Overview
Summoners War Vidurr Fire Giant Warrior is a 3★ Defense-type monster known for his niche utility early in the game. While not widely used in late-game content, Summoners War Vidurr Fire Giant Warrior stands out among low-star monsters thanks to a unique combination of skills. His first skill, Iron Throw, reduces the enemy’s Attack Bar with a decent activation chance. His second skill, Weak Spot Strike, is more potent—resetting the enemy’s Attack Bar to zero and bypassing resistance entirely if the target is already under a harmful effect. His passive, Return of Fighter, allows him to self-revive at 30% HP and grants himself ATK and DEF buffs for three turns, making him surprisingly resilient for a low-tier unit.
Stat-wise, Vidurr has solid base DEF and moderate HP for a 3-star unit, and upon awakening, gains an additional 15% Critical Rate. His skill multipliers scale with both ATK and DEF, giving flexibility in rune builds. Despite these strengths, Vidurr is rarely used beyond early progression. His slow skill animations, particularly the revive sequence, can disrupt synchronization in auto-run teams like BJR5, which rely on precise turn orders. As such, players often replace him with faster monsters like Dagora.
Vidurr shines in early-game Trial of Ascension stages or budget dungeon teams where single-target Attack Bar control is valuable. He can be built with DEF%, HP%, and SPD to take advantage of his scaling and tankiness, though Despair sets are also viable for control. However, he requires 14 skill-ups to max, and using Devilmons on him is not recommended. While Vidurr is not a long-term investment, he can serve as a handy placeholder until stronger 4★ or 5★ monsters are available.
Overall, Vidurr offers a unique mix of Attack Bar control and survivability, making him a decent early-game choice for beginners. That said, his relevance fades quickly as stronger units become accessible. He’s more of a stepping stone than a staple, ideal for filling a temporary gap in your team until better monsters take his place.
Vidurr Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 188 | 249 |
| 30 | 4 | 4455 | 255 | 339 |
| 35 | 5 | 6060 | 347 | 460 |
| 40 | 6 | 8235 | 472 | 626 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 30% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3600 | 201 | 279 |
| 30 | 4 | 4905 | 273 | 380 |
| 35 | 5 | 6660 | 371 | 517 |
| 40 | 6 | 9060 | 505 | 703 |
How to Obtain Vidurr
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Fire Scroll |
Vidurr is a natural 3★ Fire Monster (Defense type) and can be acquired through several summoning methods:
- Temple of Wishes
- Mystical Scrolls
- Fire Scrolls
- Mystical Summon
- Unknown Scrolls
- Social Summon
- Crystal Summon (part of Mystical Summon system)
These are all random-roll methods (non-targeted). Vidurr is a “standard” 3★ monster, so he may appear through any of those scrolls.
Awakening Essence
![]() Essence of Fire (Mid) | ![]() Essence of Fire (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Vidurr (Fire Giant Warrior) in Summoners War, you’ll need a combination of Fire and Magic Essences. Specifically, the requirements are: 10 Low Fire Essences, 5 Mid Fire Essences, 10 Low Magic Essences, and 5 Mid Magic Essences. These materials can be farmed from the Hall of Fire and the Hall of Magic in Cairos Dungeon.
To collect the needed essences efficiently, focus on clearing stages B6 or higher in both halls, as they offer better drop rates. You can also obtain essences from the Magic Shop, Guild Shop, and occasional event rewards. Additionally, the Fusion Hexagram lets you convert higher or lower-tier essences into the ones you’re missing, which is helpful if you’re short on a specific type.
Once awakened, Vidurr gains a +15% Critical Rate boost, along with slightly improved base stats. Awakening also changes his name to “Awakened Vidurr” and gives him a new appearance.
