Introduction to Clash of Clans Big Boy Detailed Guide
The Big Boy, spawned by a Super Witch in Clash of Clans, is a powerful unit with substantial damage and hitpoints, making it an essential asset in attacks. Although it can tank damage and deal significant damage to structures, the Big Boy is also strategically valuable for its ability to divert enemy defenses away from Super Witches, allowing them to stay alive longer while spawning more Big Boys.

| Damage per Second | Damage per Attack | Hitpoints |
| 350 | 700 | 4,100 |
Strengths
High Hitpoints and Tanking Power
Big Boy is one of the tankiest summoned units in the game, making him excellent for soaking up heavy fire from defenses like X-Bows, Inferno Towers, and Scattershots. He can protect the rest of your army by absorbing massive amounts of damage.
Distraction for Single-Target Defenses
His huge health pool makes him a reliable distraction for single-target Infernos, allowing your Super Witches and other troops to survive longer. He also stalls defenses like Archer Towers, Cannons, and even the Giga Tesla or Giga Inferno.
Sustained Presence on the Field
Since the Super Witch can keep summoning a new Big Boy after the old one dies (with a cooldown), there’s potential for near-continuous frontline tanking throughout a battle, provided the Super Witch survives.
Weaknesses
Slow Movement and Attack Speed
Big Boy moves and attacks very slowly, which means he can lag behind your main push or struggle to keep up with the pace of battle. This delay can make your army split or lose momentum in high-pressure situations.
Easily Distracted by Trash Buildings
Like all ground troops, Big Boy can get pulled off course by outer structures. This can lead to pathing issues, especially in ring bases or when funneling isn’t done well.
Vulnerable to Traps and Splash Damage
Even with high HP, Big Boy can be weakened or eliminated by concentrated splash damage (like Giant Bombs or multiple splash defenses targeting him at once). Spring Traps won’t affect him, but heavy ground trap placement can still slow his effectiveness or isolate him.

Functionality
Big Boys, spawned by Super Witches, operate without a preferred target when attacking. They will automatically target and strike the closest building within their range, making them a reliable force to deal with structures as they progress through the base. However, their behavior changes if enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons come into the vicinity.
If a Big Boy becomes aware of enemy troops, either through direct attack or by proximity to another friendly troop under attack, it will shift its focus from attacking buildings to engaging the enemy troops. This behavior change ensures that Big Boys can help deal with any defensive threats, such as Clan Castle troops or Heroes, that could potentially disrupt the main attack. Once all the nearby enemy troops are eliminated, the Big Boy will return to its original task of attacking the nearest structure, continuing to help clear the base.
This flexible targeting mechanism allows Big Boys to provide both offensive and defensive value in attacks. While their primary role is to target structures, they are also capable of protecting the Super Witch and other supporting troops from enemy defensive units. However, it’s essential to plan their deployment and the positioning of other troops carefully to ensure that the Big Boys remain focused on the key targets needed to secure the victory.
Offensive Strategies
The Big Boy, spawned by the Super Witch, is a tank unit with high hitpoints and damage, similar to a P.E.K.K.A. Its slow attack speed and ground-only targeting make it a durable but somewhat limited unit. Big Boys are especially effective against splash and multi-target defenses like Wizard Towers and multi-target Inferno Towers, which would typically counter ordinary Witches. The Big Boy can absorb damage from these defenses more efficiently, making it a useful asset for clearing paths for Super Witches.
In comparison to a P.E.K.K.A, Big Boys have slightly lower stats but are supported by the Super Witch. They are immune to Spring Traps and can withstand other area-damaging traps like Bombs, making them highly resilient in layouts designed to disrupt ground attacks with traps. This immunity allows Big Boys to be used more effectively in base layouts that rely on traps to slow or stop attackers.
However, Big Boys are less effective against swarms of fast, low-health units, such as defending Clan Castle troops or Skeleton Traps. Their slow attack speed limits their ability to deal with multiple targets in a short time. To mitigate this weakness, pairing Big Boys with fast-attacking units like the Archer Queen or splash-damaging units like Valkyries can help eliminate swarm units quickly. Super Witches can also assist with splash damage, but this pairing can sometimes lead to targeting issues between the Big Boy and Super Witch.
Using Big Boys in a Smash-style attack is a highly effective tactic, where each Big Boy tanks for the others, giving the Super Witches time to spawn new Big Boys and continue clearing the base. Proper placement of the Super Witch is crucial—keeping her out of range of defenses at the start of the attack allows the Big Boy to spawn and begin absorbing damage. This is especially important due to the Big Boy’s longer initial spawning time.
To ensure the Big Boy reaches key defensive structures, funneling techniques should be used. By guiding the Big Boy toward critical targets, such as splash defenses or key defensive buildings, you can ensure it doesn’t get sidetracked by less important buildings, increasing the chances of a successful attack.
