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Clash of Clans Super Hog Rider Guide

Introduction to Clash of Clans Super Hog Rider Guide

The Super Hog Rider in Clash of Clans is a Super Troop based on the Hog Rider and can be unlocked by boosting a Hog Rider of at least level 10. Boosting requires 25,000 Dark Elixir or a Super Potion, and the boost lasts for 3 days. The level of the Super Hog Rider matches the level of the Hog Rider that was boosted.

Like the regular Hog Rider, the Super Hog Rider is a fast-moving ground unit that focuses on attacking defenses. However, it has improved stats compared to the standard Hog Rider, including enhanced health, damage, and speed. One of its key advantages is its ability to bypass Walls, making it more effective at targeting defenses that are behind walls without being delayed by them. This makes it an ideal unit for clearing out defenses, particularly in the late stages of an attack.

Clash of Clans Super Hog Rider Guide - icon
Clash of Clans Super Hog Rider Guide - statistics

Strengths

Stun Ability on Jump

The Super Hog Rider’s signature move is his ability to stun defenses when he leaps over walls. This short disruption gives your army a crucial edge, especially against high-damage defenses like Inferno Towers or X-Bows.

Tanky with High DPS

Compared to the regular Hog Rider, the Super Hog Rider has significantly more hitpoints and damage per second. This makes him more sustainable in battle, capable of tanking some splash or single-target damage while dealing hefty blows.

Wall Bypass Without Wall Breakers

Since he jumps over walls naturally, you don’t need to rely on Wall Breakers or Jump Spells to open compartments. This makes pathing more predictable and frees up spell slots or troop housing for other purposes.

Weaknesses

Vulnerable to Traps and Splash Damage

Despite his bulk, Super Hog Riders are still vulnerable to Giant Bombs, Spring Traps, and splash defenses like Bomb Towers. Without proper healing or support, a pack of them can be wiped out quickly.

High Housing Space Cost

At 15 housing space per unit, Super Hog Riders take up a lot of room in your army. This limits how many you can bring and makes it harder to balance support troops or funneling units in your attack.

Struggles with Multi-target Infernos and Scattershots

These high-damage splash defenses can tear through groups of Super Hog Riders if not disabled or distracted. Their stun effect helps briefly, but without proper support like Freeze or Heal Spells, these defenses remain a major threat.

Troop Composition and Behavior

The Super Hog Rider is a unique Super Troop that features two components: the Super Rider and the Super Hog. Initially, they attack together as one powerful unit, combining the speed and strength of both the Super Rider and the Super Hog to deal significant damage to enemy defenses.

However, upon being defeated, the Super Rider is knocked off the Super Hog, and they will continue fighting as individual troops. The Super Hog will continue attacking defenses, while the Super Rider can also continue to engage ground targets. This unique mechanic provides additional flexibility during an attack, as both components remain active even if one is separated.

This ability makes the Super Hog Rider particularly useful in raids, as it can adapt to changing battlefield conditions, keeping up the pressure on enemy defenses even after the initial form is disrupted.

The Super Rider is a key component of the Super Hog Rider, offering strong offensive capabilities with a focus on ground units. It deals more damage than the Super Hog and can target any ground unit, making it effective against a variety of enemy troops and structures.

Despite its power, the Super Rider has limitations. It moves slower than the Super Hog, which can reduce its effectiveness in quickly reaching important targets. Additionally, while it can deal double damage to Walls, it still struggles to break through higher-leveled Walls, meaning it might need support or additional troops to clear fortified areas.

The Super Rider’s role primarily deals with ground defenses and units, making it a crucial part of a balanced attack strategy when paired with the Super Hog, which can bypass Walls and target defenses more efficiently.

The Super Hog is a versatile part of the Super Hog Rider, continuing to target defenses, making it an essential unit for taking down enemy structures. One of its key advantages is its ability to bypass Walls, allowing it to reach defenses that would typically be protected by walls, making it highly effective against tightly packed base designs.

However, the Super Hog comes with a tradeoff: it has lower DPS compared to the Super Rider. This means that while it can quickly move around the base, its damage output is not as high as that of the Super Rider, making it less effective at eliminating high-health structures or units quickly.