Skills
![]() Iron Throw | ![]() Weak Spot Strike | ![]() Return of Fighter (Passive) |
| Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. Multiplier: 3.8*{ATK} | Attacks the enemy target and reduces the target’s Attack Bar to 0. This attack will deal more damage according to your Defense. Also, this effect can’t be resisted if the enemy is granted with harmful effect. (Reusable in 4 turns) Multiplier: 2.0*{ATK} + 3.3*{DEF} | Returns to the hall of the fighters at the moment of death to be revived at 30% HP and increases the Attack Power and Defense for 3 turns. [Automatic Effect] (Reusable in 11 turns) |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% | Damage +10% Damage +10% Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early tank | N/A | Energy Guard | Hp, Def |
| Tank attacker | Rage Violent | Blade Revenge Guard Endure | Def, CR, CD, Hp |
Strategy

When using Vidurr (Fire Giant Warrior) in Summoners War, your strategy should focus on his strengths in Attack Bar control and survivability. His Skill 1 reduces the enemy’s Attack Bar, while Skill 2 can reset it completely—and becomes irresistible if the enemy already has a harmful effect. This makes him especially effective in early-game boss fights or Trial of Ascension, where controlling enemy turns is crucial. His passive skill, which revives him with buffs, adds an extra layer of durability, allowing him to come back mid-fight and support your team longer.
To maximize his effectiveness, pair him with allies who can apply debuffs before he uses Skill 2, ensuring the Attack Bar reset always lands. Since his damage scales with both ATK and DEF, you can build him defensively while still benefiting from decent output. However, due to his slow animations and limited team utility, he’s best used in early-game PvE content, not in competitive PvP or high-end dungeons.
Strength and Weakness

Strength: Vidurr (Fire Giant Warrior) has several notable strengths, especially for early-game players in Summoners War. One of his biggest advantages is his strong Attack Bar control—his first skill can reduce the enemy’s bar, and his second skill can reset it to zero, which is especially powerful when paired with debuffers since it becomes irresistible against targets with harmful effects.
Weakness: Despite his early-game utility, Vidurr (Fire Giant Warrior) has several weaknesses that limit his long-term viability in Summoners War. First, his low base stats—especially in HP and speed—make him vulnerable in more advanced content. While his passive allows for revival, it has a long cooldown and doesn’t restore much HP, meaning he can easily be killed again if not supported properly.
Synergy
Vidurr (Fire Giant Warrior) works best in teams where his single-target control and revival potential can be fully supported and capitalized on. He synergizes well with monsters that apply harmful effects—such as Defense Break, Continuous Damage, or Attack Debuff—because his second skill (Attack Bar reset) becomes irresistible when the enemy is already debuffed. Pairing him with units like Shannon (Wind Pixie), Bernard (Wind Griffon), or Megan (Water Mystic Witch) ensures consistent debuff uptime, enhancing his control effectiveness.
He also benefits from support monsters that offer healing or shield effects to help keep him alive after his passive revive. Monsters like Fran (Light Fairy Queen) or Lulu (Water Howl) are good partners for this, especially in early PvE teams. Additionally, using Attack Bar boosters like Bernard can help ensure Vidurr gets his turns sooner to reduce enemy turns before they can act.
While he isn’t ideal in fast-paced or AoE-heavy teams, he fits well in early Trial of Ascension, dungeon progression, or control-focused PvE comps, especially when paired with units that complement his turn-denial mechanics and survivability.
Frequently Asked Questions (F.A.Q)
Is Vidurr worth building?
Vidurr is worth building for early-game progression, especially if you need single-target Attack Bar control and survivability. However, he’s quickly outclassed by higher-star monsters in mid-to-late game content.
Can I use Vidurr in BJR5 or other raid teams?
While technically usable, Vidurr has slow skill animations (especially his revive), which can cause sync issues in auto-farming teams like BJR5. He’s not recommended for optimal raid performance.
Should I use Devilmons on Vidurr?
No. Vidurr requires 14 skill-ups, but as a 3★ unit with limited late-game value, it’s not worth using Devilmons on him. Use duplicates of the Giant Warrior family if you want to skill him up.
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