Overview
Summoners War Cheryl Light Pixie, is a support-type monster known for her utility in early game and crowd control scenarios. With skills focused on debuffing enemies and supporting allies, she provides consistent support with her ability to reduce enemy attack power and increase her team’s survivability. Cheryl’s awakening enhances her base stats and boosts her effectiveness in team setups, particularly in content like Trial of Ascension or lower-level Arena battles. While she may not shine in late-game PvP or high-level dungeons, Cheryl remains a reliable unit for beginners looking for versatile Light attribute support.
Cheryl Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 110 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 1995 | 152 | 124 |
| 25 | 3 | 2880 | 218 | 179 |
| 30 | 4 | 3915 | 297 | 244 |
| 35 | 5 | 5325 | 404 | 331 |
| 40 | 6 | 7245 | 549 | 450 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 111 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2325 | 161 | 139 |
| 25 | 3 | 3345 | 231 | 201 |
| 30 | 4 | 4545 | 315 | 273 |
| 35 | 5 | 6180 | 428 | 371 |
| 40 | 6 | 8400 | 582 | 505 |
Cheryl’s stats as a 3★ Light Pixie are well-balanced for a support role. At max level (35) and awakened, she has 7,530 HP, 505 Attack, and 505 Defense, giving her decent durability in battle. Her base Speed of 104 is slightly above average for a 3-star monster, allowing her to act earlier in combat, which is useful for applying debuffs or buffs. She has a 15% base Critical Rate and 50% Critical Damage, which aren’t her focus but can occasionally add some extra damage. With 15% Resistance and 0% Accuracy by default, she may require rune investment to improve her debuff success rate and survivability in more advanced stages.
How to Obtain Cheryl
![]() Light & Dark Scroll | ![]() Secret Dungeon | ![]() Temple of Wishes |
You can obtain Cheryl (Light Pixie) through several different methods in Summoners War:
- Light & Darkness Summoning Scrolls (as a 3★ or 4★ Light monster)
- Secret Dungeon – Hall of Light, where you can farm her monster pieces to summon her
- Temple of Wishes, offering a slim chance to receive her when you summon there
In summary, Cheryl is not craftable via fusion—you’ll need to rely on scroll summons or run Secret Dungeon stages and hope for pieces to drop.
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Magic (Low) |
To awaken Cheryl (Light Pixie) and unlock her signature skill Holy Call, here’s what you’ll need:
You must gather the following Awakening Essences:
- 💡 20 × Low‑Grade Light Essences
- 🪄 15 × Low‑Grade Magic Essences
These essences are farmed in Cairos Dungeons:
- Hall of Light: for Light Essences
- Hall of Magic: for Magic Essences
Suggested Farming Tips:
- Run these dungeons on their respective elemental days — Hall of Light and Hall of Magic open on specific days (Thursday/Sunday for Light; always open for Magic).
- Higher-tier runs yield more essences, making it more efficient to farm Mid-tier dungeons if you’re working on multiple monsters.
Once you’ve collected 20 low Light and 15 low Magic essences, you can proceed with the awakening, unlocking Holy Call, a vital revive skill for Chery
SKILL UPS

Awakening (Unawakened → 6★ Awakened)
- Requires 11 skill‑ups using Light Pixie family monsters
- Spirit Ball: Lv 1→8 (adds +30% damage, +25% effect rate)
- Ignite: Lv 1→5 (adds +25% damage, reduces CD from 3→2)
- Holy Call (newly unlocked): no skill‑up levels
Second Awakening (6★ → 2A)
- Requires 5 additional skill‑ups using 2A Pixies (any attribute)
Totals
- Total fodder Pixies needed: roughly 16–17 Light Pixies (11 for awakening + 5 for 2A)
- Or fewer if you awaken and use non-Light Pixies (like Shannon) for second awakening.
Skills
![]() Spirit Ball | ![]() Ignite | ![]() Holy Call (Awakened) |
| Attacks the enemy with an Energy ball. The attack has a 50% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns. Multiplier: 3.6*{ATK} + 20 | Attacks the enemy with the flames of punishment, inflicting Continuous Damage for 3 turns. (Reusable in 3 turns) Multiplier: 4.6*{ATK} + 90 | Revives a dead ally target and fills up the ally’s HP by 15%. Revives another ally with a 30% chance. (Reusable in 9 turns). |
| Damage +5% Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% | Damage +5% Damage +10% Damage +10% Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 Cooltime Turn -1 |
SECOND AWAKENING SKILLS
![]() Spirit Ball (Awakened) | ![]() Ignite (Awakened) | ![]() Holy Call (Awakened) |
| Attacks the enemy with an Energy ball. The attack has a 75% chance of increasing the enemy’s chance to land a Glancing Hit for 2 turns. Multiplier: 4.4*{ATK} | Attacks the enemy with the flames of punishment to remove the target’s one beneficial effect with an 80% chance and inflicts Continuous Damage for 3 turns with a 100% chance. (Reusable in 2 turns). Multiplier: 5.6*{ATK} | Revives a dead ally and fills up the ally’s HP by 30%. Revives another ally with a 30% chance. All skills of the revived allies are ready to be used. (Reusable in 6 turns). |
| Damage +10% Effect Rate +10% | Damage +10% Damage +15% Effect Rate +20% |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| General support All game | | Spd, Hp, Acc | |
| Violent supporter End game | | | Spd, Hp, Acc |
Strategy

