Overview
Summoners War Kabilla Light Harpy is a 3★ Attack-type monster known for her exceptional base Speed (120), making her a strong enabler for fast cleave teams in PvP. Her third skill, Alert, boosts the attack bar of all allies by 30% and reduces the chance of receiving critical hits, making her ideal for turn-one setups. Though her other skills offer decent multi-hit damage and a defense break, she is quite fragile due to low base HP and defense.
Kabilla shines most in early to mid-game Arena offenses, Guild Wars, and Necro B12 in Summoners War, where her utility and speed can help secure quick wins. However, she becomes less effective in sustained PvE content or high-level progression, where more versatile or durable units are favored. Overall, she’s a valuable asset for players needing a fast attack bar booster in speed-tuned teams.
Kabilla Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2820 | 271 | 196 |
| 30 | 4 | 3825 | 368 | 267 |
| 35 | 5 | 5205 | 500 | 363 |
| 40 | 6 | 7080 | 681 | 494 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 120 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 2940 | 310 | 214 |
| 30 | 4 | 4005 | 422 | 291 |
| 35 | 5 | 5445 | 573 | 396 |
| 40 | 6 | 7410 | 780 | 538 |
How to Obtain Kabilla
![]() Temple of Wishes | ![]() Light and Darkness Scroll |
Summoning Options
- Light & Darkness Scrolls
Kabilla is a potential pull from these scrolls, which can summon 3★ or 4★ Light or Dark monsters. - Temple of Wishes
Sometimes available in the Temple of Wishes, where you can use points to exchange for her if she’s featured in the rotation.
Secret Dungeons & Summoning Pieces
- While Secret Dungeons (like the Hall of Light) can yield summoning pieces for Light Harpy siblings such as Sia, Kabilla shares no dedicated secret dungeon as of now. So she’s typically not obtained through summoning pieces like some other Light Harpies
Awakening Essence
![]() Essence of Light (Mid) | ![]() Essence of Light (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Kabilla (the Light Harpy) to her 6★ form and trigger her awakening bonus (which grants +15 Speed), you’ll need specific essences from the Hall of Elements:
Awakening Essence Requirements
- 15 × Essence of Light (Mid)
- 10 × Essence of Light (Low)
- 10 × Essence of Magic (Mid)
- 5 × Essence of Magic (Low)
Where to Farm These Essences
Halls of Elements (Cairos Dungeons)
- Hall of Light (Mid/Low Light Essences) — opens on specific days.
- Hall of Magic (Mid/Low Magic Essences) — open daily, best source for Magic essence.
Higher-tier floors (especially levels 7–10) yield better chances for Mid essences.
SKILL UPS

Skill 1: Rat Hunt
Level 2: +5% Damage
Level 3: +5% Damage
Level 4: +10% Damage
Level 5: +10% Damage
Level 6: +10% Effect Rate
→ Total Skill-Ups: 5
Skill 2: Crow Hunt
Level 2: +10% Damage
Level 3: +10% Damage
Level 4: +10% Damage
Level 5: -1 Turn Cooldown
→ Total Skill-Ups: 4
Skill 3: Alert
Level 2: +5% Effect
Level 3: +10% Effect
Level 4: +10% Effect
Level 5: -1 Turn Cooldown
Level 6: -1 Turn Cooldown
→ Total Skill-Ups: 5
Skills
![]() Rat Hunt | ![]() Fox Hunt | ![]() Awakened Sign of Death |
| Attacks the enemy with fierce kicks 2 times to decrease the enemy’s Defense for 2 turns with a 45% chance. Multiplier: 1.85*{ATK} x2 | Hurls razor-sharp feathers to attack multiple enemies at once. (Reusable in 3 turns) Multiplier: 2.6*{ATK} x4 | Increases the Attack Bar of all allies by 30% and decreases the chance of being hit with a Critical Hit by 50% for 3 turns. (Reusable in 5 turns) |
| Harmful Effect rate +10% Damage +10% Harmful Effect rate +10% Damage +10% Harmful Effect rate +10% Damage +10% Harmful Effect rate +20% | Damage +10% Damage +10% Damage +10% Damage +10% Cooltime Turn -1 | Cooltime Turn -1 Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD |
Strategy

Kabilla excels as a first-turn attack bar booster in cleave-oriented PvP teams. With one of the highest base Speeds in the game (120 when awakened), she is ideal for setting up fast offensive comps. Her third skill, Alert, boosts all allies’ attack bars by 30% and reduces incoming critical hit chance, allowing your nukers to move immediately after and survive potential counterattacks. To maximize her impact, Kabilla should be speed-tuned to move first, ahead of damage dealers like Lushen, Kahli, or Covenant. Though she lacks damage and durability, her primary role is enabling fast, decisive wins in Arena or Guild Offense. She’s especially effective in early to mid-game when cleave strategies are most efficient.
Strength and Weakness
- Extremely high base Speed (120 when awakened) ideal for first-turn plays
- Boosts all allies’ attack bars by 30%, enabling fast combos
- Decreases chance of receiving critical hits for 3 turns, improving team survivability
- Applies 2-turn Defense Break with her first skill, helping nukers deal more damage
- Has relatively short cooldowns when maxed, especially on her third skill
- Synergizes well with cleave teams that rely on fast turns (like double Lushen teams)
- Easy to skill up using other Harpy monsters, saving Devilmons
- Valuable in early to mid-game Arena and Guild War offense strategies
- Useful in Necro B12 for multi-hit damage and team support roles
Weakness:
- Very low base HP and Defense, making her fragile and easy to burst
- Limited damage output compared to other nukers or support monsters
- Lacks crowd control beyond her defense break; no stuns or freezes
- Cannot be obtained through fusion or guaranteed farming methods—reliant on luck
- Less effective in late-game PvE content where sustain and versatility are key
- Requires careful speed tuning to maximize her utility
- Her buffs and debuffs can be resisted, reducing reliability in some matchups
- Doesn’t have a dedicated Secret Dungeon for easy skill-ups or copies
Synergy

Kabilla shines best when paired with fast damage dealers who can immediately capitalize on her attack bar boost and defense break. She synergizes exceptionally well with cleave teams that rely on swift, powerful nukes—monsters like Lushen, Kahli, or Covenant benefit greatly from Kabilla’s early turn advantage and defense break to deal massive AoE damage.
Her critical hit chance reduction also helps fragile nukers survive counterattacks or enemy burst damage, allowing for more consistent combos. Because she fills the attack bar for the whole team, Kabilla pairs well with monsters that have long cooldowns but high-impact skills, enabling them to act sooner. Teams focused on Arena, Guild War offense, or Necro B12 often use her as a reliable opener to control the flow of battle and secure quick victories.
Frequently Asked Questions (F.A.Q)
What is Kabilla’s main role?
She is primarily a fast attack bar booster and defense breaker for cleave teams, enabling your nukers to act early and deal massive damage.
Can Kabilla be fused or crafted?
No, she cannot be fused or crafted. She is only available via summoning or Temple of Wishes.
Does Kabilla have good survivability?
No, she is very fragile due to low base HP and Defense, so she should be protected by speed tuning and team support.
How can I get Kabilla?
Kabilla can only be summoned from Light & Darkness Scrolls or obtained through the Temple of Wishes during special rotations. She does not have a Secret Dungeon or fusion method.
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