Zenless Zone Zero Trigger is an S-Rank Electric Stun agent from the Obol Squad. Debuting in Version 1.6, she uses the Purge mechanic to unleash Aftershock attacks that deal Electric damage and build Daze. Despite her impaired vision from Ether exposure, Zenless Zone Zero Trigger supports allies with off-field precision strikes. Zenless Zone Zero Trigger unique combat style and calm demeanor make her a valuable tactical asset in prolonged battles.
Trigger Build
Electric
Stun
Obol Squad
HP
7923
ATK
750
DEF
600
Impact
131
Mastery
96
Proficiency
95
Trigger Best Disk Drives Gear
Shockstar Disco
Woodpecker Electro
Swing Jazz
Trigger Best W-Engines Weapons

Spectral Gaze

Blazing Laurel

Ice-Jade Teapot

Precious Fossilized Core
Trigger Best Bangboo

Booressure
Disk 4: CRIT Rate
Disk 5: Electric DMG
Disk 6: Impact
CRIT Rate
CRIT DMG
ATK%
Zenless Zone Zero Trigger Guide: Skills
Cold-Bore Shot
Basic Attack
Press 
Unleashes up to 4 shots ahead. The first 3 hits deal Physical DMG, the 4th hit deals Electric DMG.
Silenced Shot
Basic Attack
Hold 
Trigger enters the Sniper Stance and fires forward continuously, dealing Electric DMG.
While continually firing, when attacked by an enemy, Trigger will automatically evade. This effect can trigger once every 8s.
While continually firing, you can drag the stick/joystick to adjust her position to the left/right/back.
Automatically evading attacks or adjusting position when about to be hit will trigger a Perfect Dodge, followed by an automatic charged counter.
After releasing 
Character is invulnerable during the charged counter and Finishing Move.
When the continuous firing or the charged counter hits an enemy, Trigger gains 25 Purge, up to a maximum of 100 Purge.
When the Finishing Move hits an enemy, it triggers a Quick Assist from the previous character in the squad.
Harmonizing Shot
Basic Attack
When Trigger has Purge, use another active character in the squad to hit an enemy with a Basic Attack, Dodge Counter, Special Attack, or Quick Assist to activate:
Rapidly fire two shots around the target enemy, dealing Electric DMG.
Upon activating this skill, consume 3 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot is an Aftershock attack.
The squad can trigger Basic Attack: Harmonizing Shot once every 3s.
Harmonizing Shot – Tartarus
Basic Attack
When Trigger has Purge, use another active character in the squad to hit an enemy with a heavy attack from an EX Special Attack, Assist Follow-Up, or Ultimate to activate:
Performs three rapid shots around the target enemy, followed by a Finishing Move, dealing Electric DMG.
Upon activating this skill, consume 5 Purge.
Character is invulnerable while using this skill.
Basic Attack: Harmonizing Shot – Tartarus is an Aftershock attack.
The same skill type can trigger Basic Attack: Harmonizing Shot – Tartarus up to 2 times within 20s for the entire squad.
Phantom Concealment
Dodge
Press 
A quick dash dodge.
Character is invulnerable while using this skill.
Vengeful Specter
Dash Attack
Press 
Condemned Soul
Dodge Counter
Press 
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Spectral Flash
Special Attack
Press 
Lunge forward with a slash, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
Flash Burial
EX Special Attack
With enough Energy, press 
Lunge forward with a slash, then leap up with a powerful shot to the ground, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When this skill hits an enemy, it triggers a Quick Assist from the previous character in the squad.
When this skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 6s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 16s and triggering up to a maximum of 10 times.
Stygian Guide
Chain Attack
When a Chain Attack is triggered, select the character to activate:
Unleashes continuous powerful shots forward, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Underworld Requiem
Ultimate
When Decibel Rating is at Maximum, press 
Deliver a powerful shot to a large group of enemies in front, dealing massive Electric DMG.
Character is invulnerable while using this skill.
When the skill hits an enemy, it triggers the Quick Assist of the previous character in the squad.
When the skill hits an enemy, Trigger enters Coordinated Support. While in this state, when another active character in the squad hits an enemy with any attack, it triggers a Basic Attack: Harmonizing Shot without consuming Purge and with no cooldown restrictions. This state lasts 6s and the effect can trigger up to 4 times. Each repeated trigger extends the duration and grants additional triggers, lasting a maximum of 16s and triggering up to a maximum of 10 times.
Soul-Searching Gaze
Core Passive
When Trigger’s Aftershock hits an enemy, the target’s Stun DMG Multiplier increases by 20%/22.5%/25%/27.5%/30%/32.5%/35% for 5s. This Stun DMG Multiplier increase will apply even if the target isn’t stunned.
Silver Lantern’s Gaze
Additional Ability
When another character in your squad is an Attack character or shares the same attribute:
When Trigger’s Crit Rate exceeds 40%, each 1% Crit Rate above this threshold increases the Daze dealt by Aftershocks by 1.5%, up to a maximum increase of 75%.
Cold-Bore Cover Fire
Quick Assist
