
Introduction

Water Low Elemental
Tigresse
Support ★
Welcome to the guide for Tigresse, the Water Low Elemental in Summoners War: Sky Arena. Tigresse is a one-star Support-type monster belonging to the Low Elemental family. Despite her low star rating, she can offer utility in specific early-game scenarios. Tigresse can be acquired through several accessible sources, including Unknown Scrolls, Social Summons, battles in Hydeni Ruins, and occasionally from the Magic Shop. These multiple acquisition paths make her easy to obtain for new players looking to expand their collection.
Upon awakening, Tigresse retains her name and gains a leader skill that increases the HP of all ally monsters by 15%. This bonus applies universally, providing a small but consistent boost to team survivability—particularly helpful in early-game content where sustaining your team is crucial. While not a high-priority unit for long-term progression, Tigresse’s availability, support-oriented kit, and universal HP leader skill give her some niche value for newer players. This Summoners War Tigresse (Water Low Elemental) Guide will outline her abilities, stats, and potential uses to help you make the most of this overlooked but functional monster.
Basic Information
Tigresse is a one-star Water attribute monster in Summoners War, categorized as a Support-type unit and part of the Low Elemental family. While her star grade is low, she is easy to obtain from several sources, including Unknown Scrolls, Social Summons, the Hydeni Ruins, and the Magic Shop. This accessibility makes Tigresse a practical option for new players seeking support monsters early in the game.
Upon awakening, Tigresse does not receive a new name but gains a Leader Skill that increases the HP of all ally monsters by 15%. This is a universal buff, offering a modest but reliable boost to team durability, particularly helpful in the early stages of gameplay where survivability is key. Tigresse shares her skills—Sacred Water and Crushing Rocks—with other Low Elementals, giving her the same debuff potential and multi-hit utility.
When upgrading her skills, it is more efficient to feed her other Low Elementals rather than using Devilmons, which are better saved for higher-tier monsters. This makes skilling up Tigresse a cost-effective process for players who choose to incorporate her into their team.
Awakening
Upon awakening, Tigresse, the Water Low Elemental, gains a valuable Leader Skill that increases the HP of all ally monsters by 15%. This is a universal buff that applies in any battle scenario, making it a helpful support option for teams that benefit from increased durability, especially in early-game content. Awakening does not change Tigresse’s name or role but does unlock this supportive leader ability, enhancing her utility.

Essence of Water (Low)