The Super Hog’s primary strength is its ability to jump over Walls, combined with its continuous targeting of defenses. To maximize its potential, pairing it with the Super Rider or other high-DPS troops can provide a well-rounded offensive force.

Targeting Priority

Super Hog Riders have a strong focus on prioritizing defensive structures, which makes them effective in targeting defenses without being distracted by other buildings or enemy units. Their primary goal is to eliminate all defense buildings before they turn their attention to anything else. This allows them to systematically clear defenses, even while under attack from Clan Castle troops, enemy Heroes, or Skeleton Trap skeletons.

One important detail is that they do not consider the Clan Castle itself as a defense, even if it contains enemy troops. However, if a Town Hall weapon is activated, Super Hog Riders will treat it as a defensive structure and prioritize it accordingly.

Once all defenses are eliminated, Super Hog Riders lose their preference for defense and act like other troops, attacking the nearest building. They can also switch to enemy units if they are within range and can retaliate, but they will not change their target unless the previously targeted building is destroyed. This makes them effective for clearing out bases, especially when paired with troops that can handle the non-defensive buildings after the defenses are gone.

Offensive Strategies

The Super Hog Rider’s increased durability compared to regular Hog Riders makes it a valuable asset in Queen Charges. Its higher health allows it to withstand more damage, making it less vulnerable to splash damage from defenses like Bomb Towers and Scattershots. This gives the Super Hog Rider a better chance of surviving while the Queen works her way through the base, ensuring that it can continue to target and destroy defenses without being easily taken out. This durability also makes the Super Hog Rider a great choice for distracting splash damage defenses, allowing other troops to stay safe and focus on their objectives.

The Super Hog Rider’s unique death mechanic allows it to split into two distinct units upon defeat: the Hog and the Rider. The Hog, being faster, continues to target and attack defenses, acting as a tank to draw the attention of enemy defenses. On the other hand, the slower Rider can target any building or enemy unit, dealing substantial damage. This division allows for a flexible and dynamic attack strategy, with the Hog absorbing damage while the Rider deals with both defensive structures and other key targets. The combination of these two units can effectively disrupt enemy defenses and provide significant value in various attack strategies.

To maximize the effectiveness of the Super Hog Rider’s split mechanic, it’s essential to keep the Super Hog Rider alive until it reaches the core of the base. When the Super Hog Rider dies, the Rider will be flung back by 5 spaces, which can disrupt the attack if it happens too early. By keeping the Super Hog Rider alive longer, you ensure that the Rider is in a more advantageous position, allowing it to target key buildings and defenses in the center of the base. This strategy prevents the attack from being completely disrupted, allowing the Rider to contribute to the overall damage and further increasing the potential of the Super Hog Rider’s split attack.

The Super Rider’s ability to target anything, combined with its high damage, makes it an excellent cleanup troop once defenses are cleared. By keeping the Super Hog Rider alive longer, the Super Rider can target and eliminate remaining buildings behind the main defenses. Meanwhile, the Super Hog will continue to focus on destroying any remaining defensive structures, acting as a mini-tanker and absorbing damage. This synergy allows both parts of the Super Hog Rider to function efficiently: the Super Hog targets defenses while the Super Rider deals with the remaining buildings, making the entire unit much more effective in the later stages of an attack.

Super Hog Rider can be a great addition to Miner Hybrid attacks. Since it’s more durable than the regular Hog Rider, it can absorb more damage while targeting and eliminating key defensive structures. This durability makes it less prone to being taken out by splash damage, which is crucial when combined with Miners, who are focused on clearing the core of the base.

Additionally, its ability to clean up after the main defenses are down gives it great utility, ensuring that even after the initial attack, there are troops left to take care of the remaining buildings. The combination of Super Hog Riders and regular Hog Riders in this strategy ensures both high damage and durability while providing a solid cleanup option.

After the Super Hog splits from the Super Hog Rider, the Super Hog retains its ability to jump over walls, which helps it continue to target defenses even if they’re behind obstacles. However, the Super Rider, while slower and unable to jump over walls, compensates with its ability to deal double damage to walls, making it effective at breaking through obstacles when needed.

