Search Icon Search Account Icon Account Discord Icon Discord
Guides
    Loading guides...
Heroes
    Loading Heroes...

The New Town Hall 17 in Clash of Clans

Town Hall 17 in Clash of Clans Introduction

The dark aesthetic and the merger of the Eagle Artillery with the Town Hall 17 in Clash of Clans sound like exciting changes that will likely bring a fresh twist to the game. The addition of the Inferno Artillery and the removal of the Giga Bomb adds a new layer of strategy, making defense even more crucial. Plus, with the new troops, heroes, and pets, there will be new ways to approach both offense and defense.

Town Hall 17 in Clash of Clans- townhall

Merged Eagle Artillery and Town Hall Weapon

The Eagle Artillery will merge with the Town Hall at Town Hall 17, becoming the primary weapon of the Town Hall. This merge means that the standalone Eagle Artillery building will no longer be part of the base. To upgrade to Town Hall 17, this integration must be completed. The new Town Hall weapon, known as the Inferno Artillery, replaces the previous Town Hall defense weapon.

The Inferno Artillery launches four powerful single-target explosives and leaves a pool of fire on the ground that deals area damage for 6.8 seconds. If fewer than four targets are available, the Inferno Artillery will target a single enemy multiple times. The damage per second of the initial strike increases with each upgrade level. Additionally, the Inferno Artillery has a range of 12 tiles, compared to the 10-tile range of previous Town Halls. It remains constantly active, firing at any troop within its radius. The poison damage it inflicts affects both ground and air troops, including healers.

The Giga Bomb, previously part of the Town Hall, is now a separate, placeable trap. It becomes visible to enemies on the base layout and has a trigger housing space of 18, activating when there are enough nearby troops. Upon detonation, the Giga Bomb has a pushback effect and can be upgraded to level 3 to increase its damage.

At level one, the Giga Bomb deals 1100 damage; at level two, it does 1200 damage, and at level three, it inflicts 1300 damage. The Giga Bomb has an area of effect of 4.5 tiles and activates when troops are within 3.5 tiles. It will trigger even if a hero or siege machine crosses it, and a Lava Hound can be used to activate the Giga Bomb early.

These changes to the Town Hall’s defense, along with the introduction of the Inferno Artillery and a separate Giga Bomb, will significantly influence both defensive and offensive strategies at Town Hall 17.

Town Hall 17 in Clash of Clans-buildings

New Defenses and Merges

At Town Hall 17, players can expect a range of exciting changes to defenses and buildings, including new defensive structures and merges. One major feature is the introduction of a new signature defense, which is designed to shake up the meta and keep base designs fresh. While specific details about this new defense, including its appearance and mechanics, have yet to be revealed, it is expected to play a key role in defensive strategies.

Merging defenses will be an important aspect of Town Hall 17. To upgrade to Town Hall 17, players will need to merge Archer Towers and Cannons. This requires upgrading four Cannons and four Archer Towers to level 21, enabling their merge. Additionally, more Multi-Archer Towers and Ricochet Cannons will be added to the base. To facilitate these changes, it is likely that one more regular Archer Tower and one more Cannon will be added to the base. The merging of these defenses aims to streamline base layouts while introducing new mechanics.

Along with the merges, several new defensive buildings will be introduced to Town Hall 17. These include an additional Archer Tower, one more Cannon, a new Giant Bomb, and an extra Seeking Air Mine. Players will also see upgrades to existing defenses. Air Defense will reach level 15, Bomb Tower will be upgraded to level 12, and Wizard Tower will be upgraded to level 17. Additionally, the Multi Archer Tower and Ricochet Cannon will both be upgraded to level 3.

These changes will require players to rethink their base layouts and defensive strategies. The new signature defense, merged structures, and additional defensive buildings will significantly impact the balance of the game and provide fresh challenges for players to overcome.

The New Town Hall 17 in Clash of Clans - clash of clans Minion Prince

New Troops, Heroes, and Pets

With the Town Hall 17 update, several new troops, heroes, and pets will be introduced, providing exciting new strategic possibilities for players. A new troop, called the “thrower,” will join the ranks. This troop is designed for “smash style” attacks and boasts impressive range, especially when paired with the Grand Warden. It works well in strategies that involve super witches and can be enhanced by invisibility spells to carve a path through enemy bases. The thrower is expected to align with the dark theme of Town Hall 17, and may be depicted as a dark minion with horns, a beard, and wings.

Alongside the new troop, there is strong speculation that Town Hall 17 will introduce a fifth hero, potentially a “minion prince.” This hero is expected to be a flying character with a freezing effect, similar to the Archer Queen, but with the ability to freeze backend defenses. The developers are also introducing a new hero selection system that will allow players to choose which four heroes to bring into battle. This system hints that more heroes could be added in the future. There is also a mention that the developers have a favorite hero that has yet to be revealed.

