Overview
Summoners War Ursha Fire Warbear, the Fire-type tank, is a surprisingly powerful HP-based monster who becomes especially effective after his second awakening (2A). With a base speed of 102 and solid HP scaling, Summoners War Ursha Fire Warbear thrives on provoke and counterattack mechanics that allow him to control the battlefield and punish enemies for targeting him.
His skill set includes Thrash, a single-target attack that scales with HP and can reduce the enemy’s attack bar; Roar, an AoE attack that inflicts attack break and, after 2A, also provokes all enemies; and Counterblow, his signature move that provokes all enemies and enables him to counterattack for several turns. This ability makes him a disruptive frontliner, ideal for protecting more fragile teammates while dishing out consistent damage.
After 2A, Ursha sees major improvements: his provoke success rates increase, cooldowns drop, and counterattacks deal double damage. These enhancements make him more viable in both PvE and niche PvP content. In particular, Ursha shines in Trial of Ascension (ToA), Labyrinth, and some Guild War setups where his provoke utility can disrupt enemy strategies. His provoke and AoE control skills also make him a great fit in Dimensional Hole and other PvE scenarios where crowd control is valuable.
Ursha Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2130 | 148 | 118 |
| 25 | 3 | 3075 | 214 | 170 |
| 30 | 4 | 4185 | 291 | 232 |
| 35 | 5 | 5685 | 396 | 315 |
| 40 | 6 | 7740 | 538 | 428 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 102 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 20 | 2 | 2730 | 152 | 121 |
| 25 | 3 | 3930 | 218 | 175 |
| 30 | 4 | 5340 | 297 | 238 |
| 35 | 5 | 7260 | 404 | 323 |
| 40 | 6 | 9885 | 549 | 439 |
Ursha, the Fire Warbear in Summoners War, has solid base stats that emphasize his role as a tanky provoke controller. When fully awakened to 6★, he reaches 9,885 HP, 549 ATK, 439 DEF, and 102 Speed. His HP and DEF are decent for a natural 2★ monster, but he truly begins to shine after his second awakening (2A). Upon reaching 2A, Ursha’s stats get a significant boost: his HP increases to 11,850, ATK to 637, and DEF to 604, while his Speed remains at 102.
These improved stats allow him to better withstand damage while dishing out stronger counterattacks and more reliable provokes. With 15% base resistance and critical rate, he benefits greatly from runes that focus on HP%, Speed, and Accuracy. Altogether, Ursha’s stat profile makes him an excellent frontliner who scales well with investment and synergy-focused builds.
How to Obtain
![]() Temple of Wishes | ![]() Telain Forest | ![]() Unknown Scroll | ![]() Social Summon | ![]() Magic Shop |
Ursha, the Fire Warbear in Summoners War, is considered a natural 2★ monster and can be obtained through several common summoning channels:
- Unknown Scrolls
- Social Summons
- Magic Shop
- Telain Forest
- Temple of Wishes
Once obtained, Ursha can be awakened with Magic and Fire essences to unlock his full potential, including his powerful Counterblow skill.
Awakening Essence
![]() Essence of Fire (Mid) | ![]() Essence of Fire (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Ursha from 2★ Silver to 6★ Gold and gain his Counterblow skill, you’ll need:
- 15 × Low Fire Essence
- 5 × Mid Fire Essence
- 10 × Low Magic Essence
- 5 × Mid Magic Essence
These come from:
- Hall of Fire
- Hall of Magic
- Additionally dropped in Secret Dungeons and occasionally from Rift/World Boss chests
Skills
![]() Thrash | ![]() Roar | ![]() Awakened Counterblow |
| Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has a 50% chance to reduce the enemy’s Attack Bar by 25%. Multiplier: 1.7*{ATK} + 0.15*{MAX HP} | Inflicts damage proportional to your MAX HP to all enemies and decreases their Attack Power for 2 turns. (Reusable in 5 turns) Multiplier: 0.2*{MAX HP} | Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 6 turns) |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Damage +10% Cooltime Turn -1 Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 Cooltime Turn -1 |
Second Awakening Skills
Awakened Thrash | Awakened Roar | ![]() Awakened Counterblow |
| Thrashes the enemy, inflicting damage proportionate to your MAX HP. The attack has an 85% chance to reduce the enemy’s Attack Bar by 25%. The inflicted damage increases by 200% when counterattacking. Multiplier: 1.9*{ATK} + 0.18*{MAX HP} | Inflicts damage proportionate to your MAX HP to all enemies and decreases their Attack Power for 2 turns and provokes all enemies for 1 turn. (Reusable in 3 turns). Multiplier: 0.24*{MAX HP} | Provokes all enemies with a 70% chance, and counterattacks every time you receive damage for 3 turns. (Reusable in 3 turns). |
| Damage +5% Damage +15% | Damage +20% | Effect Rate +10% Effect Rate +20% |
Rune
Strategy

Ursha, the Fire Warbear, thrives as a provoke-based frontline tank who disrupts enemy strategies through crowd control and counterattacks. His primary role is to force enemies to focus on him while retaliating with damaging counters and slowing down their attack tempo. The key to using Ursha effectively is timing his provoke skills—particularly Counterblow—early in the battle to lock enemies into targeting him. As he absorbs damage, his passive counterattacks chip away at opponents, and his first skill, Thrash, can reduce their attack bars, giving your team better control of the fight.
