Zenless Zone Zero Lighter is a tactical support character, affiliated with the Sons of Calydon. Known for his street-smart demeanor and pyrotechnic gadgets, he excels at disrupting enemy formations and enabling team combos. Though not a frontline fighter, Zenless Zone Zero Lighter’s explosive traps and utility tools make him a valuable asset in coordinated skirmishes. His playstyle favors players who enjoy strategic battlefield control.
Lighter Build
Fire
Stun
Sons of Calydon
HP
8253
ATK
722
DEF
612
Impact
119
Mastery
91
Proficiency
90
Lighter Best Disk Drives Gear
Shockstar Disco
Swing Jazz
Woodpecker Electro
Lighter Best W-Engines Weapons

Blazing Laurel

Ice-Jade Teapot

Hellfire Gears

Precious Fossilized Core
Lighter Best Bangboo

Sumoboo
Disk 4: CRIT Rate / CRIT DMG
Disk 5: Fire DMG
Disk 6: Impact
CRIT Rate / CRIT DMG
ATK%
PEN Ratio
Zenless Zone Zero Lighter Guide: Lighter’s Skills
L-Form Thundering Fist
Basic Attack
Press or hold 
Perform up to five forward strikes, dealing Physical DMG and Fire DMG.
During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold 
While performing the 5th hit of the Basic Attack, Lighter can keep the attack button pressed to unleash a Finishing Move, dealing massive Fire DMG. During the Finishing Move, Lighter is invulnerable.
When the attack button is released or when the skill duration ends, Lighter will unleash a follow-up attack, dealing massive Fire DMG.
During the 5th hit of the Basic Attack, Lighter takes 40% less DMG.
When [Morale Burst] is active, the 5th hit of the Basic Attack will also trigger [Morale Burst] and increase the damage dealt by Lighter. The damage increase is equal to the damage reduction effect of [Morale Burst].
Shadowed Slide
Dodge
A quick dash dodge.
Character is invulnerable while using this skill.
Press 
Perform a quick sidestep dodge in the direction of the stick/Joystick.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
Charging Slam
Dash Attack
Press 
Rapidly strikes enemies in front, dealing Physical DMG.
Blazing Flash
Dodge Counter
Press 
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold 
V-Form Sunrise Uppercut
Special Attack
Press to activate:
Strikes enemies in front with an uppercut, dealing Fire DMG.
Anti-Interrupt level is increased while using this skill.
Press during a sidestep dodge to activate:
Strike forward with a series of punches, dealing Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Anti-Interrupt level is increased while using this skill.
V-Form Sunrise Uppercut – Full Distance
EX Special Attack
With enough Energy, press 
Strikes enemies in front with a powerful uppercut, leaping into the air and dealing massive Fire DMG.
Press 
Character is invulnerable while using this skill
After using this skill, press 
With enough Energy, press 
Strike forward with a powerful combo punch, dealing massive Fire DMG.
This skill will not interrupt the combo count for Basic Attacks.
Character is invulnerable while using this skill.
After using this skill, press or hold 
V-Form Scorching Sun
Chain Attack
When [Chain Attack] is triggered, select the corresponding character to initiate: Quickly rush forward and spray flames around the body, then launch a flame shock in a fan-shaped area in front, causing a large amount of Fire DMG.
The move has an invincible effect during activation.
W-Form Crowned Inferno
Ultimate
When Decibel Rating is at Maximum, press 
Unleashes a powerful strike in a large area around, dealing massive Fire DMG.
Character is invulnerable while using this skill.
Accelerant
Core Passive
Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale exceeds 80, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack.
When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter’s Impact increases by 1%/1.17%/1.33%/1.5%/1.67%/1.83%/2%, up to a maximum increase of 10%/11.7%/13.3%/15%/16.7%/18.3%/20%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target’s Ice RES and Fire RES are reduced by 15%, lasting 30s.
In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.
Fighting Spirit
Additional Ability
When another character in your squad is an Attack character or shares the same Faction: When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Elation for all squad members. Elation increases the Agent’s Ice DMG and Fire DMG by 0.96%. When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Soldier’s Resolve for all squad members.