Essence of Magic (Low)
To complete the awakening process, players will need 10 Low Water Essences and 5 Low Magic Essences. These materials can typically be farmed from the attribute and magic dungeons in the Cairos Dungeon. Awakening Tigresse not only boosts her base stats slightly but also unlocks this team-wide HP bonus, giving her a small but notable edge in team compositions focused on survivability.
Skills
Leader Skill (Awakenend) | ![]() Sacred Water | ![]() Crushing Rocks |
Increases the HP of ally monsters by 15%. | Throws a condensed cloud of elements at the enemy to attack 2 times and reduces the enemy’s Attack Power for 2 turns with a 20% chance for each attack. Multiplier: 190% x2 | Attacks with 4 strong consecutive strikes. Each strike has a 30% chance to decrease the enemy’s Defense for 2 turns. (Reusable in 3 turns) Multiplier: 130% x4 |
| Lv.2 Damage +5% Lv.3 Damage +5% Lv.4 Weakening Effect +5% Lv.5 Damage +10% Lv.6 Weakening Effect +10% Lv.7 Damage +10% Lv.8 Weakening Effect +15% | Lv.2 Weakening Effect +5% Lv.3 Weakening Effect +5% Lv.4 Damage +10% Lv.5 Damage +10% Lv.6 Damage +15% |
Tigresse, the Water Low Elemental, possesses a set of skills that focus on consistent debuffing and multi-hit attacks, making her a valuable utility attacker in various battle scenarios. Upon awakening, Tigresse gains a Leader Skill that increases the HP of all ally monsters by 15%, providing a general survivability boost for the entire team regardless of their type or role.
Her first skill, Sacred Water, unleashes a two-hit attack using a condensed cloud of elements, with each hit having a 20% chance to reduce the enemy’s Attack Power for 2 turns. This skill does not have a cooldown, allowing for continuous application. Each strike deals damage with a multiplier of 190% of Tigresse’s Attack stat, totaling 380% across both hits. The skill can be improved through 7 enhancements, increasing damage output and the chance of applying the debuff. These upgrades include cumulative boosts in damage and harmful effect rate, reaching a total of +25% in each area.
Her second skill, Crushing Rocks, is a four-hit attack, where each strike carries a 30% chance to apply a Defense Break for 2 turns, effectively weakening the target’s resistance to subsequent damage. This skill has a 3-turn cooldown and deals 130% of Tigresse’s Attack stat per hit, totaling 520% across the four strikes. It can be enhanced 6 times, with upgrades focusing on both increased damage (up to +35%) and improved debuff application chances (up to +10%).
To fully unlock Tigresse’s combat potential, a total of 12 skill upgrades are required across both active skills. Notably, Tigresse shares the same skill set with other Low Elementals, meaning these abilities are consistent across her elemental family. This design makes her easy to understand and straightforward to integrate into teams that benefit from multi-hit attacks and debuff stacking.
Stats
Normal:
| Level | Grade | HP | ATK | DEF |
| 15 | ★ | 1080 | 96 | 72 |
| 20 | ★★ | 1635 | 145 | 109 |
| 25 | ★★★ | 2355 | 209 | 157 |
| 30 | ★★★★ | 3210 | 285 | 214 |
| 35 | ★★★★★ | 4365 | 387 | 291 |
| 40 | ★★★★★★ | 5925 | 527 | 395 |
Tigresse, the Water Low Elemental, has a stat profile that reflects her role as a multi-hit debuffer with moderate offensive potential. At level 40 with 6★ before awakening, her base stats fall within the following approximate ranges: HP ranges from 3,480 to 5,925, ATK from 310 to 527, and DEF from 232 to 395. Her base Speed (SPD) is 100, and her Crit Rate is 15%, with Crit Damage at 50%. She also has 15% Resistance and 0% Accuracy by default.
Awakened:
| Level | Grade | HP | ATK | DEF |
| 15 | ★ | 1230 | 106 | 82 |
| 20 | ★★ | 1860 | 161 | 124 |
| 25 | ★★★ | 2685 | 231 | 179 |
| 30 | ★★★★ | 3660 | 315 | 244 |
| 35 | ★★★★★ | 4965 | 428 | 331 |
| 40 | ★★★★★★ | 6750 | 582 | 450 |
Once awakened, Tigresse sees a boost in her stats. At level 40 awakened (6★), her HP rises to approximately 6,365, with a possible range from 3,975 to 6,750. Her ATK increases to around 551, potentially ranging from 342 to 582, and her DEF climbs to about 426, with a possible range from 265 to 450. Her SPD remains at 100, and the values for Crit Rate (15%), Crit Damage (50%), Resistance (15%), and Accuracy (0%) remain unchanged.
When building Tigresse for combat, the optimal stat priorities focus on enhancing her offensive capabilities while supporting her role as a debuffer. Crit Rate% is the top priority to ensure consistent critical hits, followed by Crit Damage% to maximize output. Attack% further boosts her damage scaling, while Speed helps with turn cycling. HP% can be considered for added survivability in longer battles.
Rune Recommendations
Swift | Violent | Focus | Will |
For Tigresse, the Water Low Elemental, rune builds in the late game emphasize utility and consistency in debuff application rather than raw damage output. Two effective rune set combinations include Swift + Focus and Violent + Focus, using main stats of HP% on slots 2 and 4, and Accuracy% on slot 6. These builds prioritize survivability through increased HP and improve Tigresse’s ability to reliably land her debuffs by enhancing Accuracy. The Swift set increases her speed, allowing her to take turns more frequently, while the Violent set offers additional turn cycling potential, enabling more frequent use of her multi-hit skills and debuffs.
An alternative setup, Violent + Will, has been explored to further maximize the uptime of her second skill while offering protection against the first-turn crowd control or debuffs. Will runes grant a turn of immunity at the start of battle, which can be useful in certain PvP scenarios or debuff-heavy encounters.
In terms of stat priorities, focus remains on building a balanced utility role. While Crit Rate%, Crit Damage%, and Attack% are listed among the desired stats, the main stat focus remains on HP% and Accuracy%. These offensive stats are more relevant as substat bonuses to provide a bit of extra punch to her attacks without compromising her primary role as a debuffing support. Speed is also valuable, helping Tigresse rotate through turns faster, which complements both Swift and Violent set strategies. Overall, her rune setup should reinforce her durability and utility rather than purely boosting her offensive potential.
Role and Viability

Tigresse, the Water Low Elemental, is a support-type monster of one-star rarity, designed primarily for the early stages of gameplay. Her kit includes utility-focused debuffs that help disrupt enemy actions. Her first skill, Sacred Water, offers a chance to reduce the enemy’s Attack Power for two turns, while her second skill, Crushing Rocks, can apply Defense Break for two turns across multiple hits. Upon awakening, she gains a leader skill that increases the HP of all allied monsters by 15%, which can contribute to early-game team durability.
Tigresse is easily obtainable through Unknown Scrolls, Social Summons, the Magic Shop, or directly from Hydeni Ruins. This accessibility makes her a useful early addition for new players looking to fill out a team with basic debuff support. However, as progression advances, Tigresse’s usefulness diminishes significantly due to her low base stats. While her skill set has some utility, her overall performance is hampered by minimal survivability and damage output when compared to higher-rarity monsters that fulfill similar roles with greater efficiency.
In raid content, Tigresse’s leader skill is functionally usable, as it meets the minimum requirement for HP-boosting leader skills in raid teams. However, she is not generally considered a practical choice for raids or other high-level content, again due to her low stat thresholds. Her presence in early-game scenarios such as the first stage of Mock Battle—where she appears alongside other low-threat enemies—reinforces her role as an introductory unit rather than a long-term investment.
Overall, Tigresse serves as a basic debuffer and team support option for the early game. Her availability and straightforward skill set can help new players learn core mechanics, but her limited growth potential and lack of scalability make her unsuitable for mid-to-late game progression. While creative rune builds can unlock some novelty value, Tigresse is best viewed as a starter monster who is eventually replaced by more capable units as the player’s roster develops.
Tigresse Tips and Strategy

