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Clash of Clans Super Wizard Detailed Guide

Introduction to Clash of Clans Super Wizard Detailed Guide

The Super Wizard is a powerful Super Troop in Clash of Clans that provides a significant upgrade to the regular Wizard. To unlock the Super Wizard, players must first have a Wizard at level 9 or higher. Once a Wizard meets this requirement, players can boost it into a Super Wizard by spending 25,000 Dark Elixir or using a Super Potion. This boost lasts for 3 days, and the resulting Super Wizard will have the same level as the Wizard that was boosted.

To be able to boost Wizards into Super Wizards, players must have reached Town Hall 12. However, players at Town Hall 10 or higher can still use Super Wizards if they are donated from a Clan Castle that is at least level 6. This is due to the Laboratory level cap, which prevents players from boosting Wizards directly until they have reached Town Hall 12, but they can still receive Super Wizards as donations from Clanmates with higher Town Hall levels.

The Super Wizard has enhanced capabilities compared to the regular Wizard. This includes increased damage output, splash radius, and a powerful chain attack mechanic that allows it to deal damage to multiple targets in its range. As a result, Super Wizards can be highly effective when used in coordinated attacks, particularly when paired with other troops for support or for taking down multiple buildings at once.

Clash of Clans Super Wizard Detailed Guide - icon
Clash of Clans Super Wizard Detailed Guide - clash of clans super wizard statistics

Strengths

Chain Lightning Attack

The Super Wizard’s unique chain lightning can hit up to 10 targets in a single shot, making him excellent for clearing clusters of tightly packed defenses, buildings, or trash buildings behind walls.

High Burst Damage

Compared to regular Wizards, Super Wizards deal significantly more damage per shot, allowing them to quickly eliminate key defensive structures like Archer Towers, Cannons, and Air Defenses.

Synergy with Funnel and Zap Attacks

Super Wizards are often used in Zap Titan or Super Witch Smash strategies, where they can funnel effectively, take down defenses early, or act as back-end cleanup troops protected by tankier units like Pekkas or Titans.

Weaknesses

Low HP for a Super Troop

Despite their high damage, Super Wizards remain fragile. A single Giant Bomb, Scattershot, or defending Heroes can eliminate them quickly if not protected properly.

Vulnerable to Splash and Traps

Since they group up like regular Wizards, they are very susceptible to Mortars, Bomb Towers, Scattershots, and Giant Bombs. Losing a pack of Super Wizards to one splash attack can ruin a push.

High Housing Space and Cost

At 10 housing space per unit, they take up a lot of room in your army. This makes army composition tight and leaves less space for other support troops or tanks. They also cost a lot of Dark Elixir to train.

Attack and Targeting

The Super Wizard stands out with its unique attack mechanics. It uses a combination of fire and lightning-based attacks, which are capable of chaining to multiple targets. Unlike the Electro Dragon, whose chain attacks branch off from the previous target, the Super Wizard’s chains originate from the primary target. This means that the chain hits up to nine additional targets near the first one, dealing 40% of the regular damage to each of them. This allows the Super Wizard to hit up to ten targets in one attack, making it an incredibly effective troop for clearing large groups of buildings and enemy units in a single strike.

While the Super Wizard does not have a preferred target, it will prioritize attacking the nearest building or structure initially. However, if it detects enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons within its range, it will shift focus to attack these units instead. Once these enemy troops are eliminated, the Super Wizard will resume attacking the nearest building. This versatility allows Super Wizards to be useful for both clearing defenses and dealing with enemy troops or heroes in a base.

Due to their ability to deal significant splash damage to multiple targets, Super Wizards are especially effective in attacking well-clustered defensive structures or enemy units, making them a valuable asset in many attack strategies. Their ability to clear multiple targets with a single shot makes them highly efficient, particularly in the latter stages of a raid when enemy defenses are clustered together.

Offensive Strategies

The Super Wizard is a troop with impressive damage output due to its chain lightning attack, which can hit up to 10 targets at once. To maximize its effectiveness, it is essential to keep the Super Wizard well-protected by deploying tanks such as Giants or Golems. This protection allows the Super Wizard to focus on dealing damage while being shielded from defensive structures and enemy troops, particularly when it is sent into the core of the base.

