Search Icon Search Account Icon Account Discord Icon Discord
Guides
    Loading guides...
Heroes
    Loading Heroes...

Clash of Clans Golem Detailed Guide

Introduction to Clash of Clans Golem Detailed Guide

The Golem is a formidable Dark Elixir troop in Clash of Clans, unlocked when the Dark Barracks reaches level 4. It is renowned for its high hitpoints and its ability to target defensive structures, making it an ideal tank for various attack strategies. Although its damage output is relatively low, the Golem’s main role is to absorb damage and distract defenses, allowing other troops to target key structures and deal more significant damage.

One of the Golem’s unique features is its ability to split into Golemites upon defeat. These smaller, but still durable, units continue to deal damage and provide additional support, creating area damage to enemy troops and buildings. This ability increases the Golem’s effectiveness, allowing it to contribute to the overall attack even after its destruction.

Clash of Clans Golem Detailed Guide - icon
Clash of Clans Golem Detailed Guide - statistics

Strengths

Massive Hitpoints and Tanking Power

The Golem has extremely high health, making it one of the best tank troops in the game. It soaks up huge amounts of damage, allowing support troops like Wizards, Bowlers, or Valkyries to deal damage safely from behind.

Splash Damage on Death

When the Golem is destroyed, it splits into Golemites, which continue to tank and deal damage. The death explosion also causes splash damage, which can help clear nearby defenses or weaken clustered structures and defending troops.

Excellent for Kill Squads and Funnel Anchors

The Golem is commonly used in Kill Squad strategies, like GoWiPe (Golem, Wizard, P.E.K.K.A) or GoHo (Golem, Hog Riders). It’s also effective as a funnel anchor, drawing fire away from the outer layer so other troops can enter the base properly.

Weaknesses

Extremely Slow Movement Speed

Golems are one of the slowest-moving troops, which can lead to time failures in attacks if they aren’t supported by faster troops or if the base has too many compartments. Their slow pace can stall an entire push if not managed well.

Targets Only Defenses

Golems only target defensive structures, ignoring other important buildings like the Town Hall or Clan Castle. This can be problematic if defenses are located deep within the base or surrounded by resource structures.

Low Damage Output

Despite their size, Golems deal very little damage per second, even at high levels. Their main role is tanking, not destroying buildings. Without high-damage support troops, Golems alone will struggle to clear even a single compartment.

Abilities

When a Golem is defeated, it splits into two, three, or four Golemites, depending on its level. Each Golemite has 1/5th of the Golem’s stats, making them less durable but still useful for dealing with enemy troops and buildings. Golemites, like the Golem, inflict area damage upon destruction, but they attack more slowly compared to their larger counterpart.

Golems primarily target defensive structures and will bypass other buildings and troops as long as defenses remain. This includes ignoring attacks from Clan Castle troops, heroes, or skeletons. However, if a Town Hall weapon is activated, the Golem will consider it a defensive building and target it accordingly.

Once all defenses are destroyed, the Golem will begin attacking the nearest building and will retaliate against any nearby enemy units, but only after finishing off its current target. This makes the Golem an effective tank for leading the charge while other troops clean up the base.

Due to their low damage output, Golems are rarely used in defensive Clan Castles. They take up significant housing space and are less effective against enemy troops, making them a poor choice for defending a base.

GoWiPe Attack Strategy

GoWiPe is a versatile and powerful strategy in Clash of Clans, commonly used for high-level raids. Here’s how each troop and spell works within the strategy:

clash-of-clans-golem-icon

Golems:

Deploy the Golems first to absorb damage from the defenses. Their high hitpoints and tanking ability allow them to take the brunt of the attacks from defensive buildings, including splash damage like Mortars and Wizard Towers.

Golems prioritize defenses, ensuring that the rest of your army stays protected.

clash-of-clans-wizards-icon

Wizards:

Deploy Wizards after the Golems have drawn fire. Wizards are excellent for dealing high damage to buildings due to their ranged attack, which can clear structures quickly.

Their splash damage makes them effective against groups of defending troops and buildings.

clash-of-clans-pekka-icon

P.E.K.K.As:

Release P.E.K.K.As behind the Golems. These powerful single-target damage dealers will focus on destroying defenses like X-Bows, Archer Towers, and more, clearing the path for your army.

P.E.K.K.As are also effective against Clan Castle troops, which can be a huge threat.

clash-of-clans-wall-breaker-icon

Wall Breakers:

Use Wall Breakers to create openings in walls, allowing the Golems and other troops to enter the core of the base. Timing is crucial here to avoid Wall Breakers getting taken out by splash damage or seeking traps.

