Overview
Summoners War Hwadam Light Taoist is a unique 3★ support monster known for his rare passive skill, Yin Yang Attack, which triggers whenever an ally attacks. This passive deals damage to the enemy with the lowest HP proportion, making Summoners War Hwadam Light Taoist an effective finisher in PvP, especially in cleave or snipe comps.
Although he has low base stats due to being a 3★ monster, his niche utility shines in Arena offense, Siege, and some surprise RTA setups. Summoners War Hwadam Light Taoist requires proper team synergy to function well, often paired with high-burst allies or monsters with multi-hit skills. While he’s not a mainstream pick, his ability to secure kills and disrupt enemy sustain makes him a sleeper threat in the right hands.
Hwadam Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 103 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 30 | 4 | 4995 | 333 | 315 |
| 35 | 5 | 6780 | 452 | 428 |
| 40 | 6 | 9225 | 615 | 582 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 40% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 30 | 4 | 6240 | 345 | 309 |
| 35 | 5 | 8475 | 468 | 420 |
| 40 | 6 | 11535 | 637 | 571 |
How to Obtain Hwadam
![]() Temple of Wishes | ![]() Light and Darkness Scroll |
Hwadam is a Light 3★ Support monster from the Taoist family. Since he’s a Light element unit, he can’t be summoned from normal scrolls. Here are all the ways you can get him:
Secret Dungeon (Hall of Light – Sundays)
- Most reliable method.
- Found in: Cairos Dungeon → Hall of Light → Secret Dungeon
- Available only on Sundays (Light Day).
- Either:
- Unlock Hwadam’s Secret Dungeon yourself while farming Hall of Light, or
- Join another player’s dungeon via Friends, Guild, or Chat.
- Collect 40 summoning pieces to summon him.
Light & Darkness Scrolls
- Hwadam is in the 3★ L&D summon pool.
- Very low chance, but it’s possible to summon him directly.
- Can get L&D scrolls from:
- Events
- Cairos/Hall missions
- Arena/ToA rewards
- Rift Raid achievements
Temple of Wishes
- Hwadam can very rarely appear from the Temple of Wishes (using Crystals).
- Odds are extremely low, especially for specific Light/Dark 3★ monsters.
Awakening Essence
![]() Essence of Light (Mid) | ![]() Essence of Light (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
Here’s everything you need to know about awakening Hwadam (Light Taoist) in Summoners War, including the exact Essence requirements:
Awakening Essence Requirements:
To awaken Hwadam, you will need the following:
- 20x Essence of Light (Low)
- 10x Essence of Light (Mid)
- 5x Essence of Magic (Mid)
Where to Get Essences:
- Hall of Light (for Light Essences)
- Open Sundays only
- Hall of Magic (for Magic Essences)
- Open every day
- Essence Conversion:
Use the Fuse Center in the Craft Building to convert essences if needed.
SKILL UPS

Skill 1 – Fake Attack
- Level 2: Damage +5%
- Level 3: Damage +5%
- Level 4: Damage +10%
- Level 5: Damage +10%
- Level 6: Damage +10%
Total: 5 Skill-ups
Skill 2 – Burning Desert
- Level 2: Cooltime Turn -1
- Level 3: Cooltime Turn -1
- Level 4: Cooltime Turn -1
Total: 3 Skill-ups
Skill 3 – Secretive Guard
- Level 2: Damage +5%
- Level 3: Damage +10%
- Level 4: Damage +10%
- Level 5: Effect Enhancement
Total: 4 Skill-ups
Skills
Leader Skill | ![]() Fake Attack | ![]() Burning Desert | ![]() Secretive Guard (Passive) |
| ncreases the Critical Rate of ally monsters by 17%. | Performs an unpredictable attack and decreases the target’s Attack Power for 1 turn. This attack will also increase the target’s chance of landing a Glancing Hit for 1 turn if this attack lands as a Critical Hit. Multiplier: 3.7*{ATK} | Attacks all enemies 2 times with a sandstorm and decreases the Attack Bar by 30% with a 30% chance for each attack. (Reusable in 4 turns) Multiplier: 1.4*{ATK} x2 | If an ally receives an attack that kills them, that death will be prevented and 30% of your MAX HP will be transferred to that ally. This skill will not activate if your HP is below 30%. [Automatic Effect] Multiplier: 0.3*{MAX HP} |
| Damage +5% Damage +5% Damage +5% Damage +10% Damage +10% | Damage +10% Damage +10% Damage +10% Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| Early attacker | Fatal | Blade Will | Atk, CR, CD, Acc |
| Advanced attacker | Rage | Blade Will | Atk, CR, CD, Acc |
| Violent attacker | Violent | Blade Revenge Will | Atk, CR, CD, Acc |
Strategy