Because of their chaining attack, Super Wizards can clear large clusters of buildings, much like Electro Dragons, and are especially effective against multiple enemy defenses. However, unlike Electro Dragons, Super Wizards are more vulnerable to attacks, so providing a solid tank and protection is crucial to prevent them from being taken down too quickly. Super Wizards can be used effectively when deployed alongside a well-supported army, helping to clear out enemy structures and defensive units, making it easier for the rest of the army to penetrate deeper into the base.

The Super Wizard’s ability to hit up to 10 targets with its chain lightning makes it highly effective against defending troops like Headhunters or Super Minions, as it can eliminate multiple threats in one attack. However, this impressive damage potential also means the Super Wizard is vulnerable to being overwhelmed if not properly protected.

To ensure its survival, it’s crucial to deploy tanks such as Giants, Golems, or other durable troops to absorb damage from enemy defenses and troops. Without this protection, Super Wizards can be quickly taken down by these high-damage units, reducing their effectiveness. Therefore, they should be part of a well-coordinated strategy that keeps them safe while they clear out both defensive structures and enemy troops.

The Super Wizard excels at creating funnels, either as part of a kill squad or independently, particularly in compact ring bases where the structure of the layout creates natural paths. By targeting buildings on the edge of the base, the Super Wizard can clear out trash buildings and force your main army into the core of the base. This funneling ability ensures that your other troops, especially high-value units like the Hero or Siege Machines, stay focused on the critical areas of the base, such as defensive structures and the Town Hall.

If possible, the Super Wizard should be used early in the attack to clear a path or supplement an existing funnel. Once the funnel is created, the Super Wizard can then move in with the main army, supporting the attack and maximizing its effectiveness. By eliminating peripheral defenses and troops, the Super Wizard helps guide your main force to the heart of the enemy base, increasing the chances of a successful attack.

The Super Wizard’s enhanced durability makes them a great choice for clearing trash buildings that would otherwise require multiple regular Wizards. With twice the hitpoints of a regular Wizard, the Super Wizard can survive longer under Mortar fire and continue attacking, making them a valuable asset for clearing buildings like Collector’s, Army Camps, or other low-priority structures that may be difficult to reach or require extra time for regular Wizards to clear.

Additionally, the Super Wizard’s Chain Lightning ability can be particularly effective in clearing Lava Pups or Ice Pups when a Lava Hound or Ice Hound dies. Upon the death of these units, the Super Wizard’s Chain Lightning targets and deals damage to the Pups, helping to clear them quickly. This makes the Super Wizard a solid choice for base layouts that feature Lava or Ice Hounds, especially when combined with other troops or strategies to handle Pups effectively.

Defensive Strategies

While powerful, Super Wizards have low health, making them vulnerable to defenses, especially when they are not properly protected. Point defenses like Cannons, Archer Towers, and Mortars can easily take them down if they are left unprotected. Additionally, setting up outer buildings with defenses in the right places can force attackers to deploy more expensive or less effective troops just to deal with these defenses or to create a funnel. This tactic can reduce the overall effectiveness of the attack.

Double Giant Bombs, or a series of well-placed traps, can also eliminate a decently leveled Super Wizard, as their low hitpoints make them especially susceptible to high-damage traps. For this reason, it’s critical for players using Super Wizards to take extra care in planning their attack strategy, ensuring that they are properly protected by tanking troops or spells and positioning them carefully to avoid being overwhelmed by defensive units or traps.

Correct! The Super Wizard’s chain lightning has a limitation in its targeting range, where it can only bridge a gap of one tile diagonally. This means that if defensive buildings are spaced more than one tile apart, the chain lightning will not jump from one defense to the next, making the Super Wizard less effective in clearing out defenses.

To counter this, defenders can strategically place buildings by spacing them two tiles apart or more. This can significantly reduce the effectiveness of Super Wizards, forcing them to attack individual targets rather than utilizing their chain lightning ability to hit multiple defenses at once. It’s a simple but effective strategy to mitigate the power of Super Wizards, especially in tightly packed or clustered base designs.