Two new pets are also expected to be introduced with Town Hall 17, following the trend of adding two pets with each new Town Hall level. These pets will offer additional options for players to enhance their heroes and build new strategies.

These new additions to the game will provide fresh opportunities for players to refine their attack strategies at Town Hall 17, requiring experimentation to discover the most effective ways to use the new troops, heroes, and pets in battle.

New Building Levels

The Town Hall 17 upgrade costs 20 million gold and takes 15 days to complete. The Town Hall’s appearance embraces a darker theme, in line with the Justice scenery, and features the merged Town Hall and Eagle Artillery, which includes the new Inferno Artillery weapon.

Storages will also receive significant upgrades. Both Gold and Elixir storages can now hold up to 24 million each, while Dark Elixir storage will have a new maximum capacity of 390,000.

The Clan Castle can be upgraded to level 13, which increases the troop capacity to 55, providing more flexibility for both defense and offense. The Barracks can be upgraded to level 18, unlocking the new “thrower” troop. The Barracks also adopts a dark theme that complements the overall aesthetic of Town Hall 17.

The Spell Factory can now be upgraded to level 8, unlocking a new revive spell that adds a strategic layer to attacks. It is important to upgrade the Laboratory early to research new troop levels, ensuring that players stay competitive as they progress.

Several defensive buildings will receive upgrades, including Air Defense, which will be upgraded to level 15; Bomb Tower, upgraded to level 12; Wizard Tower, upgraded to level 17; Multi Archer Tower, which will reach level 3; and Ricochet Cannon, which will also be upgraded to level 3.

Walls can be upgraded to level 18, featuring a new color scheme of black, grey, navy, and gold. At launch, only 100 walls can be upgraded to this new level, and the cost per wall upgrade is 8 million gold.

In addition to these upgrades, two new buildings will be introduced: the Hero Hall and the Helper Hut. A new Giga Bomb trap can also be placed anywhere on the base, adding an extra layer of defense.

These upgrades and new building levels will significantly enhance both offensive and defensive strategies at Town Hall 17, making it crucial for players to prioritize upgrading key buildings to access the latest strategic possibilities.

Troop and Spell Upgrades

At Town Hall 17, several troops and spells will receive new upgrades, boosting their stats and enhancing their effectiveness in battle. The Giant will be upgraded to level 13, gaining additional hit points and damage per second. The Super Giant will also be upgraded to level 13. The Wall Breaker will reach level 13, improving its death damage, which is particularly important for the Super Wall Breaker. The Wizard will be upgraded to level 13, gaining more hit points and damage, which also enhances the Super Wizard.

The Dragon will be upgraded to level 12, increasing its hit points and damage, as well as boosting the Super Dragon. The Baby Dragon will also receive an upgrade. The Electro Dragon will be upgraded to level 8, gaining more hit points and damage. The Dragon Rider will be upgraded to level 5, improving its hit points and damage. The Minion will be upgraded to level 13, which increases the level of the Super Minion. The Battle Drill will be upgraded to level 5. The new “thrower” troop will be unlocked at the level 18 Barracks.

In addition to the troop upgrades, several spells will also receive improvements. The Lightning Spell will be upgraded to deal more damage. The Healing Spell will be upgraded, increasing its healing power. The Recall Spell will be upgraded, allowing it to recall six additional troops. A new Revive Spell will be available at the upgraded Spell Factory, which revives troops with their abilities intact, providing valuable support for heroes like the Royal Champion.

Hero upgrades at Town Hall 17 will include the Grand Warden reaching level 75, the Royal Champion reaching level 50, and the Barbarian King and Archer Queen both being upgraded to level 100.

To make the most of these upgrades, it is important to prioritize the Laboratory early on to begin researching troop upgrades. The Wall Breaker should be a high priority, as the Super Wall Breaker is crucial for breaking through level 18 walls. Focus on upgrading troops that are regularly used in your army compositions. Upgrading the Dragon and Electro Dragon will be particularly beneficial for air attacks, and the Minion upgrade is important for improving the Super Minion.

These troop, spell, and hero upgrades will provide new strategic options at Town Hall 17, allowing players to optimize their attack strategies based on their preferred playstyle.

Hero Upgrades

At Town Hall 17, all four heroes will receive new levels. The Grand Warden can now be upgraded to level 75, the Royal Champion can be upgraded to level 50, and both the Barbarian King and Archer Queen can be upgraded to level 100, marking the first time hero levels will reach triple digits. This offers significant upgrades to their abilities, making them even more powerful in battles.

The Archer Queen will now be available to players at Town Hall 8, making it easier for newer players to access this essential hero earlier in the game.

Regarding hero equipment, Town Hall 17 will not launch with new equipment levels, and it is unclear if existing equipment will feel weaker in the new meta. The minion prince will have his special equipment, called the “henchman puppet,” which allows the hero to summon puppets.

