Overview
Summoners War Priz Light Elemental, is a utility-focused support monster with a kit centered around team protection and control. As a naturally two-star monster, Priz is easily obtainable and can be skilled up without much effort, making him accessible for newer players. His awakened third skill, Light’s Protection, grants all allies a shield that scales based on his level, providing valuable survivability in early-game PvE content.
While his damage potential is minimal, his first and second skills offer additional utility through attack speed reduction and potential crowd control, adding to his supportive role. Priz’s base stats are modest, but with proper rune builds focusing on Speed, HP, and Accuracy, he can function as a consistent shield support in beginner-friendly teams. Though he eventually gets outclassed by higher-star support units, Priz is a practical option for early progression and niche light-element challenges.
Priz Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 106 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3015 | 249 | 205 |
| 30 | 4 | 4095 | 339 | 279 |
| 35 | 5 | 5565 | 460 | 379 |
| 40 | 6 | 7575 | 626 | 516 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 107 | 30% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3270 | 275 | 227 |
| 30 | 4 | 4455 | 374 | 309 |
| 35 | 5 | 6060 | 509 | 420 |
| 40 | 6 | 8235 | 692 | 571 |
Priz, the Light Elemental, has a well-rounded offensive and supportive stat profile for a farmable 3★ monster. At maximum (Awakened 6★, Level 40), his stats are 8,235 HP, 692 ATK, 571 DEF, and 107 SPD, with innate substats of 30% Crit Rate, 50% Crit Damage, 15% Resistance, and 0% Accuracy. His progression is smooth across star levels—from 3,015 HP, 249 ATK, 205 DEF at 3★ Level 25 to 5,565 HP, 460 ATK, 379 DEF at 5★ Level 35—while gaining the awakened crit rate boost (+15%) and +1 SPD upon awakening (from 106 to 107 SPD). Overall, Priz balances solid bulk and strong damage scaling (especially with his HP-based skill), making him a capable early- to mid-game support attacker.
How to Obtain Priz
![]() Light and Dark Scroll | ![]() Temple of Wishes |
Priz, the Light Elemental, is a farmable 3★ Attack-type monster that can be obtained through various accessible in-game methods:
- Unknown Scrolls and Social Summons – the most common ways to summon 3★ units.
- Mystical Scrolls – occasionally yields Priz alongside other mystical monsters.
- Magic Shop – available for purchase with Mana Stones when in rotation.
- Scenario Farming – light elemental pieces can drop from specific early-game scenario stages.
Awakening Essence
![]() Essence of Light (Low) | ![]() Essence of Light (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Priz is easy to skill up using duplicate Light Elementals from these sources.
Awakening Essences (for 6★):
- 15 × Light Essence (Low)
- 5 × Light Essence (Mid)
- 10 × Magic Essence (Low)
- 5 × Magic Essence (Mid)
Farm Light Essences in the Hall of Light and Magic Essences in the Hall of Magic, both found in Cairos Dungeon. You can also fuse lower-tier essences at the Fuse Center.
SKILL UPS

Priz benefits from skill ups that enhance his shield utility and crowd control potential. As a 3★ monster, he can be skilled up using duplicate Light Elementals or 3★ Rainbowmons, making him relatively easy to develop for early-game
Skill 1: Light Arrow
- Attacks with a light arrow that decreases the enemy’s Attack Speed for 2 turns.
- Skill Ups: Increases damage and debuff activation chance.
Skill 2: Light Beam (Cooldown: 4 → 3 turns when maxed)
- Shoots a beam of light that stuns the enemy with a 30% chance.
- Skill Ups: Increases damage and reduces cooldown.
Skill 3 (Awakened): Light’s Protection (Cooldown: 5 → 4 turns when maxed)
- Grants a shield to all allies for 2 turns. The shield amount scales with Priz’s level.
- Skill Ups: Increases shield strength and reduces cooldown.
With full skill ups, Priz becomes a consistent team protector and light-attribute utility unit suitable for early PvE stages and elemental challenges.
Skills
![]() Holy Claw | ![]() Element Explosion | ![]() Resist Element (Passive) |
| Attacks the enemy with sharp claws of light. Inflicts Continuous Damage for 2 turns if you get a Critical hit. Multiplier: 3.5*{ATK} | Causes an elemental explosion to attack an enemy. The inflicted damage is proportionate to the enemy’s MAX HP. (Reusable in 4 turns) Multiplier: 4.1*{ATK} + 0.1*{Target MAX HP} | Decreases the inflicted damage on the ally from Water, Fire, and Wind attributes by 25%. The effect is not accumulated with other decrease damage effects. [Automatic Effect] |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +5% Damage +5% Damage +20% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| All game | | Atk, CR, CD | |
| Mid-End game | | | Atk, CR, CD |
| End Game | | | Atk, CR, CD |
Strategy
Priz, the Light Elemental, is best used as a support-oriented unit that brings both utility and survivability to early-game PvE teams. His primary role is to protect allies through Light’s Protection, his third skill, which grants a shield to all teammates for two turns. This shield scales based on his level, not HP, making him effective even without heavy rune investment in health stats. His second skill, Light Beam, adds additional utility by offering a chance to stun a single target, helping control priority threats in dungeon or scenario content. Meanwhile, his first skill applies Attack Speed reduction, which can further disrupt enemy patterns.
To maximize his effectiveness, Priz should be built with Speed, HP%, and Accuracy, using rune sets like Swift + Energy or Focus. These help him act quickly, keep shields up consistently, and land his debuffs and stun. Priz shines in early progression stages, such as Scenario farming, Trial of Ascension (Normal), and elemental restriction dungeons. While his utility eventually gets outclassed by higher-tier support monsters, he remains a reliable shield buffer and control unit for light-element challenge content or as a stopgap support in the early and mid game.
Strength and Weakness

