Introduction to Raid Shadow Legends Conquerer

Raid Shadow Legends Conquerer is a Rare Spirit affinity champion from the Banner Lords faction. As an Attack-type, he’s a solid early-game damage dealer and can be farmed in Kaerok Castle, making him easy to obtain. While not an endgame powerhouse, his ability to remove buffs and block revives gives him niche value in campaign, dungeons, and Faction Wars. Understanding his strengths helps maximize his potential during early-to-mid game progression.
Conquerer’s Skillset Overview
Attack Aura
Conquerer’s Aura provides an 18% increase to Ally ATK in all Battles, making him a decent attack lead in the early game.
Swift Blow
His A1 ability, Swift Blow, is a straightforward attack that hits a single enemy two times. While simple, this multi-hit can be beneficial in certain scenarios like bringing down the Fire Knight’s shield.
Cut Down To Size
Conquerer’s A2, Cut Down To Size, attacks one enemy and removes two random buffs. With books, it has a 2-turn cooldown, making him a reliable buff stripper. It’s useful in Magic Keep, but his Spirit affinity risks weak hits against the Force-affinity boss, potentially failing to remove buffs.
Purge
Conquerer’s A3 ability, Purge, attacks a single enemy, and crucially, if he lands the killing blow, the enemy cannot be revived. This skill has a base cooldown of 5 turns, which can be reduced to 3 turns with skill books. This block revive can be valuable against the Ice Golem’s minions.
Additional Info:
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Masteries for Conquerer

| Offense | Defense |
|---|---|
|
|
For general PvE content, build Conquerer with the Offense tree to boost his damage, focusing on Critical Rate, Critical Damage, and Warmaster (great for his multi-hit A1). For added utility, dipping into the Support tree can increase Accuracy to improve his A2 buff removal, useful in dungeons like Magic Keep. However, he’s not ideal for PvP due to low survivability and lack of control skills—his strengths lie mainly in PvE damage and utility.
Blessings

Recommended Blessing
Phantom Touch
Phantom Touch gives Conquerer a chance to deal bonus damage to one enemy when attacking, with a 1-turn cooldown. It starts at a 15% chance and increases to 100% at Level 6, with a 35% chance to trigger a second hit. The bonus damage scales with 3.5×ATK and ignores 30% of the target’s Defense, making it a strong damage boost.
Equipping Conquerer for Maximum Effectiveness
Gear Recommendations
Cruel

This set, earned from defeating the Clan Boss (Demon Lord), is a direct upgrade to the Offense set. It provides an extra 5% ignore DEF, boosting damage output—especially effective against high-defense enemies.
Savage

Savage is a must-have set for any Arena Nuker or PvE damage dealer, offering a massive boost by ignoring a significant portion of the target’s Defense. In the late to end game, enemy Defense can greatly reduce the damage you deal, making this set incredibly valuable. It helps bypass those high Defense numbers, ensuring your damage dealers hit much harder. This powerful set can only be acquired from Fire-Knight’s Castle.
Speed

Speed is one of the most important stats in both PvE and PvP, making the Speed Set highly valuable. Early on, you can farm it from Stage 6 of the Campaign, and later from Dragon’s Lair. Prioritizing Speed gear is often one of the first major farming goals for progression.
Conquerer’s Base Stats and Role
Champion Stats Breakdown
| Stat | Value |
|---|---|
| HP | 12,225 |
| Attack | 1,421 |
| Defense | 793 |
| Speed | 99 |
| Critical Rate | 15% |
| Critical Damage | 57% |
| Debuff Resistance | 30 |
| Debuff Accuracy | 0 |
At his peak potential, fully ascended to 6 stars, Conquerer possesses a base Health Points of 12,225, a solid Attack stat of 1,421, and a Defense value of 793, along with a Speed of 99. These base stats highlight his role as a damage-focused champion, capable of hitting hard but lacking the durability of other, tankier champions. Additionally, his Critical Rate is set at 15%, and his Critical Damage at 57%, both of which provide a solid foundation for dealing significant burst damage when combined with other factors like buffs or debuffs. However, these stats also highlight a few potential weaknesses.
His lower Health and Defense make him somewhat fragile, meaning he can struggle to survive against harder-hitting enemies, particularly in endgame content. While his Speed is moderate, he may not always keep up with faster champions, limiting his overall effectiveness in certain team compositions where turn order is key. With a Resistance of 30 and 0 Accuracy, Conquerer isn’t built to handle debuff-heavy enemies and may struggle in situations where a higher Resistance is required to block debuffs or where Accuracy is needed to land debuffs effectively.
Overall, these base stats portray Conquerer as a champion focused on delivering high damage output, but one that requires careful positioning and support from other champions to mitigate his fragility. His strengths lie in dealing damage, but his survivability may need to be bolstered with gear, buffs, or careful team strategy to compensate for his lower defensive stats.
Comparison with Other Champions