When the on-field character is launched, press 
Rotate and fire a quick shot at enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Delaying Demise
Defensive Assist
When the character in combat is about to be attacked, press 
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
Piercing Thunder
Assist Follow-Up
Press 
Unleash a series of slashes at enemies ahead, followed by a powerful charged shot after landing, dealing Electric DMG.
Character is invulnerable while using this skill.
Zenless Zone Zero Trigger Guide: Talents
Sharpened Senses
A
The Stun DMG Multiplier applied through Core Passive: Soul-Searching Gaze is increased by an additional 20%. When activating Basic Attack: Harmonizing Shot, the cooldown is reduced to 2s. Purge gained upon hitting an enemy with the continuous fire or charged counter in Sniper Stance increases by 25%. Maximum Purge increases to 125.
Ether Vision
B
Upon using an Aftershock, Trigger gains 1 stack of Hunter’s Gaze. When executing a Finishing Move in Sniper Stance, Trigger gains 2 stacks of Hunter’s Gaze. Each stack of Hunter’s Gaze increases all squad members’ CRIT DMG by 6%, stacking up to 4 times, and lasting 10s. Repeated triggers reset the duration.
Homecoming
C
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
Concealment
D
When Trigger enters or extends Coordinated Support, while the state is active, the next time other squad members trigger Basic Attack: Harmonizing Shot or Basic Attack: Harmonizing Shot – Tartarus, it will trigger Disconnect upon hitting an enemy, dealing additional DMG equal to 200% of Trigger’s ATK and inflict Daze equal to 120% of Trigger’s Impact. This skill has a relatively high Interrupt Level.
Locked In
E
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
Beyond the River of the Dead
F
Upon entering the battlefield, Trigger gains 5 Armor Break Rounds. For every 25 Purge consumed, Trigger gains 1 additional Armor Break Round, up to a maximum of 5 rounds. While possessing Armor Break Rounds, when Trigger hits a target in Sniper Stance, 1 Armor Break Round is consumed to deal additional Electric DMG equal to 1,200% of Trigger’s ATK. In addition, this instance of DMG is additionally increased by 50%. This effect can trigger once every 0.2s.
Zenless Zone Zero Trigger Guide: Core Skill Enhancement
![]() | Requires: Agent Level 15 | Base Impact increases by 6 Core Passive: Soul-Searching Gaze Skill Lv. +1 | x6,000 |
![]() | Requires: Agent Level 25 | Base ATK increases by 25 Core Passive: Soul-Searching Gaze Skill Lv. +1 | x2 x12,000 |
![]() | Requires: Agent Level 35 | Base Impact increases by 6 Core Passive: Soul-Searching Gaze Skill Lv. +1 | x4 x28,000 |
![]() | Requires: Agent Level 45 | Base ATK increases by 25 Core Passive: Soul-Searching Gaze Skill Lv. +1 | x2 x9 x60,000 |
![]() | Requires: Agent Level 55 | Base Impact increases by 6 Core Passive: Soul-Searching Gaze Skill Lv. +1 | x3 x15 x100,000 |
![]() | Requires: Agent Level 60 | Base ATK increases by 25 Core Passive: Soul-Searching Gaze Skill Lv. +1 | x4 x30 x200,000 |
Zenless Zone Zero Trigger Guide: Stats & Promotions
| Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
|---|---|---|---|---|---|
| 0 → 1 | 1/10 | 637 | 108 | 48 | x24,000 x4 |
| 10/10 | 1,414 | 165 | 106 | ||
| 1 → 2 | 10/20 | 1,851 | 204 | 139 | x56,000 x12 |
| 20/20 | 2,716 | 267 | 205 | ||
| 2 → 3 | 20/30 | 3,153 | 305 | 238 | x120,000 x20 |
| 30/30 | 4,017 | 369 | 304 | ||
| 3 → 4 | 30/40 | 4,454 | 408 | 337 | x200,000 x10 |
| 40/40 | 5,319 | 471 | 402 | ||
| 4 → 5 | 40/50 | 5,757 | 509 | 436 | x400,000 x20 |
| 50/50 | 6,621 | 573 | 502 | ||
| 5 (Final) | 50/60 | 7,058 | 612 | 535 | — |
| 60/60 | 7,923 | 675 | 600 |
Zenless Zone Zero Trigger Guide: Team
| Team | Bangboo | ||
Trigger![]() | Nicole![]() | Billy![]() | Booressure![]() |
![]() | ![]() | ![]() |
| Bangboo Alternatives |
Bagboo![]() | Avocaboo![]() |
Electroboo![]() |
Zenless Zone Zero Trigger Guide: Conclusion
Zenless Zone Zero Trigger stands out as a versatile off-field support who brings reliable Stun and Electric damage to any team. Her Aftershock mechanic allows her to contribute even while off-screen, making her ideal for coordinated rotations. With strong utility and a unique playstyle rooted in precision and timing, she’s a top pick for teams needing consistent Daze buildup. Zenless Zone Zero Trigger proves that control and subtlety can dominate the battlefield in Zenless Zone Zero.
Frequently Asked Questions (F.A.Qs)
❓How should Trigger be played in Aftershock trials?
Maximize Perfect Assists and Dodge Counters to trigger Aftershocks quickly and maintain team buffs during trials and events.
❓Is Trigger beginner-friendly?
Yes. Zenless Zone Zero Trigger’s off-field support style requires less micro-management, making her accessible to new and free-to-play players.
❓What are Trigger’s weaknesses?
Zenless Zone Zero Trigger damage and Daze depend heavily on high Crit Rate and specific W-Engines. Daze is moderate compared to other stun agents.
❓Why should I pull for Trigger?
Zenless Zone Zero Trigger offers consistent off-field Electric damage and stun control with low field upkeep, fitting well in many team compositions.

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