This ensures your tanking Golems and DPS troops can reach and destroy key defenses.

clash-of-clans-freeze-spell-icon

Freeze Spells:

Freeze Spells are invaluable for disabling high-damage defenses, especially Inferno Towers, which can quickly wipe out Golems and P.E.K.K.As. Use Freeze Spells strategically to stop these defenses temporarily, giving your tanks and DPS troops more time to work.

You can also freeze other dangerous defenses like Eagle Artillery or X-Bows that target Golems.

clash-of-clans-rage-spell-icon

Rage Spells:

Rage Spells are best used on your damage-dealing troops like P.E.K.K.As and Wizards to boost their damage and movement speed. This helps them clear structures more quickly and efficiently, especially when the Golems are distracting the enemy defenses.

Applying Rage Spells as the troops move into the base can speed up the overall raid and help ensure a quicker victory.

Offensive Strategies

When using Golems in an attack, deploy them first to absorb fire from splash damage defenses like Mortars and Wizard Towers. Following up with troops such as Archers, Barbarians, or Wizards will help clean up the remaining defenses and structures. Golems work best when supported by high-damage and ranged troops like Wizards or Witches, as these units can deal with enemy troops and structures while the Golem soaks up the damage.

Leveling up Golems to level 8 or 14 provides an additional Golemite, significantly increasing the army’s tanking ability. The extra health of the Golemites helps keep the main Golem alive longer and provides more protection for other troops.

One key challenge when using Golems is dealing with Inferno Towers. Single-target Inferno Towers can melt Golems quickly, so it’s important to destroy them quickly or use a Freeze Spell to disable them temporarily. If the Inferno Tower is set to multiple-target mode, it becomes less of a threat to the Golem but may still target the supporting troops behind it.

Golems are integral to tanking in strategies like GoWiPe (Golem, Wizard, P.E.K.K.A.), GoWiWi (Golem, Wizard, Wizard), and GoHo (Golem, Hog Rider). In the Avalanche strategy, deploying four or more Golems with Wizards or Super Wizards can distract defenses like the Eagle Artillery while the Wizards deal damage. However, remember that too many Golems in a strategy can reduce the overall damage output, as their high hitpoints take up significant housing space without contributing to the offense as much as damage-dealing troops.

Golem Interactions

Golems are immune to Spring Traps due to their large size, taking up over 18 housing spaces. However, Golemites, which are smaller and only take up 6 housing spaces, are susceptible to Spring Traps. At level 2, Spring Traps can launch up to two Golemites, while a maxed-out Spring Trap can bounce off three Golemites.

When a Golem is defeated while defending, it will not return to the Clan Castle, even if a Golemite survives. This makes it essential to keep in mind that, while Golemites can be a useful distraction and deal area damage, they won’t serve as a full replacement for the Golem in terms of tanking if the Golem falls early in the defense.

Defensive Strategies

Golems are excellent tanks due to their high health, making them capable of absorbing heavy fire from defenses. To maximize their effectiveness, place the Golem in the middle of the base or within range of most defenses to ensure it draws fire from enemy structures.

Golems also serve as distractions, particularly against low-health troops. Their death damage can eliminate smaller melee units like Barbarians or Skeletons, while the Golemites, upon the Golem’s death, continue to deal area damage on a smaller scale, providing additional value in the base defense. The ability to soak up damage and disrupt the attacker’s plans makes the Golem a crucial defensive unit.

Synergies

clash-of-clans-wizards-icon

Wizards:

Wizards are powerful, ranged troops known for their ability to deal high single-target and splash damage. When used in conjunction with the Golem, they form a deadly combination. The Golem’s primary role is to absorb the damage from enemy defenses, essentially acting as a meat shield. This allows the Wizards to stand back and deal massive damage without having to worry about being hit by enemy defenses. Wizards can target enemy buildings, defensive structures like Mortars or X-Bows, and defending troops such as Clan Castle units or Heroes, clearing a path for other troops or helping with base destruction.

The synergy between the Golem and Wizards lies in their complementary strengths. While the Golem can absorb considerable damage due to its high hitpoints, Wizards can clear out threats from a distance. The Golem’s ability to soak up splash damage, in particular, is key to keeping Wizards safe from threats like Mortars, Wizard Towers, or Bombs, which could otherwise devastate squishy troops like Wizards.

Furthermore, when Golemites are released upon the Golem’s destruction, they continue to serve as distractions for enemy defenses, giving the Wizards even more time to deal damage. This combo is especially useful when tackling bases with high-hitpoint defenses or enemy troops.