Strengths:
- Full-Team Shield Support: His third skill, Light’s Protection, provides a shield to all allies that scales with his level, improving team survivability.
- Easy to Obtain and Skill Up: As a 3★ light monster, he can be summoned from various scrolls and skilled up using duplicates.
- Useful Crowd Control: His second skill has a chance to stun, and his first skill reduces enemy Attack Speed—both useful for early PvE control.
- Decent Base Stats for a 3★ Unit: Balanced HP, Defense, and Speed allow him to function reliably as a support unit.
- Light Attribute Advantage: Can be safely used in elemental-restricted content and won’t suffer disadvantage against any elemental attribute.
Weaknesses:
- No Healing Ability: Priz only shields and debuffs, so he lacks sustain if not paired with a healer.
- Falls Off Late Game: His utility becomes limited as stronger 4★ and 5★ support monsters are acquired.
- Single-Target Crowd Control: His stun and slow effects only affect one enemy at a time, reducing impact in AoE-heavy battles.
- Low Damage Output: Despite decent attack stats, his skills are support-focused and don’t deal significant damage.
- Awakening Required for Shield: His most valuable skill is only unlocked after awakening, limiting usefulness until then.
Synergy

Priz works best in early-game teams that benefit from extra protection and light-element utility. His shield helps fragile attackers survive longer, and his crowd control adds stability to PvE runs. He pairs well with units that need time to ramp up damage or require protection to stay effective.
- Raoq (Fire Inugami) – A strong single-target attacker who benefits from Priz’s shield, helping him survive longer during chaining attacks in scenario or dungeon stages.
- Shannon (Wind Pixie) – Combines well with Priz by stacking support effects. Shannon provides attack and defense buffs, while Priz adds shields and debuffs, making the team safer and more resilient.
- Belladeon (Light Inugami) – Offers healing, defense break, and turn control. Together with Priz’s shield and stun utility, they form a strong light-element support core ideal for early PvE content.
- Lulu (Water Howl) – A cleanser and healer who complements Priz’s protective shield, creating a highly defensive setup ideal for ToA and elemental dungeons.
- Veromos (Dark Ifrit) – A natural cleanser and passive debuffer. When used with Priz, the team benefits from passive support and active shielding, making crowd control-heavy stages more manageable.
Priz fits smoothly into beginner support cores, especially in light-attribute teams or defensive comps that rely on stall tactics, protection, and utility rather than brute force.
Frequently Asked Questions (F.A.Q)
❓ Is Priz good for early-game players?
Yes, Priz is a reliable support monster for early-game PvE content. His shield skill helps protect fragile units, and his debuffs add utility during scenario, dungeon, or Trial of Ascension runs.
❓ What runes should I use on Priz?
Recommended rune builds are Swift + Energy or Swift + Focus, prioritizing Speed / HP% / HP% or Accuracy. This setup allows him to shield early, survive longer, and land his slow/stun debuffs effectively.
❓ Can I skill him up easily?
Yes. As a 3★ Light monster, you can use duplicate Light Elementals from Unknown Scrolls, Social Summons, or Magic Shop purchases to skill him up without using Devilmons.
❓ Is Priz usable in PvP?
Not typically. While he can provide some protection in niche PvP setups or Light-only formats, his kit is primarily geared toward PvE and loses effectiveness in higher-tier Arena or RTA matches.
❓ Does his shield scale with HP or level?
Priz’s shield from Light’s Protection scales with his level, not his HP, so he’s effective even without high HP runes
❓ Should I 6★ Priz?
Only if you need a dedicated Light-element shield support for PvE or challenge content. Otherwise, he’s outclassed by more versatile 4★ or 5★ support monsters in the long term.
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