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Wuthering Waves Hooscamp Echo Guide

Introduction to Hooscamp Echo Guide

Wuthering Waves Hooscamp Echo Guide - logo

Wuthering Waves Hooscamp Echo Guide: The Hooscamp Echo, also called Hooscamp Flinger (ID: H19), is a Common-class, 1-cost Echo known for its quick utility and low energy requirement. At Rarity 5, its Echo Skill transforms the user into a Hooscamp Flinger, leaping forward to deal Aero damage on an 8-second cooldown. It can roll with either Sierra Gale or Lingering Tunes Sonata Effects, supporting both Aero-focused and general ATK-based builds. Its flexibility makes it a useful filler Echo in fast-rotating or Aero-aligned team comps.

Echo Ability Details

Wuthering Waves Hooscamp Echo Guide - echo ability

The Hooscamp Echo grants a transformation ability that allows the Resonator to become a Hooscamp Flinger and leap forward to strike enemies, dealing Aero damage. At Rarity 5, the skill delivers a base damage of 48.00% + 96 and has a cooldown of 8 seconds, making it a reliable source of frequent elemental damage during combat. The ability scales with Echo Ability Rank, increasing in power as the Echo is leveled. The provided stats correspond to a Rank 4, Level 25 Hooscamp, indicating that further upgrades will enhance its damage output. This consistent and fast-cycling skill is well-suited for maintaining combat pressure and supporting Aero-based builds.

Possible Sonata Effects

The Hooscamp Echo can be found with either the Lingering Tunes or Sierra Gale Sonata Effects, both of which enhance different playstyles depending on the role of the Resonator and the overall team composition. These effects activate when a sufficient number of Echoes with matching Sonata types are equipped, encouraging strategic loadouts that align with your Resonator’s strengths.

Wuthering Waves Hooscamp Echo Guide - sonata effect

When equipped as part of the Lingering Tunes set, Hooscamp contributes to bonuses that favor sustained field time and scaling offensive buffs. The 2-piece effect provides a flat ATK +10%, giving an immediate boost to overall damage output regardless of element. The 5-piece effect is more specialized: it grants an ATK increase of 5% every 1.5 seconds while the Resonator remains active on the field, stacking up to four times for a total of +20% ATK. In addition, it increases Outro Skill DMG by 60%, which is valuable for sub-DPS units who rotate off-field frequently and rely on Outro Skills to maintain damage or support effects.

Wuthering Waves Hooscamp Echo Guide - sonata effect

In contrast, the Sierra Gale Sonata Effect is tailored for Aero-element Resonators and elemental burst damage rotations. The 2-piece bonus increases Aero DMG by 10%, enhancing all Aero-element abilities and Echo skills. The 5-piece bonus further amplifies this by granting an additional 30% Aero DMG for 15 seconds after using an Intro Skill, making it ideal for teams that optimize around quick swaps and burst windows. This synergizes well with Aero main DPS units who enter the field through rotations and deal most of their damage during a brief uptime.

Depending on your Resonator’s role—whether they’re a main DPS staying on field, a sub-DPS rotating in briefly, or part of an Aero-damage team—the Sonata Effect Hooscamp carries can significantly influence its value in your overall Echo configuration.

Hooscamp Echo Stats

Stat TypeStatValue / Range
Main StatsFixedHP: 2280
RandomATK%: 18.0%
HP%: 22.8%
DEF%: 18.0%
Sub-StatsHP (Flat)320 – 580
ATK (Flat)30 – 70
DEF (Flat)30 – 70
HP%6.4% – 11.6%
ATK%6.4% – 11.6%
DEF%8.1% – 14.7%
Crit. Rate6.3% – 10.5%
Crit. DMG12.6% – 21.0%
Energy Regen5.6% – 14.9%
Resonance Skill DMG Bonus6.4% – 12.4%
Basic Attack DMG Bonus6.4% – 11.6%
Heavy Attack DMG Bonus6.4% – 11.6%
Resonance Liberation DMG Bonus6.4% – 11.6%

How to Get Hooscamp

The Hooscamp Echo can be obtained by defeating wild Hooscamp enemies found throughout the open world. These creatures are part of the overworld enemy population and can be located more efficiently using the Guidebook’s tracking feature, which highlights their known spawn points. Upon defeating a Hooscamp, there is a chance it will drop its corresponding Echo. Additionally, Hooscamp Echoes may also be acquired through Tacet Field Cleanups, where Echo drops are rewarded upon completing the challenge. Farming these activities consistently increases the chances of obtaining higher rarity versions of the Echo.

Best Resonators for Hooscamp Flinger

The Hooscamp Flinger Echo is best suited for Aero-based DPS or Sub-DPS Resonators who benefit from frequent Echo skill uptime and quick rotations. Its low cost, short cooldown, and Aero damage scaling make it ideal for slotting into builds that need filler Aero Echoes to complete a Sonata set or maintain rotation fluidity.

Best Resonators:

Wuthering Waves Hooscamp Echo Guide - resonator

Jiyan – As an Aero main DPS, Jiyan benefits from Hooscamp’s quick Aero skill to help maintain Sierra Gale effects and energy uptime.

Wuthering Waves Hooscamp Echo Guide - resonator

Yangyang – Works well as a sub-DPS; Hooscamp adds consistent Aero damage and helps activate Sierra Gale’s bonus.

Wuthering Waves Hooscamp Echo Guide - resonator

Mortefi (support for Aero comps) – While not an Aero unit, if used in teams with Jiyan or Yangyang, Hooscamp can assist in maintaining set bonuses efficiently.

Wuthering Waves Hooscamp Echo Guide - resonator

Aalto – Can make use of Aero-aligned Echoes like Hooscamp to amplify his Aero-related skills when built for damage.

When to Use:

Use Hooscamp when you need:

A 1-cost Aero Echo to fill out Sierra Gale or Lingering Tunes sets.

A low-cooldown Echo Skill that’s always available in rotations.

Additional Aero-type Echoes to meet resonance bonuses.

It’s especially valuable in Sierra Gale 5-set builds, where frequent Aero Echo activation enhances total Aero DMG output.

Frequently Asked Questions (F.A.Q)

❓What is Hooscamp (H19)?

Hooscamp (also called Hooscamp Flinger) is a 1-cost Common Echo used by Resonators. It transforms your character into a Hooscamp Flinger and delivers a pouncing Aero-damage attack. Its skill cooldown is 8 seconds.

❓What’s the damage like?

At Rarity 5, it deals approximately 48% + 96 Aero damage per pounce.

❓Where does Hooscamp fit in the Echo ecosystem?

It is part of the 1-Cost Common Echoes, alongside many others like Chirpuff, Excarat, Vanguard Junrock, etc. This category offers low-cost but useful utility for builds.

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