The Burning Desert is an early-to-mid game scenario chapter with fire-element monsters and tricky AI like Secretive Guards who may protect allies, and enemies using skills like Fake Attack to disrupt your flow. To clear these stages efficiently, a solid plan and team setup is key.
- Understand Enemy Behavior:
Enemies like Secretive Guards often have defensive skills or passives that reduce damage or protect their team. Fake Attack is a weak offensive skill but can slow your progress if you don’t focus targets correctly. - Prioritize Targets:
Take out high-threat enemies (especially Secretive Guards) first to break enemy defense and reduce team survivability. Focus on monsters with buffs or shields early. - Use Crowd Control (CC):
Applying stun, freeze, or freeze effects slows down enemy attacks and reduces the impact of Fake Attack and enemy buffs. - Exploit Element Advantage:
Use Water-element monsters to gain an edge over Fire-type enemies common in Burning Desert. - Sustain Your Team:
Bring healers or monsters with shield skills to maintain your team’s HP, as some enemies may have continuous damage or debuffs.
Strength and Weakness
Strength:
- Variety of Fire-element enemies to practice elemental advantage
- Good early-game rune farming spot (Despair runes)
- Introduces enemies with defensive skills like Secretive Guard
- Helps learn enemy AI patterns such as Fake Attack
- Accessible for mid-level players to build and test teams
- Provides decent EXP and monster drops for progression
- Encourages strategic target prioritization and crowd control use
Weakness:
- Enemies can have annoying defensive buffs (like Secretive Guard) that prolong battles
- Fake Attack skill can disrupt your timing but deals low damage
- Limited monster variety compared to later chapters
- Fire-element enemies can be tough if you lack strong Water monsters
- Some stages may feel repetitive and slow for advanced players
- Not the best for high-end rune farming beyond early game
Synergy

To tackle the Burning Desert stages efficiently, your team should have strong synergy between elemental advantage, crowd control, and sustain. Water monsters combined with reliable CC skills can quickly neutralize Fire enemies, while healers or shields keep your team alive against continuous damage or debuffs. Prioritizing skills that strip buffs or reduce enemy defenses complements this synergy, ensuring faster clears and less damage taken.
- Bella (Water Valkyrja)
- Healer and cleanser to sustain the team
- Provides attack bar boost and defense break to help damage dealers
- Verdehile (Fire Vampire)
- Boosts team speed for faster turn cycles
- Helps control fight tempo with attack bar manipulation
- Mav (Water Penguin Knight)
- Strong crowd control with stuns and cooldown reduction
- Shields allies, increasing survivability
- Katarina (Water Ninja)
- Multi-hit damage dealer exploiting elemental advantage
- Applies attack bar reduction and continuous pressure
- Basalt (Water Golem)
- Buff remover and sustain with defense buff
- Controls enemy buffs, especially against Secretive Guards
Frequently Asked Questions (F.A.Q)
What’s the best element to use in Burning Desert?
Water-element monsters are best because they have elemental advantage against the Fire-type enemies common in this area.
How do I deal with Secretive Guards?
Focus on applying crowd control (stun, freeze) and use buff removers to break their defenses quickly.
Can I farm good runes here?
Yes! Burning Desert is a good early-game place to farm Despair runes.
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