Synergies
Super Witch:
The synergy between the Super Witch and Big Boy is one of the key strengths of this combo. The Super Witch spawns the Big Boy, and as the attack progresses, she can generate additional Big Boys, helping to sustain the offensive push. The Super Witch provides ranged support, targeting defensive buildings and high-priority targets while her Big Boys tank damage, allowing her to remain safe and focus on supporting the army.
The Big Boy’s high hitpoints and damage make it an excellent frontline unit, taking the brunt of the damage from defenses while the Super Witch targets buildings from a distance. The combined power of these two units allows for an effective Smash-style attack, where the Big Boys act as shields for the Super Witch, keeping her safe long enough to spawn more Big Boys and clear a significant portion of the base.
This synergy is also advantageous in terms of base penetration. As the Super Witch spawns additional Big Boys, they can work together to take down critical defenses like Wizard Towers and multi-target Inferno Towers, which would otherwise be challenging for a typical ground-based strategy. Furthermore, the presence of multiple Big Boys makes it harder for splash-damaging defenses to eliminate all the tanks at once, creating opportunities for the Super Witch and other troops to deal more damage.
Archer Queen:
The Archer Queen is an excellent support unit for the Big Boy, especially in dealing with enemy swarms. While the Big Boy has high damage and health, its slow attack speed makes it ineffective against large groups of fast-moving troops like Skeletons or defending Clan Castle troops, which can overwhelm it if left unchecked. The Archer Queen, with her rapid-fire attacks, can quickly eliminate these swarming units, allowing the Big Boy to continue focusing on high-value targets like defenses.
By pairing the Archer Queen with the Big Boy, you create a complementary force where the Queen clears out smaller threats while the Big Boy absorbs damage and handles tougher defenses. This synergy allows the Big Boy to stay alive longer, making it a more effective tank, and it helps ensure the Super Witch’s Big Boys are supported in their role as frontliners.
Furthermore, the Archer Queen’s high single-target damage helps eliminate defensive units such as enemy Heroes or Clan Castle troops that may target the Big Boy. With the Archer Queen handling the smaller distractions, the Big Boy can stay focused on tanking for the Super Witch and other damage-dealing units, making the attack more balanced and efficient.
To maximize the effectiveness of this pairing, it’s important to position the Archer Queen and Big Boy properly, ensuring that the Queen stays close enough to support but is not overwhelmed by splash damage or other threats. A well-timed combination of the Queen’s rapid-fire damage and the Big Boy’s tanking ability can significantly enhance the success of a Smash-style attack or any strategy where sustained offensive pressure is key.
Valkyries:
Valkyries are an excellent choice to support Big Boys, especially when dealing with groups of defending troops or Skeleton Traps that pose a threat to the Big Boy’s slow attack speed. Their splash damage makes them highly effective against swarms of smaller units, which can quickly overwhelm the Big Boy if left unchecked.
In particular, Valkyries excels at clearing out defending Clan Castle troops, which are often sent to counter the Super Witch and her Big Boys. Whether it’s Swarm Units like Skeletons or fast units like Goblins, Valkyries can quickly clear these threats with their spinning attacks, allowing the Big Boy to continue its focus on high-value targets like defenses and core buildings.
Valkyries also help to clear out Skeleton Traps that may be triggered as the Big Boy moves through the base. These traps can be dangerous to Big Boys, as their slow attack speed makes them vulnerable to continuous damage from multiple Skeletons. By deploying Valkyries, you can quickly wipe out these traps, preventing the Big Boy from being bogged down.
In addition to clearing out peripheral threats, Valkyries can also help with core attacks by taking out defenses that might pose a challenge to Big Boys, such as Wizard Towers or splash-damaging Inferno Towers. With Valkyries handling these splash threats, the Big Boy can continue tanking and allowing the Super Witch to summon more Big Boys, making this combination incredibly effective in Smash-style attacks.
Strategically, Valkyries should be deployed in a way that maximizes their splash damage, while ensuring that they don’t get overwhelmed by splash defenses themselves. If placed properly, they can provide crucial support, clearing out the base around the Big Boy and ensuring that it remains focused on taking out critical defenses.
Healers/Healers and Druids:
Healers and Druids play a vital supporting role in ensuring the Super Witch and her Big Boys remain effective throughout the attack. While they don’t directly synergize with the Big Boy itself, their primary function is to keep the Super Witch alive, which indirectly supports the Big Boy’s presence on the battlefield.
The Super Witch is essential for summoning and maintaining a steady supply of Big Boys. If the Super Witch is taken out too early in the attack, the Big Boys will stop spawning, severely reducing offensive pressure. Healers and Druids are critical to maintaining the Super Witch’s health, allowing her to continue summoning Big Boys for a prolonged period. This ensures that the Big Boy tanking effect can continue, and the offensive push remains strong.
