Overview
Summoners War Trasar Dark Giant Warrior is a 4★ Dark-element monster known for his tankiness, fixed damage, and strong survivability. With a high base HP and a leader skill that increases ally HP by 22%, he fits well into HP-based teams, especially in Guild Wars, Siege, and some PvE content. His first skill, Iron Throw, deals damage based on ATK and has a chance to reduce the target’s attack bar, adding a layer of control. His second skill, Atlas Stone, is his signature move—it deals fixed damage based on his MAX HP divided by the number of remaining enemies, ignoring defense and making him highly effective against bulky units.
Trasar’s passive, Weight of Death, allows him to survive a lethal hit and immediately take another turn, and it boosts Atlas Stone’s damage based on deaths in the battle. This makes him both a durable frontline tank and a consistent source of unavoidable damage. However, Trasar’s effectiveness depends heavily on strong HP runes, and he can be countered by crowd control and multi-hit skills, which can bypass or delay his passive. Despite these weaknesses, Trasar is a powerful unit when built properly and synergized with other HP-based or stall units, offering a unique mix of survivability and fixed-damage pressure.
Trasar Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 98 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 30 | 4 | 5610 | 285 | 321 |
| 35 | 5 | 7635 | 387 | 436 |
| 40 | 6 | 10380 | 527 | 593 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 99 | 15% | 50% | 40% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 30 | 4 | 6330 | 297 | 351 |
| 35 | 5 | 8595 | 404 | 476 |
| 40 | 6 | 11700 | 549 | 648 |
How to Obtain Trasar
![]() Temple of Wishes | ![]() Light and Darkness Scroll | ![]() Legendary All Attributes Scroll |
To obtain Trasar, the Dark Giant Warrior (4★, Dark):
You can summon him using:
- A Light & Darkness Scroll, the standard 5★ scroll that occasionally summons Light or Dark monsters (around 1% drop rate, with Light/Dark portions ~9%) .
- A Temple of Wishes wish, where Trasar is part of the pool of Light & Dark monsters you can wish for .
There is no way to obtain him via monster pieces from Secret Dungeons or similar methods, like family scrolls; he must be directly summoned .
Summary:
- Scroll of Light & Darkness: 1% chance to summon a 5★ Light or Dark monster → small chance for Trasar.
- Temple of Wishes: Use wishing currency to summon from Light & Dark pool; Trasar is included.
- No piece-based acquisition available—only direct summoning.
Awakening Essence
![]() Essence of Darkness (Mid) | ![]() Essence of Darkness (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Trasar (the Dark Giant Warrior) in Summoners War, you’ll need Dark Essences and Magic Essences—two types of awakening materials used for all monsters.
Trasar Awakening Essence Requirements:
Since Trasar is a 4★ natural monster, he typically requires the following:
- [10x Mid Magic Essence]
- [20x Low Magic Essence]
- [15x Mid Dark Essence]
- [10x Low Dark Essence]
Where to Get the Essences:
Cairos Dungeon → Hall of Darkness
- Open every Sunday
- Drop: Low, Mid, and High Dark Essences
- Higher floors (B7–B10) = better drop rates for Mid/High Essences
Cairos Dungeon → Hall of Magic
- Open every day
- Drop: Low, Mid, and High Magic Essences
Skills
Leader Skill | ![]() Iron Throw | ![]() Atlas Stone | ![]() Weight of Death (Passive) |
| Increases the HP of ally monsters by 22%. | Attacks the enemy and reduces the Attack Bar by 30% with a 50% chance. Multiplier: 3.8*{ATK} | Throws the weapon up in the sky and shares damage with all enemies by the amount of your MAX HP on your next turn. This attack can’t be counterattacked. (Reusable in 6 turns) Multiplier: {MAX HP}/ {Alive Enemies} (Fixed) | You can’t counterattack or attack together with other allies while the weapon is not in your hand but offsets all the incoming damage that may cause you to die and instantly gains another turn. In addition, increases the damage of [Atlas Stone] by 15% whenever an ally or enemy dies, up to 30%. [Automatic Effect] |
| Damage +5% Harmful Effect Rate +5% Damage +5% Harmful Effect Rate +5% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +15% | Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early tank | N/A | Energy Guard | Hp, Def |
| Tank attacker | Violent | Blade Revenge Guard Endure | Def, CR, CD, Hp |
Strategy

Trasar excels as a high-HP, fixed-damage dealer and tank, making him a powerful choice in Guild Wars, Siege Defense, and PvE scenarios like Elemental Lab and Rift Beasts. His main strategy revolves around leveraging his second skill, Atlas Stone, which deals unavoidable fixed damage based on his max HP and becomes deadlier as units die, thanks to his passive, Weight of Death. This makes him especially effective in drawn-out fights or compositions that benefit from attrition. Because his damage ignores defense and isn’t affected by debuffs like Glancing or Attack Break, Trasar counters heavily tanked enemies and stall teams.