Tigresse, the Water Low Elemental, is a monster best suited for early-game support, particularly with its debuffing abilities. She is easily obtainable through Unknown Scrolls, Social Summons, Hydeni Ruins, and the Magic Shop, making her a good early addition to any team.
Tigresse’s skills focus on applying debuffs to enemies, which can help mitigate damage taken and boost overall damage output in early PvE content. Her first skill, Sacred Water, has a 20% chance per hit to reduce the enemy’s Attack Power by 50% for 2 turns, while her second skill, Crushing Rocks, has a 30% chance per hit to decrease the enemy’s Defense for 2 turns. These debuffs can be especially helpful in the early stages when building a team focused on weakening enemies.
As players progress into later stages, Tigresse can still be used, though she is less effective due to her low base stats. For those experimenting with her in mid- to late-game content, rune builds such as Swift + Focus or Violent + Focus (using HP% on slots 2 and 4, and Accuracy% on slot 6) are recommended to increase her survivability and the chances that her debuffs land. An experimental Violent + Will setup can help cycle her second skill more frequently, though this may be less practical in high-level content.
Stat priorities for Tigresse should focus on Crit Rate%, Crit Damage%, Attack%, Speed, and HP%. While her rune setups prioritize HP% and Accuracy%, boosting damage output through substats can provide extra offensive potential. In Mock Battle Level 1, Tigresse is not considered the main threat, as players are advised to focus on Ramagos first. Tigresse’s leader skill, which boosts the HP of all ally monsters by 15% upon awakening, can be useful for increasing team survivability in early game progression but does not make her viable for raid content due to her low base stats.
For skill ups, it is recommended to use other Low Elementals rather than Devilmons, as all Low Elementals share the same first and second skills. Tigresse’s potential for high-level content is limited due to her low base stats, and while some damage potential is shown with the right setup (such as hitting for 40k in the showcase), this is likely a result of team support and not her inherent strength. Tigresse is best viewed as an early-game support monster and a fun option for experimentation, rather than a key unit for progression beyond the initial stages of the game.
Skill Debuffs Explained
Tigresse, the Water Low Elemental, offers valuable utility through her ability to apply two core debuffs that can shift the tide of battle when used strategically. Her first skill, Sacred Water, strikes an enemy twice, with each hit carrying a 20% chance to apply the Decrease Attack Power debuff for two turns. This debuff reduces the target’s Attack Power by 50%, significantly lowering the damage they deal. It affects both normal and skill-based attacks that scale with the Attack stat, making it a powerful tool for reducing incoming threat, especially against high-damage enemies. Like most debuffs, it can be removed by skills that cleanse harmful effects.
Her second skill, Crushing Rocks, delivers four consecutive hits, each with a 30% chance to apply the Decrease Defense debuff for two turns. This debuff lowers the target’s Defense stat, increasing the damage they take from all incoming attacks. It is one of the most commonly sought-after debuffs in both PvE and PvP, as it enhances overall team damage output and pairs well with multi-hit or burst-damage units.
Together, these debuffs allow Tigresse to weaken enemy units both offensively and defensively. While her damage may not scale as effectively as higher-rarity monsters, her ability to disrupt and expose targets to more damage can contribute meaningfully in early encounters and team compositions focused on controlling the battle through debuffs.
Conclusion

Tigresse, the Water Low Elemental, is a one-star support monster that is easily obtainable early in Summoners War through Unknown Scrolls, Social Summons, Hydeni Ruins, and the Magic Shop. Her skills, Sacred Water and Crushing Rocks, provide valuable debuffing utility in the early game, with Sacred Water offering a chance to decrease the enemy’s Attack Power and Crushing Rocks reducing the enemy’s Defense. Upon awakening, Tigresse gains a leader skill that boosts the HP of all ally monsters by 15%, providing a slight benefit to team survivability in early game content.
Tigresse also appears as an enemy in Mock Battle Level 1, where players can learn how debuffs work by focusing on her abilities. While she serves as an introduction to debuffs in the early stages of the game, her low base stats make her less viable in mid-to-late game content. Despite her debuffing potential, Tigresse is generally not recommended for higher-level gameplay or raids, as her low stats significantly limit her effectiveness.
Rune recommendations for Tigresse focus on maximizing her survivability and debuff reliability through builds such as Swift + Focus or Violent + Focus, with a focus on HP% and Accuracy%. Skill ups should be obtained by feeding her other Low Elementals, as she shares the same skills with other monsters in her family, and Devilmons should not be used on her.
Overall, Tigresse is a useful monster for early game progression, particularly for learning about debuffs and providing a small HP boost to your team. However, due to her low base stats, she is not a serious contender in later stages of the game. As noted in various discussions, using Tigresse in the late game is often seen as “just for fun.” For long-term progression, players should prioritize monsters with higher base stats and consider the potential need for a second awakening to improve the Low Elementals’ viability in higher-level content.
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