Overview
Summoners War Remy Water Harg, the Water Harg in Summoners War, is a 3-star support monster known for his versatile utility and turn control abilities. Upon awakening, he gains a 25% Accuracy boost, which helps land his key debuffs more reliably. His stat profile emphasizes survivability and speed, with decent base HP and Defense, as well as a solid 105 base Speed.
Remy’s skill set is designed around supporting allies and disrupting enemies. His first skill, Breeze, attacks an enemy and increases the Attack Bar of the ally with the lowest gauge by 15%, making him useful for enabling your slower units. His second skill, Wood Vine, deals damage based on both his Attack and Defense, and has a 70% chance to reduce the enemy’s Attack Bar by 50% while applying an Attack Speed debuff for 2 turns.
His third skill, Hedgehog’s Thorn, is a team-wide buff that increases all allies’ Crit Rate and reduces Crit Damage taken for 2 turns, which adds both offensive and defensive value, especially in crit-reliant team compositions. Remy can also be obtained in the Secret Dungeon, offering players a dedicated way to farm him directly and build his utility for their teams.
Remy Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3345 | 196 | 236 |
| 30 | 4 | 4545 | 267 | 321 |
| 35 | 5 | 6180 | 363 | 436 |
| 40 | 6 | 8400 | 494 | 593 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 105 | 15% | 50% | 15% | 25% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3795 | 201 | 266 |
| 30 | 4 | 5175 | 273 | 362 |
| 35 | 5 | 7020 | 371 | 492 |
| 40 | 6 | 9555 | 505 | 670 |
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll |
Remy (the Water Harg) can be obtained through several summoning methods in Summoners War:
Remy is a 3‑star monster (awakened to 4★) that can appear from a variety of summon sources:
- Water Scrolls — These scrolls specifically summon a random Water monster of 3★ to 5★ grade, and can drop from the World Boss or Siege Battle, or be purchased weekly from shops like Glory, Guild, or World Arena.
- Mystical Scrolls or Mystical Summon (75 Crystals) — These summon from a mixed elemental pool of 3★–5★ monsters, available via various dungeons, the World Boss, shop rewards, Trial of Ascension, even event packs.
- Unknown Scrolls or Social Summon using social points — these can yield Lower‑tier monsters including base 3★ units such as Remy.
- Temple of Wishes or wish system — occasionally allows summoning a random monster, including 3★ Water Hargs like Remy
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Remy into her awakened 4★ form, you need the following:
- 20 × Essence of Water (Mid-tier)
- 5 × Essence of Water (Low-tier)
- 15 × Essence of Magic (Mid-tier)
- 5 × Essence of Magic (Low-tier)
Once awakened, Remy gains a +25% Accuracy bonus to her awakened stats
Skills
![]() Breeze | ![]() Wood Vine | ![]() Hedgehog’s Thorn |
| Attacks the target and increases the Attack Bar of the ally with the lowest Attack Bar by 15%. Multiplier: 3.5*{ATK} | Attacks the enemy, decreases the target’s Attack Bar by 50% with a 70% chance, and decreases the target’s Attack Speed for 2 turns with a 70% chance. This attack will deal more damage according to your Defense. (Reusable in 4 turns) Multiplier: 2.0*{ATK} + 3.2*{DEF | Increases the Critical Rate of all allies and decreases their chances of receiving a Critical Hit for 2 turns. (Reusable in 5 turns) |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% Damage +10% | Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 |
Rune
Strategy

In terms of strategy, Remy (Water Harg) excels as a utility support unit focused on turn control and team buffs. His skill set makes him especially valuable in teams that rely on speed tuning and critical damage. His first skill, Breeze, helps cycle turns by boosting the ally with the lowest Attack Bar, while his second skill, Wood Vine, can disrupt enemy turn order by reducing their Attack Bar and slowing them down. This makes him effective against speed-reliant enemies or cleave teams.
His third skill, Hedgehog’s Thorn, further enhances his team’s performance by increasing Crit Rate and reducing incoming Crit Damage, making it ideal for teams built around crit-based attackers. Remy is best used in content where controlling the pace of battle is key, such as Arena, Guild Wars, and certain PvE modes like Sealed Labyrinth. Building him on Swift + Focus runes early or Violent + Will later allows him to maximize his utility and keep debuffs and buffs active. Overall, Remy’s strategy revolves around enabling your damage dealers to act first and stay safe while disrupting enemy momentum.
Strength and Weakness

Strength: Remy’s primary strength lies in his versatility as a support monster with excellent turn control and team utility. He can both accelerate allies and hinder enemies, giving your team a significant tempo advantage.
Weakness: Remy’s main weaknesses stem from his limited damage output and reliance on accuracy for his debuffs to land effectively. As a support-focused monster, his base Attack is low, and he contributes very little in terms of raw damage, making him dependent on his team for finishing power.
Synergy
Remy (Water Harg) synergizes best with crit-based damage dealers and teams focused on speed and turn control. His third skill, Hedgehog’s Thorn, boosts the Crit Rate of all allies and reduces incoming Crit Damage, making him an ideal partner for nukers who rely on critical hits—such as Lushen, Theomars, or even units like Crow or Sigmarus. These attackers benefit from the extra Crit Rate, allowing them to focus more on other offensive stats like Crit Damage or Attack when building runes.
Additionally, Remy’s first skill, Breeze, helps accelerate slower but high-impact units by increasing the Attack Bar of the ally with the lowest gauge. This pairs well with bruisers or single-target nukers who might otherwise get outpaced in the turn cycle. His second skill, Wood Vine, further supports turn advantage by reducing enemy Attack Bars and slowing them down, which complements speed-based strategies.
Support monsters that apply defense breaks or buffs—such as Megan, Shannon, or Galleon—also synergize well with Remy, as his kit helps maintain momentum and ensure those debuffs are capitalized on before they expire. He also pairs nicely with AoE damage dealers in cleave teams, giving them the turn advantage and crit reliability needed to finish fights quickly.
In summary, Remy works best in teams that want to strike fast and hard while controlling enemy tempo. He is most effective when paired with crit-heavy attackers and other turn-boosting or buff-support monsters.
Frequently Asked Questions (F.A.Q)
Is Remy worth building?
Yes, especially for early to mid-game players. Remy offers strong utility with Attack Bar boosts, speed control, and team Crit Rate support. He can enable faster, more consistent damage from your main attackers and help control enemy momentum.
What is Remy’s role in a team?
Remy is a turn-control support. He boosts allies’ Attack Bars, slows and drains enemies, and provides buffs that increase Crit Rate and reduce Crit Damage taken. He helps your team go first and stay ahead in battle tempo.
Does Remy need skill-ups?
Yes—he benefits greatly from skill-ups, especially in Breeze and Wood Vine to reduce cooldowns and improve debuff chances. Total of 14 skill-ups (7 for each of the first two skills).
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