Overview
Lindermen, the awakened form of the Wind Garuda in Summoners War Lindermen Wind Garuda, is a 2★ natural support-type monster known for his powerful single-target crowd control abilities. Though basic in origin, Lindermen becomes a specialized stun-lock unit upon awakening, gaining the skill Triple Thunder, which hits a single target three times with guaranteed stuns. All of his skills offer stun potential, making him a reliable disabler in PvE scenarios like Trial of Ascension or niche boss fights. His stats reflect his supportive nature, with high HP and DEF, though his base speed of 91 is notably low, limiting his turn order in faster-paced fights.
His first skill, Onslaught, has a chance to stun, while Lightning Ball, his second skill, delivers a strong single-target attack with a guaranteed stun after skill-ups. The third skill, Triple Thunder, is Lindermen’s signature move, delivering three lightning strikes that all stun the enemy, making him ideal for locking down key threats. However, his control is purely single-target, which becomes a liability in team-wide battles or against enemies with immunity or cleanse mechanics.
Lindermen Stats
| Level | Min | Lv. 20 | Min | Lv. 25 | Min | Lv. 30 | Min | Lv. 35 | Min | Lv. 40 | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | |||||||||||
| HP | 1050 | 1995 | 1605 | 2880 | 2310 | 3915 | 3135 | 5325 | 4260 | 7245 | |
| ATK | 62 | 118 | 95 | 170 | 136 | 232 | 185 | 315 | 252 | 428 | |
| DEF | 83 | 158 | 126 | 227 | 182 | 309 | 247 | 420 | 336 | 571 | |
| Awakened | |||||||||||
| HP | 1155 | 2175 | 1740 | 3135 | 2520 | 4275 | 3420 | 5805 | 4650 | 7905 | |
| ATK | 70 | 133 | 107 | 192 | 154 | 261 | 209 | 355 | 284 | 483 | |
| DEF | 93 | 176 | 141 | 253 | 203 | 345 | 276 | 468 | 375 | 637 | |
Lindermen, the awakened form of the Wind Garuda in Summoners War, has solid base stats for a 2★ support-type monster when fully awakened and maxed at 6★. His HP reaches 7,905, giving him decent survivability, while his defense is quite strong at 637, allowing him to absorb more hits compared to other low-tier monsters. His attack stat is relatively low at 483, which aligns with his role as a control unit rather than a damage dealer. One of his main drawbacks is his base speed, which sits at just 91—slower than many common support units, limiting his turn-taking ability unless heavily rune-boosted.
His crit rate and crit damage are standard at 15% and 50%, respectively, while his resistance starts at 15% and accuracy at 0%. These stats make it clear that Lindermen is best built with a focus on speed, HP, and accuracy to fulfill his role as a reliable single-target stunner in PvE content.
Static Attributes
| SPD | CRI Rate | CRI DMG | RES | ACC | |
| Unawakened | 90 | 15% | 50% | 15% | 0% |
| Awakened | 91 | 15% | 50% | 15% | 0% |
How to Obtain
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Magic Shop | ![]() Mt. White Ragon |
Lindermen, the awakened form of Wind Garuda, can be obtained through several common Summoners War methods. Initially, you summon the base Wind Garuda (a 2★ light support monster) using Unknown Scrolls or Social Summons, both of which offer a chance to draw natural 2★ monsters of various elements. Alternatively, Wind Garuda may occasionally appear in the Magic Shop, where 2★ monsters are cycled through for purchase . You can also encounter and acquire him as a dungeon drop in Mt. White Ragon, which has a chance to reward Wind Garuda upon completion.
Once you obtain a Wind Garuda, you can awaken him at level 30 using essences—specifically 2 Mid‑Wind, 15 Low‑Wind, and 15 Low‑Magic—to transform him into Lindermen and unlock his signature skill, Triple Thunder. If you’re looking to boost his skills further, he requires 17 Wind Garuda duplicates for full skill-up potential.
In summary:
- Summon via Unknown Scroll or Social Summon
- Buy from Magic Shop when available
- Obtain through Mt. White Ragon dungeon drops
- Awaken using the required Wind and Magic essences
- Use duplicates for skill-up progression
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) |
To awaken Wind Garuda into Lindermen, you will need the following awakening essences:
- 15 Low Wind Essences
- 15 Low Magic Essences
- 2 Mid Wind Essences
You can obtain these essences from the Hall of Wind (for Wind Essences) and Hall of Magic (for Magic Essences), both located in the Cairos Dungeon. Farming during Hall days or using Essence Conversion in the Craft Building can help if you’re short on specific types. Once fully awakened, Wind Garuda becomes Lindermen and gains access to his powerful third skill, Triple Thunder.