Exactly! Scattershots are particularly dangerous for Super Wizards due to their multi-target damage capability, and they can hit even if there’s a tanking troop in front of the Super Wizard. If positioned correctly, Scattershots can take down Super Wizards in just one or two shots while also damaging their tank, making them an effective counter to this strategy.

Eagle Artilleries and multi-target Inferno Towers are also threats, as they can hit multiple targets and deal significant damage to the Super Wizards, especially if the Super Wizards are deployed in the core or exposed areas.

To defend against Super Wizard-heavy strategies, particularly those utilizing Battle Blimps, spreading out compartments is crucial. This minimizes the chain damage of the Super Wizards, reducing the effectiveness of their lightning strikes. In addition, traps can be strategically placed to destroy the Battle Blimp before it deploys Super Wizards, or Giant Bombs and Spring Traps can be used to eliminate the Super Wizards quickly before they can wreak havoc.

Overall, while Super Wizards can be devastating when used correctly, there are various ways to counter them, especially when they are deployed in the middle of a base or combination with Invisibility Spells. Proper base design and trap placement are key to neutralizing these powerful troops.

Synergies

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Invisibility Spell:

Absolutely! The synergy between the Super Wizard and the Invisibility Spell is a powerful strategy. When placed on the Super Wizards, especially towards the outer edges of a group, the Invisibility Spell causes them to move deeper into the base. Once inside, the Super Wizards can unleash their chain lightning on defenses, hitting multiple targets in a row and dealing massive damage.

By casting the Invisibility Spell strategically, you can keep the Super Wizards safe from enemy defenses and high-damage units. As the Super Wizards move through the base, their chain lightning will continue to target both defenses and buildings and once they hit the edge of their range, the spell will also protect them as they chain back to other nearby structures.

This allows the Super Wizards to get deeper into the base and cause significant disruption, all while staying safe from direct hits, especially from defenses like Scattershots, Eagle Artilleries, or multi-target Inferno Towers. The use of Invisibility Spells is essential in keeping Super Wizards alive and maximizing their damage output, especially when aiming for high-value target buildings in the core of the base.

It’s a fantastic tactic when trying to break into highly defended areas or clear out large portions of the base without losing too many troops.

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Rage Spell:

Pairing Super Wizards with a Rage Spell is indeed a great strategy. The Rage Spell boosts the Super Wizard’s attack speed and damage output, making them even more effective at dealing with enemy defenses. Since Super Wizards already have high damage potential due to their chain lightning attack, the Rage Spell enhances this by increasing their attack speed, allowing them to hit multiple targets faster and more efficiently.

When deployed with a Rage Spell, Super Wizards can clear through defenses much quicker, especially in the core of the base where high-value structures like Clan Castles, Heroes, and defensive buildings are clustered together. The combination of chain lightning and the increased damage from the Rage Spell can significantly weaken or even destroy entire compartments, creating openings for the rest of your army to follow through.

Additionally, using a Rage Spell helps mitigate the Super Wizard’s low health by allowing them to deal damage faster and potentially take out threats before they are taken down. It’s an ideal tactic when you need to maximize the impact of Super Wizards on high-health or clustered defensive buildings.

Be mindful of timing and placement when using the Rage Spell, as you want to make sure the Super Wizards remain in the radius long enough to get the full benefit of the speed and damage boost. Properly using a Rage Spell with Super Wizards can dramatically increase the efficiency of your attack, especially in compact bases.

Battle Blimp Strategy

The Battle Blimp Strategy with Super Wizards is a powerful tactic, particularly in bases where defenses are clumped together or in layouts where a large portion of the base needs to be cleared quickly. The combination of the Battle Blimp, Super Wizards, and strategic use of Rage and Invisibility Spells can create a devastating offensive.

Battle Blimp Deployment:

The Battle Blimp is filled with Super Wizards and launched into the base, targeting areas with a high concentration of defenses or where a strong offensive push is needed. The Battle Blimp flies above the battlefield, and when it reaches its target area, it drops its payload of Super Wizards safely inside.