These upgrades and changes to the hero system will impact attack strategies and hero management, offering more flexibility for players while also introducing new gameplay mechanics.

Maxed Town Hall 17 Attack Strategies

At Town Hall 17, many attack strategies from Town Hall 16 will still be effective, but the introduction of new troops and heroes provides additional options. A general strategy for attacking at Town Hall 17 involves carving a path into the base for your troops, using heroes or spells to create an opening. The new thrower troop is a key component in many attacks, as it works well in “smash” style strategies.

Troop synergies at Town Hall 17 include using throwers with the Grand Warden due to their range, and pairing them with tanks like Yetis, Super Giants, or Golems. These tanks help protect throwers as they deal damage. Electro Dragons and Balloons can be used together effectively, while Dragons and Dragon Riders make a powerful combination for aerial attacks.

Specific attack strategies include the Super Witch/Thrower Attack, which is similar to the Super Witch strategies from Town Hall 16. This strategy involves using throwers to move into the middle of the base after carving a path with a Warden walk and Fireball spell, with the Queen providing a funnel on the opposite side of the base. The Electro Dragon/Balloon Attack uses Electro Dragons and Balloons with a funnel created by Baby Dragons.

The Grand Warden and Minion Prince are used to protect the balloons with the Eternal Tome, and Clone Spells are placed around the Town Hall. The Minion Prince’s ability can freeze key defenses. The Yeti/Thrower Attack is a ground strategy involving Yetis, throwers, the King, Queen, Warden, and Log Launcher, with the Royal Champion providing support on a flank. Double Rage spells and the Warden’s ability protect the Log Launcher, and the Revive Spell can preserve hero abilities. The Dragon/Dragon Rider Attack uses a combination of Dragons and Dragon Riders, supported by the Royal Champion and Minion Prince, with the Minion Prince freezing backend defenses.

The thrower troop is effective in smash-style attacks, thanks to its long range. The new Minion Prince hero is a flying unit that can freeze defenses, making it valuable for air attacks. The Minion Prince can freeze defenses that target Dragons or other troops and can be used to sideswipe enemy defenses. His “angry jelly” equipment helps him keep pace with Dragons.

In terms of spells, Invisibility Spells are useful for protecting key troops, such as throwers, when dealing with Multi-Archer Towers. Jump Spells help troops reach the middle of the base, while Rage Spells increase the effectiveness of troops. Revive Spells are particularly valuable for reviving heroes like the Royal Champion, allowing them to continue using their abilities.

One important consideration is that the new Town Hall 17 defense no longer features the Giga Bomb, but instead utilizes poison-based attacks. The Giga Bomb is now a separate trap and is visible to enemy scouts, making it easier to plan around during attacks.

These strategies will give players a solid foundation for attacking at Town Hall 17. The new troop and hero provide exciting possibilities, and understanding the new defense mechanics will be crucial for crafting successful attack strategies.

Frequently Asked Questions (FAQs)

What is the new signature defense at Town Hall 17?

At TH17, the Eagle Artillery merges with the Town Hall to form the Inferno Artillery, a powerful defense that launches four single-target explosives. These projectiles leave behind burning pools of fire, dealing area damage over time. Notably, the Inferno Artillery is always active and does not require a trigger to fire.

Is there a new hero introduced in the TH17 update?

Yes, the update introduces a new flying hero called the Minion Prince. This hero possesses a freezing ability, allowing him to immobilize backend defenses. The Minion Prince adds a fresh dynamic to attack strategies, especially when paired with new hero equipment like the Metal Pants, which provide a protective barrier that blocks some damage while active.

What are the new troop and spell additions in TH17?

The update brings in a new Elixir troop named the Thrower, characterized by its long-range attacks and high hit points. Additionally, the Revive Spell is introduced, which allows players to bring a defeated hero back into battle with a portion of health. This spell targets the closest defeated hero within an 8-tile range and can be used multiple times on the same hero during an attack.

What are the new merged defenses at TH17?

TH17 introduces the Multi-Gear Tower, a merged defense combining a Geared Up Archer Tower and a Geared Up Cannon. This unique structure has two modes: Long Range and Fast Attack, targeting both ground and air units. To create this defense, players need to upgrade four Cannons and four Archer Towers to level 21, enabling their merge.

What are the upgrade requirements and new features at TH17?

Upgrading to TH17 requires 20 million Gold and takes 15 days. Players must have Town Hall Level 16 and Eagle Artillery Level 7, as the Eagle Artillery merges into the Town Hall during the upgrade. The update also introduces new building levels, including upgrades to Barracks (Level 18) and Spell Factory (Level 8), as well as new traps like the Giga Bomb, which deals massive damage and has a pushback effect.

About the Author

0 0 votes
Rating
0 Comments
Inline Feedbacks
View all comments