Overview
Summoners War Wayne Water Bounty Hunter, is a 3★ Attack-type monster known for his speed utility and multi-hit capabilities. While often overlooked, Wayne shines in early-game PvE and niche PvP situations due to his high base speed and skill set that includes AoE damage, speed buffing, and multi-hits that pair well with artifacts and rune effects. When awakened, he gains a useful Leader Skill that boosts allies’ Attack Speed by 15% in Guild Content, giving him extra value in Guild Offense strategies. Though not meta-defining, Wayne can be a fun and useful unit in specific comps.
Wayne Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 94 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3015 | 231 | 223 |
| 30 | 4 | 4095 | 315 | 303 |
| 35 | 5 | 5565 | 428 | 412 |
| 40 | 6 | 7575 | 582 | 560 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 110 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3405 | 258 | 236 |
| 30 | 4 | 4635 | 351 | 321 |
| 35 | 5 | 6300 | 476 | 436 |
| 40 | 6 | 8565 | 648 | 593 |
How to Obtain Wayne
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Mythical Summon | ![]() Mythical Scroll | ![]() Water Scroll |
Wayne is a natural 3★ Attack-type Water monster and can be acquired through the following scroll types:
- Mystical Summon
- Mystical Scroll
- Unknown Scroll
- Social Summon
- Water Scroll
Awakening Essence
![]() Essence of Water (Low) | ![]() Essence of Water (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Awakening Materials
- 15 × Mid Water Essences
- 10 × Low Water Essences
- 10 × Mid Magic Essences
- 5 × Low Magic Essences
SKILL UPS

Wayne has 3 active skills, and skill-ups improve their damage output, cooldowns, and buff duration. You can skill him up using other Bounty Hunters (Fire, Wind, Light, Dark) or Devilmons (not recommended due to his 3★ rarity).
Skill 1: Fast Draw Shot
Shoots twice, each hit having a chance to decrease the target’s Attack Speed for 2 turns.
- Skill Ups (Total: 3)
- Damage +5%
- Damage +10%
- Effect Rate +10%
Skill 2: Chain Fire (Cooldown: 4 → 3 turns)
Shoots 3 bullets that each hit random enemies. Each hit has a chance to decrease Attack Speed.
- Skill Ups (Total: 5)
- Damage +5%
- Damage +10%
- Effect Rate +10%
- Damage +10%
- Cooldown -1 turn
Skill 3: Ready to Ambush (Cooldown: 5 → 3 turns)
Increases Attack Speed and Critical Rate of all allies for 2 turns, then attacks all enemies.
- Skill Ups (Total: 6)
- Damage +10%
- Damage +10%
- Buff Duration +1 turn
- Cooldown -1 turn
- Cooldown -1 turn
- Damage +10%
Total Skill Ups Needed: 14
Tips: Use Bounty Hunter duplicates for skilling up instead of Devilmons, which are better saved for 4★ and 5★ units.
Skills
![]() Leader Skill | ![]() Bull’s Eye | ![]() Chain Fire | ![]() Ready To Ambush |
| Increase the Attack Power of ally monsters with Water attribute by 30% | Shoots 2 precise shots that are aimed for the enemy’s weak spots. Each hit has a 25% chance to ignore the enemy’s Defense. Multiplier: 1.8*{ATK} x2 | Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy’s HP is higher. (Reusable in 3 turns) Multiplier: 2.4*{ATK} x2 | Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns) |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% | Damage +5% Damage +10% Damage +10% Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| General Support (All game) | | Spd, Hp, Res | |
| Violent Support (End game) | | Spd, Hp, Res |
Strength and Weakness

