
Introduction to the Spiritual Realm
The Summoners War Spiritual Realm is a recent addition to the Cairos Dungeons in Summoners War: Sky Arena, introduced in 2023. This challenging dungeon gives Summoners access to previously unavailable supportive PvE rune sets, such as Fight (Ally ATK +8%), Determination (Ally DEF +8%), Seal (Seal Rate +15%), Enhance (Ally HP +8%), Accuracy (Ally Accuracy +10%), and Tolerance (Ally Resistance +10%). Prior to the release of the Spiritual Realm, these rune sets could only be obtained through the crafting building.
Farming the Spiritual Realm is crucial for progressing in Summoners War, as it allows players to build stronger teams with enhanced support capabilities. The Spiritual Realm has two difficulty levels: the standard SR10 stage and the more challenging Abyss version. To successfully farm the Abyss level, Summoners need higher quality runes, as the boss in this version has significantly stronger base stats.
Understanding the Spiritual Realm Boss: The Ancient Spirit

The final challenge of the Spiritual Realm dungeon is the Ancient Spirit, a Wind-type boss. Defeating this boss requires a deep understanding of its unique mechanics and how they affect your team’s performance.
At the start of the battle, the Ancient Spirit applies a significant debuff to your team by halving their Critical Rate. This passive effect, known as Spiritual Pact, requires strategies to restore your team’s critical hit chance throughout the battle.
In response to the critical rate reduction, the Ancient Spirit’s Reverser passive increases the Critical Rate of all enemies by 5% for each beneficial effect they receive during the fight. This mechanic encourages the use of buffing monsters in your team composition to counteract the damage-dealing potential of the boss.
The Ancient Spirit and its side crystals possess the Ancient Crystal Orb passive, which has two main effects. First, it grants resistance to harmful effects for both the boss and the crystals. Second, it stores 1 Magical Power in the crystal orb every time the boss or crystals are hit by a non-critical hit. In the Abyss version of the dungeon, this passive also stores 1 Magical Power when the boss or crystals are hit by critical hits. The orb can store up to 9 Magic Power.
Once the Ancient Crystal Orb has stored Magic Power, the Magic Power Barrage passive (also known as Meteor Explosion) activates. After the boss or crystals attack, this effect targets random enemies based on the amount of Magic Power stored and has a 20% chance to increase their skill cooldowns by 1 turn. All stored Magic Power is consumed after this attack.

The Ancient Spirit’s active skill, Meteor Shower, attacks all enemies twice. Each hit has a 50% chance to apply Oblivion for 2 turns and decrease Attack Speed for 2 turns, further weakening your team’s ability to deal damage and perform effectively.
The Ancient Spirit is accompanied by two side crystals that have essential roles in the fight. The left crystal removes all harmful effects from the boss instantly, making it difficult to rely solely on continuous damage debuffs. The right crystal attacks all of your monsters twice and reduces their Attack Power, significantly lowering your team’s damage output.
Understanding these abilities and how they interact is key to developing an effective strategy and team composition to overcome the challenges posed by the Ancient Spirit and successfully complete the Spiritual Realm dungeon.
Strategies for Clearing the Spiritual Realm

To successfully clear the Spiritual Realm, particularly the challenging SR10 stage and the Abyss version, you’ll need to employ specific strategies to overcome the Ancient Spirit’s unique abilities. One of the most crucial tactics is to prioritize achieving a high Critical Rate. Since the boss halves your team’s critical rate at the start of the battle, aim to have a base critical rate close to or at 100% on your damage-dealing monsters. This ensures a more consistent chance to land critical hits even after the reduction. Some players even exceed 100% crit rate in their rune builds to improve their chances of landing crits after the halving.
In addition to a high base critical rate, utilizing critical rate buffers is highly advantageous. Monsters like Seek, whose third skill provides a three-turn attack and critical rate buff, or Randy, whose third skill buffs both defense and critical rate for three turns, can help offset the critical rate reduction. Sieq, with his 30% crit rate buff (which effectively becomes a 35% increase when combined with the attack buff), is especially valuable. His two buffs result in a 10% increased crit rate for each monster. Additionally, Verdehile’s leader skill provides a critical rate boost, and having multiple buffs active will significantly enhance your crit rate during the fight.
To maximize your team’s damage output against the boss, it’s crucial to incorporate defense break debuffs. Monsters such as Lauren and Shina have passives that attempt to apply defense break, with Lauren being a readily accessible option. Raoq’s first skill can apply defense break, and Xiang Fei can also apply it. Consistently landing defense breaks is key to securing faster clears.
Increasing your team’s attack power is also essential for quicker clears, so attack buffs should be included in your strategy. Monsters like Seek and Sieq provide attack buffs with their third skills, and Kahli can also enhance attack power.