Cheryl (Light Pixie) is a niche support monster mainly valued for her utility in early to mid-game content, thanks to her skill set that includes a team revive. Her third skill, Holy Call, is her defining move—it revives all fallen allies and recovers their HP, making her a lifesaver in prolonged battles such as Trial of Ascension or difficult scenario stages. To make the most of Cheryl, players should focus on building her with high HP, Defense, and Speed to ensure she survives long enough to use her revive.
A Violent or Swift rune set is recommended—Violent for additional turns and more healing uptime, or Swift to ensure she moves early in the battle. Pair her with tanky units or sustain-heavy teams where her revive can be game-changing. While she isn’t commonly used in high-end PvP, Cheryl can still be effective in niche Light attribute-only content or in early Arena defense to catch opponents off guard.
Strength and Weakness
trengths:
- Team Revive Skill: Cheryl’s third skill, Holy Call, revives all fallen allies and recovers their HP, making her invaluable in battles with heavy ally casualties.
- Light Attribute: As a Light monster, she has no elemental disadvantage, making her versatile across most content.
- Support Utility: Her first two skills offer decent debuffs (Attack Power reduction, continuous damage), which can help control enemy threats.
- Good Early-Game Support: Useful for newer players in PvE modes like Scenario, Trial of Ascension, or even early Guild content.
Weaknesses:
- Low Base Stats: As a 3★ monster, her base stats are relatively low, making her vulnerable in tougher content without strong rune investment.
- Situational Usage: She falls off in late-game PvP and is outclassed by stronger revivers like Eladriel or Woosa.
- Revive Cooldown: Her revive skill has a long cooldown, which can leave her team exposed if not managed carefully.
- Rune Dependent: Requires good support runes (HP%, DEF%, SPD) to maximize her survivability and effectiveness.
Synergy

Darion (Light Vagabond) – Provides damage reduction and tankiness to help Cheryl survive longer.
Veromos (Dark Ifrit) – Offers continuous cleansing and stun control, complementing Cheryl’s support.
Lapis (Water Magic Knight) – AoE damage dealer who benefits from Cheryl’s revival support.
Kro (Dark Inugami) – High single-target burst; Cheryl keeps him in the fight for clutch finishes.
Fran (Light Fairy Queen) – Provides healing, attack buff, and immunity to protect Cheryl and extend team survivability.
Chloe (Fire Epikion Priest) – Grants invincibility and immunity, allowing Cheryl to safely use her revive skill when needed.
Colleen (Fire Harpu) – Enhances sustain with attack break and healing, synergizing well in PvE support teams.
Frequently Asked Questions (F.A.Q)
❓ Is Cheryl good for beginners?
Yes, Cheryl is a solid support unit for beginners thanks to her full team revive and easy accessibility through Light & Darkness Scrolls or Secret Dungeons.
❓ What runes are best for Cheryl?
Swift/Energy or Violent/Energy with stats focused on HP%, DEF%, and SPD. Speed is essential so she can use her revive and debuffs early in battle.
❓ Can Cheryl be used in PvP?
She can be used in early PvP and niche Light-only formats, but she’s generally not viable in high-level Arena or Guild content due to her low stats and cooldowns.
❓ Is it worth second awakening Cheryl?
While she benefits from second awakening with stat improvements, she is not a top priority compared to other 2A monsters like Shannon or Raoq.
❓ How can I skill her up?
Skill-ups can be done using other Pixies, preferably Light Pixies or any 2A Pixies during second awakening. Devilmons are not recommended.
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