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Summoners War Ignicus Fire Charger Shark

FIRE CHARGER SHARK
Ignicus
★★★
HP
Summoners War Ignicus Fire Charger Shark - Light Attribute
Summoners War Ignicus Fire Charger Shark - Charger Shark Light
Summoners War Ignicus Fire Charger Shark - Wind element
Summoners War Ignicus Fire Charger Shark - Charger Shark Wind

Overview

Summoners War Ignicus Fire Charger Shark, is a 3★ HP-type monster known for his utility-focused skillset and team support capabilities. His awakened form grants a 23% Speed Leader Skill for Fire attribute allies, making him a valuable choice for Fire-heavy compositions. Though not a high-damage nuker, Ignicus contributes through multiple debuffs and consistent damage.

His skills apply Attack Power and Speed debuffs to all enemies and Defense Break to single targets, providing strong control in both PvE and Guild War settings. He’s relatively easy to obtain through scrolls or Secret Dungeons and serves as a solid early-to-mid game option, especially when runed with sets like Violent or Revenge to improve uptime on debuffs and turns. While his base stats limit him in late-game PvP, Ignicus shines in supporting roles where Speed and debuffing are essential.

Ignicus Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
10415%50%15%0%
LevelStarsHPAtkDef
2533405218209
3044635297285
3556300404387
4068565549527

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
10515%50%15%0%
LevelStarsHPAtkDef
2533930253205
3045340345279
3557260468379
4069885637516

How to Obtain Ignicus

Unknown Scroll
Unknown Scroll
Summoners War Ignicus Fire Charger Shark - Social Summon
Social Summon
Temple of Wishes
Temple of Wishes
Mystical Summon
Mythical Summon
Mythical Scroll
Mythical Scroll
Fire Scroll
Fire Scroll

Methods to Obtain Ignicus

1. Summoning Scroll Methods

Ignicus can be summoned through several standard scroll types:

  • Unknown Scrolls
  • Social (Friend) Summons
  • Mystical Scrolls or Mystical Summon
  • Fire Scrolls
  • Temple of Wishes summoning options
    These methods offer a random chance to get Ignicus since he’s a natural 3★ monster in the summoning pool

2. Secret Dungeon (Summoning Pieces)

On special occasions, Com2uS hosts Secret Dungeons specifically for Charger Sharks, including the Fire variant:

  • Players can farm 40 Summoning Pieces needed to craft Ignicus, then spend 1,000 Mana Stones for the summon.
  • These pieces are usually available during time-limited Charger Shark events in Cairos dungeons.
  • For example, a previous Global/Asia event ran from June 19 to June 26 (Taiwan Standard Time) where these pieces were available

Also, Summoning Pieces for 3★ monsters like Ignicus can appear in:

  • The Guild Shop, where you can exchange Guild Points for pieces
  • Almighty Summoning Pieces, which can substitute for specific monster pieces during events or when you’re close to the total requirement

Awakening Essence

Essence of Fire Low
Essence of Fire (Low)
Essence of Fire Mid
Essence of Fire (Mid)
Essence of Magic Low
Essence of Magic (Low)
Essence of Magic Mid
Essence of Magic (Mid)

To awaken Ignicus, you will need the following Awakening Essences:

  • Fire Essence (Low) ×10
  • Fire Essence (Mid) ×10
  • Magic Essence (Low) ×5
  • Magic Essence (Mid) ×15

Awakening Benefits:

  • Gains the Leader Skill: Increases the Attack Speed of allied Fire monsters by 23%
  • Slight stat boosts in HP, ATK, and DEF
  • Unlocks full potential of all skills and improves overall combat effectiveness

Awakening is essential for Ignicus to reach his peak performance, especially to access his Speed leader skill which synergizes well in Fire-based teams.