The Ancient Spirit is a Wind-type boss, so exploiting elemental advantage by using Fire element monsters can be beneficial. Fire monsters receive a 15% elemental advantage in critical rate, which can help maintain a decent crit rate against the boss. Many recommended teams feature Fire monsters like Raoq, Sieq, Astar, Verdehile, and Seek to take advantage of this.
Since the Ancient Spirit’s passives trigger based on receiving hits, multi-hit skills are highly effective in triggering these effects multiple times within a single turn. Incorporating monsters with such skills can significantly help in managing the boss’s mechanics.
The side crystals that accompany the Ancient Spirit also require attention. The left crystal removes harmful effects, which can disrupt strategies that rely on continuous damage over time (DoTs). While this may not be a primary focus in all strategies, targeting the left crystal to prevent it from removing crucial debuffs could be an effective tactic depending on your team composition. The right crystal decreases attack power, making it a potential target to reduce the overall damage your team takes.
For beginners, it’s advised to save your most important skills for a strong start against the Ancient Spirit in the final wave. Additionally, in the Abyss version, attack bar manipulation strategies, such as reducing or boosting attack bars, can contribute to faster and more controlled runs. Verdehile’s attack bar boost is valuable in this context.
By combining these strategies—focusing on building a team with high base critical rate, utilizing critical rate and attack buffers, applying defense break, exploiting elemental advantages, and managing the side crystals—you can significantly improve your success rate in clearing the Summoners War Spiritual Realm.
Recommended Teams for Spiritual Realm SR10
When clearing Spiritual Realm SR10, several team compositions cater to different monster availability and progression levels, offering a variety of strategies.
A recommended free-to-play (F2P) team for beginners focuses on easily obtainable monsters.

Randy (Fire Fairy) should go first, providing a defense and critical rate buff with his third skill. Randy should be built on Speed/Crit Rate/Crit DMG or HP, with a speed of at least +90.

Dark Harpy, built for damage with an attack-focused rune setup (Speed/Crit DMG/Attack or Crit Rate), should have 70-80%+ crit rate and be tanky enough to survive hits.

Verdehile (Fire Vampire) offers an attack bar boost with his passive, ideally built with 100% crit rate and Speed/Crit Rate/Attack or HP for survivability.

Light Harp Magician provides continuous buffs through multiple skills, including attack bar boost and potential cleansing of Oblivion or attack break. Riley should be built tanky, with at least 20k+ HP, and no Devilmons are required.
Acommamire (Wind Serpent) is useful for AOE stuns on Skill 2 and decent damage on Skill 3. It can be built on Crit DMG/Attack or a faster, tankier build, with Violent runes suggested for more skill procs.
An easy Spiritual Realm team might include Vio Fran and Raoq, with high damage dealers and Verdehile using Tricaru runes. This setup is flexible, prioritizing core support and damage dealers for optimal performance.
For speed-oriented teams, several compositions focus on fast clears with multiple damage dealers and specific buffers. A Kahli (L), Double Raoq, Vela, Verde team has been reported to clear in around 1 minute consistently. Other fast teams, such as Verde (L), Triple Raoq, Kahli or Verde, Raoq, Sieq, Astar, Kro, aim for sub-35 second clears, emphasizing the importance of accuracy on Raoqs and a well-coordinated team composition.
The free-to-play starter guide suggests a Fire-based team with Seek (Fire Howl) as the fastest monster to apply attack and crit rate buffs on Skill 3. Seek should be runed Violent/Speed/Crit DMG/HP. Lauren (Dark Harpy) or Shina (Water Chakram Dancer) can be used for defense break via their passive, with Violent or Swift runes, and Fight runes also being a viable option.

Raoq (Fire Inugami) provides defense break on Skill 1 and joint attacks on Skill 2. He should be runed Violent/Speed/Crit DMG/Attack. Astar (Dark Battle Angel) is a high-damage dealer with a passive that increases damage against higher HP targets and an AOE on Skill 1.
Astar should be runed Rage/Attack/Crit DMG/Attack. Verdehile (Fire Vampire) serves as the leader for critical rate and should be placed last to maximize his attack bar boost. Verdehile should be runed Rage/Attack/Crit DMG/Attack for damage and needs 100% crit rate.
Another F2P team suggestion focuses on a farmable setup. Verdehile is used for the attack bar increase and should be runed Rage/Blade with VIT/Crit Rate/ATK. Xiang Fei (Water Martial Artist) is included for harmful effect removal and defense break, built with Rage/Blade and ATK/Crit DMG/VIT. Raoq (two of them) is essential for defense break and joint attacks that deal heavy damage. Raoq should be runed Fatal/Blade or Rage/Blade with ATK/Crit DMG. Sieq (Dark Hellhound) is used to increase the team’s critical hits and attack, runed Rage/Blade with Crit DMG/ATK/HP. A third Raoq can replace Xiang Fei for faster runs up to SR10. For SR12 progression, Kahli is a suggested alternative, providing attack speed, attack power, and crit rate leadership.
A Fire-based speed team benefits from the elemental advantage against the Wind boss, aiming for 100% crit rate and 140-165 speed. This team includes Verdehile, Shaina (Fire Chakram Dancer) for defense break, Astar as a high-damage dealer, Raoq for damage and defense break, and Sieq for critical hit and attack buffs. The team should be runed with a mix of Rage/Blade for damage dealers and support roles, ensuring fast and consistent clears.
When building your SR10 team, consider the availability of your monsters, their rune quality, and your progression goals. Fire-based teams are often favored due to the elemental advantage against the Wind boss, but prioritizing units that provide critical rate buffs and defense breaks is crucial for success.
Spiritual Realm Abyss