Strengths
- High Base Speed
Wayne has one of the highest base speeds among 3★ monsters, allowing for quick turns and early buffing. - Team Buff Utility (Speed + Crit Rate)
His Skill 3 boosts Attack Speed and Critical Rate for all allies, making him useful in early-game PvP, Guild Offense, and TOA. - Multi-Hits
Skills 1 and 2 hit multiple times, which is great for breaking Shields, Invincibility, or proccing artifacts like additional damage or Brand. - Speed Debuffs
Skills 1 and 2 can inflict Attack Speed Down, giving your team a turn advantage. - Early-Game Friendly
Easy to obtain and skill-up, Wayne fits well into beginner speed comps or control teams.
Weaknesses
- Low Base Stats (HP & DEF)
Being a 3★ monster, Wayne is squishy and prone to dying quickly if not protected. - RNG-Dependent Multi-Hits
Skill 2 hits random targets, which can be unreliable in focused damage situations. - Falls Off Late-Game
In higher-tier content (RTA, Siege G3, PvE Hell), Wayne’s damage and utility become outclassed by better buffers and nukers. - Lacks Crowd Control or Big Damage
No stuns, strips, or nukes—his damage is decent but not game-changing.
Synergy

Wayne works best in teams that rely on speed, multi-hits, and buffs, especially during the early-to-mid game. His Skill 3 provides both Attack Speed and Crit Rate buffs, which synergize well with crit-dependent attackers and speed-based comps.
Best Synergy Partners
- Lushen (Wind Joker)
- Wayne buffs Crit Rate and Speed, helping Lushen reliably land strong Amputation Magic AoE nukes without needing 100% Crit Rate in runes.
- Shannon (Wind Pixie) / Megan (Water Mystic Witch)
- Buff/debuff supports that work well with Wayne to form a full early-game buff setup. Together, they create a powerful turn-1 team.
- Bernard (Wind Griffon)
- A fellow speed buffer and defense breaker. Bernard ensures Wayne goes early, and together they can set up nukes from your main damage dealers.
- Theomars (Water Ifrit)
- With Wayne’s Crit Rate buff, Theomars becomes more consistent in crits. Wayne’s SPD debuffs also support Theomars in maintaining control.
- Raoq (Fire Inugami)
- Multi-hitter like Wayne, and benefits from buffs like Crit Rate and Speed. Their combined multi-hits help trigger artifact effects or burst down units under shield.
Team Comp Example (Early-Game PvP)
- Bernard (SPD buffer + DEF break)
- Wayne (SPD + CRIT buff, AoE poke)
- Lushen (AoE nuke)
- Shannon/Megan (ATK buff or support)
Goal: Turn 1 burst with buffs into AoE cleave.
Avoid Pairing With:
- Slow-turn, bruiser comps – Wayne’s kit relies heavily on speed and buffs. He doesn’t synergize well in slow, sustain-heavy teams.
- Units with strip needs – Wayne provides buffs, but no strip or cleanse, so avoid placing him in comps that require those roles.
Frequently Asked Questions (F.A.Q)
❓ Is Wayne good for beginners?
Yes. Wayne is a solid early-game unit due to his high speed, team-wide buffs, and ease of obtaining and skilling up.
❓ Should I use Devilmons on Wayne?
No. Save Devilmons for 4★ and 5★ monsters. Use other Bounty Hunter dupes to skill him up instead.
❓ What runes are best for Wayne?
Swift / Blade or Fatal / Blade with SPD / CRIT DMG / ATK. Prioritize speed and crit rate to take full advantage of his Skill 3 buffs.
❓ Is Wayne viable in Arena or Guild Battles?
Viable for early-game Arena offense and low-rank Guild Battles, especially in speed cleave comps. He falls off in high-tier PvP.
❓ Can Wayne be used in PvE content like Cairos or TOA?
He can be used in early TOA and Giants B10 as a buffer, but better options exist. His buffs are helpful but limited in PvE utility.
❓ What’s the best Leader Skill use for Wayne?
His 15% SPD Leader Skill in Guild Content is helpful for early Guild War or Siege battles, especially for outspeeding enemy teams.
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