
Introduction to Clash of Clans Unicorn Pet Detailed Guide
In Clash of Clans, the Unicorn is the fourth Hero Pet unlocked once the Pet House reaches level 4. This magical companion functions similarly to a Healer, continuously restoring health to its assigned Hero throughout the battle. Unlike Healers, the Unicorn is a single-target healer and can follow Heroes anywhere on the battlefield, making it a highly adaptable support unit. Additionally, the Unicorn’s ability to heal both ground and air units ensures it remains effective in various attack strategies.
Once deployed, the Unicorn remains locked onto its assigned Hero, providing a steady stream of healing. If the Hero is knocked out or removed using a Recall Spell, the Unicorn will attempt to heal other available troops instead. However, if no valid targets remain, it will remain idle, even under attack. Despite being a support unit, the Unicorn can be vulnerable if left alone, as it lacks the ability to defend itself.
Unlike Healers, which heal ground troops at a reduced rate when in combat, the Unicorn restores health at a consistent rate for both Heroes and non-hero troops. This makes it an effective tool for keeping key units alive, especially during prolonged engagements where sustained healing can determine the success of an attack.

| Level | Healing per Second | Healing per Pulse | Hitpoints | Upgrade Cost | Upgrade Time | Pet House Level Required |
| 1 | 50 | 50 | 1,400 | n/a | n/a | 4 |
| 2 | 53 | 53 | 1,450 | 135,000 | 1d 12h | 4 |
| 3 | 56 | 56 | 1,500 | 142,500 | 2d | 4 |
| 4 | 58 | 58 | 1,550 | 150,000 | 3d | 4 |
| 5 | 60 | 60 | 1,600 | 157,500 | 4d | 4 |
| 6 | 62 | 62 | 1,675 | 165,000 | 4d 12h | 4 |
| 7 | 64 | 64 | 1,725 | 172,500 | 5d | 4 |
| 8 | 66 | 66 | 1,800 | 180,000 | 5d 22h | 4 |
| 9 | 68 | 68 | 1,875 | 187,500 | 6d | 4 |
| 10 | 70 | 70 | 1,950 | 195,000 | 6d 12h | 4 |
Offensive Strategies

The Unicorn is particularly effective when paired with the Barbarian King, especially in hybrid attack strategies. Its continuous healing allows the King to stay in battle longer, making him more efficient at clearing out non-defensive buildings such as Gold Mines, Elixir Collectors, and Builder’s Huts. The Barbarian King’s slower movement speed also works well with the Unicorn, ensuring the pet remains close enough to provide consistent healing. However, if the King already has a high health pool or is equipped with a Vampstache, using a different pet might be more beneficial.
Another effective use of the Unicorn is as a substitute for a Healer in Queen Walk or Warden Walk strategies. By replacing a Healer with the Unicorn, you can save 14 housing spaces in your army composition, allowing room for additional troops or spells. A sufficiently upgraded Unicorn can also provide superior healing output and durability compared to a standard Healer, making it a viable alternative in certain attack plans.
When using the Recall Spell, consider the cost-effectiveness of recalling a Hero Walk that includes the Unicorn. If the Recall Spell is not at its maximum level, recalling a Hero with the Unicorn can be more expensive than recalling Healers, which could impact the overall efficiency of the strategy.
A unique advantage of the Unicorn is its ability to jump over walls, regardless of whether the paired Hero has the same ability. This allows it to maintain healing even when the Hero moves across different sections of the battlefield, ensuring continued support without being hindered by base layouts.
Despite its strengths, the Unicorn has relatively low hitpoints, making it vulnerable to enemy defenses. While its assigned Hero can usually provide cover against single-target defenses, it remains at risk from defenses that can target both the Hero and the Unicorn simultaneously. This is particularly concerning when the Unicorn is paired with the Grand Warden in air mode, as the Warden cannot shield the Unicorn from ground-only defenses.
Another potential drawback of the Unicorn is its slower movement speed, which can be an issue when paired with fast-moving Heroes such as the Archer Queen or Royal Champion. If these Heroes move too quickly, they may outpace the Unicorn, reducing its ability to provide consistent healing. This can be especially problematic in extended battles where sustained healing is essential for maximizing a Hero’s effectiveness.
Defensive Strategies
When defending against an opponent using the Unicorn, targeting both the pet and its assigned Hero can be an effective way to reduce its impact. Scattershots are particularly useful in damaging Unicorns that stay close behind their Hero. Since Scattershots deal splash damage, they can strike both the Hero and the Unicorn simultaneously, weakening the healing support. However, this method is ineffective if the Unicorn is healing the Grand Warden in air mode, as Scattershots cannot hit both air and ground units at the same time.