This dual functionality—Super Hog handling the jumping over walls and Super Rider dealing with walls via high damage—allows for a versatile and well-rounded attack strategy. The combination can be particularly useful when you need to clear paths through walls while also maintaining pressure on defenses.

The Super Hog Rider’s ability to split into the Super Hog and Super Rider, even when bounced by a Spring Trap, can be a useful tactic. You can strategically use this feature to your advantage by sending the Super Hog Rider into areas where you expect Spring Traps to trigger. Even if the Super Hog Rider is launched by a Spring Trap, the split allows both parts to continue attacking, maintaining pressure on the defenses.

It’s especially useful when you want to ensure that the Super Hog (which targets defenses) and the Super Rider (which deals damage to anything, including buildings) can still function even after being temporarily thrown off course by traps.

Defensive Strategies

While the Super Hog Rider theoretically offers great value as a defensive troop—two buffed Hog Riders for just 12 housing spaces—their effectiveness can be significantly hindered by splash damage.

As you’ve noted, an Archer Queen supported by Healers and a Poison Spell can easily wipe out Super Hog Riders due to her strong damage output and healing support. Even without the Poison, the Archer Queen alone can handle a significant number of them, making it a risky defense strategy.

Splash-damaging Clan Castle troops like Wizards or Baby Dragons, or splash defenses like Bomb Towers, Scattershots, and even a well-placed Earthquake or Lightning Spell, can also neutralize them quickly. These splash damage sources can prevent the Super Hog Riders from fully splitting and engaging with their targets, thus limiting the value they could provide in a defensive setting.

So while the Super Hog Rider does have potential, it’s not as reliable on defense, especially against fast-attacking splash damage units or heroes like the Archer Queen. For effective defense, it’s critical to pair them with additional defensive troops or structures that can absorb or mitigate splash damage, but even then, they might struggle against well-executed attacks.

Synergies

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Grand Warden:

The Grand Warden is a valuable support unit for Super Hog Riders, especially when they split into the Hog and Rider. As you’ve mentioned, the split makes them more vulnerable to splash damage and poison, but the Grand Warden’s support can significantly mitigate this.

By using the Grand Warden’s “Eternal Tome” ability, you can make the Super Hog Rider (and its split components) immune to damage for a short period. This can be a lifesaver when they are about to enter areas with heavy splash damage from defenses or poison from enemy troops.

Moreover, the Grand Warden’s healing aura also provides additional sustain, keeping both the Super Hog Rider and the split components alive longer as they approach the core of the base. This support ensures that they can continue to target defenses effectively while avoiding taking too much damage.

So, pairing the Grand Warden with the Super Hog Rider not only gives protection against splash and poison damage but also increases the overall longevity and effectiveness of the Super Hog Rider during the attack.

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Queen Charge:

The Super Hog Rider’s enhanced durability makes it an excellent addition to a Queen Charge strategy. In a Queen Charge, the Queen is typically placed at the beginning of the attack to clear out defenses and create a funnel for other troops. During this process, she is often supported by Healers and sometimes a Rage Spell to ensure she stays alive while dealing significant damage. However, regular Hog Riders tend to be squishy and vulnerable to splash damage, particularly from Bomb Towers, Scattershots, or enemy defenses like Wizard Towers and Mortars.

This is where the Super Hog Rider stands out. It offers more durability than regular Hog Riders due to its increased hitpoints, meaning it can absorb more damage before being eliminated. This makes it less prone to being taken out by splash damage or seeking traps during the Queen Charge. As a result, the Super Hog Rider can serve as a reliable support troop in the Queen Charge, allowing the Queen to stay focused on clearing high-value defenses while the Super Hog Rider clears additional defenses and structures along the way.

In combination with the Queen’s ability to heal herself with the Healers, the Super Hog Rider can continue to tank damage from defenses, reducing the strain on the Queen’s health. If the Super Hog Rider reaches defenses like the Archer Queen or enemy Heroes, it can deal significant damage before splitting into the Hog and Rider, with both parts of the troop continuing the fight.

