Overview
Mav (Wind Penguin Knight) is a versatile and reliable 3★ support monster in Summoners War Mav Wind Penguin Knight, valued primarily for his utility in PvE content. His skill set makes him a standout monster for beginners and veterans alike, especially in dungeons like TOA (Trial of Ascension) and Labyrinth. Mav’s second skill, Decelerate, provokes enemies, helping to control enemy skills and reduce incoming damage.
His third skill, Declare War, removes a harmful effect from all allies, heals based on his MAX HP, and boosts everyone’s Attack Bar by 30%, making him an excellent sustain and turn-cycling unit. Built tanky with high Speed and HP, Mav is easy to rune early game and remains useful well into late game PvE strategies.
Mav Stats
Base Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 104 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 3600 | 231 | 183 |
| 30 | 4 | 4905 | 315 | 250 |
| 35 | 5 | 6660 | 428 | 339 |
| 40 | 6 | 9060 | 582 | 461 |
Awakened Stats
| Speed | Crit. Rate | Crit. Damage | Resistance | Accuracy |
|---|---|---|---|---|
| 105 | 15% | 50% | 15% | 0% |
| Level | Stars | HP | Atk | Def |
|---|---|---|---|---|
| 25 | 3 | 4065 | 253 | 196 |
| 30 | 4 | 5520 | 345 | 267 |
| 35 | 5 | 7500 | 468 | 363 |
| 40 | 6 | 10215 | 637 | 494 |
How to Obtain Mav
![]() Temple of Wishes | ![]() Mystical Scroll | ![]() Unknown Scroll | ![]() Social Summon | ![]() Mystical Summon | ![]() Wind Scroll |
To obtain Mav (Wind Penguin Knight) in Summoners War, use the following methods:
- Mystical Scrolls – You can summon Mav randomly from these.
- Wind Scrolls – Better chance since they only give Wind monsters.
- Unknown Scrolls – Rare, but possible.
- Secret Dungeon – Sometimes appears on Wind days in the Cairos Dungeon. You need 40 pieces to summon him.
- Temple of Wishes – Very low chance, but possible.
Awakening Essence
![]() Essence of Wind (Mid) | ![]() Essence of Wind (Low) | ![]() Essence of Magic (Low) | ![]() Essence of Magic (Mid) |
To awaken Mav (Wind Penguin Knight) in Summoners War, you will need the following Awakening Essences:
Awakening Requirements for Mav:
- Awakening Attribute: Wind
- Essences Needed:
- 10 Wind Low Essences
- 15 Wind Mid Essences
- 5 Magic Low Essences
- 10 Magic Mid Essences
You can farm these essences from the Hall of Wind and Hall of Magic in Cairos Dungeon on their respective open days (or during Hall of Heroes all-day events).
SKILL UPS

Skill 1: Honorable Attack
- Level 2: Damage +5%
- Level 3: Effect Rate +5%
- Level 4: Damage +10%
- Level 5: Effect Rate +10%
Total Skill-ups: 4
Skill 2: Declare War
- Level 2: Damage +10%
- Level 3: Effect Rate +10%
- Level 4: Cooltime Turn -1
Total Skill-ups: 3
Skill 3: Wings of Wind
- Level 2: Recovery +10%
- Level 3: Cooltime Turn -1
- Level 4: Recovery +10%
- Level 5: Cooltime Turn -1
Total Skill-ups: 4
Skills
Leader Skill | ![]() Honorable Attack | ![]() Declare War | ![]() Awakened Wings of Wind |
| Increases the HP of ally monsters with Wind attribute by 30%. | Charges to attack and stuns the enemy for 1 turn with a 20% chance. Multiplier: 3.7*{ATK} | Recovers your HP by 25% and provokes the enemy for 1 turn with a 75% chance. (Reusable in 3 turns) | Removes one harmful effect from all allies, decreases their skill cool time by 1 turn each, and increases their Attack Speed for 2 turns. (Reusable in 4 turns) |
| Damage +5% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% Damage +10% Harmful Effect Rate +10% | Harmful Effect Rate +10% Recovery + 10% Recovery + 10% Harmful Effect Rate +15% | Cooltime Turn -1 |
Rune
| Build | 4-Set(s) | 2-Set(s) | Stat Priorities |
| General support | Swift | Focus Energy Endure Nemesis | Spd, Hp, Acc |
| Violent supporter | Violent | Focus Will Endure Nemesis | Spd, Hp, Acc |
| Early tank | N/A | Energy | Hp, Def |
Strategy

