for controlling both close and open fights.
Focus Fire at Center Entry
The narrow center entry is perfect for choke-point damage. Fire at incoming enemies while they funnel in.
Early Game Rushers
Jacky, Frank, El Primo, Edgar, and Bibi can break boxes fast and gain an early power cube lead by storming the center.
Darryl’s Rolling Potential
Darryl’s Super charges quickly and lets him roll through lakes to rush or escape the center—but avoid rope fences as they block him.
Brawl Stars Two Thousand Lakes Guide: Conclusion
Brawl Stars Two Thousand Lakes is a wide, open Showdown map that rewards awareness, patience, and strategic positioning. With limited cover and high ambush potential from wave-shaped bushes and corners, players must carefully choose when to engage and when to rotate. Long-range brawlers dominate open areas, while sneaky flankers and mid-range tanks thrive in the lower half and near the center. Controlling key bushes, timing your push to the center, and avoiding early brawls are crucial to surviving and claiming victory.
Frequently Asked Questions (FAQs)
❓What brawlers are best on Two Thousand Lakes?
Long-ranged brawlers like Piper, Bea, and Brock shine in the open space, while Leon, Crow, and Rosa excel in bush-heavy flanks. Carl, Emz, and Spike are also solid picks for balance.
❓Is it safe to go for the center early?
Not usually. Rushing center early often leads to getting pinched or ambushed. Wait until there are fewer players before contesting the middle.
❓How important is bush control on this map?
Very. Bushes along the lower section and borders are prime ambush spots. Use gadgets, vision, or throwers to check before entering blindly.
❓Is this map good for close-range brawlers?
It can be—but only if they stick to the lower sides or catch enemies off guard in bushes. The open space makes them vulnerable otherwise.
❓How is this map different from Acid Lakes?
While the structure is nearly identical, Two Thousand Lakes has slight differences in wall and bush placements that slightly change pathing and control zones.

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