Overview
Summoners War Ellin Water Amazon, is a versatile single-target damage dealer known for her strong debuff utility and crowd control. With skills that reduce attack bar and inflict harmful effects like glancing hit and attack speed slow, she excels in disrupting enemy turn cycles. Her second skill, “Rain of Arrows,” can hit multiple times and apply debuffs, while her passive boosts her damage against targets with slowed attack speed, making her effective in PvE and select PvP scenarios. Ellin is especially valuable in early to mid-game content where turn control is crucial.
Ellin Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3660 | 271 | 140 |
| 30 | 4 | 4995 | 368 | 190 |
| 35 | 5 | 6780 | 500 | 258 |
| 40 | 6 | 9225 | 681 | 351 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 102 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3600 | 327 | 153 |
| 30 | 4 | 4905 | 446 | 208 |
| 35 | 5 | 6660 | 605 | 283 |
| 40 | 6 | 9060 | 823 | 384 |
Ellin, the Water Amazon, has a balanced stat line suitable for a debuff-focused damage dealer. At max level (Awakened ★6), she has a base HP of 9,360, ATK of 812, and DEF of 593, with a Speed of 104. Her attack stat is notably high for a 3★ monster, allowing her to deal respectable damage, especially when her skills scale with attack power. While her HP and defense are average, proper rune builds can compensate for survivability, making her a flexible unit for both offense and utility roles.
How to Obtain Ellin
![]() Unknown Scroll | ![]() Social Summon | ![]() Temple of Wishes | ![]() Mythical Summon | ![]() Mythical Scroll | ![]() Water Scroll |
You can obtain Ellin, the Water Amazon, through these methods in Summoners War:
- Summon scrolls: She appears in Unknown Scrolls, Mystical Scrolls, Water Scrolls, and through Mystical/Social Summons.
- Temple of Wishes: You might also get her from wishing in the Temple.
- Social Summon: When you spend 100 Social Points, she’s part of the possible pool.
There’s no guaranteed path to her, so you’ll need to be lucky with summons using those scrolls or wishes. Unlike some 3★ monsters, Ellin isn’t available through Hall of Heroes or summoning pieces. She’s a general summonable unit, so keep pulling from the scrolls and wishing until she appears!
Awakening Essence
![]() Essence of Water (Low) | ![]() Essence of Water (Mid) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Ellin, the Water Amazon, you need the following essences:
- 15 × Mid Water Essences
- 10 × Low Water Essences
- 10 × Mid Magic Essences
- 5 × Low Magic Essences
Upon awakening, Ellin gains increased stats and her leader skill, which boosts ally Attack Speed by 16% in Guild Content.
SKILL UPS

Accurate Shot (Skill 1)
- Damage multiplier: 2.9 × ATK + 0.06 × Target Max HP
- Skill-up improvements:
- Lv 2–5: +5% Damage each
- Lv 6: +10% Damage
- Total skill-ups: 5
Ice Arrow (Skill 2)
- Fires 2 arrows (2.7 × ATK each) with a 40% chance to freeze for 1 turn (4-turn cooldown)
- Skill-up improvements:
- Lv 2: +5% Damage
- Lv 3: +10% Damage
- Lv 4: +10% Freeze chance (head-on effect)
- Lv 5: Cooldown –1 turn (down to 3)
- Total skill-ups: 5
Meteor Shot (Skill 3)
- Attacks all enemies 4 times (1.0 × ATK each hit), each hit has a 75% chance to reduce enemy ATB by 15% (5-turn cooldown)
- Skill-up improvements:
- Lv 2: +10% Damage
- Lv 3: +10% Effect Rate (ATB reduction)
- Lv 4: +10% Damage
- Lv 5: Cooldown –1 turn (down to 4)
- Total skill-ups: 5
Skill-up Summary
- Total skill-ups needed: 15 (5 per skill)
- Family feeding is more efficient than using Devilmons for maxing them.