Mav is a powerful support unit for PvE, especially in Trial of Ascension (ToA), Labyrinth, and Dimensional Rifts. His kit focuses on turn cycling, debuff removal, and crowd control with provoke. Built with high Speed and HP, Mav helps your team survive longer by removing harmful effects, increasing your team’s turn rate, and controlling enemy skills. His skill set is easy to use but very effective, especially in long battles where survivability and turn management are key.
- Use in ToA & PvE:
- Mav shines in Trial of Ascension and other PvE content where crowd control and sustain are essential.
- Turn Cycling Support:
- His 3rd skill (Declare War) boosts all allies’ Attack Bars by 30%, helping your team take more turns.
- Cleanse & Heal:
- Removes one harmful effect from all allies and heals them (scales with his HP), offering strong utility.
- Enemy Control with Provoke:
- His 2nd skill (Decelerate) provokes enemies for 1 turn, ideal for locking down boss adds or dangerous enemies.
- Synergy with Slow Teams:
- Pairs well with monsters like Belladeon, Veromos, and Spectra in ToA or dungeon teams.
- Build Recommendation:
- Focus on Speed, HP%, and Resistance. Use runes like Swift/Energy or Violent/Energy.
- Skill-Up Easily:
- Skill him up using other Wind Penguin Knights instead of Devilmons.
Strength and Weakness
Strength:
- Boosts team turn bar (faster turns)
- Heals and removes harmful effects
- Can provoke enemies to control them
- Very useful in ToA and PvE
- Easy to skill up with other Penguins
- Tanky and hard to kill
- Great for beginner and mid-game players
Weakness:
- Doesn’t deal much damage
- Needs high Speed to work well
- Provoke is only single-target
- Vulnerable if stunned or silenced
- Needs time to fully skill up
- Not very useful in PvP
- Can be outclassed by higher-tier support monsters later in the game
Synergy

Mav shines the most when paired with monsters that benefit from his turn cycling, healing, and crowd control. He fits perfectly in teams focused on sustained fights and control, like in Trial of Ascension or dungeons. Monsters who provide additional healing, debuffs, or crowd control complement Mav’s kit well. Together, they create a balanced team that can survive tough battles and steadily wear down enemies.
- Belladeon (Light Inugami)
- Heals and removes debuffs.
- Provides defense break to boost damage.
- Helps with additional healing and control.
- Veromos (Dark Ifrit)
- Clears harmful effects every turn.
- Provides stun and multi-target crowd control.
- Boosts team durability alongside Mav’s healing.
- Spectra (Fire Griffon)
- Slows enemy Attack Bar and applies continuous damage.
- Controls enemy speed and applies debuffs.
- Works with Mav to keep enemies from taking many turns.
- Basalt (Fire Golem)
- Applies immunity and heals.
- Tanks damage and controls enemies with continuous damage.
- Complements Mav’s provoke by reducing enemy action.
- Fran (Light Fairy Queen)
- Provides team-wide immunity and healing.
- Boosts defense and helps keep team alive longer.
- Works well with Mav’s sustain and turn boost.
Frequently Asked Questions (F.A.Q)
Is Mav good for PvP?
Mav is mainly a PvE monster. He can be used in some Guild Battles or Siege, but he’s not the best pick for Arena or RTA.
How should I skill up Mav?
Use other Wind Penguin Knights from Secret Dungeons to skill up his abilities. Focus on maxing Skill 3 first for the team heal and turn boost.
Is Mav worth using late game?
Yes, especially in PvE content like Trial of Ascension and dungeons. He remains a strong support option even late game.
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