Overview
Summoners War Mara Dark Amazon known for her powerful single-target burst damage and niche utility in PvP scenarios. Her third skill, Assassinate, delivers a devastating blow that ignores the enemy’s defense if the target is under harmful effects, making her a formidable threat against debuffed enemies. Mara’s high base attack and critical damage potential allow her to shine in Guild Wars and Arena, especially when paired with debuffers who can set up her lethal strikes. While she lacks utility in PvE content, her straightforward kit and assassination capability make her a popular choice for cleave or snipe strategies in PvP formats. Proper rune builds focusing on high Crit Rate, Crit Damage, and Attack are key to maximizing her damage output.
Mara Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2940 | 292 | 166 |
| 30 | 4 | 4005 | 398 | 226 |
| 35 | 5 | 5445 | 541 | 307 |
| 40 | 6 | 7410 | 736 | 417 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 102 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3075 | 362 | 153 |
| 30 | 4 | 4185 | 493 | 208 |
| 35 | 5 | 5685 | 670 | 283 |
| 40 | 6 | 7740 | 911 | 384 |
How to Obtain Mara
![]() Light and Dark Scroll | ![]() Temple of Wishes |
You can obtain Mara, the Dark Amazon in Summoners War, through two main advanced Summoning methods:
- Light & Darkness Scrolls
These rare scrolls have a chance to summon 3★–5★ Light or Dark monsters, including Mara. - Temple of Wishes
You can also acquire Mara via the Temple of Wishes, which allows wishing for specific Light or Dark monsters.
Notes
- Mara is a natural 3‑star Dark monster that can be awakened into a powerful nat5 form .
- She is not available through standard MS/LS, scrolls like Mystical, Legendary, or Divine, and cannot be obtained from Cairos Dungeons or the Hall of Heroes.
Awakening Essence
![]() Essence of Dark (Low) | ![]() Essence of Dark (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Mara (Dark Amazon) into her powerful awakened form, you’ll need a specific number of Dark and Magic essences:
Mara Awakening Essence Requirements
- High Dark Essence: 15
- Mid Dark Essence: 10
- Low Dark Essence: 10
- Magic Essence (generic): 5
Strategies:
- Farm at the highest B-level you can auto-clear reliably (e.g., B7 or B10)—that yields more essences per energy.
- Rotate between halls (e.g., Magic, then Dark, then other elements) to balance out drops.
- Take advantage of All-Element Dungeon events when all elemental halls are open—maximize yield
- Combine manual farming and smart fusion:
- Farm all tiers of necessary essences.
- Use Fusion Building to upgrade Low → Mid → High essences if short on specific tiers.
SKILL UPS

Mara is a 3★ monster, so her skills can be leveled up using:
- Amazon duplicates (any elemental version: Fire, Water, Wind, Light, or Dark)
- Devilmons (not recommended due to her 3★ rarity — better saved for 5★ monsters)
Skill Upgrade Breakdown:
1. Accurate Shot (Skill 1)
- Increases damage and activation rate
- Max Level Bonus: +20% Damage, +10% Effect Rate
2. Fatal Armor Break (Skill 2)
- Reduces cooldown and increases damage
- Max Level Bonus: +25% Damage, -1 Turn Cooldown
3. Assassinate (Skill 3)
- Boosts damage and lowers cooldown
- Max Level Bonus: +30% Damage, -1 Turn Cooldown
Total Skill-ups Needed: 12
- Skill 1: 3 upgrades
- Skill 2: 4 upgrades
- Skill 3: 5 upgrades
You can skill her up quickly by feeding her with other Amazon units, which are relatively easy to summon.
Skills
![]() Leader Skill | ![]() Accurate Shot | ![]() Poison Arrow | ![]() Soul Crush |
| Increase the Attack Power of ally monsters in Guild Content by 21% | Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy’s MAX HP. Multiplier: 2.9*{ATK} + 0.06*{Target MAX HP} | Fires two magical arrows, with each hit having a 40% chance to disturb the enemy’s HP recovery for 2 turns. The enemy can’t be revived if the enemy is killed with this skill. (Reusable in 4 turns). Multiplier: 2.7*{ATK} x2 | Disturb HP recovery for 2 turns with arrows that destroy the enemy’s soul. The enemy can’t be revived if the enemy is killed with this skill. (Reusable in 5 turns) Multiplier: 8.2*{ATK} |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% | Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Harmful Effect Rate +10% Cooltime Turn -1 | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Runes
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| All game | | Atk, CR, CD | |
| Mid-End game | | | Atk, CR, CD |
| End Game | | | Atk, CR, CD |
Strategy
Mara excels as a single-target burst damage dealer, especially in PvP settings like Arena, Guild Battles, and Siege. Her third skill, Assassinate, can ignore the enemy’s defense if they are under harmful effects, allowing her to eliminate key threats quickly. Because of this, Mara is best paired with debuffers—especially those who apply defense break, stun, or other crowd control effects—to maximize her nuke potential.
