Overview
Toma, the Water Penguin Knight, is a 2-star support monster in Summoners War known for his niche utility and surprising tankiness. Summoners War Toma Water Penguin Knight offers a unique skill set that includes provoke, defense scaling, and self-sustain. His second skill, Body Slam, deals damage proportional to defense and has a chance to provoke the enemy, making him useful for controlling single targets in early-game content or specific challenge scenarios. While not commonly used in high-level PvP or PvE content, Toma shines in specialized roles where control is key.
Toma’s passive, Tenacity, increases his defense and recovery, allowing him to stay on the field longer than expected for a low-star monster. While overshadowed by stronger units, Toma can be a fun and quirky option for beginners or collectors looking to experiment with underused monsters.
Toma Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 244 | 192 |
| 30 | 4 | 4455 | 333 | 261 |
| 35 | 5 | 6060 | 452 | 355 |
| 40 | 6 | 8235 | 615 | 483 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 105 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3540 | 279 | 205 |
| 30 | 4 | 4815 | 380 | 279 |
| 35 | 5 | 6540 | 517 | 379 |
| 40 | 6 | 8895 | 703 | 516 |
How to Obtain Toma
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll |
To obtain Toma (Water Penguin Knight) in Summoners War, here are the simple requirements:
- Summon from:
- Unknown Scrolls
- Mystical Scrolls
- Water Scrolls
- Social Summon
- Available from:
- Secret Dungeon (only when featured, on Tuesdays)
- Monster Fusion:
- Used as fusion material for Mikene (Water Undine)
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Toma (Water Penguin Knight) in Summoners War, you’ll need the following Awakening Essences:
Awakening Requirements for Toma:
- 10x Low Water Essence
- 5x Mid Water Essence
- 15x Low Magic Essence
- 5x Mid Magic Essence
You can get these essences from the Hall of Water and Hall of Magic in Cairos Dungeon.
Awakening Toma improves his stats and may enhance his skills or appearance slightly.
SKILL UPS

Skill 1: Honorable Attack
- Damage +5%
- Harmful Effect Rate +10%
- Damage +10%
- Harmful Effect Rate +10%
- Damage +10%
- Harmful Effect Rate +10%
Skill 2: Start Battle
- Damage +10%
- Damage +10%
- Damage +10%
- Cooltime Turn-1
Skill 3: Crush Iceberg
- Harmful Effect Rate +10%
- Harmful Effect Rate +15%
- Cooltime Turn -1
Skills
Leader Skill | ![]() Honorable Attack | ![]() Start Battle | ![]() Awakened Crush Iceberg |
| Increases the HP of ally monsters with Water attribute by 30%. | Charges to attack and stuns the enemy for 1 turn with a 20% chance. Multiplier: 3.7*{ATK} | Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns. (Reusable in 3 turns) Multiplier: 2.7*{ATK} x2 | Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy’s defense is weakened. (Reusable in 4 turns) Multiplier: 7.6*{ATK} |
| Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% | Damage +10% Damage +10% Damage +10% Cooltime Turn-1 | Harmful Effect Rate +10% Harmful Effect Rate +15% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD, Acc |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD, Acc |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD, Acc |
Strategy

Toma is a niche but surprisingly effective utility monster with a focus on crowd control and sustain. His skill set revolves around provoking and disrupting enemy teams while being able to tank hits thanks to defense scaling. After awakening, his third skill, Crush Iceberg, gives him AoE utility by applying Attack Speed slow, which adds to his ability to control the pace of battle. While not a staple in competitive content, Toma can shine in early-game PvE, niche PvP setups, and special challenges where provoke and debuffs are valuable.
- Provoke Utility
Toma’s Skill 1 and 2 can both provoke enemies, forcing them to attack him instead of allies — ideal for disrupting healers or nukers. - DEF-Based Damage
His second skill scales off defense, making him easier to build tanky while still dealing decent damage. - AoE Slow Debuff (Skill 3)
Crush Iceberg applies Attack Speed slow on all enemies, reducing enemy team efficiency and turn cycling. - Decent Sustain & Durability
With high base defense and provoke mechanics, Toma is built to last and draw attention away from squishier allies. - Synergy with Sustain & Counter Teams
Best paired with healers or counterattack units where provoke leads enemies into punishing trades. - Easy Skill-Ups and Build
As a 2★ monster, he’s very easy to max out and build early with common runes and family fodder. - Best Uses
Early-game PvE, crowd control comps, special challenge dungeons, or fun control-based PvP teams.
Strength and Weakness
Strength:
- Provoke on two skills
- Damage based on defense
- Slows all enemies with Skill 3
- Low cooldowns
- Easy to skill up
- High defense and tanky
- Works well with healers
- Good for early game and control teams
- Easy to get and build
Weakness:
- Low base attack and damage compared to stronger monsters
- Limited usefulness in late-game PvP and high-level content
- Provoke chance isn’t 100%, so it can fail
- No healing or true sustain skills
- Skill 3 only has one skill-up and modest effect
- Relies heavily on defense build to be effective
- Easily outclassed by higher-star monsters with better kits
Synergy

Toma excels in teams that capitalize on his provoke and crowd control by punishing enemies forced to attack him. He pairs well with healers and counterattack monsters who can sustain him and retaliate when enemies hit him. Slow or stun support also helps maximize his control, allowing your team to maintain pressure. In PvE, he fits nicely in defense-heavy comps that need provoke and debuffs to manage enemy waves efficiently.
- Chloe (Fire Epikion Priest)
- Shields and heals Toma to keep him alive while provoking enemies
- Can cleanse harmful effects, ensuring Toma stays effective
- Belladeon (Light Inugami)
- Reliable heal and defense break support
- Helps keep Toma alive and lowers enemy defense for easier kills
- Basalt (Fire Golem)
- Counterattack and provoke synergy
- Punishes enemies forced to attack Toma or Basalt
- Colleen (Fire Harpu)
- Heals and boosts defense for better tankiness
- Adds continuous healing support
- Hwahee (Fire Sky Dancer)
- Slow and stun support to enhance crowd control
- Helps lock down enemies provoked by Toma
- Bernard (Wind Griffon)
- Speeds up your team for better control timing
- Helps land debuffs quickly after Toma provokes
Frequently Asked Questions (F.A.Q)
Is Toma good for late-game content?
Toma is mostly useful in early to mid-game and niche situations. He’s not commonly used in late-game PvP or high-level PvE.
What is Toma’s main role?
Toma is a support tank that provokes enemies and applies crowd control with slow debuffs.
How do I skill-up Toma?
You can skill-up Toma using any other Penguin Knight of any element; no Devilmons are needed.
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