Soldier’s Resolve increases the Agent’s Ice DMG and Fire DMG by 60%. Soldier’s Resolve stacks up to 5 times. Elation stacks up to 5 times. [/INST] When another character in your squad is an Attack character or shares the same Faction: When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Elation for all squad members. Elation increases the Agent’s Ice DMG and Fire DMG by 0.96%.
When Morale is at Max, Lighter’s Basic Attack (including Special Attack and Chain Attack) that hits an enemy will generate a stack of Soldier’s Resolve for all squad members. Soldier’s Resolve increases the Agent’s Ice DMG and Fire DMG by 60%. Soldier’s Resolve stacks up to 5 times. Elation stacks up to 5 times.
Blazing Flash – Guard
Quick Assist
When the on-field character is launched, press 
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using the skill, press or hold 
Swift Break
Defensive Assist
When the character in combat is about to be attacked, press 
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
Charging Slam – Stab
Assist Follow-Up
Press 
Strike enemies in front, dealing Fire DMG.
Character is invulnerable while using this skill.
After using this skill, press or hold 
Zenless Zone Zero Lighter Guide: Lighter’s Talents
The Champion
A
Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter’s Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.
Red Scarf
B
When applying Collapse by Core Passive: Accelerant to enemies, the target’s Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.
Mercenary Leader
C
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
Sunglasses
D
When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.
Decision Maker
E
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
Inhuman Blood
F
Lighter’s Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy.
If Lighter’s Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter’s Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect’s cooldown.
Zenless Zone Zero Lighter Guide: Core Skill Enhancement
Zenless Zone Zero Lighter Guide: Stat & Promotions
| Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
|---|---|---|---|---|---|
| 0 → 1 | 1/10 | 677 | 109 | 49 | x24,000 x4 |
| 10/10 | 1,503 | 166 | 109 | ||
| 1 → 2 | 10/20 | 1,935 | 213 | 143 | x56,000 x12 |
| 20/20 | 2,853 | 277 | 210 | ||
| 2 → 3 | 20/30 | 3,285 | 325 | 244 | x120,000 x20 |
| 30/30 | 4,203 | 389 | 310 | ||
| 3 → 4 | 30/40 | 4,635 | 436 | 343 | x200,000 x10 |
| 40/40 | 5,553 | 500 | 410 | ||
| 4 → 5 | 40/50 | 5,984 | 548 | 444 | x400,000 x20 |
| 50/50 | 6,903 | 612 | 511 | ||
| 5 (Final) | 50/60 | 7,335 | 659 | 545 | — |
| 60/60 | 8,253 | 722 | 612 |
Zenless Zone Zero Lighter Guide: Lighter’s Team
| Team | Bangboo | ||
Lighter![]() | Nicole![]() | Billy![]() | Sumoboo![]() |
![]() | ![]() | ![]() |
| Bangboo Alternatives |
Booressure![]() | Knightboo![]() |
Zenless Zone Zero Lighter Guide: Conclusion
Zenless Zone Zero Lighter stands out as a clever and resourceful support, ideal for players who value tactical depth over brute force. His ability to manipulate enemy positioning and enhance team coordination makes him a unique pick in challenging encounters. While he may lack direct damage output, his trap-based style rewards planning and precision. With the right setup, Zenless Zone Zero Lighter can tip the tide of battle without ever throwing a punch himself.
Frequently Asked Questions (F.A.Qs)
❓How does Lighter contribute to team synergy?
Though not directly in battle, Zenless Zone Zero Lighter’s role enhances team synergy by managing logistics and planning attacks. If playable, his kit would likely boost combo potential, crowd control, or setup-heavy characters like Koleda.
❓What are Lighter’s strengths in combat theory?
In theory, Zenless Zone Zero Lighter’s strengths would include trap deployment, crowd control, terrain denial, and tactical recon—acting as a control-type support who thrives in pre-planned combat flow and enemy manipulation.
❓Could Lighter be part of a meta team in the future?
If made playable with his expected trap/support style, Zenless Zone Zero Lighter could become meta in teams that rely on control, debuffs, or AoE effects. His synergy would work best with high-DPS allies or other tacticians like Grace.
❓How does Lighter fit into Sons of Calydon’s theme?
Sons of Calydon blend raw strength with rebellion. Zenless Zone Zero Lighter complements this by offering brains and tech support, showing that their strength isn’t just brute force—it’s also backed by clever planning and engineering.

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