It is important to protect the Wizards from any splash damage traps or air defenses, as they can be easily wiped out if not properly shielded by the Golem. Additionally, pairing the Golem-Wizard combo with spells like Rage or Heal can amplify the effectiveness of both troops, ensuring the Golem stays alive longer while boosting the damage output of Wizards.

clash-of-clans-witch-icon

Witches:

Witches are a fantastic complement to the Golem in attack strategies due to their ability to summon Skeletons, which serve as additional distractions for enemy defenses. While the Golem absorbs the bulk of the damage from defensive structures, Witches can provide further support by creating a constant stream of Skeletons. These Skeletons can distract defensive units like Archer Towers, Mortars, and even Heroes, giving the Golem and other high-damage troops more time to deal damage.

The Skeletons summoned by Witches also add more pressure on the enemy base. When large groups of Skeletons are summoned, they can overwhelm defenses that struggle against numerous targets, such as Teslas or defenses targeting ground troops. This extra swarm of distractions can buy the Golem and other damage-dealing troops, like Wizards or Valkyries, more time to take down key defenses and structures.

Additionally, the Skeletons add value to the overall attack by providing further tactical advantages. They can be used to trigger traps, like Bombs or Spring Traps before other troops reach the more critical parts of the base. This is especially useful for protecting your more important units from unexpected damage. Witches’ ability to summon these Skeletons also synergizes well with Healing Spells or Rage Spells, which can enhance their ability to tank and deal with enemy defenses.

One thing to note, however, is that Witches are relatively fragile compared to other units like Wizards or Valkyries, so proper protection is key. Ensuring the Golem is positioned to take the brunt of the enemy’s defense fire, while Witches are safely behind, will maximize their effectiveness.

clash-of-clans-pekka-icon

P.E.K.K.As:

P.E.K.K.As, known for their high single-target damage and tanky nature, are a great complement to Golems in attack strategies. The Golem’s role as a tank helps P.E.K.K.As reach enemy defenses without taking too much damage, allowing them to unleash their full potential.

The Golem’s primary job is to absorb damage from enemy defenses, such as Archer Towers, X-Bows, and Inferno Towers. By positioning the Golem in front of the P.E.K.K.As, it can shield them from the damage, enabling P.E.K.K.As to focus on destroying critical defenses without interruption. The slower-moving P.E.K.K.As can follow the Golem into the core of the base, with the Golem absorbing the initial damage and allowing the P.E.K.K.As to destroy structures behind it.

P.E.K.K.As are particularly effective against high hitpoint defenses like Walls, Inferno Towers, and Eagle Artillery, and having the Golem draw the fire from these defenses is crucial. Once the Golem is destroyed, the P.E.K.K.As can move on to clean up the base, dealing with any remaining defenses and key structures.

This combination is highly effective in attack strategies like GoWiPe (Golem, Wizard, P.E.K.K.A.), where the Golem tanks damage while P.E.K.K.As and Wizards deal high damage. However, since P.E.K.K.As are slower than many other troops, it’s important to manage the timing of their deployment, ensuring that the Golem has already engaged the bulk of enemy defenses before the P.E.K.K.As move in.

Using spells like Freeze or Rage can further enhance the effectiveness of P.E.K.K.As. Freeze Spells can disable key defenses, like Inferno Towers or X-Bows, while Rage Spells increase their movement and attack speed, allowing them to clear defenses more quickly once the Golem has drawn fire.

clash-of-clans-wall-breaker-icon

Wall Breakers:

Wall Breakers are essential support troops when using Golems in attack strategies. Their primary role is to breach walls, which allows both the Golem and other supporting troops to access the core of the enemy base and target high-value defenses.

When deployed strategically, Wall Breakers can destroy one or multiple layers of walls, making it easier for the Golem to enter the base and begin absorbing damage from defensive structures. Since the Golem prioritizes defenses and ignores other buildings until they are destroyed, Wall Breakers ensure that it can reach the core to begin tanking for other troops, such as P.E.K.K.As, Wizards, or Witches.

It’s important to time the Wall Breakers carefully to avoid them being destroyed too early by enemy defenses like splash-damage defenses (Mortars, Wizard Towers) or seeking traps like Giant Bombs. A well-timed Wall Breaker deployment, ideally after the Golem has absorbed some fire, ensures that the walls are breached and your tanking troops have a clear path to the core of the base.

Wall Breakers can also be used in conjunction with Jump Spells. While Wall Breakers create immediate access through walls, Jump Spells allow troops like the Golem to bypass walls altogether, reaching the core of the base faster. However, Wall Breakers are a great choice if you’re looking to save spell slots for other purposes, such as healing or disabling defenses with Freeze Spells.

