Overview
Arkajan, the Light Yeti in Summoners War Arkajan Light Yeti, is a 2★ Light Defense-type monster with niche but valuable utility in specific PvE content. He is obtainable via Light & Darkness Scrolls, Secret Dungeon, and Temple of Wishes. Upon awakening, Arkajan gains the passive skill Silent Rage, which grants him a 50% chance to counterattack whenever an ally is attacked and boosts his Attack for 2 turns. This passive makes him particularly effective in multi-hit scenarios, especially in dungeons like Necropolis B10 and certain Trial of Ascension Hard (ToAH) stages.
His first skill, Slash Hook, hits twice and can reduce the enemy’s attack speed, while his second skill, Heavy Slash, delivers two hits that each have a chance to stun, scaling with both his ATK and DEF. These abilities, while not flashy, provide consistent utility, especially when combined with his counterattacking nature. His base stats—decent DEF and HP, but low ATK—indicate he’s more suited for bruiser or support roles than pure damage dealing.
Arkajan Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2085 | 106 | 164 |
| 25 | 3 | 3015 | 153 | 236 |
| 30 | 4 | 4095 | 208 | 321 |
| 35 | 5 | 5565 | 283 | 436 |
| 40 | 6 | 7575 | 384 | 593 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2370 | 115 | 182 |
| 25 | 3 | 3405 | 166 | 262 |
| 30 | 4 | 4635 | 226 | 356 |
| 35 | 5 | 6300 | 307 | 484 |
| 40 | 6 | 8565 | 417 | 659 |
Arkajan, the Light Yeti in Summoners War, is a 2★ monster that evolves into a strong 6★ unit with notable defensive stats and a unique passive. At level 40 and fully awakened, Arkajan has 8,565 HP, 417 ATK, 659 DEF, and 101 SPD. His base Crit Rate is 15%, Crit Damage is 50%, and he has standard 15% Resistance with no innate Accuracy. These stats make him naturally tanky, with decent survivability and durability in prolonged fights. His DEF is particularly high for a 2★ base monster, giving him a strong foundation for a bruiser-style build.
As he levels up through the star ranks, Arkajan sees a steady increase in stats, with the biggest gains coming in HP and DEF. His offensive power is moderate due to his low base ATK, but his skills help him stay relevant. His first skill, Slash Hook, hits twice and each hit has a 50% chance to reduce enemy attack speed. The damage formula is (ATK × 1.9) + 20 per hit. His second skill, Heavy Slash, hits twice as well and scales with both ATK and DEF, with a 30% chance per hit to stun.
It becomes a strong control tool when used frequently. His passive, Silent Rage, gives him a 50% chance to counterattack when an ally is attacked, and boosts his Attack for 2 turns, helping him maintain pressure while also offering some utility.
How to Obtain
![]() Temple of Wishes | ![]() Secret Dungeon |
Arkajan, the Light Yeti in Summoners War, can be obtained through several summoning and farming methods:
- Hall of Light Secret Dungeon – Whenever the Light Yeti Secret Dungeon is open, farming it offers direct access to shards you can use to evolve Arkajan.
- Temple of Wishes – There’s a small chance to pull Arkajan using the Temple of Wishes.
Awakening Essence
![]() Essence of Light (Mid) | ![]() Essence of Light (Low) | ![]() Essence of Magic (Low) |
To awaken Arkajan, the Light Yeti in Summoners War, you need the following Awakening Essences:
Awakening Essence Requirements:
- 1 × Light Essence (Mid-tier)
- 15 × Light Essence (Low-tier)
- 20 × Magic Essence (Low-tier)
Where to Farm the Essences:
- Light Essences (Low/Mid):
- Farm through Hall of Light in Cairos Dungeon. It’s available every Saturday.
- Higher dungeon floors increase chances of Mid-tier drops.
- Magic Essences (Low-tier):
- Farm through the Hall of Magic, which is open every day in Cairos Dungeon.
Skills
![]() Slash Hook | ![]() Heavy Slash | ![]() Awakened Silent Rage (Passive) |
| Attacks an enemy 2 times with fast punches. Each punch has a 50% chance to decrease the enemy’s Attack Speed for 1 turn. Multiplier: 1.9*{ATK} + 20 x2 | Attacks the enemy 2 times and stuns the enemy for 1 turn with a 30% chance for each attack. This attack will deal more damage according to your Defense. (Reusable in 3 turns) Multiplier: 1.5*{ATK} + 1.5*{DEF} x2 | Counterattacks with a 50% chance when an ally is attacked. [Automatic Effect] |
| Damage +5% Damage +5% Harmful Effect Rate +10% Damage +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities ? |
| Early tank | N/A | Energy Guard | Hp, Def |
| Necro support | Violent | Revenge Focus | Hp, Acc, Def |
Strategy

Arkajan, the Light Yeti, excels as a counterattack bruiser in specific PvE scenarios in Summoners War. His passive skill, Silent Rage, grants him a 50% chance to counterattack whenever an ally is attacked, making him particularly valuable in content with frequent enemy attacks such as Necropolis B10 and Trial of Ascension Hard (ToAH). The passive also provides a self-attack buff, allowing him to deal increased damage with follow-up hits. This reactive playstyle makes Arkajan most effective when positioned where enemies frequently target allies, ideally in the frontline during dungeon runs. When combined with multi-hit allies and sustain supports like Fran or Colleen, Arkajan becomes a reliable damage and utility dealer.
