Overview
Adrian, the Fire Elven Ranger in Summoners War, is a 3★ attack-support hybrid unit widely known for his value in early- to mid-game Necropolis teams. Summoners War Adrian Fire Elven Ranger, once awakened, gains a strengthened version of his first skill, Strafe, which fires two arrows with a chance of a third based on his Critical Rate—each hit having a 30% chance to apply Heal Block. His second skill, Arrow Storm, unleashes four random attacks with a strong chance (75%) to apply Continuous Damage for two turns.
If enemies already suffer from DOT effects, the cooldown is reduced, making this skill spammable in DOT-heavy teams. Adrian’s third skill, Path of the Forest, provides a powerful team-wide Speed and Critical Rate buff for three turns, making him an excellent buffer, especially for fast-paced comps.
Stat-wise, Adrian has moderate attack and speed but suffers from low base HP and defense, making him vulnerable without protection. However, his strengths lie in his consistent multi-hits, team utility buffs, and synergy with DOT-based strategies, especially in Necropolis B10/B12. His role is somewhat niche—outside of Necro and early PvP/Guild Wars, he becomes less viable as players obtain stronger multi-hit or support units like twins or Colleen. Still, during progression, Adrian is often a staple in Necro auto teams due to his ability to break the boss’s shield, reduce skill cooldowns with DOT synergy, and provide team-wide offensive boosts.
Adrian Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 100 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3345 | 223 | 209 |
| 30 | 4 | 4545 | 303 | 285 |
| 35 | 5 | 6180 | 412 | 387 |
| 40 | 6 | 8400 | 560 | 527 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 101 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3600 | 262 | 218 |
| 30 | 4 | 4905 | 356 | 297 |
| 35 | 5 | 6660 | 484 | 404 |
| 40 | 6 | 9060 | 659 | 549 |
Adrian, the Fire Elven Ranger in Summoners War, has moderate base stats that make him suitable as a support-attacker hybrid, especially in early to mid-game content. At level 40, fully awakened as a 6★ unit, Adrian has 9,060 HP, 659 Attack, 549 Defense, and 101 Speed. His base Critical Rate is 15%, Critical Damage is 50%, Resistance is 15%, and Accuracy starts at 0%. Compared to his unawakened form, which has slightly lower stats across the board (8,400 HP, 560 ATK, 527 DEF, and 100 SPD), awakening provides a notable improvement in overall performance—especially due to the enhanced first skill and increased Speed.
These stats place Adrian in a niche role: he is not tanky, but his Attack and Speed are high enough to support his role as a DOT-dealer and team buffer. His low HP and Defense mean he is best used in controlled environments like Necropolis, where team synergy and support can keep him alive. To perform well, he needs solid rune investment that boosts Speed, Accuracy, and Crit Rate to maximize his skill effectiveness and survivability.
How to Obtain
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Fire Scroll |
Adrian, the Fire Elven Ranger, can be obtained through several summoning methods in Summoners War. He is available from Mystical Scrolls, Fire Elemental Scrolls, Unknown Scrolls, and Social Summons, all of which include him in the general 3★ monster pool. Players may also acquire Adrian during limited-time Secret Dungeon events, where collecting 40 monster pieces allows for summoning. These events are typically announced in advance and appear in the Hall of Fire on specific days.
Adrian is not obtainable through Monster Fusion, so summoning or Secret Dungeon collection are the only consistent ways to get him. Some players also report increased chances of pulling Adrian during special summoning events where you can select specific monsters to focus your summon pool. If you’re targeting him for early Necropolis teams, it’s a good idea to hold on to Fire Scrolls or participate in Secret Dungeon weekends when he is featured.