🔹Invisibility Spell: The Invisibility Spell is used on the Super Wizards to protect them from enemy defenses once they are deployed. Since Super Wizards are vulnerable to single-target defenses like Inferno Towers, Archer Towers, and Heroes, the Invisibility Spell ensures they can stay hidden long enough to inflict maximum damage. The spell can also direct their attack towards inner base structures and defenses without interference from external defenses.

🔹Rage Spell: The Rage Spell significantly enhances the Super Wizards’ attack speed and damage. This is particularly effective when targeting high-value defenses or clusters of buildings. The combination of Rage and the Super Wizards’ chain lightning attack ensures that multiple targets are destroyed in quick succession, creating large gaps in the enemy defenses.

🔹Strategic Targeting: The Super Wizards’ chain lightning attack targets up to 10 structures at once. In tight compartments or clustered bases, this allows for massive damage to multiple buildings, including defensive structures and Clan Castle troops. The Rage Spell maximizes the Super Wizards’ potential, clearing out key buildings in a short amount of time.

🔹Post-Blimp Strategy: Once the Super Wizards have cleared the targeted area and used their chain lightning to destroy defenses, they will shift focus to the nearest building once all defenses are down. This can create significant openings for ground troops to push deeper into the base or to target specific structures like Town Hall, Expos, or Eagle Artillery.

Advantages of this Strategy:

🔹Wider Area Coverage: Compared to a Yeti Blimp, which is typically used to clear a specific compartment, the Battle Blimp with Super Wizards works better on bases with more spread-out defenses or those with dense clusters of structures.

🔹Effective Against Defenses: Super Wizards, when paired with Rage and Invisibility, can efficiently clear multiple defenses and defensive troops.

🔹Tactical Flexibility: This strategy can be paired with ground troops to quickly breach the core of the base or support a funnel.

Considerations:

🔹Timing: Proper timing of the Invisibility Spell and Rage Spell is critical to maximize the Super Wizards’ damage output. You need to ensure they remain hidden long enough to destroy key defenses.

🔹Clan Castle Troops: Keep in mind that Super Wizards will also target enemy Clan Castle troops once they are deployed, so plan your strategy accordingly to avoid unnecessary losses.

🔹Defensive Countermeasures: Be mindful of Air Defenses, especially Seeking Air Mines, that can target the Battle Blimp before it reaches its destination. Using Freeze Spells on key defenses can help mitigate this risk.

🔹The Battle Blimp + Super Wizards strategy is ideal for breaking into difficult bases where traditional troop deployment may struggle. It’s especially effective when clearing large sections of a base that are difficult to reach or open with ground troops alone.

Clash of Clans Super Wizard Detailed Guide - barbarian icon

Frequently Asked Questions

❓What is the Super Wizard in Clash of Clans?

The Super Wizard is a stronger version of the regular Wizard, unlocked at Town Hall 11 by upgrading a level 9 Wizard and using Dark Elixir to temporarily transform it. It deals chain lightning damage, hitting up to 3 nearby targets at once, making it very effective against clustered defenses and troops.

❓How does the Super Wizard’s chain lightning work?

The Super Wizard’s chain lightning attack hits up to three targets per shot. The first target receives full damage, the second gets 60% of the original hit, and the third gets 30%. All targets must be within a short chain range, making base layout spacing important in countering this troop.

❓What are the best attack strategies using Super Wizards?

Super Wizards are commonly used in Super Wizard Blimp (SWB) strategies with the Battle Blimp and Rage Spell, often paired with an Invisibility Spell to clear out core defenses or Town Halls. They also fit well into Hybrid and Zap Wizard strategies, where precision and splash damage are essential.

❓How do I unlock and use the Super Wizard in Clash of Clans?

To unlock the Super Wizard, you must have a level 9 Wizard and Town Hall 11 or higher. Visit the Super Troop Barracks next to the Trader and use 25,000 Dark Elixir or a Super Potion to activate it for 3 days. Once activated, you can train only Super Wizards instead of normal Wizards during that period.

❓How do you defend against Super Wizards in Clash of Clans?

To defend against Super Wizards, avoid placing buildings too close together to reduce the chain lightning effect. Use high hitpoint structures to absorb splash damage and spread out your defenses. Seeking Air Mines and Tornado Traps can also disrupt Super Wizard Blimp attacks.

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