Zenless Zone Zero Harumasa is a playable character, affiliated with Section 6. Wielding an Ice Attribute and utilizing the Defense fighting style, Harumasa excels at damage mitigation and counterplay. As a stoic and dependable warrior clad in heavy armor, he focuses on shielding allies and absorbing hits. His abilities suit players who prefer a tank role and strategic positioning in combat. Zenless Zone Zero Harumasa brings both grit and honor to your squad.
Harumasa Build
Electric
Attack
Section 6
HP
7405
ATK
915
DEF
600
Impact
90
Mastery
80
Proficiency
95
Harumasa Best Disk Drives Gear
Thunder Metal
Woodpecker Electro
Hormone Punk
Harumasa Best W-Engines Weapons

Zanshin Herb Case

The Brimstone

Starlight Engine

Marcato Desire
Harumasa Best Bangboo

Electroboo
Disk 4: CRIT Rate / CRIT DMG
Disk 5: Electric DMG
Disk 6: ATK%
CRIT Rate / CRIT DMG
ATK%
PEN Ratio
Zenless Zone Zero Harumasa Guide: Harumasa’s Skills
Cloud Piercer
Basic Attack
Press 
Launch up to five piercing attacks ahead, dealing Physical DMG and Electric DMG.
When the 5th hit of the Basic Attack hits an enemy, it generates 2 Electro Quivers.
After activating a Chain Attack, the next time Harumasa activates the 5th hit of Basic Attack: Cloud Piercer and hits an enemy with it, it generates 6 Electro Quivers.
Cloud Piercer – Drift
Basic Attack
During Basic Attack: Cloud Piercer, drag the stick/joystick and press 
Shoot a ranged piercing attack and reposition towards the corresponding drag direction, dealing Physical DMG.
Falling Feather
Basic Attack
After the 5th hit of Basic Attack: Cloud Piercer, a Special Attack, an EX Special Attack, or a Chain Attack, hold 
Immediately shoot Falling Feather at enemies ahead, dealing Electric DMG.
Hold 