Healers are particularly useful because they focus on keeping high-health units like the Super Witch alive, ensuring she doesn’t fall too quickly to enemy defenses. Druid support adds to the sustainability, providing additional healing and support as needed, and making the Super Witch even more resilient in longer engagements. With both troops on the battlefield, the Super Witch can survive long enough to keep spawning Big Boys and provide support to the attacking force.
Additionally, using Healers and Druids strategically can help avoid the Big Boy’s vulnerable moments. For example, as the Big Boy tanks for the Super Witch, Healers and Druids can keep the Super Witch healthy and give her the time needed to summon more Big Boys, which keeps the pressure on the base’s defenses.
Together, these supporting units ensure that the Super Witch remains a powerful threat throughout the attack and prevent any interruption to the Big Boy’s momentum, maximizing the effectiveness of the Smash-style attack and ensuring the full potential of the Big Boy is realized.
Barbarian King:
The Barbarian King is an excellent choice to serve as a high-health unit that can help distract the Eagle Artillery, which often targets high-value units like the Super Witch. By drawing the attention of the Eagle Artillery, the Barbarian King protects the Super Witch, ensuring she can continue summoning Big Boys without the threat of being destroyed by heavy artillery.
When the Barbarian King is placed in front of the Super Witch and Big Boys, he acts as a tank, absorbing shots from defenses, particularly the Eagle Artillery, which deals significant damage to high-health units. This gives the Super Witch more time to safely deploy Big Boys and continue her offensive push.
Additionally, by using the Barbarian King to distract the Eagle Artillery, you allow the Big Boys to stay focused on attacking buildings and defending units, rather than having to take the brunt of powerful artillery attacks. The Barbarian King’s ability to absorb damage can be pivotal in protecting the core of your attacking force, enabling the Super Witch and Big Boys to perform their roles effectively throughout the attack.
This strategy is especially useful when attacking bases with well-placed Eagle Artillery, as it mitigates the risk of losing the Super Witch early in the attack, which would halt Big Boy production and weaken the overall offensive. By using the Barbarian King as a distraction, you ensure that the Super Witch and her Big Boys have the opportunity to reach key structures and defenses, significantly improving the chances of a successful attack.
Freeze and Lightning Spells:
Freeze and Lightning Spells are essential tools for neutralizing threats that could quickly destroy the Big Boys and disrupt the attack.
Freeze Spells can be used to temporarily disable single-target Inferno Towers, which are one of the biggest threats to both the Super Witch and the Big Boys. Since Inferno Towers target and meltdown high-health units like Big Boys, using Freeze Spells on them helps prevent these defenses from burning through your Big Boys before they can take down critical structures. Timing the Freeze Spell correctly, particularly when multiple Inferno Towers are active, can help keep your Big Boys alive for longer and allow them to deal damage to defenses and other high-value targets.
Lightning Spells can also be effective in eliminating single-target Inferno Towers. By targeting one or more Inferno Towers with a Lightning Spell, you can deal significant damage to these structures, reducing their threat to the Big Boys. In cases where you only need to disable one Inferno Tower, a well-placed Lightning Spell can weaken it enough that the Big Boy survives longer. You can use this spell to target not just Inferno Towers, but also other key defenses such as Archer Towers or Hidden Teslas that could potentially cause problems for your troops.
Both spells help ensure that the Big Boys remain a viable tank for the Super Witch, allowing her to summon more Big Boys and continue the offensive. The longer the Big Boys stay alive and continue to deal damage, the more pressure they put on the base, making Freeze and Lightning Spells valuable additions to any attack involving Super Witches.
The Big Boy’s strength lies in its high health and damage, making it an excellent tank. However, its vulnerability to swarms and single-target damage means it requires strategic support to maximize its effectiveness on the battlefield.

Frequently Asked Questions
❓What is the Big Boy summoned by the Super Witch in Clash of Clans?
The Big Boy is a massive Skeleton summoned by the Super Witch. It has high hitpoints and acts as a tank, drawing fire away from other troops. Only one Big Boy can be active per Super Witch at a time.
❓How much damage does the Big Boy deal in Clash of Clans?
While the Big Boy has impressive health, its damage per second (DPS) is relatively low. It deals moderate melee damage, mainly serving as a distraction and tank rather than a damage dealer.
❓Can the Big Boy be healed or enraged in Clash of Clans?
Yes, the Big Boy can be affected by spells like Heal and Rage. Using these spells can temporarily enhance his survivability or damage output, especially during pushes into core defenses.
❓Does the Big Boy trigger traps in Clash of Clans?
Yes, the Big Boy can trigger traps such as Giant Bombs and Spring Traps. However, due to its size and weight, it is immune to being launched by Spring Traps, making it more reliable for tanking paths with potential traps.
❓How does the Big Boy help in Super Witch attack strategies?
The Big Boy acts as a frontline tank, soaking up damage while the Super Witch and supporting troops deal damage from behind. This synergy makes Super Witch attacks more sustainable, especially against bases with strong splash defenses.
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