Search Icon Search Account Icon Account Discord Icon Discord
Guides
    Loading guides...
Heroes
    Loading heroes...
Tools
    Loading tools...

Summoners War Wayne Water Bounty Hunter

WATER BOUNTY HUNTER
Wayne
★★★
ATTACK
Summoners War Wayne Water Bounty Hunter - element dark
Summoners War Wayne Water Bounty Hunter - Bounty Hunter Dark
Summoners War Wayne Water Bounty Hunter - Light Attribute
Summoners War Wayne Water Bounty Hunter - Bounty Hunter Light

Overview

Summoners War Wayne Water Bounty Hunter, is a 3★ Attack-type monster known for his speed utility and multi-hit capabilities. While often overlooked, Wayne shines in early-game PvE and niche PvP situations due to his high base speed and skill set that includes AoE damage, speed buffing, and multi-hits that pair well with artifacts and rune effects. When awakened, he gains a useful Leader Skill that boosts allies’ Attack Speed by 15% in Guild Content, giving him extra value in Guild Offense strategies. Though not meta-defining, Wayne can be a fun and useful unit in specific comps.

Wayne Stats

Base Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
9415%50%15%0%
LevelStarsHPAtkDef
2533015231223
3044095315303
3555565428412
4067575582560

Awakened Stats

SpeedCrit. RateCrit. DamageResistanceAccuracy
11015%50%15%0%
LevelStarsHPAtkDef
2533405258236
3044635351321
3556300476436
4068565648593

How to Obtain Wayne

Unknown Scroll
Unknown Scroll
Summoners War Wayne Water Bounty Hunter - Social Summon
Social Summon
Temple of Wishes
Temple of Wishes
Mystical Summon
Mythical Summon
Mythical Scroll
Mythical Scroll
Water Scroll
Water Scroll

Wayne is a natural 3★ Attack-type Water monster and can be acquired through the following scroll types:

  • Mystical Summon
  • Mystical Scroll
  • Unknown Scroll
  • Social Summon
  • Water Scroll

Awakening Essence

Essence of Water Low
Essence of Water (Low)
Essence of Water Mid
Essence of Water (Mid)
Essence of Magic Low
Essence of Magic (Low)
Essence of Magic Mid
Essence of Magic (Mid)

Awakening Materials

  • 15 × Mid Water Essences
  • 10 × Low Water Essences
  • 10 × Mid Magic Essences
  • 5 × Low Magic Essences

SKILL UPS

Summoners War Wayne Water Bounty Hunter

Wayne has 3 active skills, and skill-ups improve their damage output, cooldowns, and buff duration. You can skill him up using other Bounty Hunters (Fire, Wind, Light, Dark) or Devilmons (not recommended due to his 3★ rarity).

Skill 1: Fast Draw Shot

Shoots twice, each hit having a chance to decrease the target’s Attack Speed for 2 turns.

  • Skill Ups (Total: 3)
    • Damage +5%
    • Damage +10%
    • Effect Rate +10%

Skill 2: Chain Fire (Cooldown: 4 → 3 turns)

Shoots 3 bullets that each hit random enemies. Each hit has a chance to decrease Attack Speed.

  • Skill Ups (Total: 5)
    • Damage +5%
    • Damage +10%
    • Effect Rate +10%
    • Damage +10%
    • Cooldown -1 turn

Skill 3: Ready to Ambush (Cooldown: 5 → 3 turns)

Increases Attack Speed and Critical Rate of all allies for 2 turns, then attacks all enemies.

  • Skill Ups (Total: 6)
    • Damage +10%
    • Damage +10%
    • Buff Duration +1 turn
    • Cooldown -1 turn
    • Cooldown -1 turn
    • Damage +10%

Total Skill Ups Needed: 14

Tips: Use Bounty Hunter duplicates for skilling up instead of Devilmons, which are better saved for 4★ and 5★ units.

Skills

Leader Skill Attack Power Low Water
Leader Skill
Bulls Eye Water
Bull’s Eye
Chain Fire Water
Chain Fire
Ready to Ambush Water
Ready To Ambush
Increase the Attack Power of ally monsters with Water attribute by 30%Shoots 2 precise shots that are aimed for the enemy’s weak spots. Each hit has a 25% chance to ignore the enemy’s Defense.