Skills
![]() Onslaught | ![]() Lightning Ball | ![]() Triple Thunder (Awakened) |
| Attacks the enemy at a breakneck speed. May stun the enemy with a 24% chance. Multiplier: 3.7*{ATK} – 15 | Stuns the enemy with Lightning Ball. (Reusable in 4 turns) Multiplier: 4.8*{ATK} + 50 | Attacks the enemy with multiple strikes of Lightning, stunning the enemy for sure. (Reusable in 5 turns) Multiplier: 2.1*{ATK} + 17 x3 |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| General support | Swift | Focus Revenge | Spd, Acc, Hp |
| Violent supporter | Violent | Focus Revenge | Spd, Acc, Hp |
Strategy
Lindermen, the awakened form of Wind Garuda, serves as a reliable single-target crowd control unit in Summoners War. His strategy revolves around his ability to consistently stun enemies, making him especially effective in early-to-mid game PvE content such as the Trial of Ascension. With all three of his skills offering a chance to stun—most notably his third skill, Triple Thunder, which guarantees a stun on each of its three hits—Lindermen is best used to lock down high-priority enemy units like nukers or healers. His role on a team is primarily as a disabler, providing control that can prevent dangerous enemies from taking action.
In PvE scenarios, particularly ToA or certain dungeon stages, Lindermen shines when paired with sustain units and other forms of crowd control. Though he can be used in early PvP and Guild Battles, his effectiveness is limited by his low base speed (91), lack of AoE skills, and vulnerability to immunity and cleanse effects. In more competitive settings, he’s often outclassed by faster and more versatile support monsters.
Strength and Weakness

Strength: Lindermen’s primary strength lies in his consistent and reliable crowd control through stuns. All three of his skills can inflict stuns, with his third skill, Triple Thunder, offering a guaranteed stun on each of its three hits, making him highly effective at neutralizing single threats for multiple turns. This makes him particularly valuable in PvE content like Trial of Ascension, where controlling key enemies can be the difference between winning and wiping. His high base defense and decent HP also give him good survivability, allowing him to stay in the fight longer and continue applying crowd control.
Weakness: Lindermen’s main weaknesses stem from his low base speed and limited crowd control scope. With a base speed of just 91, he often struggles to act early in battle unless heavily rune-invested, which can be a significant drawback in fast-paced PvP or even some PvE scenarios. Additionally, all his stun skills target only a single enemy, meaning he lacks any AoE control or team-wide utility, making him less effective against multiple threats or in crowded team fights.
Synergy

Lindermen works best when paired with teammates who can complement his single-target stun focus and help cover his weaknesses. Speed leaders like Bernard or Spectra are great partners, as they boost overall team turn order, helping Lindermen act earlier and apply his stuns before enemies can move. Since Lindermen struggles with survivability in prolonged fights, pairing him with healers or shielders such as Belladeon or Fran helps keep him alive longer to maintain crowd control.
Teammates that can apply ATB reduction or additional debuffs—like Mav or Basalt—also synergize well by further locking down enemies and preventing them from acting between Lindermen’s stuns. Additionally, units that provide AoE control or cleanse immunity balance out his single-target limitation, ensuring your team can handle multiple threats. In PvE, Lindermen fits well in teams focused on control and sustain, where his stuns can isolate and neutralize dangerous enemies while others chip away at their health.
Frequently Asked Questions (F.A.Q)
Is Lindermen good for PvP?
Lindermen can work in early or mid-tier PvP as a single-target disabler, but he’s generally outclassed by faster and AoE control units in high-level Arena or Guild Battles. His low speed and single-target stun limit his effectiveness against cleanse or immunity-heavy teams.
What is the best rune build for Lindermen?
Early on, Swift/Energy with SPD, HP%, and Accuracy% is ideal to ensure he goes early and lands stuns reliably. Later, Violent/Energy or Violent/Focus sets with a focus on SPD, ACC, and HP increase his control potential and survivability.
Where can I get Wind Garuda to awaken Lindermen?
You can summon Wind Garuda via Unknown Scrolls, Social Summons, or buy him from the Magic Shop when available. He can also drop from the Mt. White Ragon dungeon.
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