If you have access to duplicate Water Amazons (like from social summons), use them for skill-ups. Otherwise, Devilmon is an option, but typically saved for nat5s
Skills
![]() Leader Skill | ![]() Accurate Shot | ![]() Ice Arrow | ![]() Meteor Shot |
| Increase the Accuracy of ally monsters in Guild Content by 26% | Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy’s MAX HP. Multiplier: 2.9*{ATK} + 0.06*{Target MAX HP} | Fires two magical arrows, with each hit having a 40% chance to freeze the enemy for 1 turn. (Reusable in 4 turns) Multiplier: 2.7*{ATK} x2 | Attacks all enemies 4 times with a volley of arrows. Each strike has a 75% chance to decrease their attack gauge by 15%. (Reusable in 5 turns) Multiplier: {ATK} x4 |
| Damage +5% Damage +5% Damage +5% Damage +5% Damage +10% | Damage +5% Damage +10% Harmful Effect Rate +10% Lv.5 Cooldown Turn -1 | Damage +10% Harmful Effect Rate +10% Damage +10% Cooldown Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| All game | | Atk, CR, CD, Acc, Spd | |
| Mid-End game | | | Atk, CR, CD, Acc, Spd |
| End Game | | | Atk, CR, CD, Acc, Spd |
Strategy
Ellin is best used as a debuff-oriented damage dealer with crowd control utility. Her second skill, Ice Arrow, provides a reliable freeze chance, making her effective in early PvP or control-based PvE teams like Trial of Ascension. Her third skill, Meteor Shot, reduces enemy attack bars while dealing multi-hit AoE damage, which is useful for disrupting turn orders and synergizes well with units that rely on speed control. Pair her with monsters that apply attack speed slow or provoke to take full advantage of her skills. For runes, prioritize Speed, Critical Rate, and Attack to balance utility and burst potential.
Despair sets work well for extra crowd control through stuns. She’s particularly useful in control teams, early game arena, and as a budget ToA option.
Strength and Weakness

Strengths:
- Offers solid crowd control with Ice Arrow’s freeze.
- Meteor Shot is a multi-hit AoE that reduces enemy attack bars, disrupting turn cycles.
- High single-target damage potential with Accurate Shot.
- Easy to skill-up through duplicates.
- Versatile in early PvP, Trial of Ascension, and control teams.
Weaknesses:
- Low base survivability; can be fragile without proper runes.
- Relies heavily on debuff application—resistance can limit effectiveness.
- Outclassed by higher-tier nukers or control units in late-game content.
- Requires specific rune setups (like Despair or Swift) to reach full potential.
Synergy
Shannon (Wind Pixie): Her attack speed slow enhances Ellin’s skill effectiveness and crowd control consistency.
Mav (Wind Penguin Knight): Provides cooldown reduction and provokes, giving Ellin more turns and safety to control enemies.
Bernard (Wind Griffon): Boosts Ellin’s speed and turn advantage, helping her land debuffs before enemies move.
Verdehile (Fire Vampire): Turn cycling from his passive increases Ellin’s skill uptime and pressure.
Spectra (Fire Griffin): Pairs well for turn control-focused ToA teams with ATB reduction and speed debuffs.
Frigate (Dark Pirate Captain): Provides first-turn advantage and boosts attack bar, allowing Ellin to act early and freeze or disrupt.
Frequently Asked Questions (F.A.Q)
❓Is Ellin worth building for early-game players?
Yes, Ellin is a solid early-game unit for crowd control and ATB reduction, especially useful in Trial of Ascension and PvE content.
❓What rune sets work best on Ellin?
Despair + Focus is ideal for control (stun + accuracy). Alternatively, Swift + Blade for more speed and crit efficiency in damage builds.
❓Can Ellin be used in PvP?
She’s viable in early PvP or control teams, but gets outclassed in mid-to-late game by stronger AoE or CC units.
❓Where is Ellin most effective?
Trial of Ascension (ToA), early Arena, and PvE stages requiring ATB control or crowd control strategies.
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