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Summoners War Fynn Water Imp Guide

Summoners War

WATER IMP

Fynn

⭐⭐
ATTACK
Summoners War Fynn Water Imp Guide - Imp Water 1 1 Summoners War Fynn Water Imp Guide - Fynn Water 1
Summoners War Fynn Water Imp Guide - Imp Fire 1 Summoners War Fynn Water Imp Guide - Imp Wind 2 Summoners War Fynn Water Imp Guide - Imp Light 2 Summoners War Fynn Water Imp Guide - Imp Dark 1

Overview

Summoners War Fynn Water Imp is a 2★ Attack-type monster that awakens into a 3★ unit and can be acquired through Unknown or Mystical Scrolls, the Water Secret Dungeon, Social Summons, or occasionally the Magic Shop. Despite his low star rank, Fynn has long been recognized for his value in early to mid-game dungeon content, especially Giants B10.

Stat-wise, Fynn boasts solid Attack and Speed for a low-rarity unit, with max stats around 5,265 HP, 736 ATK, and 111 Speed. His skill set is geared toward high burst damage and continuous damage output. His first skill, Icy Spear, can grant increased Attack Speed if it lands a critical hit. The second skill, Ice Ball, freezes a target for one turn and scales well with Attack. His third and most powerful skill, Violent Stab, strikes the enemy four times, applying continuous damage for two turns if any hit is critical. When fully skilled up, all his abilities have reduced cooldowns and increased reliability.

Fynn Stats

LevelMinLv. 20MinLv. 25MinLv. 30MinLv. 35MinLv. 40
Normal
HP675127510201830147024901995339027154605
ATK94179143258206351280476381648
DEF77145116209168285228387310527
Awakened
HP765145511702100168028502280387031055265
ATK107203162292234398318541433736
DEF81155124223178303242412

Fynn, the Water Imp from Summoners War, sees a noticeable stat improvement upon awakening. At level 40 and fully awakened, he has 5,265 HP, 736 ATK, 560 DEF, and 111 Speed. In his unawakened form, his stats are slightly lower, with 4,605 HP, 648 ATK, 527 DEF, and 110 Speed. Both versions share the same base values for Crit Rate (15%), Crit Damage (50%), Resistance (15%), and Accuracy (0%).

The awakening primarily enhances his offensive potential, increasing his Attack by 88 and giving him a slight edge in survivability and Speed. These changes support his role as a fast, crit-dependent damage dealer focused on applying continuous damage through multi-hit attacks. Though his base stats are modest compared to higher-rarity units, his stat distribution—particularly his high Attack and decent Speed—makes him effective in early to mid-game PvE scenarios like Giant’s Keep.

Static Attributes

SPDCRI RateCRI DMGRESACC
Unawakened11015%50%15%0%
Awakened11115%50%15%0%

How to Obtain

Unknown Scroll
Unknown Scroll
Social Summon
Social Summon
Temple of Wishes
Temple of Wishes
Magic Shop
Magic Shop
Secret Dungeon
Secret Dungeon

Fynn, the Water Imp in Summoners War, can be obtained through several reliable methods. You have a chance to summon him from Unknown Scrolls and Mystical Scrolls, making him accessible via general summoning. He is also available through Social Summons and occasionally offered in the Magic Shop. Additionally, Fynn can appear as a 2★ secret dungeon monster in the Water Secret Dungeon, where you’ll collect his summoning pieces to awaken him.

Once you’ve summoned or collected enough Fynn pieces, you can awaken him by using 20 Low Water Essences and 15 Low Magic Essences, unlocking his third skill, Violent Stab. Both of these rune farmable essences are found in the Hall of Water, the weekly Elemental Dungeon for water essences

In summary:

  • Summoning methods: Unknown Scrolls, Mystical Scrolls, Social Summons, Magic Shop
  • Secret Dungeon: Collect pieces in Water Secret Dungeon
  • Awakening: Requires 20 Low Water & 15 Low Magic Essences from Hall of Water

Awakening Essence

Essence of Water
Essence of Water (Low)
Essence of Magic Low
Essence of Magic (Low)

To awaken Fynn, the Water Imp in Summoners War, you will need to collect 20 Low Water Essences and 15 Low Magic Essences. These awakening materials are obtained from Cairos Dungeon. Low Water Essences are dropped in the Hall of Water, which is typically open on Tuesdays as part of the elemental dungeon rotation. Low Magic Essences, on the other hand, are more accessible since they come from the Hall of Magic, which is open every day.