In PvE content, Ursha excels in Trial of Ascension (ToA) and Labyrinth thanks to his ability to provoke multiple enemies and apply attack break, making enemy waves significantly less dangerous. He’s also valuable in the Dimensional Hole, both for his own second awakening and as a solid tank in elemental dungeons. In PvP, Ursha finds a niche in Guild Wars and certain RTA scenarios. His AoE provoke and counter synergy make him a disruptive force against teams that rely on skill rotations or single-target damage.
Strength and Weakness
Strength: Ursha (Fire Warbear) has several compelling strengths that make him a valuable asset, especially for players seeking a reliable frontline tank and disruptor. His primary strength lies in his ability to provoke enemies, particularly after his second awakening (2A). With Roar and Counterblow, he can provoke all enemies, forcing them to target him instead of your more fragile allies. This crowd-control mechanic is especially powerful in both PvE and niche PvP scenarios where enemy skill usage can be heavily disrupted.
Weakness: Despite his strengths, Ursha (Fire Warbear) has several notable weaknesses that can limit his effectiveness if not properly addressed. One of the biggest drawbacks is his dependency on second awakening (2A)—before 2A, his provoke utility is limited and his cooldowns are longer, making him far less reliable in battle. Additionally, Ursha’s low base Speed (102) can make it difficult for him to act before enemies, especially in Speed-centric PvP environments. If he fails to get his AoE provoke off early, much of his utility is lost.
Synergy

Ursha’s greatest synergy comes from teaming him up with units that can keep him alive, capitalize on his provoke and counterattack mechanics, and amplify his disruptive potential. Because Ursha thrives by forcing enemies to target him repeatedly, pairing him with healers and sustainers like Fran, Chasun, or Lulu helps ensure he stays healthy and continues to soak damage. These healers also often bring beneficial buffs like immunity or attack bar boosts, complementing Ursha’s control.
Units with damage-over-time (DoT) effects—such as Belladeon, Colleen, or Katarina—work well with Ursha because while enemies are forced to attack him, DoTs steadily chip away at their health. This combination makes clearing waves in PvE smoother and pressures opponents in PvP.
Additionally, Ursha pairs nicely with revenge or counter-focused monsters like Feng Yan or Jeanne. Since Ursha provokes enemies into attacking, these revenge units benefit from extra counterattacks triggered by enemy hits, creating a powerful feedback loop of retaliation.
To maximize control, it’s also effective to team Ursha with buff removers and debuffers such as Mav or Ganymede, which can weaken enemy teams further while Ursha keeps them locked down. In PvP, pairing him with immunity buffers (e.g., Darion or Woosa) can help protect your team after Ursha’s provoke wears off, maintaining crowd control momentum.
Overall, Ursha’s synergy shines most in balanced teams that combine frontline tankiness, sustain, control, and retaliation, allowing him to anchor the team by drawing enemy aggression and punishing it while teammates deal damage safely.
Frequently Asked Questions (F.A.Q)
Is Ursha worth investing in?
Yes! While Ursha starts off modestly, his second awakening (2A) unlocks powerful provoke and counterattack abilities that make him a strong tank and disruptor in both PvE and some PvP content.
What is Ursha’s role in a team?
Ursha serves as a provoke tank who forces enemies to target him, disrupting their attacks and providing protection for your damage dealers and healers.
Should I skill up Ursha before his second awakening?
Absolutely. It’s best to max his skills before doing the second awakening dungeon, as you’ll need fully skilled abilities to progress efficiently.
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