After drawing the bowstring and aiming, shoot Falling Feather at the target, dealing Electric DMG.
Ha-Oto no Ya
Basic Attack
When the 5th hit of Basic Attack: Cloud Piercer/EX Special Attack/Chain Attack hits an enemy or the ground, it can generate 2/6/6 Electro Quivers. If there are no Electro Quivers on the field when any squad member applies an Attribute Anomaly to an enemy, generate 6 Electro Quivers. This effect can trigger once every 12s.
There can be up to 6 Electro Quivers present at a time. If there are any Electro Quivers present when Harumasa fires and hits enemies with Falling Feather, the Electro Quivers will activate and fire Ha-Oto no Ya at the enemies hit by Falling Feather, dealing Electric DMG.
Ha-Oto no Ya will apply Electro Prison to enemies hit, stacking up to 8 times and lasting 10s, repeated triggers reset the duration. While a target has at least 2 stacks of Electro Prison, they will be X-Marked.
Quick Flash
Dodge
Press 
A quick dash dodge.
Character is invulnerable while using this skill.
Hiten no Tsuru
Dash Attack
Press 
Launch multiple piercing attacks ahead, dealing Physical DMG.
Hiten no Tsuru – Slash
Dash Attack
While there are X-Marked enemies on the field, Harumasa will enter the Awakened state, switching Dash Attack: Hiten no Tsuru for Dash Attack: Hiten no Tsuru – Slash.
While in the Awakened state, press 
Rush forwards to the closest X-Marked enemy and execute a powerful slash, dealing Electric DMG. When the slash hits the target, it consumes 2 stacks of Electro Prison. With less than 2 stacks of Electro Prison, X-Marked will be removed from the enemy. Before X-Marked is removed, repeatedly press 
While in the Awakened state, press 
Falling Featherto quickly follow up with Dash Attack: Hiten no Tsuru – Slash. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced
Hidden Edge
Dodge Counter
Press 
Pierces enemies in front, dealing Electric DMG.
Character is invulnerable while using this skill.
Nowhere to Hide
Special Attack
Press 
Launch an arrow forward, dealing Electric DMG.
Anti-Interrupt level is increased while using this skill.
Nowhere to Run
EX Special Attack
With enough Energy, press 
Launch daggers and an enhanced arrow ahead, dealing massive Electric DMG.
When the enhanced arrow hits an enemy or the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Kai – Hanare
Chain Attack
When a Chain Attack is triggered, select the character to activate:
Unleash a piercing attack on enemies in a large area ahead then fire an enhanced arrow, dealing massive Electric DMG.
When the arrow hits the ground, it generates 6 Electro Quivers.
Character is invulnerable while using this skill.
Zanshin
Ultimate
When Decibel Rating is at Maximum, press 
Unleash a piercing attack on enemies in a large area ahead, dealing massive Electric DMG.
Character is invulnerable while using this skill.
Day Break
Core Passive
The CRIT Rate of Dash Attack: Hiten no Tsuru – Slash increases by 10.6%/13%/15.4%/17.8%/20.2%/22.6%/25%, and when Harumasa’s Dash Attack: Hiten no Tsuru – Slash triggers a critical hit against an enemy, he gains 1 stack of Gleaming Edge, for up to a maximum of 3 stacks per use of the skill and stacking up to 6 times, lasting 5s, repeated triggers reset the duration. Each stack of Gleaming Edge increases the CRIT DMG of Dash Attack: Hiten no Tsuru – Slash by 6%/7%/8%/9%/10%/11%/12%.
Overclock
Additional Ability
When another character in your squad is a Stun or Anomaly character: When Harumasa’s attacks hit Stunned enemies or enemies under Attribute Anomaly, his DMG increases by 40%. When Harumasa’s Falling Feather hits Stunned enemies or enemies under Attribute Anomaly, it will apply 2 stacks of Electro Prison to the target.
Braced Bow
Quick Assist
When the on-field character is launched, press 
Unleash a piercing attack at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Yugamae
Defensive Assist
When the character in combat is about to be attacked, press 
Parries the enemy’s attack, dealing massive Daze.
Character is invulnerable while using this skill.
Yugamae – Slash
Assist Follow-Up
Press 
Unleash a series of slashes at enemies ahead, dealing Electric DMG.
Character is invulnerable while using this skill.
Zenless Zone Zero Harumasa Guide: Harumasa’s Talents
High Spirit
A
The maximum stack limit of Electro Prison from Basic Attack: Ha-Oto no Ya increases to 14 stacks. When an Electro Quiver is triggered, 2 consecutive Ha-Oto no Ya will be fired at the target.
Languish
B
When using an Chain Attack or Ultimate, Harumasa gains 7 stacks of Electro Blitz, up to a max of 7 stacks. While possessing Electro Blitz, the DMG of Dash Attack: Hiten no Tsuru – Slash increases by 50%. Consume 1 stack of Electro Blitz once Dash Attack: Hiten no Tsuru – Slash ends.
White Lies
C
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
Occasionally Motivated
D
Electro Prison now lasts for 20s. When Dash Attack: Hiten no Tsuru – Slash hits enemies, Harumasa gains 30 Decibels once per use of this skill. Upon activating Ultimate, apply maximum stacks of Electro Prison to all on-field enemies.
No One Knows
E
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2.
Tacit Understanding
F
After Ha-Oto no Ya hits Stunned enemies or enemies under Attribute Anomalies, Harumasa will ignore 15% of the target’s Electric RES for 12s. Every 12 times an enemy is hit by Ha-Oto no Ya, trigger an extra electromagnetic explosion, dealing 1500% of Harumasa’s ATK to the target as Electric DMG.
Zenless Zone Zero Harumasa Guide: Core Skill Enhancement
![]() | Requires: Agent Level 15 | CRIT Rate increases by 4.8% Core Passive: Day Break Skill Lv. +1 | x6,000 |
![]() | Requires: Agent Level 25 | Base ATK increases by 25 Core Passive: Day Break Skill Lv. +1 | x2 x12,000 |
![]() | Requires: Agent Level 35 | CRIT Rate increases by 4.8% Core Passive: Day Break Skill Lv. +1 | x4 x28,000 |
![]() | Requires: Agent Level 45 | Base ATK increases by 25 Core Passive: Day Break Skill Lv. +1 | x2 x9 x60,000 |
![]() | Requires: Agent Level 55 | CRIT Rate increases by 4.8% Core Passive: Day Break Skill Lv. +1 | x3 x15 x100,000 |
![]() | Requires: Agent Level 60 | Base ATK increases by 25 Core Passive: Day Break Skill Lv. +1 | x4 x30 x200,000 |
Zenless Zone Zero Harumasa Guide: Stats & Promotions
| Promotion Level | Level | Base HP | Base ATK | Base DEF | Promotion Costs |
|---|---|---|---|---|---|
| 0 → 1 | 1/10 | 595 | 132 | 48 | x24,000 x4 |
| 10/10 | 1,322 | 204 | 106 | ||
| 1 → 2 | 10/20 | 1,731 | 251 | 139 | x56,000 x12 |
| 20/20 | 2,539 | 331 | 205 | ||
| 2 → 3 | 20/30 | 2,947 | 378 | 238 | x120,000 x20 |
| 30/30 | 3,755 | 458 | 304 | ||
| 3 → 4 | 30/40 | 4,164 | 505 | 337 | x200,000 x10 |
| 40/40 | 4,972 | 586 | 402 | ||
| 4 → 5 | 40/50 | 5,381 | 633 | 436 | x400,000 x20 |
| 50/50 | 6,189 | 713 | 502 | ||
| 5 (Final) | 50/60 | 6,597 | 760 | 535 | — |
| 60/60 | 7,405 | 840 | 600 |
Zenless Zone Zero Harumasa Guide: Harumasa’s Team
| Team | Bangboo | ||
Harumasa![]() | Anby![]() | Nicole![]() | Electroboo![]() |
![]() | ![]() | ![]() |
| Bangboo Alternatives |
Bagboo![]() | Booressure![]() |
Sumoboo![]() |
Zenless Zone Zero Harumasa Guide: Conclusion
Zenless Zone Zero Harumasa stands out as a reliable tank, ideal for players who value defense and crowd control. His Ice abilities and strong defensive style make him perfect for absorbing damage and supporting high-damage allies. While not flashy, his consistent performance and team utility make him a valuable asset in tougher encounters. Zenless Zone Zero Harumasa’s dependable nature and combat style offer balance and strategy to any squad setup.
Frequently Asked Questions (F.A.Qs)
❓Is Harumasa good for beginners?
Yes. His tanky nature and straightforward playstyle make Zenless Zone Zero Harumasa a good pick for beginners who prefer defensive strategies and sustainable team compositions.
❓Can Harumasa deal high damage?
While not a top-tier damage dealer, Zenless Zone Zero Harumasa can deal decent Ice-based damage, especially when counterattacking or triggering freeze-based effects.
❓What are Harumasa’s weaknesses?
Zenless Zone Zero Harumasa’s main weakness is his low damage output. He’s also less mobile than some Agents, making him vulnerable when caught out of position.
❓Should I pull for Harumasa?
If you need a durable, Ice-based Defender, Zenless Zone Zero Harumasa is a great pick. He’s especially valuable if your team lacks a strong frontline or CC option.

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