His second skill, Heavy Slash, scales with both ATK and DEF and offers a 30% chance to stun per hit, adding crowd control potential. Meanwhile, Slash Hook, his first skill, applies attack speed debuffs on enemies. These abilities work well in prolonged fights where slowing enemies and landing stuns make a strategic impact. To maximize his utility, Arkajan is best equipped with Violent + Revenge runes for frequent counterattacks and skill cycling. Ideal rune stats focus on ATK%, DEF%, and HP%, with substats in SPD, Crit Rate, and Accuracy. For ToA control builds, Despair + Revenge or Swift + Focus are viable options to capitalize on his stuns and slows.
Strength and Weakness
Strength: Arkajan’s main strength lies in his passive counterattack ability, which allows him to retaliate whenever an ally is attacked, giving him excellent value in content with frequent enemy turns, such as Necropolis B10 and Trial of Ascension Hard. This passive not only increases his damage potential over time but also helps apply consistent pressure through his basic and second skills. His multi-hit attacks are ideal for breaking the Necro boss’s shield quickly, and his second skill provides reliable crowd control through a two-hit stun that scales with both ATK and DEF.
Weakness: Arkajan’s primary weakness is that his passive skill is entirely reactive, meaning he only contributes significant value when enemies are actively attacking his allies. In situations where enemies focus him directly, use AoE control, or prioritize other strategies, his effectiveness drops considerably. Because his counterattacks are conditional, he can feel inconsistent—especially in PvP or fast-clearing PvE scenarios where battles end before his passive has a chance to shine.
Synergy

Arkajan synergizes best with multi-hit teams, sustain supports, and defense-based bruisers, especially in content like Necropolis B10 and Trial of Ascension Hard. His counterattack passive, Silent Rage, activates whenever an ally is hit, so pairing him with units that provoke enemies or attract hits indirectly increases his passive value. For example, pairing him with Fran, Colleen, or Belladeon offers healing and buffs that help him stay alive and continue counterattacking throughout long battles.
In Necropolis B10, Arkajan pairs well with monsters like Xiao Lin (Water Kung Fu Girl) or Hwa (Fire Rakshasa), who bring multi-hit attacks and team utility that match his rhythm. His own multi-hit skills help break the boss’s shield, while the team’s sustain and speed control amplify his effectiveness. Additionally, Arkajan works well with defense-scaling damage dealers like Copper or Bulldozer, since they share similar rune stats (DEF%, HP%) and team build goals, making rune allocation more efficient across your account.
For crowd control or ToA teams, Arkajan can synergize with Despair rune users or units like Spectra, Mav, or Verdehile, who offer turn cycling and tempo control. Spectra, in particular, benefits from Arkajan’s speed slow and contributes her own AoE slow and speed scaling damage, making for a strong synergy in sustain-heavy teams.
Overall, Arkajan is at his best when supported by healers, defense-based allies, and speed-control units, and in teams that favor slow but stable, grindy combat styles where his passive can activate often. Avoid pairing him with high-burst comps or PvP speed teams, as those styles generally win or lose too quickly for Arkajan to contribute meaningfully.
Frequently Asked Questions (F.A.Q)
Is Arkajan worth building?
Yes, but only for specific content. Arkajan is a niche unit best suited for Necropolis B10 and certain ToA Hard stages. He’s not a meta-defining monster but can be a useful, consistent counterattacker in the right team setup.
Where can I use Arkajan effectively?
Arkajan performs best in:
Necropolis B10 (multi-hit and counterattack are ideal)
Trial of Ascension Hard (for stuns and slows)
Farming Light Secret Dungeons (for newer players needing a Light bruiser)
Does Arkajan need skill-ups?
Yes. Skill-ups improve the damage and cooldowns on his active skills, especially his Skill 2, which benefits from a shorter cooldown. However, he is a 2★ monster, so skill-ups are easy to get through duplicate Yetis.
Search
Account
Discord
️
️
️