SKILL UPS

Summoners War Ignicus Fire Charger Shark

Here is the breakdown of skill-ups required to fully enhance Ignicus’s abilities:

Skill 1: Lunging Wave

  • Lv.2: Damage +5%
  • Lv.3: Damage +10%
  • Lv.4: Damage +15%
    Total skill-ups: 3

Skill 2: Incapacitate

  • Lv.2: Damage +10%
  • Lv.3: Damage +10%
  • Lv.4: Effect Rate +10%
  • Lv.5: Cooltime Turn -1
    Total skill-ups: 4

Skill 3: Wave Harpoon

  • Lv.2: Damage +10%
  • Lv.3: Damage +10%
  • Lv.4: Effect Rate +10%
  • Lv.5: Cooltime Turn -1
    Total skill-ups: 4

Total Skill-Ups Needed: 11 Devilmons or Ignicus duplicates

Since Ignicus is a 3★ monster, using duplicates of any Charger Shark (from any element) is a cost-effective way to max skill him without using Devilmons.

Skills

Leader Skill Attack Speed Low Fire
Leader Skill
Lunging Wave Fire
Lunging Wave
Incapacitate Fire
Incapacitate
Wave Harpoon Fire
Wave Harpoon
Increases the Attack Speed of ally monsters with Fire attribute by 23%.Performs a lunge attack that damages an enemy while increasing your Critical Rate for 1 turn.

Multiplier: 3.8*{ATK}
Deals damage to all enemies. This attack has a 50% chance to decrease the Attack Power and a 50% chance to decrease the Attack Speed for 2 turns each. (Reusable in 4 turns)

Multiplier: 2.2*{ATK}
Attacks the enemy 3 times. Each attack has a 75% chance to weaken the enemy’s Defense for 2 turns. (Reusable in 4 turns)

Multiplier: 2.5*{ATK} x3
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Harmful Effect Rate +10%
Damage +5%
Harmful Effect Rate +10%
Damage +10%
Cooltime Turn -1
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn – 1

Rune

Build4-Set(s)2-Set(s)Stat Priorities
Early tankFatal RuneFatal Blade RuneBlade Will RuneWillAtk, CR, CD
HP tank attackerN/AEnergy RuneEnergy Will RuneWill
Endure RuneEndure
Spd, Hp, Acc

Strategy

Summoners War Ignicus Fire Charger Shark

Ignicus excels as a utility-focused debuffer and support damage dealer, particularly effective in Fire-based teams and early-to-mid game PvE content. His kit revolves around applying debuffs, controlling enemy stats, and providing a valuable Speed leader skill that boosts the turn efficiency of Fire allies.

His Skill 2 (Incapacitate) hits all enemies and applies Attack Power and Speed debuffs, making it great for controlling enemy waves in dungeons like Giants B10+ and ToA Normal. Meanwhile, Skill 3 (Wave Harpoon) is excellent for focusing down a single target with multi-hit damage and applying Defense Break, which can set up nukes from allies. His Skill 1 boosts his own Critical Rate, helping maintain consistent damage and synergizing with crit-focused builds.

Ignicus is especially effective when paired with monsters that benefit from Defense Break or need enemy stat reductions to survive longer. He fits well in teams where turn control, speed advantage, and debuff coverage are critical.

While not built for high burst damage or sustainability, Ignicus serves as a reliable team enabler in early Arena, Guild Wars, and PvE progression. His Speed leader skill is particularly useful for players lacking strong Fire leaders.

To maximize his value:

  • Focus on speed tuning him to go before your damage dealers.
  • Invest in Accuracy to ensure his debuffs land.
  • Use him in control or debuff-heavy comps, especially against water-type enemies.

Ignicus is a solid team asset when runed and placed strategically for crowd control and setup roles.

Strength and Weakness

Strengths

  • Speed Leader Skill: +23% Speed for Fire allies improves turn order and team efficiency, especially early game.
  • Multi-Debuff Utility: Applies multiple key debuffs—Attack Break, Speed Break (AOE), and Defense Break (single-target)—which are valuable in PvE and Guild content.
  • Multi-Hit Skill: Skill 3 hits three times, increasing the chance to land Defense Break and works well against bosses with shield or revenge mechanics.
  • Accessible & Easy to Skill Up: As a 3★ monster, he’s farmable via Secret Dungeon and easy to skill up using Charger Shark duplicates.
  • Decent Base Speed: With a base Speed of 105, he’s naturally fast and benefits well from Speed-focused rune builds.