Multiplier: 1.8*{ATK} x2
Attacks the enemy with 2 arrows and attacks again with a 30% chance. Attacks consecutively with a 50% chance if the enemy’s HP is higher. (Reusable in 3 turns)

Multiplier: 2.4*{ATK} x2
Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns. (Reusable in 5 turns)
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities
General Support
(All game)
 Swift RuneSwiftEnergy RuneEnergy Endure RuneEndure Nemesis RuneNemesis Will RuneWillSpd, Hp, Res
Violent Support
(End game)
 Violent RuneViolentEndure RuneEndure Nemesis RuneNemesis Will RuneWill Revenge RuneRevengeSpd, Hp, Res

Strength and Weakness

Summoners War Wayne Water Bounty Hunter

Strengths

  • High Base Speed
    Wayne has one of the highest base speeds among 3★ monsters, allowing for quick turns and early buffing.
  • Team Buff Utility (Speed + Crit Rate)
    His Skill 3 boosts Attack Speed and Critical Rate for all allies, making him useful in early-game PvP, Guild Offense, and TOA.
  • Multi-Hits
    Skills 1 and 2 hit multiple times, which is great for breaking Shields, Invincibility, or proccing artifacts like additional damage or Brand.
  • Speed Debuffs
    Skills 1 and 2 can inflict Attack Speed Down, giving your team a turn advantage.
  • Early-Game Friendly
    Easy to obtain and skill-up, Wayne fits well into beginner speed comps or control teams.

Weaknesses

  • Low Base Stats (HP & DEF)
    Being a 3★ monster, Wayne is squishy and prone to dying quickly if not protected.
  • RNG-Dependent Multi-Hits
    Skill 2 hits random targets, which can be unreliable in focused damage situations.
  • Falls Off Late-Game
    In higher-tier content (RTA, Siege G3, PvE Hell), Wayne’s damage and utility become outclassed by better buffers and nukers.
  • Lacks Crowd Control or Big Damage
    No stuns, strips, or nukes—his damage is decent but not game-changing.

Synergy

Summoners War Wayne Water Bounty Hunter

Wayne works best in teams that rely on speed, multi-hits, and buffs, especially during the early-to-mid game. His Skill 3 provides both Attack Speed and Crit Rate buffs, which synergize well with crit-dependent attackers and speed-based comps.

Best Synergy Partners

  1. Lushen (Wind Joker)
    • Wayne buffs Crit Rate and Speed, helping Lushen reliably land strong Amputation Magic AoE nukes without needing 100% Crit Rate in runes.
  2. Shannon (Wind Pixie) / Megan (Water Mystic Witch)
    • Buff/debuff supports that work well with Wayne to form a full early-game buff setup. Together, they create a powerful turn-1 team.
  3. Bernard (Wind Griffon)
    • A fellow speed buffer and defense breaker. Bernard ensures Wayne goes early, and together they can set up nukes from your main damage dealers.
  4. Theomars (Water Ifrit)
    • With Wayne’s Crit Rate buff, Theomars becomes more consistent in crits. Wayne’s SPD debuffs also support Theomars in maintaining control.
  5. Raoq (Fire Inugami)
    • Multi-hitter like Wayne, and benefits from buffs like Crit Rate and Speed. Their combined multi-hits help trigger artifact effects or burst down units under shield.

Team Comp Example (Early-Game PvP)

  • Bernard (SPD buffer + DEF break)
  • Wayne (SPD + CRIT buff, AoE poke)
  • Lushen (AoE nuke)
  • Shannon/Megan (ATK buff or support)

Goal: Turn 1 burst with buffs into AoE cleave.

Avoid Pairing With:

  • Slow-turn, bruiser comps – Wayne’s kit relies heavily on speed and buffs. He doesn’t synergize well in slow, sustain-heavy teams.
  • Units with strip needs – Wayne provides buffs, but no strip or cleanse, so avoid placing him in comps that require those roles.

Frequently Asked Questions (F.A.Q)

❓ Is Wayne good for beginners?

Yes. Wayne is a solid early-game unit due to his high speed, team-wide buffs, and ease of obtaining and skilling up.

❓ Should I use Devilmons on Wayne?

No. Save Devilmons for 4★ and 5★ monsters. Use other Bounty Hunter dupes to skill him up instead.

❓ What runes are best for Wayne?

Swift / Blade or Fatal / Blade with SPD / CRIT DMG / ATK. Prioritize speed and crit rate to take full advantage of his Skill 3 buffs.

❓ Is Wayne viable in Arena or Guild Battles?

Viable for early-game Arena offense and low-rank Guild Battles, especially in speed cleave comps. He falls off in high-tier PvP.

❓ Can Wayne be used in PvE content like Cairos or TOA?

He can be used in early TOA and Giants B10 as a buffer, but better options exist. His buffs are helpful but limited in PvE utility.

❓ What’s the best Leader Skill use for Wayne?

His 15% SPD Leader Skill in Guild Content is helpful for early Guild War or Siege battles, especially for outspeeding enemy teams.

About the Author

0 0 votes
Rating
0 Comments
Inline Feedbacks
View all comments