Awakening Essence
![]() Essence of Fire (Mid) | ![]() Essence of Fire (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Adrian, the Fire Elven Ranger, you’ll need the following materials:
- 17 × Essence of Fire (Mid‑tier)
- 7 × Essence of Fire (Low‑tier)
- 12 × Essence of Magic (Mid‑tier)
- 5 × Essence of Magic (Low‑tier)
These essences are typically farmed from Cairos Dungeon:
- Hall of Fire
- Hall of Magic
Skills
![]() Awakened Strafe | ![]() Arrow Storm | ![]() Path of the Forest |
| Rapidly fires 2 shots, and may fire an additional shot by chance. The chance of firing an additional shot is equivalent to your Critical Rate. Each attack has a 30% chance to disturb the enemy’s HP recovery by 1 turn. Multiplier: 1.6*{ATK} x2 | Attacks random enemies for 4 times. Each attack has a 75% chance to deal Continuous Damage for 2 turn. Decreases the cooldown time of [Arrow Storm] by 1 turn whenever you attack an enemy under Continuous Damage. (Reusable in 4 turns). Multiplier: 2.0*{ATK} x4 | Increases the Attack Speed and Critical Rate of all allies for 3 turns. (Reusable in 6 turns) |
| Damage +5% Damage +5% Damage +5% Damage +10% Harmful Effect Rate +15% Harmful Effect Rate +20% | Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 |
Rune
Strategy
Adrian, the Fire Elven Ranger, excels as a support-DOT unit, particularly in Necropolis B10 and B12, where his multi-hit skills and team-wide buffs are highly effective. His first skill, Strafe, offers multiple hits with a chance to block healing, while his second skill, Arrow Storm, deals four random attacks that apply continuous damage (DOT) and benefits from cooldown reduction when targeting enemies already under DOT effects. This makes him especially valuable in shield-breaking situations, as multiple hits help bring down the Necropolis boss’s shield, and the DOTs steadily chip away at enemy HP. His third skill, Path of the Forest, boosts the entire team’s Speed and Critical Rate for three turns, which greatly enhances turn cycling and damage output.
In early PvP and Guild Battles, Adrian provides utility through his heal-blocking and team buffs, but he’s not well-suited for high-level competitive play due to his low base HP and defense. His main strategic weakness lies in his fragility and the random targeting of Arrow Storm, which can make him less reliable in smaller-scale fights. As players advance, he is often replaced by more powerful multi-hit monsters such as the twins or units like Xiao Lin, who provide more damage and utility.
Strength and Weakness

Strength: Adrian’s main strengths lie in his versatility and efficiency within early to mid-game PvE content, especially Necropolis Dungeon (NB10/NB12). One of his biggest advantages is his multi-hit skill set, which is crucial for breaking the Necropolis boss’s shield. His first and second skills both deliver multiple hits, and Arrow Storm adds continuous damage (DOT) that not only helps weaken the boss but also reduces its own cooldown when hitting DOT-affected enemies—allowing him to cycle skills quickly and apply consistent pressure.
Weakness: Adrian’s main weaknesses stem from his low base HP and Defense, which make him quite fragile and vulnerable to burst damage, especially in PvP or tougher late-game PvE content. This squishiness means he often requires protection from tanks or heals to survive longer battles. Additionally, his second skill, Arrow Storm, targets enemies randomly, which can lead to inconsistent damage output and make him less reliable in small-scale fights or PvP scenarios where precision matters.
Synergy
Adrian synergizes best with monsters that can apply or maintain damage-over-time (DOT) effects, as his Arrow Storm cooldown is significantly reduced when enemies are already suffering from DOTs. Units like Colleen (who applies continuous damage and heals), Shaina (multi-hit attacker with defense break), and Sath (DOT specialist) complement him well by stacking debuffs and keeping pressure on enemies.
He also fits perfectly into speed-scaling teams because his third skill boosts the entire team’s Speed and Critical Rate, helping your damage dealers take more turns and hit harder. Monsters who benefit from speed buffs and high crit rates, such as Lushen or Lucasha, work well alongside Adrian to maximize damage output.
Since Adrian is relatively squishy, pairing him with healers or tanks like Colleen or Belladeon can help keep him alive longer, ensuring he can consistently provide buffs and debuffs. Overall, Adrian thrives in compositions focused on sustained DOT damage, multi-hit attacks, and fast turn cycling.
Frequently Asked Questions (F.A.Q)
What is Adrian’s best use in the game?
Adrian shines most in Necropolis (NB10/NB12) where his multi-hit skills break the boss’s shield and his DOT application helps steadily chip away at enemy HP. He also provides valuable Speed and Crit Rate buffs for the team.
Is Adrian good for PvP?
Adrian can be useful in early PvP or Guild Battles thanks to his heal block and team buffs, but he is generally outclassed in higher-level PvP due to his low survivability and random targeting skill.
Can I use Adrian outside Necropolis?
While he can be used in early PvE and some Guild Battles, his best niche is Necropolis. Later in the game, stronger multi-hit and support units tend to replace him.
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