He synergizes well with other HP-based units such as Skogul or Vogur, and his passive allows him to survive lethal hits and immediately retaliate, making him difficult to snipe. However, controlling the enemy team with provoke or immunity support is crucial, as stuns and cooldown resets can stop him from throwing the Atlas Stone. Runes focusing on HP%, RES%, and additional accuracy or speed help him survive longer and cycle turns efficiently. Overall, Trasar thrives when built tanky and paired with supportive teammates who prolong the fight and protect him until his stone becomes unstoppable.
Strength and Weakness

Strength: Trasar’s greatest strength lies in his fixed-damage skill, Atlas Stone, which deals damage based on his max HP and ignores all defensive stats, making him a reliable threat against heavily tanked enemies. His damage output becomes even stronger as allies and enemies die, thanks to his passive, Weight of Death, which not only boosts his damage but also allows him to survive a fatal hit and immediately take another turn.
Weakness: Trasar’s primary weakness is his reliance on setup and timing—his fixed damage from Atlas Stone scales with his max HP and number of deaths in the match, so his full potential often takes time to build. This makes him vulnerable to fast-cleave teams, multi-hit burst comps, or CC-heavy enemies that can disrupt his rhythm before he becomes effective.
Synergy
Trasar synergizes best with HP-based support units and sustain-oriented teams that can keep him alive long enough to maximize his fixed-damage output. One of his top pairings is Skogul (Wind Giant Warrior)—both scale off HP and use stone-based skills to apply pressure over time. While Skogul focuses on delayed AoE damage, Trasar delivers fixed, targeted damage, creating a dual-threat that’s hard to counter. Vogur (Dark Druid) or Triana are excellent support options, offering healing, immunity, and protection that help Trasar survive control effects or burst damage.
Darion and Arnold are also strong allies, providing damage mitigation or HP-based threat to complement his role. For PvE, pairing Trasar with sustain units like Colleen, Fran, or Lulu ensures he can tank through long fights, especially in Elemental Lab or Rift content. Additionally, monsters that manipulate death order like Theomars with Endure or Atamiel with high durability—can be used strategically to trigger Trasar’s passive boost from deaths while maintaining field presence. Any team that enables attrition, turn cycling, or control immunity will help Trasar steadily gain power and dominate over time.
Frequently Asked Questions (F.A.Q)
What makes Trasar’s Atlas Stone special?
Atlas Stone deals fixed damage based on Trasar’s MAX HP, divided by the number of enemies alive. This means it ignores Defense, buffs/debuffs, and hits consistently even through shields or immunity (unless Invincibility is present).
How does his passive, Weight of Death, work?
If Trasar receives a lethal hit, he survives with 1 HP, gains an extra turn immediately, and can retaliate (often with Atlas Stone). Additionally, for every monster that dies (ally or enemy), his stone’s damage increases (up to +90% max).
Does Trasar work well with Skogul?
Absolutely. They both scale with HP and pressure enemies over time using different types of unavoidable damage. Skogul throws his rock every 3–4 turns, while Trasar’s Atlas Stone deals steady fixed damage, making the duo a nightmare in siege defense.
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