Once you’ve gathered the required essences, awakening Fynn will not only boost his base stats but also unlock his third skill, Violent Stab, a multi-hit attack that applies continuous damage if it lands critical hits. If you’re short on essences, you can use the Fuse Center building (available at player level 12 or higher) to convert higher-tier essences into lower-tier ones, though this process is one-way. Efficient farming of the two halls—particularly focusing on auto teams—can help streamline the awakening process and prepare Fynn for use in dungeon teams like Giant’s B10.

Skills

Icy Spear
Icy Spear
Ice Ball
Ice Ball
Violent Stab
Violent Stab
(Awakened)
Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit.
Multiplier: 3.7*{ATK} – 20
Freezes the enemy for 1 turn. (Reusable in 4 turns)
Multiplier: 4.8*{ATK} + 50
Inflicts great damage with multiple stabs and inflicts Continuous Damage for 2 turns if you get a Critical Hit. (Reusable in 5 turns)
Multiplier: 1.6*{ATK} x4
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1

Rune

Build4-Set(s)2-Set(s)Stat Priorities ?
Early attacker  Fatal Blade WillAtk, CR, CD, Acc
Advanced attacker  Rage Blade WillAtk, CR, CD, Acc
Violent attacker  Violent Blade Revenge WillAtk, CR, CD, Acc
DoT attacker ?N/A Blade FocusCR, Acc, Spd, Atk

Strategy

Fynn, the Water Imp, is best used as an early to mid-game damage-over-time (DoT) specialist, especially effective in PvE content like Giants B10. His strategy centers around applying continuous damage through his multi-hit third skill, Violent Stab, and capitalizing on high Crit Rate to trigger its effect. Since Violent Stab applies DoTs on critical hits, building Fynn with high Crit Rate, Speed, and Attack is essential.

In dungeon runs, Fynn performs well when paired with monsters that offer debuff support (like DEF break or ATK break) and survivability buffs (such as heals, shields, or immunity). His low base HP makes him fragile, so he shouldn’t be placed in the front line or exposed to AoE-heavy stages. Instead, run him with a tank or healer that can absorb or mitigate damage while Fynn stacks DoTs on the boss. He also benefits from speed-tuned teams where he moves quickly after DEF breakers, maximizing damage potential.

Strength and Weakness

Summoners War Fynn Water Imp Guide

Strength: Fynn’s main strength lies in his high burst potential and continuous damage output, especially for an easily accessible 2★ monster. His third skill, Violent Stab, is a 4-hit attack that applies continuous damage (DoT) for 2 turns if any hit is a critical. This makes him a powerful unit for boss fights like Giants B10, where stacking DoTs is a reliable way to bypass high defenses and steadily reduce the boss’s HP.

Weakness: Fynn’s most notable weakness is his extremely low survivability. With a low base HP and moderate defense, he is a classic glass cannon—capable of dealing good damage but highly vulnerable to being knocked out quickly, especially in stages with heavy AoE or strong single-target threats. Without proper team support like healers, shields, or crowd control allies, Fynn often won’t survive long enough to use his full skill rotation

Synergy

Fynn synergizes best with monsters that can boost his damage output and keep him alive during fights. Since he’s fragile but relies heavily on landing critical hits and applying DoTs, pairing him with support monsters who provide buffs and debuffs is key.

Good teammates include defense breakers (like Belladeon or Shannon) who lower enemy defense to maximize Fynn’s damage, and attack buffers (such as Bernard or Megan) who increase his Attack and Speed, helping him land more hits and crits quickly. Monsters that provide healing, shields, or immunity—for example, Kona, Fran, or Darion—can help protect Fynn from bursts of damage or control effects, prolonging his presence in battle.

In Giants B10, a common synergy team might feature a tanky defender to absorb damage, a defense breaker to weaken the boss, a cleanser or immunity buffer to handle debuffs, and Fynn as the main DoT damage dealer. His fast speed lets him act often after the debuffs are applied, stacking continuous damage efficiently.

Overall, Fynn works best in balanced PvE teams where his damage potential is supported by survivability and utility from other monsters, letting him safely apply his critical DoTs and help clear dungeon content reliably.

Frequently Asked Questions (F.A.Q)

How do I obtain Fynn?

You can summon Fynn from Unknown Scrolls, Mystical Scrolls, Social Summons, the Water Secret Dungeon (by collecting pieces), or sometimes from the Magic Shop.

What is Fynn’s role in the game?

Fynn is primarily a PvE monster specializing in damage over time (DoT), especially effective in Giants B10 and early-to-mid-game dungeon content.

Should I awaken Fynn?

Yes! Awakening Fynn unlocks his powerful third skill, Violent Stab, which applies continuous damage and greatly boosts his effectiveness.

What runes are best for Fynn?

Focus on Crit Rate, Speed, and Attack. Early builds use Swift/Blade or Fatal/Blade sets, while late-game builds may use Rage/Blade or Violent/Revenge for more burst and turns.

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