Comparatively, Armiger, an Uncommon champion from the Sacred Order faction, is often considered a better choice than Conquerer for fulfilling similar roles later in the game, especially when it comes to dungeons and high-level content. Armiger brings several advantages that make him more versatile and valuable as the game progresses. One of his standout abilities is his turn meter reduction, which can be crucial for controlling the pace of battles, especially against bosses and high-speed enemy teams.
This ability allows Armiger to disrupt enemies’ ability to take turns quickly, buying your team more time to deal damage and apply debuffs. Additionally, Armiger’s Block Revive ability, which prevents enemies from being revived, is on a shorter cooldown compared to Conquerer’s A3, making it a more reliable option when dealing with bosses and waves of enemies that have the ability to resurrect. This is especially useful in dungeons such as the Ice Golem’s Peak, where the minions frequently revive, and keeping them from coming back can significantly improve your chances of success.
Another major advantage Armiger has over Conquerer is his ability to scale with Defense, which makes him more survivable in longer fights. While Conquerer relies on his Attack stat to deal damage, Armiger’s Defense scaling ensures he can take more hits without going down. This durability is key when facing tougher opponents, where survivability becomes a priority. The combination of his turn meter reduction and increased survivability makes Armiger an excellent choice for progressing through more difficult content, like higher levels of dungeons or the Ice Golem’s Peak, where damage dealers alone may not be enough to carry the team.
Final Thoughts on Conquerer’s Role
In conclusion, Conquerer can be a solid early-game damage dealer and a situational buff remover, making him particularly useful in specific PvE content such as the Magic Keep and against revivers in the Ice Golem dungeon. His ability to strip buffs and block revives provides tactical advantages in certain situations, particularly when you need to shut down enemies relying on shields or revives. His attack aura also offers a useful boost to allies, especially in the early stages of the game, helping to enhance team damage output and making him a valuable asset for progressing through challenging campaign stages and Banner Lords Faction Wars.
However, as players advance to later stages of the game, Conquerer’s effectiveness begins to diminish compared to other champions with more impactful skill sets and better scaling potential. Many other champions offer higher survivability, better utility, and more powerful synergies, making Conquerer less relevant in high-level content. While he can be leveled up and skilled through farming copies, investing heavily in him and taking him to 6 stars might not be the most efficient use of resources for long-term progression.
Conquerer works best as a stepping stone or a transitional champion for early progression. If you enjoy his kit and are in need of an early-game solution, he can certainly contribute value in various content areas, but his utility begins to fade once you acquire stronger champions or progress further into the game. Ultimately, Conquerer can provide a useful foundation for building your roster, but he is not likely to remain a core part of your team as you advance into the mid- and end-game stages.
Frequently Asked Questions (F.A.Q.)
❓ How can I get Conquerer in Raid Shadow Legends?
Conquerer is a Rare champion farmable from Kaerok Castle (Campaign Stage 4), making him easily obtainable early in the game.
❓ What faction is Conquerer part of?
Conquerer belongs to the Banner Lords faction.
❓ What affinity and role does Conquerer have?
He is a Spirit affinity champion with an Attack role.
❓ Is Conquerer good for endgame content?
No, Conquerer is best suited for early to mid-game content. He falls off in late-game due to limited utility and survivability.
❓ What is Conquerer’s best ability?
His A2 – Cut Down To Size is notable for removing two random buffs from a target. It’s especially useful in areas like Magic Keep.
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