Multi-target defenses pose a significant threat to the Unicorn, especially when paired with a short-range Hero. Inferno Towers in multi-mode, Ricochet Cannons, Multi-Archer Towers, and the Town Hall’s weaponized attack can damage both the Hero and the Unicorn at the same time. This reduces the effectiveness of the Unicorn’s healing while also forcing the Hero to take more direct damage.
Traps can also play a crucial role in eliminating the Unicorn. Giant Bombs, in particular, deal high damage in an area, which can severely weaken or even destroy the Unicorn instantly. Proper trap placement near key defensive structures can ensure that the Unicorn takes damage while it follows its Hero, reducing its ability to provide sustained healing.
Hero-Specific Pairing Strategies
Each Hero benefits differently from the Unicorn, depending on their role, movement speed, and durability. Understanding which Hero to pair with the Unicorn in different attack strategies can maximize its healing potential and overall effectiveness.
Archer Queen
The Unicorn is a common pet choice for Queen Walk or Queen Charge strategies, especially in lower Town Hall levels where Healers are more vulnerable to Air Defenses.
However, the Archer Queen’s fast movement can cause problems. If she moves too quickly between buildings or uses her ability to speed through defenses, the Unicorn may struggle to keep up, reducing its healing efficiency.
The best time to use the Unicorn with the Queen is in attack strategies where she is expected to stay in a confined area for an extended time (e.g., funneling or sniping key defenses).
If the Queen is expected to take heavy damage, Healers may be a better option since they provide faster healing over multiple targets.
Barbarian King
The Barbarian King benefits greatly from the Unicorn’s healing due to his high hitpoint pool and slow movement speed, allowing the Unicorn to stay close and provide consistent healing.
This pairing is highly effective in ground-based attacks, especially those where the King is used as a funnel troop to clear exterior buildings before the main army moves in.
If the King has the Vampstache Hero Equipment, which provides self-healing, the Unicorn’s healing may be redundant. In that case, Mighty Yak (for breaking walls) or Phoenix (for revival) could be better alternatives.
Royal Champion
The Royal Champion’s high mobility can cause issues for the Unicorn, as she often outpaces the pet when jumping over walls or moving between defenses.
However, the Unicorn can still be useful in longer battles, particularly in Lalo or hybrid attacks where the Royal Champion is used as a secondary wave to clear defenses.
If using the Recall Spell, the Unicorn can be moved to another Hero when the Royal Champion becomes too fast to benefit from its healing.
In higher Town Hall levels, pairing the Royal Champion with Diggy or Poison Lizard is usually better for damage output, but the Unicorn can still be helpful in specific situations where sustained healing is required.
Grand Warden
The Grand Warden in air mode benefits from the Unicorn’s healing, especially in air-based strategies like Dragon Rider or Electro Dragon attacks.
However, the Unicorn remains vulnerable to ground-only defenses (e.g., Cannons, Archer Towers), which can quickly eliminate it if it gets too close to enemy defenses.
If the Warden is used in ground mode, the Unicorn can provide useful sustain, but since the Warden tends to stay behind the main army, healing output may not be as impactful as when paired with frontline Heroes like the King.
A more common pairing for the Warden is Electro Owl (for additional chain damage) or Phoenix (for revival), making the Unicorn a secondary option unless a sustained Warden Walk is needed.

Advanced Offensive Strategies
The Unicorn’s ability to continuously heal its assigned Hero makes it a valuable asset in several offensive strategies. Understanding how to incorporate the Unicorn effectively into your attack can make the difference between a failed raid and a three-star victory.
Queen Walk/Queen Charge with Unicorn
The Unicorn can serve as a substitute for a Healer in Queen Walks, freeing up 14 housing space that can be used for additional troops or spells. This makes it a valuable option for players looking to optimize their army composition without sacrificing healing support for the Archer Queen.
However, the Unicorn’s healing output is significantly lower compared to multiple Healers. Because of this, using it as a primary healer is only viable in smaller-scale Queen Walks where the Queen isn’t expected to absorb heavy damage. If the Queen is up against high-damage defenses such as Inferno Towers or Scattershots, relying solely on the Unicorn may not be sufficient to keep her alive.
The Unicorn can also act as a backup healer if Healers are taken down by Air Defenses or Seeking Air Mines. In situations where Healers are eliminated early, the Unicorn ensures that the Queen continues receiving some healing, potentially keeping her in battle long enough to finish key objectives.
Hybrid Attacks (Hog Miner Hybrid, Super Bowler Smash, Super Archer Blimp, etc.)
In a Hog Miner Hybrid attack, the Unicorn is best paired with the Barbarian King, as it allows him to absorb damage from defenses while continuously healing. This pairing helps the King sustain longer, enabling him to clear key sections of the base before the main army moves in. Since the Barbarian King has a slower movement speed, the Unicorn can stay close and provide consistent healing throughout the battle.