In terms of runes, Mara benefits most from a high Crit Rate, Crit Damage, and Attack setup. Common builds include:
- Fatal / Blade (ATK% / Crit Dmg% / ATK%)
- Rage / Blade (for massive one-shot potential)
- Swift / Blade (if you want her to move early for a quick snipe)
Mara is less effective in PvE content but shines when used as a clean-up or sniper unit in PvP compositions. She can reliably eliminate low-defense threats like supports or nukers in one hit, giving your team an early numbers advantage. Be mindful that she is fragile and requires careful timing or protection to survive after her initial burst. Use Mara to your advantage in snipe-focused or cleave-style teams.
Strength and Weakness
Strengths:
- High Single-Target Burst Damage:
Mara’s Assassinate skill can ignore defense if the target is debuffed, making her capable of one-shotting enemies. - Low Skill-Up Requirement:
As a 3★ monster, she’s easy to skill up using any Amazon (all elements), which makes her accessible and quick to build. - Great in PvP Formats:
Effective in Arena, Guild Battles, and Siege as a finisher or assassin unit, especially against squishy threats. - Ignore Defense Mechanic:
Ignoring defense bypasses tanky builds, making her dangerous even to well-rune enemies if debuffed.
Weaknesses:
- Very Squishy:
Low base HP and defenses make her easy to kill if she isn’t protected or goes first. - Reliant on Debuffs:
Assassinate only ignores defense when harmful effects are present, making her dependent on setup units. - Limited PvE Utility:
Mara doesn’t offer much in PvE content like dungeons or raids due to her single-target and setup-reliant kit. - No Crowd Control or Utility:
She offers pure damage but lacks support or disruption skills like stuns, debuffs, or buffs.
Synergy

To maximize Mara’s potential, especially her Assassinate skill that ignores defense when the enemy is under harmful effects, she should be paired with units that provide reliable debuffs, particularly Defense Break, Sleep, Freeze, or Stun.
Best Synergy Units:
- Galleon (Water Pirate Captain):
Provides AoE Defense Break and ATK Buff, setting up Mara perfectly for lethal strikes. - Luer (Water Phantom Thief):
AoE Defense Break and ATK bar reduction—great setup for Mara to follow up with Assassinate. - Tiana (Wind Polar Queen):
Removes buffs from enemies, ensuring debuffs land and allowing Mara to ignore defense without worry of immunity. - Orion (Water Brownie Magician):
Provides random debuffs, ATK bar boost, and setup utility for Mara’s nuke. - Lushen (Wind Joker):
Can weaken enemies and clear support units, allowing Mara to clean up any survivors. - Verdehile (Fire Vampire):
Increases team ATK bar, helping Mara cycle turns faster for more frequent nukes.
Team Composition Tip:
Use Mara in a cleave or snipe team, ideally in Guild War offense, Arena, or Siege, with one unit applying debuffs and one offering ATK bar boost or protection (e.g., Fran, Bernard, Bastet). Timing and synergy are key—make sure Mara moves after your debuffer to guarantee Assassinate ignores defense.
Frequently Asked Questions (F.A.Q)
❓ Is Mara worth building in Summoners War?
Yes, Mara is worth building if you’re focused on PvP content like Arena, Guild Wars, or Siege. Her ignore defense skill can eliminate key threats early.
❓ What runes are best for Mara?
The best rune sets for Mara are Fatal/Blade, Rage/Blade, or Swift/Blade, with stats focusing on ATK%, Crit Rate, and Crit Damage.
❓ Can Mara be used in PvE content?
She has limited use in PvE. Mara shines in PvP, but her lack of AoE and utility makes her inefficient in dungeons or raid teams.
❓ Does Mara need debuffs to ignore defense?
Yes. Her skill Assassinate only ignores defense if the enemy is under a harmful effect like Defense Break, Sleep, Freeze, or Stun.
❓ Where can I use Mara effectively?
She performs best in Guild Wars, Siege, and Arena Offense, where she can snipe important enemy units early in the match.
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