The Spiritual Realm Abyss is a more challenging version of the standard Spiritual Realm dungeon, introduced in 2023 as part of the Cairos dungeons. This version of the dungeon requires a solid understanding of the game mechanics and a strong team of monsters, with an emphasis on high-quality runes due to the increased difficulty and stronger boss stats. The boss in the Abyss version shares most of its skills with the normal version, but with one key difference: the Ancient Crystal Orb passive is enhanced. This passive now stores Magic Power not only from non-critical hits but also from critical hits, adding an extra layer of difficulty that requires careful attention to your team’s critical rate.
The rewards in the Abyss version are far superior to those in the normal dungeon, with 6-star runes being the primary drop. The drop rates are much higher compared to the Giant’s levels, making it an attractive farming option for those who have built a solid team. The available rune sets include Intangible (a new set unique to Abyss dungeons), Seal, Fight, Determination, Enhance, Accuracy, and Tolerance. These sets offer valuable stats like ATK +8%, DEF +8%, HP +8%, and increased Accuracy and Resistance for allies. In addition to the runes, players can also earn other rewards, such as Rune Pieces, Symbol of Spirit, Rainbowmon, Mystical Scrolls, Unknown Scrolls, Engraved Summoning Pieces, Shapeshifting Stones, Mana Stones, Energy, and Crystals.

To successfully clear the Abyss version, a high level of preparation is required. One of the key strategies is to achieve 100% Critical Rate across all team members. This is essential because the Reverser passive of the Abyssal Ancient Spirit halves your team’s critical rate at the start of the battle, but for every beneficial effect applied to your team, your critical rate will increase by 5%. Crit Rate buffers such as Sieq (Dark Hellhound) are highly recommended to counter this passive. Additionally, incorporating buffs and debuffs like Multi-Hits, Crit Rate Buffs, Attack Buffs, Defense Break, Attack Bar Reduction, and Attack Bar Boost will significantly enhance your chances of success.
For an initial Abyss team, the following monsters are recommended based on their synergy with the required buffs and debuffs: Raoq (Fire Inugami), Sieq (Dark Hellhound), Astar (Dark Battle Angel), Loren (Dark Harpy), Shaina (Fire Chakram Dancer), and Verdehile (Fire Vampire). These monsters are commonly used in successful SR10 teams due to their ability to provide defense break, critical rate buffs, and manipulate the attack bar. As the Abyss version presents a higher level of difficulty, it’s important to focus on high-quality runes, speed tuning, and strategic planning to overcome the increased challenge compared to the standard SR10 stage.
Conclusion

In conclusion, the Spiritual Realm is a Cairos dungeon introduced in 2023, offering valuable supportive PvE runes like Fight, Determination, and the new Seal runes. The dungeon has two main difficulty levels: SR10 (normal) and Spiritual Realm Abyss (SR Abyss, also known as SR12 or higher).
SR10 is the entry-level stage for farming these new runes and requires a well-constructed team to defeat the Ancient Spirit boss, a Wind-type monster. The boss has a passive ability, “Reverser,” which halves your team’s critical rate at the start of the battle. To counter this, teams typically rely on critical rate buffers and aim for a high initial critical rate on their monsters. Successful SR10 teams often include monsters with defense break capabilities and those that can provide attack bar boosts. Many recommended teams feature Fire-elemental monsters, taking advantage of the elemental advantage against the Wind boss. Free-to-Play (F2P) teams can clear SR10 using easily obtainable monsters, though faster clears often depend on specific monster compositions and rune setups.
The Spiritual Realm Abyss is a significantly more challenging version, demanding stronger rune quality. The Abyssal Ancient Spirit boss has an enhanced passive, “Ancient Crystal Orb,” which stores Magic Power not only on non-critical hits but also on critical hits from the boss and crystals. This change makes consistent clears more difficult, emphasizing the need for 100% critical rate on team members.
The rewards in SR Abyss are better, featuring higher drop rates for 6-star runes and the exclusive “Intangible” rune, which can replace a missing rune to complete a set. The other rune drops are the same as in SR10, including Seal, Fight, Determination, Enhance, Accuracy, and Tolerance.
Strategies for both SR10 and SR Abyss center around compensating for the halved critical rate, applying defense break, and maximizing damage output, often through elemental advantage. Monsters like Verdehile, Raoq, Sieq, Lauren, Shaina, and Astar are frequently recommended due to their skills and accessibility.
Ultimately, the choice of which Spiritual Realm stage to farm depends on your current progression in the game and the quality of your runes. SR10 serves as an accessible entry point to obtain valuable runes, while SR Abyss offers better rewards, including the exclusive Intangible rune, for players with more advanced monster builds.
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