Overall, Wall Breakers make a significant contribution to the success of a Golem-based strategy by clearing paths to critical targets, ensuring that your troops can reach the heart of the base without being slowed down by unbroken walls.

clash-of-clans-healer-icon

Healers:

Yes, Healers can be used to prolong the Golem’s life in some strategies. While the Golem’s primary function is to absorb damage and protect other troops, using Healers can increase its survivability, especially against high-damage defenses.

Healers will target the Golem as long as there are no higher-priority targets, like Heroes or other high-health units. This makes them an effective support troop, as they continuously heal the Golem, allowing it to stay alive longer and tank more damage. By keeping the Golem healthy, it can continue drawing fire from enemy defenses, allowing your damage-dealing troops to focus on taking out the core defenses and buildings.

This synergy can be particularly effective when paired with other troops, such as Wizards or P.E.K.K.As, which benefit from the Golem’s tanking ability. Since Healers only target ground units, they can work effectively in Golem-based strategies without the risk of being distracted by air-targeting defenses.

However, using Healers in these strategies requires careful timing and positioning. If there are a lot of splash-damage defenses or Seeking Air Mines, Healers can be wiped out quickly, so it’s important to clear those threats or deploy the Healers at the right time.

In summary, while not a common approach in every Golem attack, pairing Healers with Golems can enhance the tanking capabilities of the Golem, allowing for deeper penetration into enemy bases and improving overall damage potential from supporting troops.

clash-of-clans-freeze-spell-icon

Freeze Spells:

Yes, Freeze Spells is an excellent counter to high-damage defenses like Inferno Towers, which can quickly eliminate Golems, especially when set to single-target mode. When you deploy a Freeze Spell, it temporarily disables all defenses in the affected area, giving your Golem and other troops time to advance and do damage without being hindered by the Inferno Tower’s devastating effect.

For example, if you’re using a Golem in a strategy and you know the base has a high-level Inferno Tower, timing the Freeze Spell just before the Golem reaches the tower can prevent the Inferno from locking onto and quickly destroying it. This allows your Golem to continue tanking damage while your supporting troops, like Wizards or P.E.K.K.As, clear other defenses.

Freeze Spells can also be used strategically on other high-damage defenses like Eagle Artillery or X-Bows, which can also deal significant damage to Golems. By freezing these defenses, you prevent them from taking out your Golem too early, allowing it to fulfill its role as a tank and giving your damage-dealing troops time to clear the base.

Using Freeze Spells requires timing and good positioning, as they have a limited radius and duration. It’s essential to predict where and when the most damaging defenses will be active, ensuring that the Freeze Spell is deployed at the right moment for maximum effectiveness.

In short, Freeze Spells are invaluable for protecting Golems from being eliminated by high-damage defenses, allowing them to function effectively as tanks in your raid.

barbarian icon

Frequently Asked Questions (FAQs)

❓What does the Golem target in Clash of Clans?

The Golem targets defensive buildings only. It ignores resource structures and the Town Hall (unless it acts as a defense) until all defenses are destroyed. This targeting behavior makes it ideal for tanking damage while offensive troops take down other structures.

❓What happens when the Golem dies?

Upon death, the Golem splits into two Golemites, which are smaller versions with reduced hitpoints and damage. The Golem also releases a death splash, dealing area damage to nearby buildings and enemy troops, which can help weaken tightly packed defenses or clear trash buildings.

❓What’s the best attack strategy using Golems?

Golems are best used in Kill Squad-based attacks, such as GoWiPe (Golem, Wizard, P.E.K.K.A) or GoHo (Golem, Hog Riders). These strategies involve using the Golem to soak damage while other troops destroy key defenses or dive into the base core. A successful Golem strategy requires careful funneling and proper spell support to keep supporting troops alive.

❓How much does it cost to train a Golem, and when is it unlocked?

The Golem is unlocked at Town Hall 8 after upgrading the Dark Barracks to level 6. Training a Golem costs 750 Dark Elixir at level 1, with the cost increasing as it is upgraded. Despite the high cost, its tanking ability makes it a staple in mid- to high-level war attacks.

❓Which spells work best with Golems in battle?

The Rage Spell enhances the damage output of supporting troops, while the Jump Spell helps Golems cross walls to reach deeper defenses. Heal Spells are rarely used on Golems due to their slow movement, but Freeze Spells can be highly effective for stopping high-damage defenses like Inferno Towers or Eagle Artillery while the Golem tanks.

About the Author

0 0 votes
Rating
0 Comments
Inline Feedbacks
View all comments