Additionally, the Super Hog Rider’s ability to jump over walls adds flexibility in base designs where the walls are well-placed to block the path of other troops. After splitting, the Super Hog Rider’s Hog will target defenses while the Super Rider can target whatever buildings are in range, providing a comprehensive attack option that can support the Queen in taking down key defenses and structures.

Overall, incorporating Super Hog Riders into a Queen Charge offers a more robust, splash-damage-resistant support unit, allowing the Queen to operate with fewer distractions and giving the attack a better chance of succeeding.

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Miner Hybrid Attacks:

In Miner Hybrid attacks, Super Hog Riders can significantly enhance the overall strategy by adding more durability and cleanup potential. The hybrid attack involves deploying a mix of Miners and Hog Riders to target both core defenses and outer buildings. Typically, Miners are used to clear core defenses and take out key structures while Hog Riders focus on eliminating defensive buildings, particularly those on the outskirts of the base.

The Super Hog Rider complements this approach in several ways. First, its durability makes it more resistant to splash damage, which is common in most bases. Regular Hog Riders are vulnerable to damage from splash defenses like Bomb Towers, Scattershots, and Wizard Towers, but the Super Hog Rider’s increased hitpoints allow it to survive longer, making it a more reliable option in the attack.

When paired with regular Hog Riders, the Super Hog Rider can act as a mini-tanker, absorbing hits from defenses while the regular Hog Riders clear them out. This allows the Hog Riders to target more defenses without taking as much damage, increasing their lifespan and the effectiveness of the attack.

Another important role of the Super Hog Rider in Miner Hybrid attacks is its ability to assist with cleanup. After the core defenses are eliminated, the Miners will typically continue moving through the base, clearing additional structures. The Super Hog Rider, when used after the initial rush, can help target any remaining defenses or buildings that might distract the Miners. It can even target high-priority structures that might be out of reach for the Miners, helping to ensure a smooth cleanup phase.

Additionally, the Super Hog Rider’s ability to jump over walls provides flexibility in reaching buildings that would otherwise be inaccessible. This ensures that it can continue to focus on defensive structures without getting stuck behind obstacles.

In summary, by incorporating Super Hog Riders into Miner Hybrid attacks, you benefit from added durability, splash-damage resistance, and cleanup efficiency. This synergy makes the attack more resilient and improves the overall damage output, especially when facing tough base designs.

Clash of Clans Super Hog Rider Guide - barbarian icon

Frequently Asked Questions

❓What is the difference between the Super Hog Rider and the regular Hog Rider?

The Super Hog Rider is a powered-up version of the regular Hog Rider, featuring higher hitpoints, more damage, and the ability to break through walls after his mount is defeated. Unlike the regular Hog Rider, who dies immediately when defeated, the Super Hog Rider dismounts and continues fighting as a slower but stronger ground unit.

❓How do I unlock the Super Hog Rider in Clash of Clans?

To unlock the Super Hog Rider, your regular Hog Rider must be at least level 9. Once eligible, you can activate the Super Hog Rider through the Super Troop building by spending 25,000 Dark Elixir or using a Super Potion. It remains active for 3 days.

❓What is the best strategy to use Super Hog Riders in an attack?

Super Hog Riders excel in hybrid or surgical Hog attacks, especially when combined with Healers or Heroes for support. They’re ideal for funneling and targeting high-value defenses. Deploying them after clearing splash defenses can maximize their damage output, and their second phase (post-dismount) makes them useful in prolonged battles.

❓Are Super Hog Riders good for Town Hall 14 and 15 war attacks?

Yes, Super Hog Riders can be very effective in TH14 and TH15 war attacks when used in hybrid compositions like Queen Charge Hybrid or Super Hogs with Miners. Their durability and two-phase attack help in pushing deeper into well-defended bases and surviving through core compartments.

❓What defenses counter Super Hog Riders the most?

Multi-Target Infernos, Giant Bombs, and high-level Scattershots are strong counters to Super Hog Riders. Since they rely on both mobility and staying grouped, splash damage and traps can quickly thin their numbers. Planning a path that neutralizes splash damage early is key to success.

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