If the Unicorn is paired with the Royal Champion, careful planning is required to ensure she does not outpace the pet. The Royal Champion moves quickly across the battlefield, especially when using her Seeking Shield ability. If she moves too far ahead, the Unicorn may struggle to keep up, limiting its healing potential. Positioning and funneling should be adjusted to maintain their synergy.
In Super Bowler Smash or Super Archer Blimp strategies, keeping the Grand Warden alive is crucial, as his Eternal Tome ability provides critical protection for key troops. The Unicorn can serve as an effective alternative to the Electro Owl in these situations, offering sustained healing to keep the Warden in battle longer. This can be especially useful when the Warden is under fire from defenses that gradually chip away at his health, ensuring he remains active to support the army.
Air Attacks (Lalo, Electro Dragons, Dragon Riders)
In LavaLoon attacks, the Unicorn is not a common choice, as the strategy primarily relies on air troops like Lava Hounds and Balloons, which do not benefit from healing. However, when paired with the Royal Champion, the Unicorn can help extend her longevity during the cleanup phase. Since the Royal Champion often takes residual damage from remaining defenses, the continuous healing can keep her active longer, allowing her to clear additional buildings and finish off weakened defenses.
For Dragon Rider or Electro Dragon attacks, the Unicorn can be an effective companion for the Grand Warden when he is in air mode. These attack strategies often involve spreading out heavy air troops, and the Warden plays a key role in supporting them with his Life Aura. Pairing him with the Unicorn provides consistent healing, ensuring he survives longer and continues buffing the nearby air units. This is especially useful in extended fights where the Warden is targeted by defenses.
In Mass Inferno Dragon attacks combined with the Skelly Donut strategy, the Unicorn is not an ideal choice. Inferno Dragons are fragile and rely on their ramping damage to eliminate defenses quickly, making sustained healing less effective. Additionally, other pets, such as the Electro Owl for extra chain damage or the Poison Lizard for assisting with enemy Clan Castle troops, tend to provide better synergy in this attack style.
Hero Funnel Tactics
The Unicorn can play a valuable role in supporting a Hero during the funneling phase by providing consistent healing, allowing them to survive longer while clearing key buildings. This can be particularly useful when setting up an attack that requires precise pathing, ensuring that the main army moves into the core of the base instead of straying off course.
For example, in a Super Bowler attack, placing the Barbarian King with the Unicorn on one side of the base can help establish a strong funnel. The King’s high hitpoints allow him to tank defensive fire while the Unicorn continuously heals him, keeping him in battle longer. This setup ensures that the King clears a significant portion of the base, preventing Bowlers from walking in the wrong direction.
In a P.E.K.K.A Smash strategy, keeping the Grand Warden alive as he leads the attack can be crucial, as his Life Aura significantly boosts the survivability of nearby troops. The Unicorn’s healing can help maintain the Warden’s health throughout the early and mid stages of the battle, allowing him to continue supporting the army. Depending on the base layout, the Unicorn can be a strong alternative to the Electro Owl, especially in attacks where the Warden is expected to take more damage while walking with the main force.
Common Mistakes and How to Avoid Them
Even though the Unicorn is a powerful support pet, misusing it can greatly reduce its effectiveness. Here are the most common mistakes and how to avoid them:
Assigning the Unicorn to the Wrong Hero
Mistake: Using the Unicorn on fast-moving Heroes like the Royal Champion, causing it to fall behind.
Solution: Pair it with slower Heroes like the Barbarian King or Warden to maximize its healing.
Deploying the Unicorn Too Late
Mistake: Deploying the Unicorn when the Hero is already heavily damaged, preventing it from providing long-term healing.
Solution: Deploy early in the battle so it has enough time to provide sustained healing before the Hero takes lethal damage.
Not Considering Defensive Counters
Mistake: Ignoring base layouts that have multi-target defenses (like Multi-Infernos, Scattershots, or Ricochet Cannons) that can easily eliminate the Unicorn.
Solution: Scout the base beforehand and position the Hero accordingly to minimize the Unicorn’s exposure to splash damage.
Ignoring the Unicorn’s Vulnerability
Mistake: Forgetting that the Unicorn has low hitpoints and can be taken out quickly if the Hero moves into a heavily defended area.
Solution: Ensure the Hero tanks damage properly so the Unicorn isn’t directly targeted by defenses.
Using the Unicorn in the Wrong Attack Strategy
Mistake: Bringing the Unicorn in LavaLoon, Mass Witch, or Skelly Donut strategies where healing is not needed.
Solution: Only use the Unicorn in Hero-centric attacks where sustained healing will make a noticeable impact.

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