Weaknesses

  • Low Base Attack: Limits his damage potential compared to other attackers, even when built with Crit Damage.
  • No Sustain: Lacks healing or shield abilities, making him reliant on team support for survivability.
  • Debuff Reliant: Needs sufficient Accuracy and reliable skill-ups to make full use of his kit; otherwise, his control utility is inconsistent.
  • Falls Off Late Game: Due to stat limitations and predictable skillset, he’s outclassed by 4★/5★ control or debuff units in high-level PvP or advanced PvE.

Synergy

Summoners War Ignicus Fire Charger Shark - Fire Shark

Ignicus works best when teamed with allies that benefit from his debuff setup, Speed Leader Skill, and Defense Break support. His strengths lie in enabling others to deal more damage or control the battlefield more effectively.

Best Synergistic Allies:

  • Lushen (Wind Joker)
    AOE nuker who thrives when enemies are Defense Broken. Ignicus’s Defense Break from Skill 3 helps set up one-shot opportunities for Lushen in PvP.
  • Theomars (Water Ifrit)
    Though an off-element pairing, Theomars benefits from Ignicus applying Defense Break and Speed debuff, enabling him to deal heavy damage while maintaining a turn advantage.
  • Colleen (Fire Harpu)
    Provides healing and ATK buff to balance Ignicus’s lack of sustain. Both apply useful debuffs, enhancing team control in Guild Wars or PvE.
  • Spectra (Fire Griffon)
    Synergizes through Speed debuffs and turn control. Together, they form a strong combo for Trial of Ascension, especially against bosses.
  • Verdehile (Fire Vampire)
    Verde amplifies Ignicus’s Speed leader benefit and helps recycle his cooldowns through ATB boosts. Great for dungeon speed teams.
  • Shannon (Wind Pixie) or Megan (Water Mystic Witch)
    These support monsters offer buffs and further control tools, allowing Ignicus more room to apply debuffs while being protected or boosted.

Team Composition Notes:

  • Pair with ATK-scaling damage dealers to maximize the benefit of his Defense Break.
  • Include a healer or sustain unit to make up for his low survivability.
  • Use turn manipulators or buffers to enhance his Speed utility and keep enemies controlled while he rotates through cooldowns.

Ignicus thrives in teams that value turn control, speed advantage, and setup damage, making him a flexible support in many early PvE and Guild War team builds.

Frequently Asked Questions (F.A.Q)

❓Is Ignicus good for beginners?

Yes, Ignicus is a strong early-game monster thanks to his Speed leader skill, debuffs, and ease of use. He fits well in early PvE, Guild War, and progression teams.

❓What’s the best rune build for Ignicus?

For early game: Fatal / Blade with ATK% / Crit Dmg% / ATK%.
For utility and survivability: Violent / Revenge or Swift / Focus with Speed / HP% / Accuracy%.

❓Can I use other Charger Sharks to skill up Ignicus?

Yes, any elemental Charger Shark (Water, Wind, Light, Dark) can be used to skill up Ignicus, making skill-ups easy and resource-efficient.

❓Does Ignicus need high Accuracy?

Yes, to make his debuffs reliable, aim for at least 45–55% Accuracy depending on your content (higher for ToA or PvP).

❓Is Ignicus usable in late-game content?

He’s generally outclassed by 4★ and 5★ units later on but can still serve as a backup debuffer in Siege, niche PvE, or Speed-tuned Fire teams

❓Where can I farm Ignicus?

You can summon him through scrolls (Mystical, Fire, Unknown, Social) or farm him from Secret Dungeons when available. Summoning pieces may also appear in Guild Shop or events.

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