Overview
Summoners War Ramira Water Harpy, the Water Harpy in Summoners War, is a 3★ attack-type monster primarily known for her role as fusion material, especially for crafting monsters like Akia. She is farmable through Secret Dungeons, Mystical Scrolls, and the Temple of Wishes. Upon awakening, she gains a 25% resistance boost. At max level (6★), Ramira’s base stats are modest, with 8,565 HP, 736 ATK, 505 DEF, and 105 Speed. Her skill set includes “Rat Hunt,” which attacks twice and has a chance to apply a Defense Break; “Fox Hunt,” which attacks twice and stuns if she lands a critical hit; and “Bear Hunt,” her third skill that always lands a critical hit and scales with a 7.0× ATK multiplier.
Her usefulness lies in early-game progression or specific fusion requirements, but she is generally overshadowed by stronger and more versatile monsters like Lapis or Kamiya. In summary, unless you’re working toward a fusion project, Ramira isn’t worth significant resource investment and is better used as fodder or fusion material.
Ramira Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3075 | 266 | 183 |
| 30 | 4 | 4185 | 362 | 250 |
| 35 | 5 | 5685 | 492 | 339 |
| 40 | 6 | 7740 | 670 | 461 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 105 | 15% | 50% | 40% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3405 | 292 | 201 |
| 30 | 4 | 4635 | 398 | 273 |
| 35 | 5 | 6300 | 541 | 371 |
| 40 | 6 | 8565 | 736 | 505 |
How to Obtain Ramira
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Water Scroll | ![]() Secret Dungeon |
Ways to Obtain Ramira
Summoning Methods
Ramira can be pulled through various summoning mechanics, including:
- Unknown Scrolls
- Mystical Scrolls / Mystical Summons
- Water Scrolls
- Crystal Summons
- Social (Friend) Summons
- Temple of Wishes
Harpy Secret Dungeon
Ramira has her own Secret Dungeon that opens when the Hall of Water is cleared. Players can request entry and farm 20 pieces to summon her.
Awakening Essence
![]() Essence of Water (Mid) | ![]() Essence of Water (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Ramira (Water Harpy) in Summoners War, you’ll need the following awakening essences:
- Essence of Water (Mid) × 15
- Essence of Water (Low) × 10
- Essence of Magic (Mid) × 10
- Essence of Magic (Low) × 5
Where to Farm Essences
- Water Essences drop from the Hall of Water, which is usually available on specific days (e.g. Tuesday and Sunday). Low, Mid, and High tiers drop, with higher floors increasing Mid/High drops.
- Magic Essences can be obtained from the Hall of Magic, which is open every day, allowing you to farm both Low and Mid tiers.
- You can also use the Fuse Center to convert essences—e.g., combining 5 Low → 1 Mid or breaking down High → 3 Mid, adding flexibility
SKILL UPS

Skill 1 – Rat Hunt
- Level 2: Damage +5%
- Level 3: Effect Rate +5% (Defense Break chance)
- Level 4: Damage +5%
- Level 5: Effect Rate +10%
- Level 6: Damage +5%
→ Total Skill-Ups: 5
Skill 2 – Fox Hunt
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Cooltime Turn -1
- Level 5: Cooltime Turn -1
→ Total Skill-Ups: 4
Skill 3 – Bear Hunt
- Level 2: Damage +10%
- Level 3: Damage +10%
- Level 4: Cooltime Turn -1
- Level 5: Cooltime Turn -1
→ Total Skill-Ups: 4
Skills
![]() Rat Hunt | ![]() Fox Hunt | ![]() Bear Hunt |
| Attacks the enemy with fierce kicks 2 times to decrease the enemy’s Defense for 2 turns with a 45% chance. Multiplier: 1.85*{ATK} x2 | Attacks the enemy with 2 consecutive kicks and stuns the enemy for 1 turn if you get a Critical Hit. (Reusable in 3 turns) Multiplier: 2.7*{ATK} x2 | Attacks an enemy’s weak point with great accuracy. This attack always lands a Critical Hit. (Reusable in 4 turns) Multiplier: 7.0*{ATK} |
| Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +20% | Damage +10% Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD |
Strategy
To make the most of Ramira (Water Harpy) in Summoners War, focus on maximizing her burst potential through skill-ups and critical damage builds. Her third skill, Bear Hunt, is the centerpiece—it guarantees a Critical Hit and scales well with attack and crit damage runes, making her an effective single-target nuker, especially in early-game PvE content or Arena offense. However, her low base attack means she needs strong runes to shine. A good strategy is to use Fatal + Blade or Violent + Revenge sets with high Crit Rate, Crit Damage, and Attack%.
Prioritize fully skilling up her third and second skills to reduce cooldowns and boost damage. Skill 1’s Defense Break adds utility for follow-up damage from allies. Ramira’s usefulness is limited to early to mid-game and specific fusion recipes, so invest only if you need a solid temporary nuker or are working toward fusion monsters like Akia. For farming skill-ups, use Harpy Secret Dungeons or elemental Harpy drops to avoid wasting Devilmons.
Strength and Weakness

Strength:
- Guaranteed Critical Hit on Skill 3 (Bear Hunt) for high burst damage
- Skill 2 (Fox Hunt) provides stun on critical hits, offering crowd control
- Skill 1 can apply a Defense Break, increasing team damage output
- Fast base speed (105) for a 3★ monster, useful in early-game turn order
- Easy to obtain through Secret Dungeons or low-tier summons
- Requires only 13 skill-ups, relatively low for full enhancement
- Useful as fusion material (e.g., for Akia), adding functional value
- Viable nuker option for early-game PvE or low-rank Arena teams
Weakness:
- Low base Attack limits her overall damage potential
- Damage scaling is weaker compared to higher-tier monsters
- Requires significant rune investment to perform well
- Skill cooldowns are relatively long without skill-ups
- Easily outclassed by other farmable attackers like Kamiya or Lapis
- Limited late-game viability in dungeons, ToA, or PvP
- Reliant on critical hits for stuns and damage, making her less consistent
- Not worth using Devilmons; skill-ups can be slow without farming Harpy fodder
Synergy
Ramira works best on teams that can capitalize on her Defense Break and stun capabilities to maximize overall damage output. Pair her with monsters who can apply buffs like Attack or Speed boosts, such as Bernard or Megan, to help her strike first and more often. Support units that provide healing or immunity, like Belladeon or Konamiya, help keep her alive longer since she is relatively squishy.
Because her damage is largely single-target, combining her with AoE attackers or crowd control monsters allows your team to handle multiple threats effectively. Additionally, units that can reset cooldowns or provide additional turns, like Galleon or Hwa, enhance Ramira’s ability to unleash her burst damage more frequently, making her more impactful in both PvE and early PvP content.
Frequently Asked Questions (F.A.Q)
Is Ramira worth building?
Ramira is mostly useful in early to mid-game stages or if you need her for fusion (e.g., Akia). She’s not a top-tier monster for late-game content but can serve as a decent nuker with proper runes.
How do I skill up Ramira efficiently?
Farm Harpy Secret Dungeons or use elemental Harpy monsters as fodder. Avoid using Devilmons since she’s a 3★ and easier to skill up via fodder.
Should I awaken Ramira?
Yes, awakening boosts her resistance and improves her skills. It’s recommended if you plan to use her actively.
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